>Invasions were a good ide-
Invasions were a good ide-
they were, sadly no one except from seems to utilize them.
>Not fighting all of them at the same time even knowing you would lose but still at least try
What a fucking coward.
This. OP had Hornet Ring equipped, too. Making him twice the shitter we originally thought. You could have tried, at least.
>Activate insta kill in cheat engine
>one shot them all
nothin personell faggots
>initiate CE
Nuttin' personnel, kid.
I probably would have laughed at that and remembered it forever.
To hell with "fairness", if a game can have moments like that and add some spice to your gameplay experience, then so be it.
Kill yourself
>a bloo bloo bloo this is unfair but it's fine when I run up and hornet stab them while fighting a dangerous enemy
Damn! You should've tried at least.
sheev spin would have easily killed 2 of them
Invasions are a great idea. It's a great way for creative people to share builds and characters with each other, by directly inflicting themselves upon them. The problem is people are faggots and are more concerned with petty things like victory and trying hard. Dark Souls shouldn't be taken seriously in a competitive format, but it should be balanced. Not DaS3 balance where everything hits once or twice and you roll a million times, where bleed builds are one combo or not at all, and garbage like that, but something else, a more interesting form of balance. They need to be properly balanced around being a decently long encounter, a miniboss, and not an instant death for either the host or invader. This can be achieved with good invader temperance, the ability to understand who the fuck he's fighting and an enjoyment of playing with food. But since most people are faggots, hosts and invaders don't see each other on friendly terms in a community scale and just farm each other for humanity/wins/epeen length. Invasions should be about the other people enjoying it as much as you do. If it isn't, the game dies.
Webm related, shitters like this exist. Not even the actual giant dad, just a fucking ripoff. An actual, completely self-centered poser. People like him are why nobody goes human anymore, just the same garbage recycled top 100 mugenmonkey builds.
>you rn
>invader using estus
nani the fuck
>he has black crystal in his fast items
>Host with four summons
The remaster was a mistake. The ability to do a "four knights/kings" group isn't worth it to the game's balance, especially since the boss fights compensated by adding extra health. Too many players means the bosses can too easily turn into HP sponges or get annihilated regardless.
>a group of unoptimized cosplayers vs some meta build faggot
I dunno, that fight seems pretty fair actually. They even did a greeting instead of just immediately stomping you.
In the DS1 remaster invaders can use estus, but they are restricted to only half of their total estus charges. They also cant use other healing items like humanity or mushrooms. Killing one of the hosts summons will also restore an estus charge.
Correct, easily the best mechanic in Souls.
One of the few good changes to DS1's broken mess of a system.
Too bad they didn't fix backstabs so it died anyway as everyone went back to DS3.
It's possible that was a normal player. He wasn't camping, using an exact cookie cutter build, and he didn't flee to go summon. I get exactly where you're coming from though. Trying to participate in the "bow first" honor era was ultimately miserable. It was only when I started chucking Lloyd's Talismans right away and thinking of how to maximize damage with quick two-handing before a summon popped up that I really began enjoying things again. Opening my mindset to two-handing still mattering for "just barely killed him" boosts and biting the bullet on getting more HP to compensate for lag stabs made my invasions far more enjoyable and successful.
gay, change bad.
In all honesty, having invaders being unable to heal with Estus was a cool thing. I loved barely getting off that humanity when fighting gankers in the forest. I assume summons can use estus too now? Having the host being the only one able to heal them put the summons on the same level as invaders and made fighting against multiple phantoms much more fun.
Their weapons aren't accurate to their armor sets, with the exception of the Smough player. They'd have probably try-harded him and started spamming WotG in a pinch, as many players are wont to do.
>playing PvP
>playing PvP in DaS1
>playing PvP in DaS1 REMASTERED
The host could chain chug Estus for instant heals across the entire map. In practice the change from the "everyone has to heal themselves" system made things far less active for the host and summons and far more bothersome for invaders.
>I assume summons can use estus too now
Correct. They are also restricted to half charges as well. Another thing to add is that during an invasion the host cant use humanity either. The only way for anyone to heal during invasions is with estus or healing miracles.
>Invasions should be about the other people enjoying it as much as you do.
H-haha, yeah.
>It's possible that was a normal player.
