Game is a narrative mess that makes no sense despite managing to invest you in it and is meant to teach you the value...

>Game is a narrative mess that makes no sense despite managing to invest you in it and is meant to teach you the value of spending your time wisely.

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Hats off to those who are still into the whole thing but I just can't anymore. Tried watching the new videos and jesus it's all so fucking boring. Maybe it's the lack of Paul and the original idea that it was an LP of some unknown game.

Agreed. There are some interesting concepts in the newer stuff but it's quickly become too out there. The introduction of Proprietors/Benefactors is dumb and removed my ability to suspend disbelief. It's a shame people don't know when to stop and always aim for these weird, convoluted and unbelievable story lines that otherwise ruin what was a good run. I loved how quietly spooky and atmospheric it started off but now it's extremely boring and I end up skipping through the video waiting for something significant.

>game is made specifically for you

stupid

G-G-GHOSTS IN THE MACHINE

I'm only still watching for the fucking ride at this point
Gave up trying to take it too seriously and just wanna see where it goes

why does every ARG have to turn into an incomprehensible mess of """symbolism""" and convoluted story shit that you have to get some retard to explain the findings of three discords to you so you actually "get it"

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I saw the sign~

youtubemultiplier.com/5cbce5a2ef662-petscop-21-vs-ace-of-base-the-sign.php

Ah, so this is the true power of petscop...

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>kingkong.wav
1st April would have been better for this video

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I don't even care anymore. I just skip through the videos and look up explanations later. This isn't a video series anymore. It's just a stupid ARG.

I SAW THE SIGN

The people behind it generally have a decent idea then get entirely lost in the method of executing it. They end up bundling more ideas on top of it that just con volutes the original story. At the start, Petscop was just a creepy unfinished game that someone was exploring and it worked well enough in its own right of an exploration into something that shouldn't have been accessible. From there it became some sort of story about child abuse, shaving off eyebrows and the possibility that the entire game is some attempt at creating AI.

To anyone looking to make their own series of creepy video game pasta, just keep it simple. No jump scares, no meta-narrative, no deep meaning. Just make a series that explores some weird game that involves accessing an area you shouldn't. If you're going to try and fabricate a game that is supposedly real, don't involve secret proprietors that go around censoring your footage and seem to be involved in some child abduction program.

The censor has an actual reason. People who see the censored object "become part of the family"
Paul saw them and we donĀ“t really hear anything from him anymore. The uploader just tried to protect people in some way. Not like it matters anymore with Petscop 20.

It doesn't matter if he has a reason, it's a ridiculous premise that they took control of some random dudes Youtube channel somehow, or that seeing an item in a video game can brain wash you.

>You can hear the game before you see it

>game's OST is universally agreed upon to be bananas

>secret character in the car trunk

Nice.

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You can hear me 'fore you see me I got
SAW THE SIGN
Inna trunk

Because the people who make them only interact with superfans and assume everyone is like that when in reality casuals just don't care enough to join forums. Just compare the number of subscriptions Petscop has on youtube to the subreddit and it's obvious that the majority of viewers don't go for the deepest lore stuff

Yeah, I really liked the idea of it juts being an unfinished game with some creepy shit thrown in by a rogue developer. MAYBE you can put some kind of weird narrative like the developers were trying to reveal some deep secret through the game or something. But the more complicated you make it, the lest interesting it becomes to follow because then it just becomes this mess of shit that forces you to invest way too much time in to be worth it.

I feel like this is a really valuable critique because this is the intriguing part of all these gaming creepypastas. Seeing the unintended. I actually like petsctop, but it's pretty difficult to be sure whats going on for sure, and can be slow.

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This isn't an ARG because there's seemingly no direct audience interaction with the experience.

>he introduction of Proprietors/Benefactors
Could you give me a quick rundown?

That's what I thought when I saw the recently released Earthworm Jim 2 prototype which somehow was more eerie and creepy than all those "THE PLAYER WAS DEAD THE WHOLE TIME BUT HIS GIRLFRIEND WHO WAS AN ALIEN SAVED HIS SOUL FROM THE MEN IN BLACK RAPISTS" bullshit creepypastas - just a familiar game that behaves unusual and features some fucked up and unexplainable stuff in it that give you this great "what the fuck did I just watch" feeling.

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Somewhere around episode 5 the channel was hijacked by a person or people (we're not sure) that wanted to show the videos on youtube, but paul had been done with the idea. He was the one holding onto the copy of the game so he was stopping them from showing it because he felt it identified him/his family in some way. The compromise was the censored objects and not showing certain menus/scenes. That seems to have gone out the window entirely with the new episodes. Paul (Leskowitz) is an unwilling participant if he's even part of this anymore.

>The censor has an actual reason. People who see the censored object "become part of the family"
Is that the actual reason? holy shit

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Dude finds an old PS1 game and makes a Lets Play series to show it off for the sake of his friend and YouTube as a whole. The fact that someone actually made the game is really impressive in the first place so they get massive points for that.

The game is really cutesy but has some creepy undertones. The general theme is that you arrive at a pet shop and get to collect pets to give them a home. There are signs all through out the shop that have somewhat unsettling bits of text. It implies the pets might try to run from you but, they really want a home. One of the pets is given an award because she hasn't ran away in a long time. There's one pet the player can't collect but, the game came with a scrap of paper (if I recall correctly) which holds a note detailing a series of buttons to press. He completes the series, the game seems to freeze and when it boots back up the cutesy, brightly coloured atmosphere is gone. Instead the player is standing outside a brick house that stands in a dark field.

He explores, finds strange graves devoted to dead children, comes across either NPCs or other players that seem to be trying to help him. Eventually, the channel is taken over by Proprietors who censor certain parts of the screen with black boxes, meaning we can't see what the player sees.

Lots of stuff happens from there that seems to tie into the players real life, namely one of the collectible pets having the same birthday as him, a conversation in-game playing that he recalls from his own birthday, some of the "pets" being human beings. Things get even more wild. There's a portion of the series that orders the viewer/family/poloce to call a number on-screen (censored) because the game has stopped being played and shows a map of a room with a blinking red circle that indicates the presence of whoever is in the room.

It went from being an odd story of child abuse to this odder story of people forced into some program and are made to play the game.

I wish these things would be kept in a surface level creepiness. The idea of an incomplete game with some strange shit added in by developers with no explanation is fascinating on its own.

I liked that oddity surrounding a mario game. Super Mario 64 or something, where they dug through the files and found an image related to some sort of civil war or riot or something? That's creepy. Weird. You wonder why it's there. It could be very easy to make a series where someone glitches their way into a developer area and its mostly just obvious testing zones or cut content, then eventually finds stranger and stranger rooms where some developer looks to have been making very unsettling stuff for their own amusement that tests the physics/engine in a very dark manner.

>a youtube creepypasta series/ARG for pre-teens
>game

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Is it back to good again?

If you hear me before you see me

>Mario Kart Arcade GP Has an Image of the Beslan School Hostage Crisis

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