The fact that this basic ass open world shit is revered makes me want to puke. Countless open world games have been better and have actually pushed technology more than this overrated piece of shit yet this game gets all the praise only because it's made by nintendo. If it were made by ubisoft nobody would give a fuck about it. The truth is that you can't prove me wrong because I'm right.
The fact that this basic ass open world shit is revered makes me want to puke...
All open world games suck ass and Breath of the Wild is no exception.
It's a solid 7/10.
>Countless open world games have been better and have actually pushed technology more than this overrated piece of shit
Name them.
>the fifteenth thread today
Holy shit Yea Forums is still SEETHING
>Countless open world games have been better and have actually pushed technology more than this overrated piece of shit
Substantiate these claims
Gothic 1 and 2
Morrowind
New Vegas
The Witcher 3
GTAV
RDR2
also crysis
Its insane. There's already active BotW hate threads but more keep popping up. The butthurt never ends.
Typical day on Yea Forums.
BotW's claim to fame is its myriad of physics systems and mechanics and how freely players are able to make them all harmonize if they experiment enough. The failing, then, comes from how unnecessary all of it feels in practice. It's a massive case of "You CAN, but you don't HAVE to". Unless you revel in making your own fun, there is next to nothing exciting about this game.
>st-st-stop having fun! Thats not what games are about!
SEETHING as usual, I see,
I'm not saying stop having fun, I'm saying the game sucks if you don't like to have fun a certain way. Granted, that's true of most games but the point is BotW is not some all-encompassing new standard, you either like what it does or you don't.
It wasn't even the only thread at the same time, how can you deny it's just snoyfags COPING?
I think there's alot of redeeming features about BOTW, so to say that it makes you puke feels a little unfair. The chemistry engine and ability to go anywhere does open up alot of venues for gameplay potential.
I mean sure, games like Terraria did every single element better, but Nintendo tried. It WAS their first foray into a real open world game.
True, the actual content is underdeveloped.
Tell us about Terrania lmao!
>Crying over being called out
SEETHING
Nintendo's first foray into open worlds was the first LoZ, which was massive in scale for its time.
Then let me rephrase. It was their first in a while.
Holy shit he actually did it.
>countless
>lists 6, 2 of which are rockstar
Lol
>GTA V
Why don't people use SA as a comparison as well? SA is open world, and at the time it was one of the biggest open world games, yet every area was covered with something interesting.
>p-p-please mister let me constantly complain for a 3rd straight year!
Do you even know why you post this image?
>Rockstar
lmao
Rockstar haven't meaningfully improved their formula one fucking iota since GTA 3, it's been the same tedious mission structure and freedom to wreak havoc and not much else in freeroam for nearly two decades now.
I think it depends on your taste. I mostly enjoy open world games so I enjoyed the mechanics, varied landscapes, art style etc. but if you dont enjoy open world games I dont think BoTW would be over a 7/10 for you.
If BotW is a 7/10 then every other open world game and every other Zelda is a 6/10 at best.
This. I've never liked open worlds and I'd give BotW a 7, largely in acknowledgement of its technical accomplishments but still mindful of the fact that I just didn't care much for it as a complete game experience.
BASED
That's kinda true if we're being honest. Only a select few can even breach that 7/10 score. For that to happen, they need to run at a stable 60 FPS, be an actually challenging experience, have free DLC that isn't locked behind a paywall, and should generally put gameplay above fancy graphics or muh cinematic storytelling.
And right now only one game I can think of comes to mind.
>6/10 at best
Open world games yes, there are certain Zelda games that are higher.
Zelda fans don't know what they want. SS railroaded you into oblivion and you hated that, and now that BotW made everything open like a lot of us asked for you want to be boxed in your shitty linear setpieces again. You're impossible to satisfy, and one day you'll slowly come to the realization that you hated this series all along.
It's almost as though there's a middle ground between absolute linearity and the open world meme. Do you complain about people who shit on FFXIII and FFXV too?
First off, there's a happy balance between the two (See A Link to the Past).
But if I'm forced between two shitty extremes, I'll definitely have the 100% linear journey in a smaller map that doesn't waste my time.
FFXV's decision to be open world isn't what made that game a heaping pile of shit, so try again. It's the execution that counts.