>invading other worlds without a meta build
Dude it's not like he accidentally hit the Red Eye Orb key
Good idea in concept ruined by wikifags and twinks trying to get epin kills for their youtube compilation. Not to mention the shitty and laggy netcode.
>ahah look at me one shotting those noobs with +10 black pyro in the burg
It just made targeting the host a greater priority and once they were out of estus, they were out for good. A core mechanic of Dark Souls is finding the right places to heal. When you're fighting an invader in the original as a summon, finding the right time to heal is much more difficult because humanity is a bigger risk. If your host is a retard or fighting someone else on his own, you can't rely on him.
While the remote heal from across the map is annoying, I imagine having 3 people with 20, 10 and 10 estus flask is even more frustrating. Invading using hit and run strategies is much less viable now. Before, you might hit a phantom and high tail it to somewhere safe. The host would have to use one of their limited flasks in order to heal them. You can get rid of all their estus without fighting the host. An invader can only have 10 estus, but the host and his phantoms can nearly quadruple this number. I feel it is unfair towards invading players while the odds are already stacked against them.
Remaster. It's a mixed blessing. Humanity healing was balanced because it's a huge vulnerability, but it was broken because you could have 99 in your inventory. DBs are retarded and you only bust them out on people you really despise and only were ever really relevant because you could hack those in. Mushrooms were silly. DaS2 let Dragonbros use all of these at once. Most people usually fought chugging with chugging, but if healing is on the table for me then it's on the fucking table.
There's deviously mustache twirlingly evil and actually being a boring human being. Chaos weapons in the Parish oneshotting people is so typical From could have made an NPC invader do that and I would only be able to tell the difference by the fact that the NPC would have a name that's not "ChildMolester". It's fun to see how creative people can get when it comes to killing people, especially if it's not a result of super min-maxed build fuckery, such being a third Silver Knight Archer, casting TWOP on the Sen's Fortress axes, or things like this. For me, at least.
how did they fix humanity healing?
Did they seriously change DS1's system to 3's? As much as getting invaded and all the dumb twink stuff was annoying in the other games, 3's solution was overkill and ruined invasions.
Like the others said, they didn't. They removed all non-estus forms of healing for all phantoms.
The host would have 20 sips. Unless all of his summons, and him, were massively garbage at the game, that was more than enough to make even combo'ing someone's HP away with a formidably powerful weapon a no-go. Add in phantom hits and lag stabs and you'd probably lose before the host ran out of Estus or you could find the host wherever they were in the level. Lloyd's Talismans would not prevent a summon from receiving the heal, and it incentivized hosts to not even participate in the fight to save their summons. Overall the method from Demon's Souls was much better, as everyone could use attrition to their advantage and hosts and summons needed to truly watch each others' backs.
What game has the best PVP? I've had the most fun with the original Dark Souls, probably just because it's my favorite in the series. I made hundreds of builds in the original. Despite that, I ended up disliking DS2 and only made a couple of builds here and there. My friends swear by the PVP, saying that if not for soul memory, DS2 PVP is nearly perfect. I never got to experience much in terms of the Dark Souls 2 PVP beyond a few invasions. Dark Souls 3 was pretty meh, everything taking little stamina to do such as rolling and spamming R1 made the PVP generally unfun to play. Also, From's seemingly immense hatred for invaders didn't help either.
This is why the original dark souls invasion mechanics we're much better.
The remake used dark souls 3 invasions.
What a shitshow.
these
people are so fucking scared to die in videogames
I just don't like playing against other players, and I don't like being put in situations where I'm playing PvE normally and then WHOOPS it's a PvP game now! If I want to fight other players, I'll do it on my own time.
I'd say Demon's Souls. It was a fast-paced game, rolls and back steps would actually push other players away (without staggering them) to prevent geometry shenanigans, each player had to outright defeat the other and protect their allies, and the builds were rich with variety for creativity, trolling, and fashion alike. I also can't stress enough how wonderful it was to have protections against lag stabs, where dodging in time on your screen or landing a hit would make a lag stab not do any damage. The game was pretty good about eventually sliding players into place to make it understandable where people actually were and what they were doing if lag was happening too. You could piece together the fight on their end and begin gauging and anticipating the overall battle, whereas in DaS 1 you were up a creek.
me on the right
2 is better, hands down.
