No game will ever give you this feel

No game will ever give you this feel.

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Are you telling us that you won't make it ?

>you will never have no clip and be able to explore the entire earth

Sadness.

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Minecraft

ever heard of assassins creed 3, retard? np

Shadow of the Colossus kinda gives me this feel though

That was in Assassin's Creed 4, when you bring the skull to the Sage's island.

have you played Halo ?
the gigantic artificial structure embeded in nature being the core principle of forerunner lvels

Only if mods allow you to
>increase height cap significantly
>increase draw distance significantly
>VR support

Looks a bit like asura architecture

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Literally skyrim

This.

except that's almost 1:1 the observatory from AC 4

No game will ever give you this feel.

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looks like minecraft

/tg/ gives me this feel.

i have a few more years of my life span i think it could happen

The Aztec temple in Black Flag gave me this feel

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destiny 2 has a level like this

no game will ever give you this feel

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Good. I hate video games.

Halo CE you faggot

tetris gives me this feel

They do

reminds me of Half-Life 2

Q.U.B.E. 2

Here you go OP. Big ass adventure game where you go into urban ruins and nature taking pictures of infrastructural damage while uncovering a city-wide conspiracy.

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You go into abandoned mines, sewers, factories, houses, secret military bases, power plants, subway systems while avoiding the hazards. Taking pictures of secret documents, structural damage, old tapes, that affect the ending you get at the end.

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What about this feel OP

>game actually HAS god tier environment, vibe, POTENTIAL
>game company actually doesn't use it to it's fully potential, but through fan art and other mediums you realize just what it COULD of been

>will never be realized and be able to feel that feel because only one company can make it, and obviously won't go back


.... it's an abstract kind of feel.

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God of War 2 does a pretty good job playing with scale.

perhaps a game won't, but Blame! will

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Reminds me of Destiny concept art

Not the actual game of course

That pic has healthy trees that literally cannot have roots. It breaks my suspension of disbelief and makes me frustrated. PLENTY of games give me this exact feel.

nice Skyrim screenshot faggot

Games have technical limitations, concept art does not. Usually the tech artists have to talk the concept artists and writers down from their high aspirations.
>dude what if you entered this futuristic office building and the character has to take an elevator to the top floor to receive this mission
>"okay, so we can just just have the player enter the lobby, and use a portal for the elevator to send them to a separate level"
>yeah but i want a glass elevator so the player can see the scope of the 100 floor building
They live in a dream world. You have to fake a lot of scale and big stuff in games, even in current gen. It's a constant trade off.

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Burial at Sea's opening minutes tried to expand on this, but it was still only glimpses of what Rapture was imagined to be.

>tfw there will never be a nuPrey-style realization of Rapture that permits free roam through the full height and width of even a single building instead of being a collection of loosely connected points of interest

>female protag
that's a yikes

NaissanceE's got the massive abandoned brutalist architecture down pat, but no the part where they become part of nature.

plenty of games have given me this feel. Stop playing garbage and branch out.

>brutalism in a fantasy setting

post-modern garbage pure bullshit trash

That looks like the ending level of Assassin’s Creed Black Flag

is that SotC?

Done.

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Yes.

Based, good taste brother

>he hates brutalism
It's literally cyberpunk THE FUTURE shit for today's world.

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Shadow of the Colossus

Assassin's Creed 1
Dragon's Dogma

Dragon's Dogma

Tell me this isn't some vidya-tier shit.
>concrete hill armor

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BotW
Burial at Sea/Bioshock

games for this feel?

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People have been using stone a lot longer than brutalism user.

The one you said BOTW to is a video game, user kek

KOTOR gave me this feel.

hylics

90s adventure games or Myst.

Doesn't make it any less "correct"

Based

that weeb game, xenoblade chronicles

Do you have brain damage?

Nice thinly veiled rec thread, faggot

Have sex.

Visually, i was immediately reminded of
Titan Souls
Q.u.b.e. 2
Alundra
Hyper light drifter

In that order

There is a portion of FFXIV that looks reminiscent, but it won't have the same vibe.

