Does Dark Souls 2 have a legit "spambush" problem...

Does Dark Souls 2 have a legit "spambush" problem, or is it just idiots running past enemies and setting themselves up to get ganked?

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Wtf is a spambush.

Getting attacked by multiple enemies at once.

its not a problem if you have a iq above 80 its usually three enemies unless you run past

Doesn't SotFS add a lot more enemies?

Been playing ds2 for the first time recently on an xbox360. I'm about 30 hours in and 70% done with the game. I don't understand why people hate it, it's been pretty darn good. Only shit boss has been royal rat vanguard. So I'm digging it.

enemy positioning is retarded and as is a lot of the level design. and it got worse with scholar.

Good, it shouldn't be a challenge if you git gud.

Entitled kids that just never got gud but would rather whine daily for the last 5 years that DaS2 is bad, rather than play the supposedly """better""" soulsborne games.

Git gud, retard.

I never understood the "it's nothing but endless ganks!" critique. It doesn't feel like it to me any more than 1 did.

SOTFS definitely does. Playing through it right now, the dev team behind this game, not the same as DS1, 3, or Bloodborne, apparently thought that adding a fuckton of enemies and making things legitimately unfair for the player is good difficulty.

It has nothing to do with difficulty, it's just tedious. Most group encounters are easy but just take a while to deal with. It doesn't take a genius to do a hit and run strategy and abuse the AI's leash.

In SotFS, definitely. And it's not difficult when it occurs so much that it's boring and predictable.

big disagree. Piling on four or five hard hitting enemies at once is fuckin bullshit.

It's harder to understand if you didn't play it at launch. I still don't like as much as FROM's other recent games but it's better now. On launch there were so many problems one of which on the PC cause every weapon to essentially lose double durability making certain fragile weapons useless. They never fixed this and instead released DLC and then a rerelease where it was fixed but you had to buy it. This kind of behavior left a bad taste in a lot of people's mouths.

Then there's no issue with the game. Either you're good enough to not get ganked, or you're getting ganked and whining daily for the past 5 years that DaS2 sucks.

Git gud, retard.

For most of the ambushes there's usually a way to redirect and funnel the enemies so you can take them on easier. The prime example of this is the one I see the most complaints about, the building in the Bastille that leads to the Ruin Sentinels. When you open the doors a half a dozen knights start marching out, but if you simply back up you can funnel them on the bridge and easily take them out 1 at a time. You can also see this ambush coming since there's a window on the building you can peek in to.
I think what ends up screwing up people more in these situations is then inability to roll away reliably, since most people didn't understand AGI, which is a lot more understandable and a much bigger problem over all.

>For most of the ambushes there's usually a way to redirect and funnel the enemies so you can take them on easier. The prime example of this is the one I see the most complaints about, the building in the Bastille that leads to the Ruin Sentinels.
Yep, this is when being smart about how you approach or retreat makes a big difference. Yet scumbag rollspammers get shit on because it worked in other soulsborne games and can't fucking fathom moving to more favorable ground to take the fight in their favor.

Or people just find that style of gameplay comparatively boring.

>2 is more difficult than the other games and isn't carried by graphics
>It's also the only FROM game that isn't universally fellated by e-celebs
>It gets the most hatred on Yea Forums
What a coincidence

No it's a feature of DS2 to try and ambush you at every turn.

Or people try to pretend that it's boring, yet they're actually still salty after 5 years that they repeatedly got their shit kicked in by DaS2 and never really "got gud", just "got lucky" that their rollspamming happened to work after the 20th attempt.

Git gud, retard.

Yes and no, no firstly in that a lot of multi enemy ganks in the game are like classic Souls where the emphasis is on aggro management, luring tactics, and utilizing the environment to your advantage, but yes in the fact that a lot ganks are just unavoidable group aggro or scripted and the fights devolve into hit and run tactics, which doesn't have that smart encounter design feel like others.

Or having to constantly back track and kite enemies is boring.

Been a long time, but I rememebr that happening more than the other games in the series. At least, it was for the original DkS2.

You don't have to. You can just block the first few mobs hits so that they get grouped up, then start stagger locking and hitting all them with a bigger weapon.

Here's the problem, retard, you never actually got gud. And you're still salty and you're still posting DaS2 threads daily because you still suck.

Git gud, retard.

lmao Dark Souls II is shit and has shitty level design

Jesus christ, are you serious? I don't find this game enjoyable. It's the most braindead Souls game, period.

Or Dark Souls II is just bad.

Have you...
Possibly?
...Maybe considered...
That there's the slightest chance that you're the one that's braindead? And that other people actually got gud and had actual fun with diverse build variety, relplay value, itemization choices, and balanced relatively broad PvP strategies?

All I gotta say is... Git gud, retard. Of course games aren't going to be fun when you suck at them.