>Invade a guy in Drangleic Castle
>After a while trying to find him, he goes to the boss
>Trying invading again
>Get matched against the same guy, Boss summons you to claim your rightful kill
Looking Glass Knight is the best thing of this series.
>never got to experience demon souls pvp at peak activity
>will never get to experience demon souls pvp again
Even if there is a remake, I'd imagine they'd make some shitty changes and fuck it all up.
this one's good
I spent all my time in blighttown in full hollow thief gear with an unupgraded bandit knife but a hornet ring for backstab launch distance sending motherfuckers off the ledge
>Using healing magic to heal the boss, and poison mist/arrows on the host
That was fun
Theres a fan server for demons souls that has people playing on it.
>Invasions should be about the other people enjoying it as much as you do. If it isn't, the game dies.
Shut the fuck up.
Phantoms/red specter can potentially KO each other on accident, especially with the dragon king greataxe
also
>not just pulling out your emergency darkmoon blade Zwei/Falchion
Winning 4v1 is easy in dark souls, not so much in 2 or 3
So what made OP bitch out? Give me a tl;dr as what would happen if OP lost.
III, easily.
It's good to know that the ability to participate in PVP is still there. I imagine everyone there is a hardcore Demon Souls fan who know the game inside and out. Meeting someone as new to the game as you are is always a unique experience that can basically only happen consistently on release.
Invaders are the biggest pussies. They use in game enemies or other invaders to their advantage but almost always chicken out if you have summoned allies.
>So what made OP bitch out? Give me a tl;dr as what would happen if OP lost.
he has to walk 10 feet to collect his lost souls before invading again
2 has the best pvp by far due to the weapon mechanics letting you free-aim your swings at much higher degrees and stall your roll attack for longer, this shit is legitimately game changing and is not present in 1 or 3.
2 also has a lot of viable and creative builds moreso than 1 and 3, more spells and weapons.
SM is SHIT and ADP was a fucking mistake but the pvp is easily the best in the series if you're willing to put time into it.
I would rank them DS2>DS>DS3>BB in terms of pvp
2 and 3 for different reasons.
2 is fun as fuck to defend the bell or the rats. I've had the most bizarre encounters on Belfry Sol and did so many fucking strategies.
3 is great for playing with your bros. I've once spent literally 1 and a half hours trying to catch this one invader with a friend in Lothric's Castle. Fucker tried to get the dragons to attack us and we ended up slowly clearing the whole area while dodging fireballs and arrows from places we didn't know how to reach. Great fucking time.
3 also had fantastic fight clubs but the lack of build variety kills most of the fun.
Why is Bloodborne's PVP so bad? My only experience with it consisted of when I got invaded a single time in my entire playthrough.
Can't enjoy the duel faggotry that has plagued DaS1 and 2. I've gotten to love DaS3's gankfests and destroying them as a lone invader.
The most fun I ever had in Dark Souls was using Chameleon to follow people around and laughing when they somehow failed to attack the pot/tree clearly following behind them.
I also liked setting really obvious Patches-tier traps by putting down a bunch of prism stones around an item drop (usually Rubbish or another Prism Stone) and then attacking the host when they inevitably actually went to grab the dang thing.
BB is shit because of the healing.
>Get to a fight, intense shit, both get away with low life
>Get back to full health instantly
>Repeat 20 times
>He wins because he had that one rune that adds +3 blood vials max
>he can't heal parry
Is prepare to die edition still alive? I hate the remaster's graphics.
Get better. You can parry heals.
The Looking Glass Knight was horrible at summoning people, especially since the game had an issue of loading a hurtbox on the host's side before the invader was even loaded into the session on their screen.
>can only invade people with summons or like two other places
>infinite rolls
>healing is 1/2 second
PvP was likely shoehorned in after testers wanted something optional to do for fun that wasn't grinding their face into endless chalice dungeons.
But that's the problem. SM automatically precludes DSII PvP from being number one because of how monumentally stupid it is. Everything else about it is true, though. Also,
DS>DS3 [pvp]
"No!"
-x
>Chicken out
In Dark Souls 1 a 2 vs. 1 scenario could result in assloads of lag stabs. They're trying not to die to a teleporting cutscene.