And BotW's execution is far from perfect.
>SS railroaded you into oblivion and you hated that
I never had a problem with linear. I do have a problem with Fi popping up every two seconds to remind you of something an NPC just said two seconds ago.
>BotW made everything open like a lot of us asked for you want to be boxed in your shitty linear setpieces again
BOTW made everything open by gutting everything that was fun about Zelda, like the dungeons. The game never asks anything of your brain other than what angle to smack a ball with using a hammer.
>there are certain Zelda games that are higher.
No other Zelda game comes even close to having better landscape design, enemy AI, puzzle design, towns, interactivity, weapon variety, traversal, customization and even memorable one-off moments than BotW.
I grew up with Zelda, playing it with my mom and we both waited with anticipaton every release
BoTW was...disappointing. I agree that the vast and open world is something new, with new areas to explore and different biomes. It walso gives you a sense of freedom never experienced in a Zelda game, you can basically fuck off the main questline and explore
but
Dungeons and Puzzles were a basic need from a Zelda game; finding those shrines, scattered around the whole map was rather tedious, and while some of them were good, they were just like Layton mini games, with no real difficulty, at least for an experienced player with the saga
I'm playing MM (on the N64) right now and I'm realizing it's still an open world game, with great dungeons and very different areas, a deep lore and a lot and fun sidequests
How long until Yea Forums lets this game go?
>they need to run at a stable 60 FPS, be an actually challenging experience, have free DLC that isn't locked behind a paywall, and should generally put gameplay above fancy graphics or muh cinematic storytelling.
>And right now only one game I can think of comes to mind.
Is it Terrania? LMFAO
>The game never asks anything of your brain other than what angle to smack a ball with using a hammer.
There's actually a large variety of puzzles in BotW. The fact that there are physics based puzzles at all in addition to other types of puzzles (like environmental as well as traditional ones) already puts it above other games in the series in terms of what kind of obstacles you'll be encountering.
>enemy AI
Ah yes, including enemies like archers who don't even try and fight you if you get too close to them, or enemies who accidentally blow themselves up while aiming for you, but they hit a barrel in the way instead. And how could we forget the blights and ganon, who are the same cliche formulaic idiots that don't adapt their strats at all, despite being the king of evil and offshoots of him.
>weapon variety
That one I have to disagree with you on. Twilight Princess gave you spiderman clawshots and a fucking wrecking ball to play with.
BOTW? Sword, Spear and Big Sword, with various skins for them. Even stuff like the magic rods are just swords that you "throw" to use their element.
Hey that's right! Are you a fan too?
>the same botw bashing threads every day
Don't you get tired of posting them?
Once the Link's Awakening remake comes out people will go back to bitching about that game's art style.
I'd honestly rather have this than most of the trash on this board.
Why does ACfag always obsess over Nintendo games?
It's obvious from your post that you just looked at a few webm shitposts and called it a day without ever playing the game. Walk up close to an archer enemy and see what happens to your dumbass.
Did a 3 heart run through the game, as a matter of fact. Every time I went close to a bokoblin hideout, the archers failed to hit me with their arrows and, just for fun, I climbed up their little towers and got in their face. I figured they'd engage in melee combat, or try and shoot me with an arrow. These idiots did neither, unless I'm supposed to wait for them or something. And I don't have the time of day.
You'd think these "brilliant AI" with access to ranged weapons would be a tad more difficult to handle. But that's just me, using something as silly as common sense.
Reminder
> Highest Rated Games of The 2010s
> 1. Breath of the Wild (Nintendo, 2017) (305)
> 2. Mass Effect 2 (Bioware, 2010) (224)
> 3. Super Mario Galaxy (Nintendo, 2010) (223)
> 4. The Last of Us (Naughty Dog, 2013) (223)
> 5. Red Dead Redemption (Rockstar, 2010) (220)
fpbp. open-world game design is just a meme that the industry uses to sell you less content for the same price.
>only 2 good games in the top 5
What a fucking pleb list
Remember when BotW came out and there were articles saying that the zelda cycle had been broken? It's incredible how wrong they were
>BotW is absolutely hated
>Skyward Sword is almost never complained about before
>More and more TPfags crawling out of the woodwork daily
>People frequently calling out WWfags false flagging or complaining about the fact that it was hated at launch, and then talking about how it "wasn't really that good"
>Majora's Mask now considered an outdated classic
Incredible how perfectly reality conforms to the zelda cycle
>Ass Effect
>Last of Us
>Red Dead
And people put trust in game journalists, with tastes like this.
