Which build engine game from the holy trinity of duke nukem, shadow warrior, and blood did you like the most? I know Blood is regarded as the best but personally I like Shadow Warrior more, but Blood is a close second, though it did have the most satisfying shotgun ever.
Also what do y'all think of dusk, ion maiden, amid evil? (And Wrath: aeon of ruin?)
I liked Shadow Warrior the most, enjoyed Blood's weapons the best, and was given the most laughs from Duke. Haven't touched Dusk, Amid Evil, or Wrath but I get the impression they're trying more to recapture the essence of the first Quake which I was never really big on. Great games I'm sure but I dunno, something about them puts me off visually.
Now Ion Maiden, that I can't fucking wait for. I haven't tried the latest build of it so I only played the first level or two in the version I have but I've enjoyed the hell out of so far.
Jace Hill
Dook was a good start for the build engine, but man some of the levels really suck. Namely all of episode 2 and the barge level later on.
Justin Wright
only played blood, was an absolute master piece hampered by bullshit build engine hitscanners dusk was amazing and had the great idea of all enemy attacks being projectiles, really good game the atmosphere was good, didnt expect the final final boss at all, the soundtrack was fantastic, just a great game that amid evil was ok but it honestly felt really boring, maybe i just did get far enough in it but i wasnt really wowed by anything that i saw
Anthony Watson
The levels in Episode 3 of Duke where you really get to use the jetpack are some of the most fun ever in an FPS.
Leo Torres
I'm a fan of quake as well, especially the gothic atmosphere, so dusk lookd real interesting to me. So does wrath but it's not out. Haven't tried Ion Maiden though because it's still early access
Adrian Cook
dumb civvie11 poster anyway blood >>> duke > shadow warrior
Tyler Davis
who?
Brayden Collins
some fat youtuber who sucks at blood
Dominic Nguyen
Hey fuck you, when I was like 7 years old I fucking loved those Space levels in Duke. The only ones that I thought were REALLY bad were Tiberius Station and Fusion Station.
Anthony Sanchez
okay, so what?
Benjamin Jenkins
so bloodGDX is better than nBlood and if you disagree you're literally Kaiser
Blood is the best, the gameplay is the most satisfying. It fuckin lives up to its name, the gore is great.
>dusk Gameplay/level design is fine, sound design and models are ass. The models have less poly's than Quake, and many are animated jankily. And a lot of the sound effects are really metallic, painful to hear. >amid evil Very satisfying combat, the weapons all feel good and serve a unique purpose. The level design is very solid, with some very pretty & colorful visuals.
shadow warrior only has one or two dickhead enemies duke's hitscanning and grenade spamming assholes are balanced by being shrinkable blood is out for blood, turn a wrong corner and you're eating a bundle of TNT, 2 double barrel shotgun blasts and a tommy gun burst right in the face
Grayson Jackson
WADs are the best part of Doom, there's a lot of good maps in the original games but the quality is all over the place. Going in the release order for build games is good but Duke episode 2 is skippable. Quake 1 is also worth playing but just forget episode 4 and play arcane dimensions instead. The first expansion is also decent.
Lincoln Evans
Or as it's known among people with non-prolapsed anuses; the fun action, fun horror, and fun kung fu trilogy.
Adam Peterson
Based baitposter trying to get the thread going.
Parker Wright
Finally someone who likes Amid Evil, I'm not alone anymore
Colton Peterson
Shadow Warrior had by far the most enjoyable level design for me and all those weird abilities and things to discover, which makes it the better game than Blood for me but the latter has the better combat in certain areas. Duke was alright for its time but compared to all three is just the inferior game.
Easton Hill
Shadow Warrior is easily the best out of the Build Engine trilogy of games. The engine advancements alone CANNOT be ignored. Duke is second. Blood is third.
Gabriel Myers
Is the Classic Redux any good? I remember playing it years ago and it had some glitches involving mouse sensitivity, settings not saving or something along those lines.
Colton Gutierrez
>Duke Nukem 3D The most accesible of the Build games, I like it. Duke's pretty cool
>Shadow Warrior A bit more bullshit than Duke, but still fun. Lo Wang is funny
>Blood Best gunplay of the bunch, shotgun and dynamite are amazing, great monster design and sounds, but the game goes way overboard on cultist and the minibosses are way too spongey. Caleb is the coolest with a great voice
>Dusk It's ok. Gameplay is solid and powerups are fun, but the game looks ugly as sin, even compared to Quake 1.
>Ion Maiden I'd put it between Duke and Blood. It's very solid all around, but lacks the OOMPH of Blood's shotgun and dynamite. Enemies so far are a bit lacking, hoping that improves in the full release. Shelly is a bit on the bland side
>Amid Evil I love it. Beautiful locations, creative and fun weapons and lots of enemies. Could use a bit more enemies maybe but not a deal breaker for me
Henry Campbell
>final level of Shadow Warrior >boss music bugs out on the first boss and plays throughout the entire level >makes you want to kill shit and go through the volcano as fast as possible to match the rhythm pure kino youtube.com/watch?v=xNMP-cnw1WE
Adrian Williams
I feel like blood has too many annoying enemies that you can just slowly cheese with the pitchfork as well as
>2-5+ zombies block your path what's even the point when they can never hit you unless some other enemies
Liam Lee
Throwing a bundle of dynamite at a group of zombies and seeing them all fly away is great fun
Ethan Wood
yeah but I did that a dozen times already also those fucking ghosts
Ian Brooks
I've done it so many dozen times and it's still fun Ghosts are a bit finnicky, but not as bad as gargoyles. Fucking gargoyles can stay up the air forever, the flying shits
Lincoln Perry
>that one level in Deathwish that spawns like 50 zombies in one room
Isaac Torres
>bullshit build engine hitscanners
crouching fucks those hitscanners up.
Charles Flores
Deathwish is really fun, but what the fuck is up with that red ghost that shoots fireballs? Feels like a giant middle finger to the player
Nicholas Martin
blood's always been THE BEST but until a few years ago your options for playing it were: 1) DOSbox with horrible mouse aim, frame rates and nauseating FOV 2) go fuck yourself the random russian code monkey who reverse engineered it from alpha source code is a fucking legend, and now Blood easily blows both duke and shadow warrior (who both had source ports for ages) the fuck out
it's Kaiser's turn to reverse engineer the fucker he will never live down he was beaten to the punch by a russian java coder who probably makes trojans for a living Blood EX/whatever they're calling it looks pretty stupid right now with an xbox hueg weapon wheel thing for game pads actual source code is presumed to be in Jace Hall's dirty socks drawer, enjoying disc rot
Blake Cox
Shadow Warrior suffers from a lack of actually usable weapons. In Doom you can effectively kill with everything past the starter pistol. Here, you have: shurikens - useless pee shooter riot gun that does no damage UZIs with 45 degree spread that go through ammo in 2 seconds of sustained fire RPG - overkill for regular enemies and constantly runs out of ammo grenade launcher whose projectiles fly slower than enemies run and take 10 seconds to explode sticky bombs - gimmick railgun with a second of input delay, in an engine where mlook was an afterthought some flame thrower head that is situational at best and runs out of charges instantly
The challenge in that game is not killing enemies, it's trying to do so with weak and inaccurate weapons, while the enemies move fast and have unlimited and accurate hitscan attacks.
Julian Hughes
Douk isn't much fun at higher difficulties and the encounters aren't particularly well designed. >oh hey, you picked up [item], let's teleport more enemies into the room you cleared TWICE
I think it was one of the first FPSes that tried to portray real places instead of abstract maze levels and had a memorable main character, but as far as pure gameplay goes, it wasn't that great.