Hold R for first person

>Hold R for first person
>Hold square for aiming
>Release square to shoot
How can a game so good have a shooting system that's so absolute AIDS? And thank fuck the PS Vita version has the third person camera, I don't think I would have the patience to play this with the original PS2 camera.

I'm enjoying it a lot, tho. I wasted so many years not giving it a chance.

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Other urls found in this thread:

imgur.com/dQy45Js
youtu.be/cAAaUFtXWBA?t=968
twitter.com/AnonBabble

I was the same, except I played the 3DS version, controls were aids but still ended up 100% the game

>I played the 3DS version
I would've played it on that if the fucking C stick wasn't so slippery.

90% sure the shooting being clunky as fuck is the point to discourage you from just shooting your way out of everything.

Yeah I resorted to just removing the rubber off it, makes things a bit easier

HAHAHAHAHA no.

>tfw just beat The Fear
'tis a good game, lads

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The Fear! The Fear! THE FEAAAARRRRRR!!!!!

>Thank fuck the PS Vita version has the third person camera
The TP camera is horrible for fighting.

Wasn't it designed to be used with the pressure sensitive buttons on the PS2? I think that if you hold it lightly and release it it won't shoot on the PS2/PS3 version.

Well you can change it anytime

good.

>it's not Halo dual stick boomboom shootbang so it's bad

>game simulates having to raise and aim your gun rather than just locking on and spamming attacks
>absolute AIDS
the fucking state of this board, never got why people preferred the subsistence camera too since the top down one is literally perfect

OP literally said the game was good in spite of a nonsensical control scheme for the shooting. Get some fucking reading comprehension man.

You get used to it.
It's clunky when you start but after a bit you'll know how to exploit little things like tactical reload, Quickdraw etc...

>third person camera
MGS3 wasn't designed for that camera, it makes things much easier.
Play it with the orginal camera, the way it was intended to play.

I agree with the OP.

I think we can all agree that, whatever its flaws, MGSV's core gameplay mechanics are very solid and fun.

This came as quite a shock to me. I was never able to get far into MGS1-3 (I never played 4) because they have some of the clunkiest controls and camera systems I've experienced in all of gaming, to the point I find them essentially unplayable. This has nothing to do with how old the games are either. I've had no problems enjoying stealth games that released at the same time as MGS-1-3, such as the Splinter Cell and Thief games.

So my question is: How did Kojima make such a huge turnaround? Or is it not because of Kojima at all, but because of the employees at Konami?

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OP is probably playing it on an emulator with a modern controlle or some shit, basically confirming him to be underage.

>game simulates having to raise and aim your gun rather than just locking on and spamming attacks
>absolute AIDS

Then why make a third-person game to begin with? The transition to first-person is about as conducive to the flow of gameplay as a cut jumping on your screen, and on top of that the controls are absolute dogshit. There is no positive to Snake Eater's control scheme.

Also, the fact that you would make the realism argument for MGS, one of the most arcadey stealth games of all time, is absurd.

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It's strange because while objectively MGS5 has the best control it ends up feeling so fluid that stealth becomes an absolute breeze and going in guns blazing works as a viable strategy instead of something you want to avoid. Come Act 2 I ended up just shooting my way through since it was so much more efficient.

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It doesn't work with the stealth mechanics from 3 at all.

I'm saying he's stupid for calling the controls shit just because they're not normal dual stick shooter controls. That isn't "nonsensical", it's just different from what's considered the standard today.

You sound like zoomer who's first third person game was Gears of War or later.

>90% sure the shooting being clunky as fuck is the point to discourage you from just shooting your way out of everything.
That makes no sense considering MGS games have dozens of unavoidable combat setpieces boss fights, in contrast to other stealth games, which have better controls despite being able to stealth through the entire game.

>I'm saying he's stupid for calling the controls shit just because they're not normal dual stick shooter controls. That isn't "nonsensical", it's just different from what's considered the standard today.
What do you mean, 'considered the standard TODAY'? Snake Eater came out nearly half a decade after dual stick shooter controls were becoming commonplace.

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you're all fucking faggots, not being able to move in crouch is way worse than the camera or fire controls

All I'm saying is it's fucking stupid to have to go into first person mode THEN aim the gun and as soon as you release square snake puts the gun away.
The gun should be visible at all times and already be there when you go into FP.