>rockstar
>thiking TW3 is an open world
moron
>All those godawful games ranked so high
Games journalists are truly awful
You are stupid as shit, no other open world games do what BotW does, in fact most of them are incredibly static uninteractable environments, they are most just empty open space with the correct paths, with predetermined actions and events that you are supposed to use, with obstacles everywhere that cannot be overcome but are meant divert and restrict you.
None of them come close to the freedom that BotW allows, which is the whole point of an open world game right?
But you won't see this, you are too much of a retard to actually look at anything other than pure surface level and the graphics.
>but muh nintendo bonus, just ignore gameplay, gamedesign and world design and they are the same!
What a knuckle dragging ape you are.
cope
There he is, the hardcore nintendo fanboy, the 30yo with Mario diaper.
The funny thing is that image is used a REACTION.
So thats an insight into how much you've been crying about BotW.
Everything you're attributing to BotW here was done by Minecraft a decade before it.
Cool ad homs bro.
Seethe for another 2 years please
_____97_____
>None of them come close to the freedom that BotW allows
Freedom is hard to appreciate when it doesn't have proper structure. When there's no challenge in the game, and there's no threat of ever dying or being at a disadvantage, the game falls flat. I can't even bring myself to play another playthrough because I know it's just gonna be another casual romp. Not even master mode helps. It just doesn't fix their boring AI and the billion + crutches the game throws your way.
Naw. I usually hate Nintendo shit and absolutely loved BOTW. I hated Splatoon, I hated Super Mario Odyssey, I hated Super Mario 64, I'm not a big fan of Pokemon, I don't like Metroidvanias and Metroid in particular, and I couldn't get into Ocarina of Time when I played it.
I still liked BOTW. The only thing that sucks is that I haven't really booted up the Switch since beating it. The Switch is a terrible console with very few good games which is too bad because the Xbone isn't doing much to combat Sony and the Switch is just too mediocre a machine to attract better titles that require better hardware.
BotW has structure, it's just a very nonlinear structure. Just because it's open and mostly optional doesn't suddenly detract from how specific the tasks usually are.
BOTW half-assed its freedom. Sure you can choose the order of your objectives, but once in an objective the game becomes extremely pissy about how you do it. For example, you can't go anywhere near the divine beasts unless you do exactly what the game tells you to. No shortcuts, no thinking outside the box, no using the land and your skills to bypass certain triggers. The game forces you into one route only. And for a game that touts freedom, that's a slap in the face. One moment that pissed me off, for example, was when I was recovering the thunder helm from the yiga clan. I made it to the pit where the yiga master was to be fought, but because I didn't go through the specific route like a good goy, he wasn't there. So I had to go all the way back and do it their way, and only then did he trigger. That instantly took me out of the game, among other times this happened.
Seething contrarian, kill yourself
you sound like a sperg
I found that shit impressive and cool. I also loved the size of the game even if it felt sort of empty. I enjoyed exploring for vistas or little hidden spots. My problems with the game were the difficulty and the dungeons. I fucking hated that the dungeons were all the same shit. I thought the beasts were lame, and I thought the challenge dungeon things were shit, and it all looked exactly the same. As for the difficulty, I’m embarrassed to admit that I just found many enemies frustratingly and unreasonably difficult. I also fucking hated the weapons breaking shit.
Aonuma has bad habit of taking his criticism and moving it to the complete opposite direction; he's done this since Wind Waker
>Wind Waker is too cartoony? Make it completely grim dark next game
>Twilight Princess was trying too hard to be like Ocarina? Completely shit up the story and controls.
>Skyward Sword was too linear and handholdy? Make it big and open world and directionless to the point that it's overwhelmingly boring.
The man doesn't know the meaning of moderation.
Also it's ironic that his least favorite game is Majora's Mask when it was the only one that did everything right.
Why would anyone ever think of having fun in exploring the systems in an exploration game?
>Also it's ironic that his least favorite game is Majora's Mask when it was the only one that did everything right.
sauce