Games that went on for way too fucking long

Well what are they Yea Forums?

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DQ7

Witcher 3 and Persona 5 are two big recent ones.

Persona 5

MGSV

Wind Waker, loved it growing up but the Triforce shard quest was bullshit

You can beat FFXV in like 10 hours if you just do the main story. 80% of the game is optional

10 hours I still too long for that garbage. Same with X111.

This

I would've been grateful if they just cut out Okumura's Palace desu

Xenoblade Chronicles 2

This, it averages at about the same length as a KH game (20?). It's not some 60+ hour monolith.

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Red Dead Redemption 2, what a fucking horrible game

>60~ hours for the main story
Pretty standard JRPG numbers.

You can get rid of 1 or 2 chapters. They're clearly filler.

Witcher 3 if you starting to clean entire map. And even then main problem is boring and similar points of interest.

I just got through FF7+ 9 in the 30 hour area. Main story shouldn't need that much time.

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>haha I called something popular bad again

Okami is like 3 hours too long

>you will never have friends
What the fuck am I alive for

How can it be popular if it's completely forgotten about & lost every GOTY award to God of War?

Okami

There's no such thing as too long. If the game has a shit ton of filler and padding for days just call it how it is.
Shitsona 5 isn't bad because it's too long, it's bad because of its idiotic writing, meaningless filler dialog on every corner, animu cat forcing you to do things in an inefficient way and other genius time wasting game design decisions

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No such thing unless the game sucks to begin with, you shouldn't want less of a truly good thing.

Skyrim

Bitch, Witcher 3 wasn’t long enough

You can say whatever bad thing you want about this game, and I'll probably agree, but I adore this cast. Just wish they had a little more development.

What's to adore? They're all wooden as fuck.

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its not that it went too long, it one of the shortest zelda games if you remove all the side stuff, its just that the game is shit so it feels like a slog

Oh, wrpg-kun, you make me laugh.

based zoom-zoom calling anything that doesn't coalign with his zoomer world view bait, stay deluded and stay tasteless

if a game is good and consistent why would you want it to end?

But almost every game in this thread is popular.

Because no game is good and consistent while also being really long.

Bravely Default

This, holy fuck
Every MGS game is like 12 hours long on first tries, replays theyre less than 7 depending on how much you want to speedrun. Leads to comfy annual replays.
V took like 60 hours on my first run, not even gonna bother replaying from scratch to figure out how long a replay would take. Even Peace Walker stuck to the regular 12 hour length, and that was a grindy mobile game.

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The pacing in FF15 is so fucking weird. Like chapters 1-9 are like 20h, but 10-14 are 3h, not including optional stuff in them of course.

the problem with games that are "to long" is that they are artificially long
it's not new content if you're doing the same shit or backtracking or just dealing with meaningless shit that doesn't spice up the gameplay

even games that aren't that long can be "too long"

like a game like Alien Isolation, it just seems like it drags on towards the end

Came here to post this

This. While I really like Persona 5, 100h of game time, with 60% of it being cutscenes is too much.

Alien: Isolation.

I read a review before I pirated it that had the complaint it should've been shortened, at the time I thought the journalist was a pleb but after playing, yeah I agree. Shoulda been like 10 hours max


What game isnt completely forgotten about? People forget *everything* relevant that happens in the news IRL, what game has survived that?

The quiet man

Ass creed odyssey

Because conflict resolution is an incredibly important aspect of storytelling
In the gameplay aspect, unless there's some variety or something new added within incremental time slots it's probably going to get stale and I'll want a different game to play

Nioh
I like the combat and the setting, but on a first playthrough - before I really started to play around with different builds - it got really repetitive. With sidequests reusing levels and whatnot.
I think the levels are the game's biggest weakness, too straightforward. Hope they do something about it in the sequel.

Octopath Traveler

> What game isnt completely forgotten about?
From this decade? These
> Mass Effect 2
> The Witcher 3
> Dark Souls
> Grand Theft Auto V
> Persona 4
> NieR: Automata
> Breath of the Wild
> Super Smash Bros Ultimate
> Xenoblade Chronicles
> Grand Theft Auto V
> The Last of Us
> Persona 5
> Red Dead Redemption
> Undertale
> Super Mario Galaxy 2
> Bloodborne

Vampyr, especially since there's no fast travel.
Nioh
Kingdom Come: Deliverance drags once you've got the combat down.

>75% of that list
>forgotten
are you actually high?

FO4
By the time you reach the institute and have to do fetch quests for them is when I clocked the fuck out. I was ready for the game to finally end.

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All of these are still constantly circlejerked 24/7 across the internet

persona 5 is the correct answer.

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Oh fuck me I'm the high one, I misread that first greentext

You had more patience than me then, by the time I hit the glowing sea I had maxed out the crafting system and was bored out of my mind.

Dark Souls 3 was about ten hours longer than I would’ve liked, but with that game it could’ve been intentional

Am I bitter and cynical if my first thought when I see this image isn't 'what a couple of cool friends' and is instead 'epic marketing from the trillion dollar megacorp of a couple of 'quirky but just like you' mega-stars for the latest soulless cashgrab'?

Don't even bother, Yea Forums thinks any game that doesn't get at least ten posts a day is purged from history.

There are some pretty good ones that standout as far as level design goes but I agree. I kinda wish for the sequel they make the different provinces just hubs that you have to travel to in a menu or something and make the levels open within those hubs. And maybe tone down the loot pool or something. It needs to be more concentrated

Breath of Fire 2 and Symphony of the Night

I think KCD was just short enough, and I did every single side objective. I agree with the combat content though, I wanted more of quests like the one when the Priest was after some family in a town. You had multiple ways of solving a problem, kind of like in a Fallout game. Actually at first I thought that was what KCD was going for, a fallout style game in medieval times. Maybe in the sequel or whatever it is they are making next.