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>Then why make a third-person game to begin with?
Stop using the subsistence camera
>The transition to first-person is about as conducive to the flow of gameplay as a cut jumping on your screen
This isn't any different in any other mgs game, they all have a first person camera, you use it to look around your surroundings, not to score SIKK HEDSHOTZ.
>the controls are absolute dogshit
I have dyspraxia (certified retard hands) and it is perfectly fine, what's your excuse? Never found myself fucked due to controls in MGS3, unlike imprecise shit like HD GTA games.
>final """point"""
The game literally has hunger, illness, camo-based stealth, removal of 1/2's magic radar, wounding and healing mechanics, i don't see how this is a step too far in 'realism' for you.
If you mean the subsistence camera, definitely. The fixed angle + looking around in first person was perfect.

>What do you mean, 'considered the standard TODAY'? Snake Eater came out nearly half a decade after dual stick shooter controls were becoming commonplace.
You're literal zoomer. Barely any beat em up even used right analog to move camera until DMC3. TPS controls weren't even standardised until Gears of War. Not to mention MGS3 wasn't even a TPS.

Try playing it on PS2 or PS3, it'll make sense.

On PS3, you hold square lightly to hold the gun then press with pressure to shoot. So you can hold the gun in ps2 and ps3.

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>You're literal zoomer.
Dual analog controls were already introduced in the PS1 era, a previous console generation.

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Those limitations are what made the bosses and stealth sections work in MGS2.
With standard third person mechanics you could just run in and headshot everyone just as they're about to find you, and the bosses would just be wack-a-mole sessions.
The mechanics aren't necessarily perfect for MGS3, but additional changes could confuse players.

I think it's amazingly implemented way to give precise shooting for a 3rd person game that likes cinematic angles, it's also responsive and easily done after only a few minutes of playing, it's not clunky at all. It's a bit harder to go back to mgs1 for this exact reason, you can't shoot in first person.

In one game that was incredibly unsuccessful and had reviewers scratching their heads at the controls. The only reason you're aware of it is because of this image, popular among reddit zoomers.
I mean, you got this from reddit, right, isn't imgur their host? imgur.com/dQy45Js

the reason why this shit doesn't work in the remakes is because of how heavily the shooting relies on the dualshock 2's pressure sensitive buttons

it worked insanely well and blew my mind back in the day

It was FPS, retard. Not to mention as you should be able to read, it was criticised.

it's the same on ps2
what if you only want to use FP perspective? why would you ready your gun if you only want to take a look around?

That's still really fucking stupid. What's the problem with having the gun on the screen at all times?

No, fuck you. And you know what's worse? The AK-47 and the shotgun.
>Hold R for first person
>Hold Square to BRING UP the gun
>Press Up to AIM the gun
>Release Square to shoot
What the fuck man

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>In one game that was incredibly unsuccessful and had reviewers scratching their heads at the controls.
And the very next year Halo had the same controls, and it became one of the most succesful games of all time.

Good job on undermining your own argument.

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once you learn the pressure sensitive button thresholds the control scheme is really fluid. same with ace combat map control.

>That's still really fucking stupid. What's the problem with having the gun on the screen at all times?
Are you genuinely retarded? Try playing it on PS2 or PS3.

The difference is that other MGS games didn't have the potential for you to be spotted offscreen without realising due to the soliton radar. You don't have that in 3 and paired with the extended ranges of guard vision the top down camera doesn't work.

>What's the problem with having the gun on the screen at all times?
because this isn't a fps, kiddo. you're supposed to not use your fucking gun, it's fucking implied in your first comms

>Press Up to AIM the gun
what? its L1 in ps2

Its clear he just wants it to be headshot-stealth and not actual stealth.
>What's the problem with having the gun on the screen at all times?
This is not FPS, this is MGS
>more fps examples
This is not FPS, this is MGS

You can look around with first person, though.

But the way you do it allows you to have it on screen as long as you lightly hold square. Sometimes you just want to go into first person to get a better look at things without having a gun obscuring your view.

>what if you only want to use FP perspective?
Then you could use L or some shit. I haven't pressed that button in 6 hours of gameplay, I still don't know what it does.

I already said I'm playing on PS Vita you illiterate tards. Read the thread.

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well dont play an inferior port and then complain the game itself sucks??

Having to stop constantly to look around isn't fun. The subsistence camera fixes that completely and I can't see why you wouldn't prefer it.

>And thank fuck the PS Vita version has the third person camera
Ps2 had a rerelease called subsistence with third person camera.