Lineage 2

Dark souls 3 has an area like that i rhink it was the asses of ariandel dlc.

my first thought as well

NaissanceE I guess

No game will ever give you this feel.

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Nessaince

What game?

FUCK now I want Anno in space!

God damn white supremacists, go back to /pol/

Solitaire

No, do you?

destiny. for everything it gets wrong, sense of scale and looking like concept art are two things it does well.

Endless Space 2. If you are into 4x.

So you do, got it.

>you will never experience wandering on an unexplored land with your friends, seeking for adventures, getting gold and food, and drinking on a tavern at the end of the day.
I hate real life.

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Lineage 2

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just watch/read the expanse

These words do not mean what you think they do

Bound

Dope.

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Vex planets in Destiny 1 and 2 does. Too bad that level of environment design is stuck in games like those.

Overgrowth has some similarities, and NaissanceE does as well

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Destiny gives you this feel at times

This

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I would love to see a solid third-person shooter built in such a setting. An absolutely excellent procedural engine would be necessary though.

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Planet Alpha

Literally destiny 2

Seconded. God, I would love to see something like an MMO or even a more traditional multiplayer game set in such a crunchy setting. Closest things to it are scam citizen and Elite.

But all 3 of these things already exist. It still wouldn't be nearly as fun as VR support for flying around actual earth.

Wish I had a better screenshot for you user, but Prey (2017) quite literally has this exact screenshot you're using, but a giant, explorable, all inter connected from top to bottom space station that you can fully explore inside and outside in space.

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I played the Destiny 2 demo and saw this shit though.

I feel like a lot of Destiny 2 have levels that are exactly like this. And they aren't very good.

>third person
Way to ruin the experience, fag.

This artist was the art director of Strike Vector.

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blame is in 3rd person, brainlet

Any games that can covey this?

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Nothing will ever give you this feel

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I feel it would stop being exciting at the 4th day

theres a level in dark souls 2 thats this

what was the name of the game where your character could like fly/fall through the sky with huge buildings around, it had anime artstyle

I feel as if, the only game that could pull off this aesthetic, is a proper, fully blown Star Wars game, and this is just one random city in space. What a cruel, horrific timeline, that Star Wars as a franchise has been left in the hands, of literal satan, EA. What a fucking waste.

Gravity rush?

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WoW

..Gravity... rush?

>of literal satan, EA.
you mean disney

yes

Minecraft

Same vibe, maybe?

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that's why you keep chasing higher heights. never staying in the same place more than a few days.

Titanfall 1 had a similar map
Jumping from tree to tree in a blue mist while giant mechs wage war beneath was peak comfy

>brutalism
>post-modern
any half decent open world

any games with this mood

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Orphan

Those clouds still blow me away. Wonder how Rockstar will push technology for the next gen

What are some games with this feel

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Greatest weather system in gaming, only game to do real time clouds like this too

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I love the 50s-60's big government americana style.

That fucking BELOW game was supposed to, but turned out to be shit

Rain World

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That robot platformer game called grow or something

Kinda reminds me of that part in Sly 3 where you're fighting General Tso

>i dont know what these words mean but im still gonna say them!

what this guy said
add xenoblade chronicles X and 2 on top

I basically looks like that city in Gravity Rush 2, but at night

You mean xenocringe

source?

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the weather effects are mind blowing.

>cringe
go back to facebook, kid

RDR2 on PC is probably going to be pretty cool. Maybe having a keyboard will alleviate some of the control issues while keeping the immersion factor with possibly higher fidelity to the graphics.

but you can do that? its called travelling and camping, the world has some amazing landscapes and adventures to be had you just need to leave your fucking house and fly out to like south america or asia or some shit, go become a treasure hunter

Red Dead Redemption 2. dipshit

Damn I keep forgetting about this game.
I seriously need to dedicate some time to playing it properly, it's got an amazing sense of atmosphere.

What game?