Persona 5 could use better pacing and story and so much more, but that's the case for 3 and 4 as well. When Morgana freaked out at Ryuji's remark, that shouldn't have happened. That whole scene was just a roundabout way to introduce Haru. I don't think it was too long, rather some parts dragged on. I really liked Persona 3 pacing and I think that should be standard.

Alan Wake, I enjoyed the game overall but it felt like they felt it had to be long in order to justify it's value and long development span.

Never felt persona 5 was too long but RDR2 was painful

The 3 Dragon Age

My playthrough was two hundred hours.
I enjoyed the whole game.

world of warcraft

Really? 4 felt particularly short on content for a bethesda game for me.

Alien Isolation

Persona 5. Good game but holy shit did it drag in the last half.

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A little bit. I feel like it's half in half. Most of these actors seem like chill friends off the set. Save for one particular cheese thief

LA Noire

tales games seem like they should end 1 act sooner

no long enough you bitches
where the fuck is chapter 3: peace?

you're right

This game is the epitome of shit pacing

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Honestly I think it's more aimless if anything. Large portions of it I'm not too sure what the fuck I'm doing in the grand scheme of things.

Gladio's wooden as fuck for you

Does the game improve after this palace? Playing through it just feels like a chore

Mario & Luigi: Dream Team.

First Mario & Luigi game where I wanted to get that shit over with amd never return.

The next palace is probably the best one in the game, so yeah it picks back up

Yes, The next palace is wonderful with a pretty neat boss battle that finally ties back into the overarching story and isn't just recruiting the band. Some people have issues with the next palace after but it's not nearly as bad as Okumura's

your life

the game itself is way too long
its 90% filler

What dragonquest game should I play after 11?

Serious Sam 2

V or VIII

VII. See you next decade when you finally finish it.

i feel you my dude
"its more than i can take"
.....fuck me

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Cool thanks. Would you recommend just emulating them?

>Nioh
>Dragon ball Fighterz story mode
>all souls games, even though they’re great I get bored before I finish them, then come back months later.

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>Hitman Absolution
People give it shit but I enjoyed it as far as video games with a story goes. I got to the point where i'm hunting down that Texan hick guy's retarded son and his friends and I haven't picked it up in weeks. It is just so fucking long. It doesn't help i'm playing on the hardest difficulty but man there is so many missions.

Pillars of Eternity.

>imagine thinking 100 hours is alot

100 hours of mandatory content is

Exactly. The core of the game was good, but they need to trim down the edges a bit.
By slimming down the loot system they could also make exploration more rewarding - finding a good weapon in a hidden area is more fun than farming player graves for loot. Making the levels larger or hub-like would also remove the sameyness of replaying the same area in reverse.

the only game I felt that way about was Alice Madness Returns

If anything I wish games could have 200h of real content. They end too quickly.

dark souls 2
the result is that a lot of the game is forgettable
by the time I beat the game I had no desire to do the DLCs

This is true, but only because it feels like development was rushed to the finish after about the halfway point. The game's actual length is fine, it just feels like they ran out of time to implement new things.

My neet ass promised to myself that I'll replay p5 if it's ported on PC. Now I'm not sure because I'm a wagie.

Skyward Sword - hero's song gathering
Persona 5 - anything after shido felt jammed in, as if they had to hit an SMT quota
Mario & Luigi 4 - the bed

That's on the top of my head

yup. but I still remember it as the longest game I've ever played.

>Souls games
I agree. First time around I'm always ready for the games to end about two thirds in. Mostly because a first playthrough is slower and involves a lot of backtracking.
On subsequent playthroughs I wish they were longer though, so I don't really mind.

>FFXV
game is still literally early access tier

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Uncharted 4
5+ hours of staring at the same cliffside forest environment was fucking terrible

Next dungeon is the Casino heist from the game's intro and is easily the highlight of the game.
It also when the bosses start to have phase changes so that's fun too

>Like 5 secret worlds after the game was supposed to be over and you still have to 100% every stage for the real final level
FUCKING STOP

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King's Bounty series.
I love the games, even the newer buggy ones, but trying to play them back to back would be insane. They're fucking huge.

Just achieved the platinum, and if I were to describe the problems, they would be

- repetitive missions
- very stupid tasks that prefer gimmick over skill or just another play through in another way
- no real sense of accomplishment
- Backup, Backdown
- The whole premise around conversations and listening in is solid in theory but its execution could have been more polished, and less of a reason to unnecessarily drag the mission time or for a scripted event to take place

Overall I enjoyed the game, but it did drag. This is subjective though and i would still objectively reccomend the game to someone else purely because the gameplay is very good. Doing the Paz stuff was probably the last kino bit before it went downhill. 7/10

I've been playing Borderlands TPS lately and really started to want the game to fucking end already during the "Let's Build a Robot Army" quest

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And it still felt a bit short despite that. I think I played this for around 15 hours for 100% and then never touched it again.

isn't this the shortest borderlands game?
my only problem with it is that the first couple missions suck because of all the walking and talking

You cracked the code, all these games go on for way too long

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I feel you. I'm running around in BL2 doing sidequests after Sanctuary relocates but fuck I know I have so much damn game left. Mechromancer is nice but I wish you had more than just one active ability

Dark Souls 2

Fucking this holy shit.
I made it to the final, final, FINAL boss, and did could not be assed to put up with his 14 turns in a row. Will never beat it.
DQ in general is out of control as a pacing nightmare.

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Any grand strategy game with multiplayer

i want to play other games too

I don't have a problem with long games.
The problem is when they don't know when to stop which can be caused by their repetitive gameplay.
A good example is Darksiders 2. It should only take you 15-20 hours to beat it but the bland, repetitive gameplay makes it feel like an eternity.

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>DQ in general is out of control as a pacing nightmare.

Huh? Most are fine. Off the top of my head the worst ones as far as pacing goes are DQ VI and VII.