3 vs 1 isn't going to end well so of course they'd chicken out and look for some other way to attack, if they aren't invading into a gank squad.
Dark Souls 2 had some really good ideas, but also some really shitty ones. Powerstancing is cool as fuck and it had a massive weapon variety but Soul Memory and Adaptability is absolute shit.
GOD I FUCKING WISH THEY BROUGHT BACK POWERSTANCING
POWERSTANCING ANYTHING IS COOL AS FUCK BUT I LOVED THE CAESTUS POWER STANCE MOVESET SO FUCKING MUCH JESUS CHRIST
Well neither me or the only three invaders I had on my 6 playthroughs knew about that.
You'd think of all the things to keep from DS2, powerstancing would be one of them, but no. They didn't. I genuinely don't understand why not because it seriously helped moveset variety on top of just being cool as shit.
While everyone else is talking about taking your lumps like a man and that dying as an invader is alright, I want to say that theatrics and jobbing is important. To build up a new player's self confidence when it comes to invaders and more open to the idea of being invaded and fighting invaders, you can invade them and give them the real business multiple times over rather than scaring them straight away from ever being invaded again, like they did something wrong for being the person you invaded. Even if they're disgustingly underpowered, tease them. Show them what will get them killed, run them down to their last estus, fake being on the ropes and then fucking destroy them. Drop your summon sign down after doing so. It's like BDSM, you do anything they don't actually like and you'll never see them again unless you kidnap them.
After playing every other Souls game, I can say that you're wrong. DaS2's SM system is just another pointbuy system in a pointbuy RPG. Once you accept making builds on a budget, it's actually much more interesting because you have to take into account what kind of resources you can get at whatever your SM budget is. It was balanced in the way Counter Strike is. Sure there's the best weapons, but if you have a tight budget you'd be neglecting things like armor or utility. Duelling was alright at 150 but not for the most entertaining SL range of the game, 50-100.
>fancy backstab tech makes DaS1 the best
Dark Souls is an amazing RPG and an awful fighting game. No amount of skill based tech will fix that.
I generally dislike DS2 but power stancing not coming back is a travesty. I can only imagine they didn't want to bring it back so they could implement the easier and simpler weapon art mechanic. Power stancing is my favorite part about Dark Souls 2 and when I think about how it hasn't returned I just die.
Power stances and the left-handed move sets were amazing, but ADP and Soul Memory were stains on that entire game.
The Souls multiplayer system has the potential for being the greatest multiplayer experience ever created. Something that seamlessly links multiplayer and singleplayer and provides a solid in game explanation for it is incredible. Incorporating the invasion system into the story and lore of the game makes it so special.
It's too bad its imperfections cause it to not reach the heights of its potential. The general bugginess of it and connection issues keep it from being truly incredible.
>Guy who wants to job on purpose loves Soul Memory
It sadly sets up one hell of a punchline. Soul Memory would put a player who just liked to buy arrows for the Shrine of Amana inevitably in a tier with a level 799 Havel wizard with so much ADP that his Estus heals were ten times faster than anyone else's, thus making him effectively unpunishable. The only way to catch up would be to farm the Giant Lord for at least two weeks straight.
>fancy backstab tech makes DaS1 the best
>Dark Souls is an amazing RPG and an awful fighting game. No amount of skill based tech will fix that.
You misread. user, or you, implied DaS PvP was better than III. I showed a webm demonstrating otherwise.
Disconnecting when you get invaded should kill you as soon as you go offline, change my mind.
Oh, whoop. Yeah, that was me being stupid.
That's the second biggest flaw with SM after build expiration and that's incredibly hard to justify, yeah. I'm not going to defend that. All I can really say is "try out a super sick fastrolling iron flesh build instead" or something. You just have to accept that you characters are temporary and their expiration is a good excuse to make a new character and build, in a game where build variety is at its greatest. The flaws of SM only show when you play for very long on one character. Constantly changing characters keeps the game fresh and lets you try out new invasion environments and covenants based on how you progressed through the game.
Delete characters, make new ones. That's how you enjoy SM. It's definitely not the most convenient system, but it's a smaller scale one, and it floats my boat.
It certainly feels like that once you know what SM does, but in reality it hardly even matters.
What's your SM by the time you reach Shrine of Amana, 2 million? 3 million? Buying or not buying 10k souls worth of arrows doesn't make a difference.