Imagine being over the age of 18 and thinking this is the peak of RPG storytelling: youtube.com/watch?v=XMBRC1dHALY

Yeah. Destiny 2 is actually fucking incredible for this kind of design. Running my Titan to 600 and it's basically TECHNO PYRAMIDS AND ALIEN STRUCTURES SET AGAINST NATURE: The Game

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no man's sky

Talos Principle.
Even the plot and soundtrack fit.

I love how the mere mention of the game sends you into an autistic rant. Nobody cares what you think about Xenoblade Chronicles 2, m8.
I just called you a faggot for using a buzzword synonymous with 12 years olds, I wasn't defending the game.

Good point, that image reminds me exactly of those snowy castle levels later down the line.

what type of cement did they use? portland pozzonlan or low heat hydration?

t. upset kermit lost the debate

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Shame the game feels more like a simulator than a game a lot of the time. Seems pretty good for just fucking around in though.

Games for this feel?

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Halo and Nier Tomato give this feel

Stanley Parable came to mind, not even sure why.

Destiny 2 actually had an area that looked kinda like that

Valve hammer editor.

Half-Life mods

>could of

Personally I don't mind very much.
I like the idea of implementing mechanics to make the player become one with the game's world and appreciate it more.
There are way too many games with interesting and big expansive worlds but no reason to really stop and stick around to take in the atmosphere *cough Xenoblade Chronicles X *cough*.

Games for this feel?

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Its called Breath of the Wild

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Maybe. I think I just came in with the wrong expectation. Thinking of it more of a simulator and playing through it on a good PC and just taking my time should be a much more enjoyable experience.

I'm such a sucker for low poly with point filtered textures

Solitaire.

Looks like some Minecraft build, but I'd love to play an actual game in this sorta setting. Think massive castle with a rainy thunderstorm outside that looks like this.

I think Halo Reach had a map like this.

BotW gave me this feel

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I've come to accept that games will never live up to what I can really imagine them to be, or what is evoked through pictures.

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This is my dream afterlife, just to be able to wander the entire planet, watch history and events unfold and eventually just drift in space for eternity after Earth is destroyed

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Halo has plenty of megastructures

Pic related, earth would fit in the hole in the middle

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The ultimate cuckold afterlife

BOTW

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BotW gives you all of these feels, ya nerds.

games for this feel?

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Halo 2/3/ODST/Reach
They all have space station/ space elevator stages

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>Being with a day's journey of a tavern

WTF that's not a real adventure

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also ICO

It really doesn't. its a very hollow world where basically everything is above the surface. not a whole lot of mystery when you just stumble upon shrines and seeds all over

The last 2 Asscreed games also had volumetric 3D clouds that effected lighting

Space Engine

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God of War

I forgot to put the cover which is almost identical to that.

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Gta v

They unironically will. VR combined with neural network AI will make games infinitely easier to make and look however we want.

You could feet it a bunch of artwork that you like, give it some stipulations and rules, and it would put out a game exactly to your specifications. This'll happen in the next 20-30 years.

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Game for this feeling?

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Naissance

Exactly what I thought when I saw that.
youtube.com/watch?v=XMC_69eJdw4

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This picture reminds me of Halo 2.

I'm not sure what it's supposed to convey, though. I don't feel anything. Looks kind of dumb.

"AI" will never approach intelligent design, at least until Godel's theorems are solved. As it stands, "Artificial Intelligence" is nothing but a marketing buzzword. So, human created art will always be superior to machine sampling.

Games with this feel? That are not Panzer Dragoon?

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dark souls

Slime Rancher did.

Drakengard

Game for this feel?

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>no weather cheat
How have they managed to fuck up cheats so many fucking times now

>at least until Godel's theorems are solved

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Played. I was looking for more of a ancient, patina, mystery tone the picture gave off. The feel good fantasy books read in a childhood gave. Like the Wizard of Earthsea, Neverending Story or The Worm Ouroboros.

Did you say something?

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sekiro

MK11

Nintendo games.