I second this. I like rpg's but fuck nigga...

RDR2

Not that i’m complaining

>170 hours
nigger what the fuck. how have you put this much time into the game and not actually beat it. unless you’re playing with all the autistic draconian options on

Everyone knows when it should have ended.

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lol how can a game be too long? If you enjoy a game why would you want it to end? You don't have to play it all in one sitting. The only reason these pathetic journalists care is because they're trying to make money as fast as possible by fully "reviewing" a game, and they have to complete it to give a review. Sometimes they don't even do that.

>If you enjoy a game why would you want it to end?
What if the parts you enjoy suddenly get replaced with tedious shit that ruins it? What if the dull moments outnumber the fun?

Breath of the Wild
I like that game, but the problems really start to show after a while. If they keep the concept for the next Zelda I hope they add more stuff to find than shrines, Koroks, and the occasional challenge area.

Dragon Quest XI.
Nigger, I'm not grinding to lvl 99 with these enemies that hit like trucks. Fuck off with your RNG also

I don't know... if it really did ruin it then I guess it's not such a good game

A well paced game is very replayable. There are some games I play once year like Vanquish and Silent Hill 2. 8 and 4 hours respectively (obviously shorter if you speed it but I like taking in all of SH2s aesthetic). Just because you finish a game doesnt mean you dont come back to it.

A lot of people have mentioned Persona 5 for a reason. The pacing takes a nosedive after a certain point. Another example is Persona 3 during the winter months where they severely restrict what you can do with your free time.

Bravely default

xenoblade x was a grindfest with a sub-par questing mesh.
Want to complete the main story missions? FUCK YOU go hang out with this random character for 10 minutes and kill 5 random shits.

t. minecraft autist with 20k hours

This game should be taught in game design schools as how to take your fun game and throw it in the dumpster with poor choices.

imo if you're that close and that frustrated just cheat and finish it off for the ending.

that's because it's just peace walker 2

Minecraft has no 'end' Its literally just a sandbox to jerk around in, sure their autistic for 20k hours but its hardly a game that drags on in any sense wanting it to end

I would say that more than 80% of the game is optional. The main quests are a complete fucking joke. FFXV's runtime is almost entirely due to traveling and doing hunts.

Use the sword of light on him retard

FFXIV. Just in general. Especially with story updates after an expansion comes out. At least half the plot is just filler shit.

Everything. I have tens of games that I have started in and progressed to varying points but just did not finish or pick back up. And I keep wanting to start more.

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DQ6 is bad for this as well.

Fuckin' 40 hour JRPG where nothing interesting happens.

Persona 5 could have easily been 60 hours for the main story, but Hashino is an absolute hack.

Resident evil 4, dark souls.
Not that they are too long, but there is a point where they should have stopped as quality takes a nose dive

>lol how can a game be too long? If you enjoy a There's a bazillion reasons but the most common ones being

1. Any game with a story is gonna suffer if it's going on too long. Not even the best of the best stories would survive being stretched out to 20 extra hours.

2. Replaying a short game with "that part" is fine because in the grand scheme of things that part is going to last a small amount of time. Replaying a long game with "that part" is agonizing because you're gonna be slogging for what could be hours

There is nothing worse than a jrpg that does not know when to quit huh?

>Ctrl+F
>Okami
>3 results
My niggas

It's fucking Tetris nigga.

>a 60 dollar product should have less content

Yes, as the other anons explained.
Pretty much everything about Okumura's Palace is so bad, I'm starting to think they did it on purpose. One of the few things the anime got right was skipping over 90% of it.

Far Cry 3
not that it was super long or anything, but you don't just kill off the main antagonist and have a "oh there's another guy lol go get him" extension that's much less interesting

>willing to pay 60 dollars for a screen of nothing but static as long as it lasts for 300 hours

ah yes
"content"
God bless padding and grinding, clearly bloating the game with boring shit is good for you!

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There's plenty of books and movies that go on for too long as well.

Really unpopular opinion, but Hollow Knight

What are some long games that don't feel long?

It is decently paced if you do the bosses only once, get the "bad" ending and maybe lower the dificulty. If you do the bosses all four times and go for the "good" ending, you are gonna have a bad time.

Ubisoft open world games

Every Dark Souls games. They would be half as long if they didn't force you to walk through the same area with the enemies respawned every time you died, especially to a boss.

Gone Home

Fucking this

I fucking love P3 but I think the 20 first hours (until summer vacation when things really start time develop) are a chore

this

sales records speak for themselves

I like the game but I can understand where you're coming from. Some areas could probably be cut/shrunk down in the grand scheme of things like crystal peaks, the waterways, queens garden and the basin

This. Also Yakuza 0.

Persona 4 easily. I didn't even get the gas station attendant fight and I clocked in like 130 hours. I just wanted it to be finally over.

kingdom come deliverance

W3 was way too short.

It can be both. The actors for these films seem to genuinely be friends, but damn if Disney doesn't know how to sell the wholesomeness of it all

Prototype. All these useless boring missions mid-game...

That game was such a letdown. Superstar Saga was a shit ton of fun, absolutely loved it. Dream Team was making me want to eat a bullet. Overly kiddy for absolutely no reason. So much hand holding I eventually said fuck this.

Persona 5 felt way too long even for a Persona game. The pacing of the story is garbage and there are gating mechanics for everything.

If anything, it wasn't long enough. Pleb opinion.

>Alium
I actually like that it dragged on so long because it felt like a whole ordeal that you had to love through. And I can't get enough of that in-universe goodness, everything about it oozed Alien.

LA Noire, it got kinda tedious during the last third.

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Man the P5 one is too true. I got to Shido's palace at the end and just gave up for 4 months. Had to gather up enough motivation to come back and finish it off for good.

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>80% of the game is optional
Hindsight is 20/20. If you're not a fucking guidefag you'll make a reasonable attempt to slog through most of the content.