>Invaded the world of shadman
FUCKING PVP CUNTS MADE FROM SOFTWARE NERF PVE SHIT LIKE LIGHTNING, I CAN NEVER TRULY EXPERIENCE WHAT IT WOULD LIKE TO BE A LIGHTNING GOD FUUUUUCK
Playing through NG+ or trying to get certain gear using the insanely rare drop rates can rocket the Soul Memory. Having to make new characters to not get annihilated by max level Havel wizards is a terrible incentive to make new characters.
Invasions would be good if there was decent netcode and no idiotic mechanic being abused like backstabs and poise
It adds up, especially if you like to help people through that area.
I pirated all of the games. What did I miss?
Nothing much.
The majority of invasions are tryhard gankfest - I had a few actual fun moments, but it was few and far between. Co-op is fun if you like that thing, but unless you enjoy helping people for the sake of it it's ultimately meaningless, because souls are easy to come by anyway (and in 2 it actually fucks you over in the long run).
Can't you use cheat engine to fix the soul memery of Dark Souls 2?
I've always played the game offline. Not once have I started online cause I don't have PSN and I'm not paying royalties for that shit
Am in 2012?
Well yeah, CooPing and invading is different than using consumables though. I'm not trying to defend SM (and anyone who does is a retard), but it doesn't make the gmae unplayable and multiplayer impossible as some people like to make it out to be.
I also have a char with a very high SM I sometimes dick around (invade/coop) in the DLCs, and never met one of those infamous Wizard Havels yet - though that could be because the game is no longer that popular.
DSII would ban you from the online if you ALT+F4'd several times form an invasion. God that was so good of them to do. Shame about everything else.
How can anybody even enjoy DS pvp? From must be the most incompetent devs of all time when it comes to online. Hits only register half the time and you have to roll catch into next week to even fucking hit somebody, and sometimes they still roll through shit despite blood coming out of them.
It's fun.
I bet you guys think reality television is actually "reality" and WWE isn't following a script.
i bet you think reality isn't following a script
>tfw joining forces with blue phantom in Dark Anor Londo to fuck up host and his coop buddy
It really grew on me as well, it can be a ton of fun when a 4 man group is actually playing through the level. The only shit that gets under my skin is invading a group that is wholly content to stay in one spot, even with a numbers advantage.
It has its moments, the desync and hitreg just ruins it. Have to play in a way that doesnt even make sense, its some king crimson shit.
what´s the problem casul? Wreck´em all!
learning how to deal with all that actually made it fun. It shouldn't have but it did. Unfortunately it fucks over inexperienced players but if you try some duels and the other player isn't a shitter, it can grow on you.
>Invades someone
>Uses a cheesey lagstab build
>Chugs
>Still complains
I found DeS PvP unbearable because everyone had 99 of all the healing and mana grasses, and unlike Estus, healing and mana grass was basically instant. After yet another 20minute invasion through constant almost unstoppable healing, I basically just gave up on it and played offline.
That's actually my biggest complaint about DeS as a whole. The healing and mana grasses (as well as some spells) were utterly overpowered to the point of breaking the game. If the enemy didn't one shot you, they couldn't kill you, because you'd just heal to full in under a second later.
And even if they did one shot you, Second Chance would nullify that. Which you could instantly recast, because 99 Spices meant mana didn't exist.
After a certain point in the game, I pretty much just stopped dying.
People are such goddamn pussies when it comes to invasions. Or at least used to be pussies, don't know if there's a community anymore.
Personally I loved getting invaded and invading myself. The thrill of outsmarting your opponent was exhilarating. The tension before you spot the invader is just amazing.
Things started going sour when people tried to bring that duel area honor bullshit to regular invasions. I mean I enjoy a good duel as much as the next guy, but that's what the dueling areas like Oolacile were for. Regualr invasions were a cat and mouse game where the mouse can outplay the cat.
In DeS you learned how to interrupt the grass and stack on offense. Players had to learn how to kill each other, but it was quite manageable once you did. Out of at least 350 sessions I had, there was literally only one where we each stayed alive a long time by using grass, and that one felt fun in a new way since it let us measure our skills as equals whereas in Dark Souls the invader would just be up a creek.