No game will ever give you this fe-

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Kek, underrated

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Mods?

the expanse was going to be an mmo rpg ...but they didnt pitch it up

yiik a postmodern rpg

AI is, like every computer, just a set of rules. This is why they're so good at numbers and math, because those are also sets of rules that are easily defined

Think of it this way. Traditionally, Robots are shit at walking. They always fall over and are slow, clunky, and unagile. Humans are good at things like walking because those "rules" have been programmed into us over billions of years of evolution, and years of learning/practice as toddlers.
However, despite having this inherent natural advantage, we are limited by our biology. Call it "Peak human athleticism" because there's a point we simply cannot cross naturally.

Recently, companies like Boston Dynamics have been working really hard to make robots walk more naturally. They do this by trying to apply the right set of rules and calculations to them. Its very difficult, there's so many things to account for, so many different conditions and terrains have to be accounted for. But they're getting very close to making these robots move like natural animals. Within decades i have no doubt they will surpass biological animals in terms of their agility, reaction time, and so on.

The same idea applies to art. Art is a very complicated set of rules, and computers have always been rather shit at doing it on their own. But we're fast approaching the time where they'll be able to match and even surpass us. you might say the art is "soulless" or lacks a human touch, but I don't think it will, because as the users of these computers we Humans will be able to tweak and stipulate on what it produces.

Games with this feel?

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i couldn't give two shits about what happens in this hell of an earth after I die, I wanna kick it in a kickass afterlife

INFRA

The game is long and will have you solve puzzles involving fixing problems you come across. You can solve a puzzle the wrong way like redirecting a sewage line into drinking water or reactivating an old power plant that later in the game helps you access a hidden door. It's a really good game. Tons of secrets to find.

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It still sucks to know that despite not being anime, it's still described as such, and likely hurt it's sales.

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Roblox

Freedom Fighters.

>tfw no in depth alchemy collection
>carefully pulling mushrooms from the ground as to not separate the stems
>Learning as you go whether a the blackened fungus is better than the lighter variant, the smaller more powerful that the larger
>learning that the colour is off and will spoil a brew
>magic that isn't shaped by static boundaries like "Firebolt 120ft 10 damage" but dynamic and changeable down to the colour velocity speed and effect
>tfw you will never have your character slowly learn to more efficiently produce mana
>tfw your character will never oil and clean their weapons to avoid rust and tearing
>you will never meet an old friend and get a discount and recommendation on his goods
>tfw you will never see subtle signs of danger or subtle horror, no whispers of doom or silhouettes of beings you can't comprehend
>bandits will never compromise after being defeated, never will a bandit take a liking to you and follow you, only to rob you the next time you sleep or simply become a companion
>you will never enter a sacred place, act like a greedy thief and be punished for desecrating it, or subtly rewarded for resisting your temptation
>gods and spirits, or paranormal entities will never be mysterious things that aren't humanoid and have no lines but actions that define their description and legend

tuck me in and let me die.

Godel's theorem is a theorem and has been proven. Nobody is going to "solve" it.
Ironic you complain about AI being buzzword when you clearly have no idea what the fuck you're talking about.

I don't know man. People say that there's no difference between digital and analog art now except convenience, however, I can't help but see the traditionally done artwork as much different than the one done on the computer these days. Say, analog tools are done with natural materials which can produce near-infinite variation which aids the will of the creator. However, digital tools, like photoshop or 3d programs are limited by the ingenuity of the programmer who created them. Hence why so much of digitally done artwork, while it's much more convenient to produce, why so much of it's looks dead and ugly. There is no variation, dither to be had in digital process, and barely any natural limit to polishing the pictures. It used to be that the creator controlled his tools, but as it stands now, - the tools control the creators. I don't believe this is progress, certainly not artistic progress.

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youtube.com/watch?v=-AtOOxVjtSM

Games etc.

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Game with this feel?

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"Tools" are going to become an outdated concept altogether, I think. Imagine a not-so-distant future, where we have the first brain-computer interface running. When this happens, the gates will be blown wide open on artistic creativity. The barriers of entry will be lower than ever before.

A computer could read your mind, and translate an idea you're picturing in your head to a fully-realized 2D image. Then, if any detail about the image isn't quite how you imagined it, or how you want it to be? All you have to do is picture that aspect in your mind more clearly. People won't need years of practice and experience to learn painting, learn how to work a camera, learn how to use a photo editing software. It'll just be what they can picture within their own mind.