Mirrors edge..but not because of play time...its the first time ive ever experienced fucking motion sickness.

Amusement park rides? No problem
Boat rides? All good
Long car rides? Im good
Airplanes? No worries.

Playing as some gook running and swinging around some faggy city? Sick to my stomach with a head ache the whole fucking time. Beat that whack shit though. Never again.

Alien: Isolation, Darkwood (just finished it, really glaring), Dark Souls 2, The Evil Within 2, Mass Effect 2.

This, outside of maybe 20 hours of real content it's over reliance on the player to create their own fun against a world that's near damn empty gets very old very quickly. Needed more content like Tarrey Town or Eventide Island, not 900 Korok Seeds and like what 20 combat shrines? This, Dragon Age: Inquisition and Runescape are some of the only games I've felt that have actively attempted to annoyingly waste my time.

Fucking Darkwood.
>Shitty inventory space at the beginning, forcing multiple trips back to the hideout
>Run out of stamina super fast, no way to permanently increase it, and pills are too short
>Days are too damn short, especially on the swamp where every step of the way there's some faggot monster or swamp water, also the Village doesn't freeze time for some reason
>Nights are completely mandatory with no way to speed them up despite having enough resources to last you for 10 consecutive nights without a hassle
>Too damn fucking easy, making scavenging completely worthless
Whoever told me this game was "hardcore" is fucking delusional.

FFXV wasn’t even that long. XIII was like 3 times longer and had less engaging gameplay. Though the story was/could be significantly more interesting than XV’s

Dq11 ivdropped it after it tried to pull a ff6 but did it badly

ffxv wasn't nearly long enough.

I disagree p5 needed another dungeon to flesh out haru although I can see the argument of just not having her either

>*waits 20 minutes to get your first pokemon*
>*Lilllie interrupts you every fucking route*
>*framedrops*

Gen 7 is by far the worst thing in the franchise and I'm scared to know how are they going to outdone themselves.

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Broke my X button on the second cycle of mashing to seal the same God damn monsters yet again.

>ME2
>the shortest game in the series is way too long!

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Every Ass Creed past 1, really

I fucking love strange journey but mem aleph needs so much grinding it isnt even funny

I had to put exp x2 for that, not even YHVH needed that much grinding, not even Lucifer.

I could have gone another 50 hours with P5.

No it's just some gay soulless shit
I doubt they ever played any video gaimu

There is no such thing as video that's "too damn long". Only an ADHD ridden zoomer.

The first God of War, you only have two weapons and a couple of combos throughout the entire game, so unlike DMC3 that came out the same year there is no variety at all. Throughout the entire Hades section I just wanted the game to be over already.

whats funny is that even the new final boss in redux needed that either its just her, its just badly pased i think I spent a good 5-10 hours grinding

This so much. It might've bene better with fewer islands, but the main issue with the 3DS version was just speed.
>No way to increase travel speed
>Text boxes ALWAYS stay out for at least half a second or so, turning battles into a slugfest
You could probably cut a few hours just by making battles as fast as Golden Sun's.

Yep, my first playthrough was 13 hours

im 43 hours in dq11 and just recruited gay man again after the plot twist, I dont think I want to finish this game feels like im barely half through

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FFXV was long?

I beat that game in like 27 hours, granted I skipped a lot of side content, but it wasn't like the extra shit was stopping you from ending the game.

Unless it's talking about the final two chapters, because fuck that shit. That DID go on for too long, recusing Prompto was long as fuck, and fuck having 6 buggy boss fights back to back.

lmao u casual, das why its good!

haha just dont die bro, its a punshiment for dying haha, lmao git gud XD

Darkest Dungeon. I lile it but completely understand why it gets some shit for grind.

Imagine needing 4 full length games that can go to 100+ hour per game just to tell a complete story

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mario tennis

Okami

>100 hours where 80 hours is on rails.

valkarya chronicles, any of them.also scout rushing is still broken making those long hours that much more boring, I dont know why I even bother

Would Diamond and Pearl count for their awful delay?

Ni No Kuni.

It had a perfect ending after defeating the Djin, all the themes were explored and the story was finished. Then it decides it needs to go on for another 10 hours with some retarded cringe subplot.

Witcher 3 is definitely way too long. Just got back to Kaer Morhen after Skellige and I'm ready for the game to end.

Shadow Warrior(2013) felt like this.

bravely default
you know why

Persona 5, but only because the middle part fuckign sucks
P3 and P4 were just as long but didn't feel like such a slog

Prey (the mid 2000s one)

Ass creed 2 had a pretty good length if you asked me, but than again it did need 2 sequels to wrap up Ezio's story

Fire Emblem Radiant Dawn, first half of part 4 in particular is just a glorified series of grinding maps

>Shido's rat ship
>The best palace, let alone a good one
Is this a joke

Generally I think Okami is a pretty good length, it's long but it uses every bit of its run time to keep introducing new story beats, characters, gameplay concepts, etc. But there is definitely some fat that could be trimmed.
>Fighting Orochi 3 times
He's not fucking Nelo Angelo Kamiya, he's a long-ass setpiece boss who is kinda boring by the first time you finish him. Orochi 2 should have been extremely different, a brand new fight rather than a redux, and Orochi 3 (and the entire boss rush section) should have been cut.

Most Rockstar games.

Adventures of Lolo 3 but I guess Yea Forums doesn't play those kinda games.

YES god dammit I agree.
The world design, music, artstyle and lore are all great but it asks you to grind money and backtrack very often, and it seems to believe that its combat it more nuanced than it actually is.
It doesn't help that all the DLC was made seemingly under the belief that the combat was the most important part of the game, and not the exploration.
It bugs me to no end.
Silksong looks excellent though.

The remake makes it even worse. Not only is it too long, but the game's braindead easy. You can just attack your way through the game without ever changing jobs.