>The difference is that other MGS games didn't have the potential for you to be spotted offscreen without realising due to the soliton radar.
This is actually why MGS1-2 are bad games. MGS1-2 are 3D games that don't even take advantage of being 3D, since they use essentially a 2D top-down view.

You can barely see anything in front of you, which is presumably why the games needed to provide you with a radar that shows you the lay-out of the environment and enemy positions. Which is also bad design, since instead of paying attention to your environment like you would on a normal game, your eyes are permanently fixed on what is essentually a mini-map.

MGS3 was a step in the right direction, although it's still extremely clunky when compared to other games from its era.

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Why are you trying to play a stealth game like a fucking shooter? You mentioned the AK, why would you EVER fucking use something that isn't silenced outside of a boss fight?
If you're not stopping all the time I can see why you have a hard time not being seen by guards.
You people should just play MGS4, you can breeze through it headshotting everyone with an automatic silenced sniper rifle with virtually infinite ammo, you'll love it.

>You're literal zoomer. Barely any beat em up even used right analog to move camera until DMC3. TPS controls weren't even standardised until Gears of War. Not to mention MGS3 wasn't even a TPS.
Splinter Cell 1 came out several years before Snake Eater and it had dual analog controls, you moron.

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>Its clear he just wants it to be headshot-stealth and not actual stealth
Alright retard riddle me this: How can it be "actual stealth" if the stupid AI makes the guards call for nearby backup AS I'M KNOCKING THEM OUT?
I literally heard this one faggot guard go "AAAARRGHH" and "HQ do you copy?" at the same time. There is no way to silently take them out without them autistically screeching for their friends.

>why would you EVER fucking use something that isn't silenced outside of a boss fight?
I was trying to use it in a boss fight, autismo.

I NEVER said the game sucks you massive homosexual, I'm just a little uncomfortable with the shooting controls. Read. The fucking. Thread.

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>TPS controls weren't even standardised until Gears of War

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lol then play splinter cell if you want to be an invisible death lord genociding the blind

they provided the radar because thats how mg2 worked on msx2. and mgs is a "remake" of mg2 and mgs2 is a parody of mgs

>AI makes the guards call for nearby backup AS I'M KNOCKING THEM OUT?
lol, never happened to me on ps2, ps3 or emulation, guess you should play it on something that isn't a failed handheld, huh

Good fucking lord, what is with the defence force for these old games. Are you guys really going to argue that holding the face button to aim, holding the right shoulder button to go into first-person view and having BOTH sticks control the aiming, which mind you has really fucked sensitivity and acceleration, is somehow justified because it makes the ridiculously OP strat (headshot tranqing your way through the entire game) arbitrarily clunky? And what's with the group of autists screeching "muh pressure controls muh subsitence camera" like this shit fucking matters for the actual aiming?
>its not a shooter reeeeee!
What an incredibly retarded argument, Kojimbo in his 999 IQ brilliance made the controls INTENTIONALLY awful so that running up to guards and spamming triangle is the optimum is the ideal T A C T I C A L E S P I O N A G E experience? Wow he's pretty good.
Kill yourself autists, and OP I am so sorry that these retards are getting assblasted that you criticized their golden goose.

So? It was the point where camera controls for third person games weren't standardised, not to mention MGS3 was made in mind with over the top view. Even Hitman used FPS aiming even in Blood Money because no one had any idea how to do it properly in third person.
Prove me wrong. RE4 popularised over the shoulder camera, even though it was in Splinter Cell games, and everything post GoW copied GoW control scheme.

>TPS controls weren't even standardised until Gears of War
It's a particularly dumb statement since Gears of War was actually a step back from older third-person shooters (this image is about Vanquish, but it applies equally to Gears of War).

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>RE4 popularised over the shoulder camera
So are you talking about camera position or controls?

>It's a particularly dumb statement since Gears of War was actually a step back from older third-person shooters
How does it refute in any way to stated sentence?

>OP has meltdown
lol
looking forward to your post about how you aren't OP

In case of RE4, over the shoulder aiming. In case of GoW, controls and behind the cover gameplay in general.

>mobility is highly limited
>posts vanquish

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Good post. You are definitely a heterosexual man, thus, not a faggot.

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>no argument
>m-muh samefagging
Oh so the nostalgiafaggot was just being a nostalgiafaggot and doesn't actually unironically believe in the retarded shit he espouses for (You)s. Good to know.
I repeat: Kill yourself autist.

