Attacks can miss

>attacks can miss

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Play Fallout. Instead of critical hits, you can also get critical misses.

>attacks can kiss

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Ahem

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>aimbot is a feature

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>rng is against you

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>heal can miss

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>Heals can miss
Fuck, beat me to it

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"I won't miss!"
>miss
guess who

Name 3 games that don't do this

>Resurrect can miss
>Teammates can die permanently if not rezed timely

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>Attacks will always hit as long as your accuracy is higher than the enemy's evasion

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>attacks can ultra-fail

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Rubedo had a hard life...fug

>critical spell

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>Goes to archery club so she's one of the few people to actually know how to use her weapon
>sucks complete ass with it
Useless bitch

>hit enemy with an attack that splits entire earth in half
>"miss"

>ranged weapons can miss even if point blank

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>heals can crit

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>crits can heal

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Name one game

>attacks can hit multiple times
>attacks can crit multiple times

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>move that hits multiple times
>move that has a chance to do the attack twice
>they're stackable

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RoR2 with harvesters scythe

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>if the first hit crits, all hits crit

>Posts can miss
D:

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Xenoblade 2. Crit-heal's Mythra's best build.

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Disgaea iirc

>95% hitrate

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bingo

*Buffs evasion*

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>Attack has a 1% chance to instead do a stupidly powerful version of itself
>This stronger version of the attack can crit as well
>Speedruns rely on having this powered up attack crit to hit the damage limit for a single attack and one shot the boss, even when you're super under-leveled.

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>dodge can break the 90% limit

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>misses can attack

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Post more tsundere crit-healers

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>you can manipulate the rng by moving shit around in your inventory to get a stupidly powerful crit every time

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>attacks can ultra-miss

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>Attack can miss
>But it has a cool animation either way

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also known as fumbles in tabletop.
let's say attack rolls are done with a d100, any result equal to or lower than your attack skill is a success, while crits are results in a low range, let's say 1-5 or your attack skill/10 and under. fumbles are always in the 96-100 range and some games have players roll in special fumble tables when that happens.

>plot related attacks can miss and crit
>cutscenes mess up because the wrong characters are alive or dead

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>most attacks miss

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>target inanimate stationary object
>MISS

>ultra-miss can still hit and kill

>100% chance to hit
>miss

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In EYE Ultra-failed attack is just getting the lowest damage roll IIRC

>AOE attacks can miss

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>"""competitive""" game
>most basic gameplay mechanics are RNG based

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post webms of a level one mage fighting a mudcrab in melee

>character is only good with melee builds/100% melee
>levels up and gets stats incrased for a magic build
Fire Emblem is pure retardation

That's XCOM baby!

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That's not supposed to work that way.

can happen in morrowind.

Combat roll is determined by your chance to hit % - enemy's chance to dodge %.

Your chance to hit is combat skill%+agility/5+luck/10 and some other stuff, so it's easy to get it above 100%, and you can buff it with spells, enchantments, etc. so even when fighting enemies with high dodge chance you will still have combat rolls over 100%.
An optional endgame boss has a stupidly high luck attribute, something like 700, which gives him a 70% bonus to his chance to dodge.

Black Desert Online "action combat"

*hit other player 38945 times*

>everything misses

*get hit once*

>1 shotted

is it really "action combat" if the computer does all the fighting for you?

In TERA, you can beat someone who has better equipment than you as long as you understand THE GAME better than him.

Too bad TERA got gay and stupid and isn't good anymore

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>99%

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Isn't there a classic server now?

>suicide can miss

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>Attack very clearly hits
>"MISS"

I want a city of heroes/dcuo mmo with TERA or better combat. It's literally almost dream game material there. Only thing that would make it better would be combat akin to platinum or capcom games like monhun/dragon's dogma., but that requires better internet than what we have currently.

What grants 100 agony?

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>attack of opportunity critically misses

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>Enemy boss gets multiple turns.

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Chemical burns.

you know what

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user I haven't cried myself to sleep in years but I think now is the time

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dammit Yukari...

gay people disgust me

that balancing is fucking bullshit man, us self immolate bros deserve at least 85% and nerf shotgun already

Look man, something needs to offset that 95 agony rating.

>chests that every encounter drop are 80% of the time trapped
>can easily do more damage to your party than the encounter that just ended
>only option is to use the safe opening spell
>which takes a 20-100% of your total mana
>it has a 50% miss chance

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Link is a girl, bigot

this but unironically

>crafting system includes durability on weapons

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>crits can crit

>100% chance to hit
>Miss

>items that proc on hit can proc themselves

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>aimbot gives you infinite ammo

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I like how even the game knows it's bullshit.

>Devs couldn't figure out how to code enemies to do anything but have dead-laser-accuracy at all ranges in all scenarios
>They just applied a percentage chance to "Dodge" (basically ignore the bullet) depending on your equipment
>Dev accidentally invented "dodge builds" where you phase through 70% of all damage while simultaneously having great mobility
Guess the fucking game

>miss a 95% chance hit.

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>Heals can heal for 0 HP
>Heals can crit
>Heals can crit heal for 0 HP

>attacks have a chance to proc an additional attack
>the additional attack can proc this as well

>Debuffs can miss
>Not ailments, I'm talking shit like ATK Down or DEF Down

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>t.brainlet

>ultra-fail
>still obliterates cyberdemon

Payday 2
Fuck overkill

Payday 2?

To be fair, you've usually got a gaggle of teens ganging up on him 4V1, so let's actually think about who is getting shit on.

>high-AGI characters can dodge healing

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>>>a

REMIND YOURSELF

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>enemy attack always hits and deals high damage no matter how far away you are from the enemy and you have mere seconds to find cover

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>heal can miss
Don't remind me.

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Resurrect fails are one of my most hated RPG mechanics

Fuckin Gen 1 Pokemon

>Ressurection can critically fail and turn the corpse into ash

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>status attacks are too strong for regular enemies
>status effects never work on bosses

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>attack can inflict charm

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youtube.com/watch?v=2ar3NwhcCms

>no way of knowing if status attacks just have a low chance of landing or if the boss is completely immune

youtube.com/watch?v=4icEbjtb9vA
*GONG*

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her ass must be so stinky and dirty
why doesn't she have a brave man clean it with their tongue?

*SQUELCH*

way too old
charm would never effect me

>debuffs can crit

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>still target
>energy-based bullet
>still attacker
>in space
>misses anyway
Warfare in space must be pretty complicated shit if emptiness can deviate plasma bullets more than air does deviate normal bullets.

>status effects that hit even if you have full immunity

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Real Life

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