>80% of the game's optional
>the optional content is by far the slowest way to level up and get character progression
The Witcher 3 also does this. You can explore and do side content for 100 hours without reaching level 20, but by doing 5 hours of main story quests, you can reach 30.

It'll be the same in Cyberpunk 2077. No reason to do anything.

P3 has its winter months where literally nothing happens in the story and the Tartarus grind is even worse than Mementos. P4 is the only one that feels like it has good pacing but I don't like that there are long sections of the game where the story just kinda stops because nobody can bother to do any real detective work until Naoto joins the team.

In the original version you make someone a Pirate or whatever class got Sword Dance and you've already won

Brotip: STOP SCOUT RUSHING AND PLAY THE GAME

Any "Tales of" game. Abyss in particular kept inventing new bullshit to keep the plot going longer

>No reason to do anything.
>implying the only reason to play the story driven content is MUH BIG NUMBER and not for the stories themselves

All Trails games.

Final Fantasy VI even though it's among my top 5 favorite RPGs ever made. I only finished it 3 times in the span of 15 years compared to the +15 that I finished Chrono Trigger or Seiken Densetsu 3.

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Not really the game itself but SMTIV:A's final dungeon is such a fucking chore.

>big ass map
>everything looks the same, little to no landmarks to keep yourself oriented and know where you are
>doors that teleport you to different areas, there's no actual real logic to it, you just kinda go in and hope that it doesn't send you back to the start or some shit
>there are doors which have treasure and shit in it, but suddenly it requires stat checks and if you don't have enough in STR or whatever to get through a door, you can't go in to get the treasure
>this has never been the case for any other dungeon as far as I'm aware, they threw this in at the last dungeon
>can't even negotiate with demons to break the monotony of going this huge space dungeon

The only cool parts is that you have Flynn the PC from SMT:IV helping you out but that's really about it
It's a case of such obvious fucking padding to stretch the game out a few more hours. I would have been much happier if the dungeon was short and straight to the point than that clusterfuck.
Second to last dungeon was also a pain in the ass too, but that wasn't as bad.

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In TW3, you get randomized shit gear and blueprints to craft gear that you can't even use because you can't level up without main quests. In FF15, the best you can get is royal arms from the tombs, but you can't do most of them without leveling up, which can only be done via main story.

I spent 50 hours exploring in FF15 and ended up around level 50 by the end of the game, just like someone who spent 15 hours rushing the story. Same thing in TW3. Spent around 50 hours clearing out Velen before moving on with the story that takes you to Skellige, and I barely reached level 14. Going through the questline leading up to Kaer Morhen boosted me to 20 in just a few hours.

More specifically, the last dungeon in Sky 1, Chapter 8 in Sky 2, and the Abyss in Sky 3rd.

A 100% playthrough of FF6 is like 22 hours, fag. You can blast through the story in less than 15.

I went into the game knowing that it would be several hundred hours long. For the first 40 hours I would say I really liked it.

I'm like 60 hours in and I'm about ready to call it quits. Doesn't help that shit just spawns right on top of you, and they can be several times stronger than you.

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This, and it's because of filler. The first game in each arc don't have much filler, but every sequel is just revisiting old areas and doing shit that doesn't matter in the slightest for 50+ hours. The Cold Steel games in particular are just fucking filled to the brim with pointless padding and cost cuts.

EVERY SINGLE JRPG

yeah I'm sure the marketing department were like "hm jeez we're really not generating enough interest in the biggest movie event in history. better put out some random tweet about two of the stars playing Tetris together in a trailer"

Persona 5.
I have never wished for a game to end until this shit. 110 hours in and the game is still pulling dungeons out of it's ass and you just expect even more dungeons because you know this is the kinda game that goes eyyyy we gotchu you thought that was the last guy well heres more stupid dungeons. By the last Arc when you needed to have a 1 on 1 discussion with each of your party i just skipped dialogue

Bullshit. Unless you're a FF or JRPG veteran, FFVI can easily take up at least 30 hours of your time. That's a lot for anyone that isn't a NEET.

Nope, it's short as fuck. Just like Chrono Trigger, and just like FF7.

I've played action games that were that long
FF6 is fairly average length if you don't get autistic with your stat boosts from magicite. And it's super goddamn easy outside of optional fights so you shouldn't be getting stuck anywhere

user, 30 hours IS short for a JRPG. Most games in the genre are 50+, at least since the PS1 era. You could probably beat FFVI 3 or 4 times in the time it takes to beat Persona 5.

Sounds like you don't know how to get immersed in games, shit opinion friend.

Rogue Galaxy. I love Level-5 and JRPGs in general, but the only reason this game was able to advertise 50+ hours of playtime was because every dungeon is a massive 8 hour corridor slog with random encounters every three steps along the way.

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What exactly is wrong with long games?
Are you some sort of retard who's fine with paying $60 for 10 hours or something? Damn fucking mongs.

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If you do all the bounty hunts it's more like 500 hours. Some of the monsters that you have to kill 20 of just choose to show up once every 10 hours.

Valid complaints about Orochi 2 and the boss rush for sure, but otherwise I think the length of Okami is perfect. I really like how you get to Orochi 1 with almost no indication that the game even goes beyond that point, and it turns out you're only halfway done.

Some games feel padded rather than engaging. The second disk of RE4 is a good example.

A game like God of War 4 is the perfect length and worth $60.

I was fully immersed in the story and setting, but the game spends too much fucking time with the survival elements which are braindead as fuck. I had fully upgraded Axe and two Shovels, double-barrel Shotgun and pump action, two Pistols, a Hunting Rifle and an Assault Rifle. I also had enough boards and nails to last me a lifetime and more reputation with The Three than I can count.

That being said the ending is pure kino. Fuck that final dreamscape tho in the Radio Tower, fucking goddamn I had to savescum like a motherfucker.