>seething this much
The controls are not bad, you just need to get use to them. I have seen people say MGSV controls are not good too, the case is usually just in the player not being use to it. It's unique but I wouldn't call it bad, once I learned it years ago that's all it took. I can pick up a control and play fine anytime.

>controls and behind the cover gameplay in general
Those are two completely different things. Fucking hell you're a casual.

I loved the game but I agree with you completely that the control scheme sucks. The 3DS one actually had modern 3rd person controls based off Peace Walker's, so you could move and shoot easily and crouchwalk, but a had poor framerate.

>So? It was the point where camera controls for third person games weren't standardised, not to mention MGS3 was made in mind with over the top view. Even Hitman used FPS aiming even in Blood Money because no one had any idea how to do it properly in third person.
Why are you fucking lying?

youtu.be/cAAaUFtXWBA?t=968

Look at the 16:08 mark, where he goes on a shooting spree. How is that "FPS aiming"?

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>and OP I am so sorry that these retards are getting assblasted that you criticized their golden goose.

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Zoomer detected. Vanquish mobility might be better than modern third-person shooters, but it's highly limited to older third-person shooters, as that image highlights. I have no idea why you would be in denial about this.

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>continues meltdown
I really appreciate how you call people screeching autists while screeching like a fucking autist, lol.
I'm guessing that triangle reference is some vita controls shit, since you're the OP, you don't use the triangle button in combat in MGS3, lol.

>All I'm saying is it's fucking stupid

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Did you even play Blood Money or any pre-Absolution Hitman gane? Shooting in regular TPP view was inaccurate as fuck, it worked as often as it didn't. Switching to FPP was the optimal choice to make sure your shot lands without altering anyone. That's why FPP in Hitman games existed, until they found out over the shoulder aiming popularised by RE4 and GOW.

There's not a single third person shooter that has higher pace than vanquish.

So are the pressure sensitive buttons on the dual shock 3 worse than the ones on a dual shock 2? Because I played the ps3 version and the fire button gave me all kinds of grief. Either Snake would refuse to put the gun away without firing it, or he would stop shooting automatic weapons for no reason even though there was half a magazine left and I was holding down the button all the way.

>Trying to run towards an enemy
>Snake "takes cover" on a wall or tree RIGHT IN FRONT OF THE FUCKING GUARD because you were moving with the analog stick too close to it
>Instead of having a button for that
fuCKINNNNNNGGGGGGGGGGGGGGGGGGGG

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>Did you even play Blood Money or any pre-Absolution Hitman gane? Shooting in regular TPP view was inaccurate as fuck, it worked as often as it didn't. Switching to FPP was the optimal choice to make sure your shot lands without altering anyone.
That has nothing to do with shooting being inaccurate. Blood Money at least (which is the only Hitman game I played) had a first-person view for EVERYTHING, i.e. you could play the entire game in first-person.

You're being extremely dishonest by trying to present things as if the game used a FPP view specifically for aiming, when that's blatantly false, you pathetic worm. And as that video highlights, third-person shooting worked perfectly fine.

>until they found out over the shoulder aiming popularised by RE4 and GOW.
And why would this improve third-person shooting? All the OTS view does is make the character take up half the screen, robbing you of your situational awareness, and reduce your movement to a standstill. It makes shooting clunkier and more difficult.

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>run towards enemy
oh no no no no that's a game over

I'm just sick and tired of retards defending aspects of old games that should never resurface again. I will never, NEVER understand people obsessed with defending bad controls. Why? What's the fucking point? It really riles my 'tism when a game has a poor, unchangeable control scheme because it's how we fucking interact with the game - the rest of the cake is ruined by a shitty bottom layer. But people act like any criticism at all is a personal attack on their fucking identity as a gamer or some shit because they grew up with the game and ingrained it as a core part of their "good taste in vidya".
>The controls are not bad, you just need to get use to them
They are quantifiably bad. Pressing two separate buttons to begin aiming is bad. Not being able to move while aiming is bad. Fucked acceleration and aiming is bad. You are intentionally ignoring all this. Yes you can get used to them. I can also get used to flying a commercial airplane. No matter how good I get at flying a commercial airplane I won't be able to do spins and turn around quickly like I could in a fighter jet because a commercial airplane is a clunky humongous piece of shit.
It's been years since I played the game. I'm not bringing up pictures of the control scheme just to stop a retarded drooling bitch like you from nitpicking and acting like a dipshit. Again, kill yourself autist.