Or you're actually bad at Dark Souls 2, to the point to where 5 years after the game's release, you're still bitching about it being too hard to just rollspam through even the (normally trash) mobs that just slap your shit up since you have no skill.

Git gud, retard.

dark souls 3 did it more often than DaS2
sekiro does it too

I played through it recently and only died a couple of times, and I still thought it was shit.

I thought it was bad on release but I recently played Scholar and it didn't seem too bad in most places aside from the Iron Keep.

Why is it bad, then?
And taking 10 steps back isn't "backtracking".

Imagine being this mad that people shit on the worst Souls game.

>most braindead Souls game
I'm guessing you didn't play 3

Both. Dark Souls 2 is a breeze if you play carefully outside of a few key areas (often cited as absolutely abhorrent and the definition of "spambush", see Brume Tower's path to the blue Smelter Demon), but it does love crowds of two or three durable enemies engaging you all at once and that problem gets worse in SotFS.

>pretending this hard on a taiwanese cutting board.

There's 2 people in this world
People who got gud at Dark Souls 2 and like it.
People who never got gud and will try to make up whatever shit they think they can to try to say it was the game's fault and not PEBCAK.

You clearly never got gud.

One samefag. One samefag using "gib gub xddd" as a crutct to defend his shitty taste. All the other Souls games are great. DaS, DaS3, Bloodborne, Sekiro are all more difficult games than this shitheap to boot.

You have bad taste, retard.

Ive heard horror stories of iron passage, ive played through the game twice but dlcs have always proven too difficult, apparently iron passage is one of the worst gank areas of the game
Also reindeer fuck valley also

I don't know if you mistook me for someone else but I never said it was too hard. I just don't like it.
>Why is it bad, then?
This has been discussed to death if you don't understand what people don't like about it still you're probably too stubborn and/or dense to ever understand someone else's point of view.

Oh you're just pretending to be retarded. And I'm retarded too, for falling for this shitty bait.

The problem is vastly overstated and multiple enemy encounters are either a) scrubs, b) slow as molasses, or c) in an environment you can use to your advantage (and I don't mean running until they de-aggro, that is for bads).

Doesn't make it fun, but it's less braindead than the rest of the series' "combat" (circle-strafe and backstab).

3 is easy as shit, twat
And the only hard part of Bloodborne was the dlc

>multiple enemy hordes aren't hard, just tedious!

Literally just have the enemies all group up by blocking their attacks and hit them with a big weapon. Wow, so tedious.

Ds2 is bad. Scholar is far worse though because not only do they needlessly pad out areas with a shit ton of mobs, often times those mobs make no fucking sense. They just throw enemies in random places for no reason other than that they have no idea how to increase difficulty in any way other than add more enemies.

I played ds2 back in the day before Bloodborne came out and tried to pick it back up a few months back. I got to the Iron Keep and just lost interest. Its not even that its hard, because its not hard. Sword and board dark souls is fucking brainless and life gems are abusable as hell. You walk into a room with like 5 dragon bow archers all shooting at you and 10 or so mobs beyond that and you just have to keep killing them methodically.

Not to mention the game plays like absolute ass compared to ds1 or ds3. Ds3 has tons of issues but it feels good to play at least. Ds2 has tons of content but its worthless because the game is shit at its core.

It absolutely is more ambushes than 1, to the point where it feels like you're at the wrong fucking end of a tower defense game. Every single new area you enter, you just know there's at least 2 archers hidden in the distance pelting you with arrows while several enemies hide around every single corner, acting in a big "literally everyone vs. you" encounter. It doesn't feel natural, it doesn't feel like there's a curse epidemic turning people into mindless murder machines or hollows. It feels like you're an asshole everyone in the entire world wants to kill and orchestrates plans to get rid of you specifically, and only you.

The enemy placement and level design is just annoying, not an engaging challenge. It's very static and boring solving the rooms and you are essentially railroaded into certain playstyles because anything else draws all the enemies in the room. Lots of dumb tricks that only work once, but levels boil down to progressing through an area until you get tricked by something dumb, then doing it again - and once you've learned the tricks the game becomes trivial.

Your opinion hurts my feelings coz i like the game now i will proceed to REEEEEEE
(not op)

I liked this game but without DLCs it was pretty meh.

>with a big weapon.
Ah yes, forgot that if you're not two handing the biggest sword you have, you're literally not able to play the game.
Thanks for reminding me.

>People who got gud at Dark Souls 2 and like it.
I got good at the game and have a platinum trophy in every single Soulsborne game and I think Dark Souls 2 has a serious fucking issue with designing encounters to be as unnatrually hard as they can, while limiting your options to tackling each new encounter instead of placing together a setting with groups that exist as a result of the imagined scenario.
Dark Souls 2 is shit, get over it.