What are you talking about, if anything FF VI is one of the games that did it properly. Most of the content in world of ruin is optional, if you want you can end the game as soon as you get the airship.

Sounds like you enjoyed it though, you spent a fucktonne of time in the game it seems.
Imo, you could have probably breezed through it a lot faster, I take it you wanted to loot most of the shit before progressing.
I kinda agree it was too long, but then again not really. The reason it seems like such a long game is the paranoia of progressing.

Because they're all bored NEETs whose only ambition in life is finishing their vidya and anime backlog.

I wanted to visit every major location in the Swamp, and it felt like every single location took me a full day to get to then come back. It got annoying real fast, especially because the last Hideout is ironically the easiest to defend: just camp outside near the Generator.

>Text boxes ALWAYS stay out for at least half a second or so, turning battles into a slugfest
You can thank the localizers for that

Okami is pretty much "The Game That Didn't Know When to End". It gave a very clear impression that the devs felt like the ending they had crafted for the game still wasn't good enough, so they tried again about 3 times. I ended up dropping it after the Fox villain.

Just two words buddy, loyalty quests.

you're saying like wagies have time to finish those +60h long jrpgs neets love so much

All Yakuza games.

Ao has a lot of revisiting but it feels natural and every chapter matters. You are right generally though regarding each "second" game

my fucking lord, I'm never going to want to replay this

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I actually wished that P5 had more content. I replayed it right after I finished on the hardest difficulty just to get more out of it. It could have e been twice as long and I'd have been happy.

Whole winter area was pointless and the time travel segment was fucking lazy. Also the owls get hyped up to hell with an implied beating from Super Shiranui and they still put up a fight but ultimately play second fiddle to a pathetic bowling ball.

Gotta disagree. The beginning is slow and uneventful, yes, but after that you enter a nice cycle of "explore new island, solve a local crisis, move on", and every crisis feels like a nicely crafted self-contained adventure. The only shit part is when you're missing one of those darned slates because you forgot to break a pot at the corner of some map and your progress gets blocked.

Any of them, the series is consistently great. 5 is particularly good but they're all worth playing. I recommend the SNES remakes with translation patches if you wanna play 1 to 3.

>4 games
try more like 15

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Persona 5 would have been a good game if the main content was 30-40 hours shorter. Shit dragged on so long that I just played on easy so I could get it over with, but I wound up quitting in November. I have too much of a life to handle a game that fucking long. What I played was good, but holy shit I could already see the twist that pancake man was evil and the game chooses to dance around it for hours. That was the last straw for me.

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Etrian Odyssey U1, these games are a fair length anyways but then you add in some boring ass dungeon which has nothing interesting about it and it makes you want to just fucking die.

Damn cat won't allow me to do anything but sleep. I hate the little bastard.

30 hours is a short time if you're doing absolutely everything the game has to offer. Games like the Persona series and Dragonwarrior that are 80 hours minimum are the exception, not the rule. And yes, more current JRPGs are leaning towards longer times, but there's hundreds of older ones, so a few dozen new ones don't effect the average that much.

Almost every JRPG I've played could be beaten in 30-40 hours, and got another 15-20 out of optional content. If you do literally everything FFVI has to offer, it's like 45 hours. It's right there in that average JRPG length area.

A short JRPG would be like FFI, which can be beaten in 12 hours with everything done.

Also, just to put this to bed, here's the times each FF should take, just to beat the games without optional shit.

>FFI is 10 hours
>FFII is maybe 12
>FFIII might last you like 20
>FFIV is 20
>FFV is around 30
>FFVI is 30
>FFVII is 30
>FFVIII is 35-40
>FFIX is about 30
>FFX is 30
>FFXII is the exception to the rule at about 60
>FFXIII is 40
>FFXV is 30

So within it's series at the very least, VI is an average leangth JRPG.

>What is Chrono Trigger

>FFX
>30 hours
I beat it in 24 tho

1000% agree, i wasnt only really playing the levels to see the interesting "real world" segments so ever level feeling repetitive and long was such a drag to the experience

>Oh no! Game devs actually made a long game to justify the 60$ price tag! How evil!

Anything longer than 45 hours or so and I start rushing through the main story to get done. I could stand super long games when I was a kid who could only get a couple games a year, but now I can get as many as I want and I have other responsibilities so yeah. Give me a short fun game (bonus points if it's replayable) and I'm good.

Guarma was the only chapter where i wished the game would just end

Max Payne 3, it felt like it was dragging on forever. The repetitive gameplay didn't help and Max's constant whining got extremely tiring after the first couple hours.

Those games have about an hour of actual plot development and should've wrapped up in 2 games at most. Splitting it up into 4 games was pure jewery. CS2 used 100% of CS1's assets and exists solely because Falcom's cheap as fuck and need money. CS4 uses 100% of CS3's assets, which are heavily reused from CS1 and 2 already and exists because Falcom is cheap as fuck and need money.

How do we avoid this kind of exploitative business practice? Play Ys, where you get complete games with a plot that manages to fully unfold in course of a single game.

Alien Isolation and RDR2

8, 10 and 12 have the most optional content and take for fucking ever to get through if you want to do everything. 8's story goes on for lifetimes.

I absolutely love this game, it's one of my favorites in the last few years, but it does start to drag on towards the end. If it wasn't mostly backtracking and mundane tasks I wouldn't mind but it could have easily been cut down an hour or two and actually benefited from it. It's not a huge problem though.

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Any game without meaningful gameplay progression is too long.

I'm at that part and fell off pretty fuckin' hard. It's not fun anymore.