And this will just be the technology in it's infancy. The tip of the iceberg. It will only become more fluent and more in-depth as time goes on. It sounds really "out-there" and vague as a general concept, but believe me, this stuff is already being worked on.

Is this Sen fortress?

Depression

chemical plant zone

XC2.

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The Talos Principle

grow home

Destiny 2 Actually had a few environments like this

>enter the building
>corridors with goblins
>there's a shrine at the end of the corridor
wow

Amazing game, I enjoyed it thoroughly.

Isn't that picture literally the cover from a Bioshock book? Are you retarded?

Unironically looks like a destiny map

I'd play a hitman type game set in rapture.

Reminds me of Forerunner architecture of the Bungie Halo games, before they added neon blue to everything. The older games made the architecture look functional over gaudiness.

Bloodborne is partially what inspired me to start studying art, the architecture in this game is insane in the membrane and one of the few games to capture that "cool concept art that never gets included" except they actually included it like madmen.

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Came her to post this

Midgar in FFVII

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Anno 1800

No game can.
This comfy world of fantasy we lust for, exists only on the periphery of our third eye's vision.

Even if that concept can be realized, the creator is still limited by the programming of the machine, it's ability to parse his imagination. Besides, it still wouldn't be the same thing as an analogically created picture, so I think there still would be desire for traditionally created images, because they will still be different, have a different energetic to them. It will not make traditional craft obsolete, as much as it will evolve it, much like photography did. Much like the shiny new cg artists did not make the old artists' work obsolete, instead, they made me treasure the old artwork more. And it's not in good will to want to make it obsolete,I think, I love it.

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destiny 2

i love these scales

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>Even user's idea of an afterlife is still being irrelevant

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Metal Gear Solid 2

It immediately made me think of that shitty AC Revelations DLC, the lost archive

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How unexplored can a land be if there's a tavern within a day's walking distance?

DMC

god DAMMIT

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cry of fear

The space stages in sonic adventure 2 :)

Halo

>saw this picture
>went to RE2 nexus
>only claire/leon porn mods, no modelswaps of Mr. X to 8 foot long oshisama
any games for this feel

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Nier autotomato

vr is making huge progress, user

Prey: mooncrash

Nessus in Destiny 2.

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jet island but its VR

>the creator is still limited by the programming of the machine, it's ability to parse his imagination

I agree, but with each subsequent improvement, development, iteration, whatever you like to call it, we get closer and closer to to 1:1 realization. At first I do think this will be used to just create a general "feeling" or layout of an image, and then the Artist will use their own skills to flesh it out fully.

And at a certain point, I think it will have to become more like 2:1 realization, if you understand what that means... Eventually, the images it's able to create will surpass what we're able to picture within our own minds. For example, while you might be able to to imagine things really well within your mind, it's never quite a "full" picture. Or at least it's not for me. In any complex concept, There's always a main focus of the image that my mind hones in on, whereas the rest will become sort of vague until I "switch over" to that part instead... I think this machine will be able to accomplish a fair bit of interpreting and "filling in the gaps"to help realize our imaginations even further.

This is true in a way. Due to the technical limitations of the time, there was a lot of room left to the imagination when playing older games... when playing the the original legend of Zelda, or even some of the stuff that was left vague in OoT (like the goddesses, the time the triforce was created, etc), made me imagine so much cool shit that turned out to be cooler than what they show in skyward sword, breath of the wild, etc.

negative reading comprehension

Destiny had the potential

Gmod RP maps.

second level of metal gear rising

hollow knight

I've already played all those games

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>enter
>it's fucking nothing

>Enter
>It's a miles long network of tunnels and hallways that extend beneath the entire map

No game will ever give you this feel.

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Them boys are thicc as fuck too, I was exploring outside the map to the north high up in the mountains and they kept spawning on me completely blinding me making it hard to get around the cliffs safely

All of these are correct and based.

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This too

This is a surprisingly accurate post.

Transistor has a great vibe to it.

this.

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Looks mystic and magical. Really nice.

