>So far, Kitase, Nomura, Nojima, and Hashimoto’s names have come out, but apart from that, who else is participating, and what kind of structure is the production is heading forward with?
>Yoshinori Kitase
”In relation to the models for example, our company’s visual director oversees the process and directly works with the data (“puts his hands on the data). ”
>Tetsuya Nomura
”In design, apart from Ferrari who works primarily on sub-characters, such as the trio of Biggs and Co. that were made public this time around, programmers, and the core members of the planning process, are working closely together with outside cooperative companies.”
>”As the core members are supervising the build-up of the game, we are also receiving assistance from several production companies, as this has become a commonplace production technique in recent times. CyberConnect2 whom made “FFVII G bike” for us (hereinafter, CC2) will be one of those companies.”
Other members who were revealed to have been working on 7R are pretty much the entirety of BD1, their team was small prior to BD1 mass hiring in 2017 because their last AAA game was FFXIII:LR and they only worked on the mobile game FF MOBIUS since then.
>Takashi Shiraga: The development team learned how to develop high quality content in quick cycles from their experience developing Mobius Final Fantasy.
>Currently, many of the development staff, including myself, are involved with the production of Final Fantasy VII Remake.
>Kitase: “We’ve solidified the base [of the battle system]. Tetsuya Nomura, of course, and Mitsunori Takahashi, who took part in Kingdom Hearts and Dissidia Duodecim Final Fantasy, are putting all of their effort into it.”
Cont.