I think ninja gaiden black was to long. I mean the game itself is average length im sure, but the amount of times you die and the horrible save system really drags it down. Plus it wastes your time with so much shitty platforming and finding scarabs and shit. I have ninja gaiden 2 coming in the mail today after a friend said it was more linear and always about the combat. I hope he wasnt lying to me

Alien came to mind for me too, it just kept going and going. Didn't help that the narrative style of the game was very much "Just one more obstacle Ripley!" They should've just given a larger objective towards the end. In it's defense though, I thought it was cool how the neverending campaign added to the sense of hopelessness and futility. It felt very on theme to be like "oh come on what now just let me out" when the whole point is desperately escaping the space death monster

Same here.

It doesn't help that Kamoshida, the first villain of the game, is actually the peak of P5. No other villain even comes close to him, and it's not because Kamoshida is a well-written character or anything, it's just that his BS felt very personal which made it very satisfying to take him down. It also helps that the conflict is set in the school itself.

The villains that come after him always try to be even bigger and more threatening than the last. Like why the fuck should I care if Haru gets married to a jerk?

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Persona 4
Persona 5

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NG2 basically has traditional levels, but the non-Sigma version is even harder than NGB. You only find crystal skulls in NG2, and they don't unlock shit.

On my very first playthrough, I got to that part and realized that the endgame is nearing so I went exploring the parts of the station I hadn't been to yet and sort of ignored the quest. As soon as I started exploring I accidentally found the robot that was hacking the station's security systems and that actually made things play out relatively fast.

imo EO1U has the worst post-game stratum from all 3DS titles, i couldn't force myself to finish it

I hated every single palace in that game, that one wasn't particularly worse than any other. If there's one thing this series could improve on is in making dungeons that don't feel like a massive slog.

Resonance of Fate

>It bugs me to no end.
Aha. It was intentional all along.

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Okami was by far the best example of this concept

Came to post this. Currently playing II and it seems better.

>Alien Isolation
Dude, that ain't even 20 hours of gameplay.

Alien isolation. 1/3rd too long.

>Xenoblade 2: "boy, sunk 350 hours into it and don't even break a sweat"
>Persona 5: "REEEEEEE WHY SO LONG, SUCK SLOG REEEEEE"
Contrarian Yea Forums like pottery.

One of the craziest difficulty spikes I've ever seen in vidya for that final portion of the game, too. I liked it but that part soured the experience quite a bit.

Because most of Persona 5 hours were spent on reading dialog.

Well that sounds good to me already. Ninja gaiden 2 just became bc on the xbone and ive seen a ton of celebration for it, so i figure i ought to try it at least. I actually really liked the core gameplay of ninja gaiden 1, its just that there was a lot of fluff that couldve been cut as well as some odd decisions (having to pull up the menu every time to switch weapons, health not refilling after fights etc). Cheers to fun games brother. Also ill just add in another vote for persona 5. 30-40 hours longer than it needed to be. Which would have brought it to around 70-80 hours. Which was persona 3/4s length, which was perfect as it started to drag at the end but you knew it was ending soon and with a bang. There is soooooooooooooooooooooooooooooooooooooo much repeated dialogue in persona 5 its not funny. And when youre railroaded into cutscenes for multiple days every month and forced to sleep for days on end (its like they only let you move in your room so you could save, before the next day and hour of cutscenes goes on). It was a really bad game, doubly hurt because of how long it took. Ill be skipping persona 6 because of it

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I don't see XBC2 getting that sort of praise
the one who did it hated the shit out of the bear girl's affinity chart

this
I played it long time ago but I remember how long that fucking game was

I don’t want spend my whole life on one fucking game. I need change life is about change nigga.

games where i felt slightly that they might have gone on too long: p5, alien isolation

game that absolutely objectively dragged on WAY too long: alice madness returns

Not the game, but Rise from the Ashes in AA1 is just too long.

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A majority of JRPGs.
I love them, I really do like getting lost in a world with fun characters and dungeons to fight in but fucking hell they drag on so long.
There are several where I have lost interest, took a break and then forgot to come back to for a long enough time where it would be hard to pick them back up and finish them which leads to me dropping it and never finishing it.
They just need to trim the fat, most fantastic JRPGs have at least one bad or boring area or dungeon that it would benefit if it got cut.

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Yeah same here.

it's funny how they set up the pancake line so they can call back on it 50 hours later as the big reveal but it's so fucking blatant literally everyone figures out who the villain is the moment it happens

I'm there with you. Got everyone back and there's still a bunch of shit to do, gear to get, and levels to grind before Calasmos. Do you seriously need to be 99 with the Supreme Sword of Light? Fuck you.

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>TEW2
Fucking this

ITT: Wagies that don't actually want to dedicate to "big" games

>four discs
Ultimeca's Castle is an exercise in frustration for frustration's sake.

Nobody mentioned not having enough time user. I think you're projecting.

It fucking is user, i just finished FFIX at 35 hours and that felt like quite enough. Persona 4 i took my time and STILL got it done in 80 hours and as much as i loved it that was a long time to play.

fucking this

Why else complain about a game being too long?
If you don't like it why are you playing it?

Mario super land 3d world 3d (Wii U edition)

VTMB

>FFXV was long?

if you actually did the side content. Tack on like 2 more hours for trophy cleanup for the Platinum

biggest waste of time out there

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>here, play through all the same missions again with alternate rules just for some extra story nuggets
No, fuck you game. They were same-y enough to begin with

What level are you currently? I beat him at level 70 average without the sword but even then I had to switch off my draconian settings and he took out almost my entire party by the end.

>Not knowing how to powerlevel using Sylvando, Erik, Jade - and King Metal Slimes

I mean - it's your life and all but, you are bad. You know this, right?

>If you enjoy a game why would you want it to end?
when its obviously padded. like nothing much is changing, that makes the gameplay boring. it serves only to waste the players time.. I don't mind color changes for monsters/slightly increased model size but copy paste dungeons give me the shits. fuck you zestiria

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>worth $60
no

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Golden Sun and its sequels are also a prime example of this. They’re not really that long for JRPGs, but the sheer amount of pointless, plot-irrelevant padding and rambling, badly written dialogue makes them feel like they take forever.