I didn't play DS2 at launch but I'm not playing SOTFS, and I haven't patched the game. I'm playing it as released originally for 360, and not having much problem. The exploding mummy assholes were bullshit, and I still fricken hate that rat boss, but I've loved DS2. The 3 guardian fight was super tough but fair, the belfry gargoyles was super unfair but not tough. The thing I don't like is that you have to build up adp to be able to come close to a naked runner dex build. I played ds1 with no armor and a maxed out fire great scythe to the end and the artorias dc and I did it the same way in ng+1. I am struggling to naked run/ultra aggressive in DS2 but I'm not minding slowing down and being more strategic. It's just a new school

>Imagine comparing a person that made a few responses within a half hour timespan to the literal seethe of thousands of shitters that never got gud and literally make multiple threads EVERY DAY FOR 5 YEARS that Dark Souls 2 is bad.

It's really no contest, telling shitters to git gud for 30 minutes vs shitters literally seething that they can't get past the Ruin Sentinels early on in the game, and spend 5 years complaining rather than playing the supposedly "good" soulsborne games.

Really joggles the noggin that people would claim that a certain game is better yet persistently make threads every day about the game that's supposedly bad.

Here's an example.
Demon's Souls and Dark Souls 1 played it fairly fair with situations where you can get sneak attacks on some enemies, making the world feel balanced and fair, because each "gank squad" of which there are precious few, felt just as possible as you are to sneak up on a nearby enemy. Dark Souls 2 has none of that. It's all you trying to deal with swarms of enemies throwing themselves at you with no regard for their own well being as long as they can so much as knick your thigh.

In this thread we list things that make Dark Souls 2 the best Souls game. I'll start:

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

Git gud, shitter. I'm still having fun with all the soulsborne games.

We literally already are getting Sekiro as DaS2.0 with retards complaining that it's too hard and others falseflagging saying "oh well, the general was easy, only died 5 times, it was just boring throughout the game".

You can easily tell which shitters got good and which shitters repeatedly got their ass handed to them. The ones complaining about the game always sucked the most at it.

>Yea Forums hates Ds3

>Yea Forums constantly defends Ds2

what happened to this website?

Because unlike other games in soulsborne where the character speed and responsiveness allows to deal with crowds nicely, DS2's underwater clunky ass combat severely gimps the player to a point pulling enemies out and destroying ranged attackers prior to the encounter is ALWAYS the best option.

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Faggots and contrarians.
Hipsters who want to like the most unpopular thing to feel smart, because apparently smart people only like unpopular things.

>t. shitter who used a bow in Shrine of Amana.

>HELP PEOPLE LIKE THING I DON'T HELP HELP

The more enemies the better. I wish they were randomized too. And especially wish they scaled more or increased count when you do coop.

Ds3 is an objectively good game you retarded fucking faggot
stop being a stupid contrarian

3 is a mess of conflicting design choices and represents everything that went wrong with Souls becoming mainstream.

>Yea Forums likes good game more than bad game
Wow. Shocking.

the same can be said for 2, though

name one thing mainstream about Ds3

All the Trump references on weapon descriptions

it makes some areas harder and others easier depending on your playstyle, overall i do believe there are more enemies and also a selection of semi-random npc invaders now which is actually a great idea since it adds some flavor to offline play in addition to the preset invaders that are always the same, i'd say sotfs is more of a remix than just additional enemies- many are just moved between zones or placed in new spots

The iron passage is just a gauntlet, really not that bad especially when you can summon phantoms like me who will solo it for you, only to have you die against smelter.

what?

Scholar does.
Play the fucking original. It's what I tell everyone. I played the original at launch, loved it, and never understood the problem everyone had with DS2 until I tried Scholar years later.
It's horrible. I'm 100% convinced that they were piling a shit ton of enemies in to add challenge to interest people who played the original.

people hate it because other people hate it
when i first played that game i didnt listen to anyones opinion on the internet and fucking loved so much

>8 directions

WHY?

WHY DO THIS?

4-direction rolling is fucking shit

>Linear world design meaning players can't get lost and enter New Londo or Catacombs.
>The reduced emphasis on punishment instead of direct difficulty, the most obvious example being you no longer taking extra damage for badly timed rolls, but also things like the Shrine Handmaiden making vendor deaths consequenceless
>The reduced emphasis on the strategic elements of Souls to make the game flashier with lots of rolling and fast attacks.
>The aesthetic emphasis being on looking epic and exciting, everything is on fire and loud orchestra music plays every boss fight, compare this to the grim and melancholy of DS1.
I agree

Bloodborne had all those things.
I don't think Miyzaki was trying to appeal to the mainstream, I just think he wanted to make another bloodborne game

BOSS WEAPONS!

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that video is the best thing to come from 2
youtube.com/watch?v=dzB2cN-AU8w

Why did they let a B team make the sequel of their great game

He's talking about general movement, dumbass

it's because they watched a youtuber who told them it's bad

Because the player is too slow to make use of crowd control, beyond funneling them through doors and tight passages. Shit is boring.