I'm not OP but I'm 99% sure they slightly fucked it on the PS3 version in both 2 and 3. I never had any issues using an assault rifle or grabbing an enemy in 3 without slitting his throat on the PS2 and the second I got the HD collection I fucked up constantly. I'd seen people whine about how they kept slitting people's throats by accident and didn't underqand but it suddenly made sense when I played it on the PS3.

>You're being extremely dishonest by trying to present things as if the game used a FPP view specifically for aiming
It was. Trying playing the game more than once.
>And as that video highlights, third-person shooting worked perfectly fine.
Because the dude was going full Rambo and didn't even bother aiming, so wasting a shot or 5 didn't matter.
>And why would this improve third-person shooting?
Because there was finally a way to guarantee that bullet goes the way it was aimed at.

Fucked acceleration and sensitivity*

Did you even try reading the image?

>he doesn't like commercial airplanes

Post disregarded

>Because there was finally a way to guarantee that bullet goes the way it was aimed at.

>imagine being this retarded
The only thing the OTS view does is massively slow down gameplay, presumably to make TPS accessible to the lowest common denominator. It has no positive impact on gameplay whatsoever, quite the opposite.

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hot take: the "bad" shooter controls exist to restrict shooting for long/medium range and incentivize stealth approach and the use of cqc up close. played the og on release and never had problems.

>autistic meltdown: the essay
OP, just quit already. I get that you're upset about being mocked for your incompetence, but just realize that this game isn't for you and you're just fucking bad at it. Normal people do not have trouble pressing two buttons at once.
I particularly appreciate this part of your autistic rant:
>I can also get used to flying a commercial airplane. No matter how good I get at flying a commercial airplane I won't be able to do spins and turn around quickly like I could in a fighter jet because a commercial airplane is a clunky humongous piece of shit.
You type this shit and you still don't get how you're literally proving everyone else's point right, fighter planes and commercial jets have different applications, so do control schemes.

You know you can shift view from left to right OTS whenever you want in that game, right?

Do you even play the games you post about?

imagine saving this image and not knowing you can freely change the shoulder you aim from in max payne 3, along with pretty much every other modern shoulder-cam tps

>ad hominem ad hominem ad hominem
>i am too retarded to understand analogies
Not giving you the satisfaction of the last reply btw. Kys autist.

>Pressing two separate buttons to begin aiming is bad.
You can aim with one button you just need two to do it in first person. And no it isn't bad. You never need to move while aiming either, moving while aiming is usually something only fps games do. In a TPS you are usually behind cover and shooting at a standstill. Like I said some new players will dislike it because they need to get use to it, but most people who play the games don't think it's bad. They're definitely weird controls but not bad.

>button to change camera position
might as well add a button to manually blink and hold your eyes open.
vision should always be a passive process not active.

I didn't have a problem with the shooting but I had a hard time with the cqcs, I never could get it to work well

>ad hominem ad hominem ad hominem
Are you complaining about your own posts? Pretty sure crying about how everyone you don't like is an autist and a 'retarded drooling bitch' is far worse than me suggesting you're just too fucking stupid to get it.
>i am too retarded to understand analogies
I figured that out from your previous post, lol, but thanks for confirming.

>might as well add a button to manually blink and hold your eyes open.
yeah why not that sounds rad as hell
i don't know why you wanna have the game play itself for you, grandpa

in 2 there is none. In 3 you literally just run up to a guy hold the punch button and point the stick in a direction. In the boss fight you just hold O/B when she tries some shit on you to reverse then punish. Game does a bad job of explaining it.

>there is a bandaid for this atrocious gameplay mechanic
>this somehow justified said atrocious gameplay that has no added value for gameplay whatsoever
Why should the player have to constantly press a button to circumvent a shitty gameplay mechanic? Why not, you know, design the game competently in the first place?

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That's why the best version is the 360 one, none of that pressure sensitive horseshit.

>You can aim with one button you just need two to do it in first person
I suppose if you consider firing directly parallel to the floor in a 360 degree radius aiming, sure. And if you don't care about actually aiming at the head with your tranq gun.
This is not at all usable in 99% of scenarios in MGS3.
>You never need to move while aiming either
Aside from when the game pits you against 8 enemies that you HAVE to fight.
>Are you complaining about your own posts?
Aren't you?
>how everyone you don't like is an autist and a 'retarded drooling bitch'
No, just you. Because you are. A 'retarded drooling bitch', to be exact.
>too fucking stupid to get it.
>>Kojimbo in his 999 IQ brilliance made the controls INTENTIONALLY awful so that running up to guards and spamming triangle is the optimum is the ideal T A C T I C A L E S P I O N A G E experience? Wow he's pretty good.
>I figured that out from your previous post
Lmao you're so retarded you can't even keep track of who's typing what. Kys autist.