FEAR is a couple missions too long. It's just so repetetive.

Most of the bloat is from Issun telling you what you already know.

DQXI
Alien Isolation

Yeah, thats one of the few games I regret the time I spent on it

Surprisingly, Dead Space felt like this for me. I liked the first half of the game, but when it started reusing those same sectors you’d been in before, it started getting kind of bland. Some of the revisits (eg. medical sector) were fine, but some just felt like arbitrary way to prolong the game, and the core gameplay wasn’t that special that it would have carried the game alone without the excitement of seeing new areas. Also, pseudo-horror games like Dead Space really shouldn’t be too long, because over time you get too used to the atmosphere of the station and tension starts to wear off.

As it was, the game took me something like 12 hours to beat, and I’m willing to say that I would have liked it more if it had something like ~2 hours of the most pointless parts cut out.

I 100%'d it twice, took me more than 200 hours in total.

Pic not related then? Final Fantasy XV was disappointingly short

>both of the first two games combined have maybe something like 5 hours of plot relevant content
>need to fulfill stupid errands for everyone you meet just so that you can cross rivers or some similar bullshit
>no written character development at all, one-dimensional as fuck
>retardedly easy
>thousands of words of dialogue that is just Kraden repeating shit that you’ve already heard once

I can’t understand why this was ever considered a good game. Was it really just because it was the first handheld RPG that didn’t look all blocky?

>Final Fantasy XV was disappointingly short

If you rush everything, XV is like 15 hours but fights would fucking suck since you are underleveled

I got that shit half price and still felt ripped off.

How many hours of cutscenes are they in Persona 5? I remember getting sick of the cutscenes and social links in Persona 4 Golden because I wanted some action, and that's why I like mainline games more than Persona.

Persona 5 could have been longer if they paced it better. Also if Shido's place didn't slow the dungeon crawling to a damn halt

KH2. Half of world second visits are pointless. (yes I know you dont have to all of them)

God I wish they had a story and game that played to their strengths.

It's the reverse for me. I was hooked as soon as I started playing, but once you beat the 12th full moon boss and there's no more stakes I got bored. The game should have skipped these few months where nothing happens so the final bosses of the games can show up.

Also, can anyone who has played 2 say whether that game averts this or does it also last a bit longer than it should?

Red Dead Redemption 2

Seriously this game just didn't know when to fucking end. And far too many of its missions felt like filler.

And some fanboys have the fucking balls to say it's better if you take your time for a game that's already designed to waste you time. Fuck off fanboys

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Under rail. Way too fucking long, and way too many areas that can completely put a stop to your playthrough if your build isn't fine tuned to handle them.

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I used to think like that too but now that I mostly buy games on sales and second-hand I don't give a fuck about the length of a game anymore. I want something I'll enjoy until the end of the game, not too long but not too short, and it has to be a game I'll enjoy replaying. I like JRPG a lot but nowadays I can't see myself replaying some of the games I liked the most because they're so long they still manage to bore me at some point.

P5 and Alien Isolation are the last two games I played where I felt this way.

But with less features and less fun.

Great length. Really got to get to know the characters and setting. Playing as a deathly ill arthur for 30 hours made the ending even sadder.

Phantom Hourglass felt this way but mostly due to that damn temple. It was fun when you werent doing that damn temple. Also the Triforce picture puzzle a shit, had to redraw that shit like 5 times before it accepted.

Spirit Tracks was a fucking improvement on so many levels.

I agree, which is a shame because mechanically it is one of the best rpgs I played recently. The developer should really have cut down a lot of padding, I hope he has a sequel planned that will be better in that regard

It's because of dumbasses like you that we end up with shit like Dragon Age: Inquisition; huge, overly padded games that do nothing but waste your time in the worst possible way
>Huge, empty maps
>Boring fetch quests out the ass
>Have to wait IRL time for certain quests to finish
>Have to do some of those IRL time quests to unlock new areas and story missions
>But that's ok because it was $60 so I got my moneys worth
I'd rather get something like DMC5, beat that in a weekend but that game has actual replayability and good fucking base gameplay

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>what is TWEWY
>what is Chrono Trigger

>game can go on for "too long"

It's almost like the journalist HATES playing them and just wants his job of reviewing them to be over ASAP

That's not a fair comparison.
Xenoblade games are 50-60 hours long in main story and have hundreds of hours worth of side content. You're not expected to play 100+ hours to beat the game, the extra content is just a bonus.
Persona 5's main story is unironically 100 hours long. You're forced to play 100 hours to beat the game.

Nothings wrong with long games, as long as their content is enjoyable. This thread is about games that feel artificially long, which makes them less enjoyable.

Journalists do hate playing games but that doesn't prevent some games from dragging.

>Resident evil 4
Came here to post this. It is a LONG fucking game and the pacing suffers for it. I don't think anybody gets to the military complex at the end and thinks "oh boy another castle full of assholes to kill!"

Rayman Origins. Want to go to the final world that's visible on the map? Nope! Here's 4 more worlds with no new assets or mechanics because the producer said we had to make them. We clearly don't care about these worlds.

>Sen 4 Act II
>have to rescue damsels in distress multiple time and show adults who sympathized with your group your determination every single time
Kondo is a fucking hack

>Dragon Ball FighterZ story mode

Holy shit, what a fucking pile of shit that was. I have 467 hours or something in that games but I will NEVER go back and replay that.

Assassin's Creed Odyssey has taken me 155 hours to "complete" my first playthrough (excluding the atlantis dlc which isn't out yet) and I still haven't gotten enough of it
I'll wind up replaying it once all those dlcs are out for a single uninterrupted experience

Contrast Alien Isolation, which was a fantastic 5 hour game stretched out into 30 hours of boring bullshit artificial difficulty """""stealth"""""