>i don't know a thing
>why player press button in game
>no, it you who is retard
lol
>wojack
barf

I get the standard melee combat of 3 but I just sucked at trying to hold up/interrogating someone, if I managed to hold someone I accidentally slit their throats all the time

>Aside from when the game pits you against 8 enemies that you HAVE to fight.
>he doesn't use a mixture of cqc action into shooting and fuck them up easy

lmao at your life. Also yes if you just regular aim without going into first person you will even auto aim at enemies if they're close enough, just pop their shit. It's much more fun to grab them, use them as a shield, while popping their boys in the face though. You aren't man enough for this tactic though so I don't recommend attempting.

Oh yeah me too, V really fixed a lot of issues.

I'm saying the controls are easy as hell and you have something seriously wrong with you if you have any trouble with them.
>Lmao you're so retarded you can't even keep track of who's typing what.
uhh, you're the one that doesn't understand how your own goddamn analogy proves you wrong, but keep embarrassing yourself
god you're so fucking mad lol

>crawling through grass
>snake gets stuck on nothing
>snake automatically rises from prone and gets spotted by guards

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I think he also doesn't know you can literally snap-aim with L1.
I wonder where OP went, I mean, this guy definitely isn't him, he said so himself. Funny that the OP disappeared right when this guy apparently entered the thread and proceeded to melt down unprompted. Hmmmm, very curious indeed.

what kind of face button pressure sensitivity does sixaxis have? dualshock2 had 3 levels: light, normal and balls deep hard press. the hard press kills and its pretty much impossible to do it accidentally.
also hard press on square shoots so altering between hard and normal lets you shoot and keep aiming iirc. normal to off also discharges i
while light press to off just puts the gun away. I have a feeling sixaxis might be missing a third level or the thresholds are just utterly fucked.

I'm still here, I just didn't think this would become a nuclear war for nostalgia goggles/control schemes.
I just wanted to have a comfy MGS3 thread since it's my first time playing it and I was hoping I could get some tips to stop being retarded.

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>parody
Satire*

Well this thread kinda sucks now

I haven't replayed MGS1, 2 or 3 in a couple of years so my opinions may have changed but iirc the clunky controls weren't too bad for me, then again I had low enough standards to make the most botched control scheme work because my original install of MGS2 had fucked up controller bindings

>>he doesn't use a mixture of cqc action into shooting and fuck them up easy
Which is objectively clunky to do because of the terrible control scheme and required use of pressure-sensitive buttons. It's infinitely better to just stand in a doorway and wait to tranq headshot them. You know there's a game in the series where it's actually incredibly smooth and reasonably possible to do what you described without reloading your save over and over again, right?
Pic related.

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>he needs to reload his save in order to trash some GRU fucking shits

LMAO

I swapped the rubber out for a PSP nub. I don't know how well it'd feel in MGS3 but it really improved MH for me.

>Good fucking lord, what is with the defence force for these old games.
Because the best way to get people here really angry is to criticize their magical singleplayer experience.

>OTS is fine because you can press a button to work around the clunky mess it created
>MGS3 shooting is bad because you can press a button to work around the clunky mess it created
Yeah. Gonna YEET away from this zoomer central.

Yeah, the sensitivity is kind of fucked on the PS3, but it's still doable, you just need to be delicate with the buttons.

It still bothered me enough to mostly stay away from the M4 in MGS2.

but max paynes combat forces you to spam f5 and play like a bitch, you have to constantly pop in and out of cover to not get smeared across the room by a shotgun to the face, not to mention enemies spawning in retarded locations like behind a door or some shit

.

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For a bunch of fags that claim to hate young people you sure like to spit buzzwords everywhere.

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So how did the pressure-sensitive shit work on other consoles?
I played the PS3 version and thought it was cool but how the hell did you play this on 360 or vita?

>or vita?
Literally read the OP, holy shit.

>So are the pressure sensitive buttons on the dual shock 3 worse than the ones on a dual shock 2?
I'll assume that must be the case, as I played through Snake Eater (non-Subsistence) multiple times on PS2 and never had a problem with inconsistently shooting a gun, or unintentionally slitting a guard's throat.