I could make this in dreams pretty easy

This

dragon's dogma
the witcher 2/3
dark souls III

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Google Earth VR is literally the closest you can get rn and it’s actually dope

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How sad the life of the person who made this must be.

the witcher 3

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I've never seen so obvious a Mandela Effect as this painting. It has a soft hill and an Arizona rock formations where epic European mountains should be rising through the mists in the distance.
: - k

Conan Exiles

literally sekiro

>they actually included it like madmen
the architecture in bloodborne is hamfested trash that doesn't resemble any real one.
It looks like miyacucki just cocktailed all the nice buildings and cathedrals he saw in his visit to europe into the abomination that is yh*rnam.

This?

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Oxenfree

You're a fucking idiot.

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If it I wasn't chased around by giant shit colored poopy monsters trying to return home to my anus at every job I've ever held (except a few exceptions) I would be finding their Kickstarter right now.

/pol/ does

X universe games, zoomer

This looks pure Star Wars.

>he hasn't played Dad of War

Does a game have to have perfect graphics in order to give you feels?

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kenshi

Does Watchdogs ever let you try and change the world?

Coerthas Western Highlands?

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This literally looks like the first level of the OG Thief.

I think he means this

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Any games with THIS feel!??!?!!

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LUCAS NOOO

No game Will ever give you this feel.

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Game for this feel?

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Oh, that's The Burning Wall. You can see shit similar to that in the East Shroud and CWH though, plus the Draconic buildings in Churning Mists.

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Duh

Revengeance

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ive had a dream about this exact place

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gimme that feel, senpai

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I don't know why, but LoK: Soul Reaver. Maybe it really is just me.

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Is this literally eragon books' map?

>No dark tower videogame where you fight stephen king monsters on your way to the tower.

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Swords & Sorcery tier feels right here

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What games make you feel like you're going on a journey?

Hard Mode: no WoW

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Paper Mario: The Thousand-Year Door

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Baldur's gate.

The Friendly Arm inn.

Xenoblade

Zelda: OoT, MM, BotW

Half-Life 2, unironically.

>game was hampered by circumstances
>just looking around thinking about what could of been and the passion that was stamped out

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Too lazy to enter to the game and take a good screenshot

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metroid prime kinda

Wasn't there a place in the Halo 3 campaign that had structures similar to this.

Some of Destiny 2 level designs are superb

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you'd like gondola, user. look into it if you don't know it.

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>redditor

Obduction

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Idk Halo kinda did

Harvester

Outward

Abe's Odyssey.

Reminds me of water planet in Kotor 1. Or Kotor 1 in general.

world of warcraft

>the architecture in bloodborne is hamfested trash that doesn't resemble any real one.
user, are you saying Yharnam isn't a real city? Oh my god! This (dream) fantasy city has made-up hodge-podge architecture! Oh no!

Retard

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Pic related a thousand times over

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Rapture loses a lot of its magic without the mystery and tragedy

Imagining what could have been is what makes it so sad. A beautiful city and vision ruined by hypocrisy and a irish potato nigger.

If you want true heartbreak go here
bioshock.fandom.com/wiki/BioShock_Infinite_Removed_Content

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nexusmods.com/skyrim/mods/80425
?

>Maybe having a keyboard will alleviate some of the control issues
I don't believe it at all, it will control like shit like all those shit made ports that let console UI and stupid design choice.

star wars: bounty hunter

dark souls 3: ashes of ariandel

That wasn’t even close to feasible in 2007 especially for the weakass 360 the game was primarily designed for.

This was for a console that still needed multiple discs for Blue Dragon.

Are you stupid?

>accolades on your box art
>"... A Solid Pick."
oh my sweet fuck

>ctrl f talos principle
>only 2 replies
>almost 400 posts
How in the, fuck I'd even accept The Witness

Literally Nier Autamata.

So are the servers dead or can you still play it ?

The Crew.

Pic related.

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Yea Forums is made up of impoverished plebs who will never experience this joy

American Truck Simulator if you wanna simulate the boredom of it.

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Nuke in CSGO.

legend of grimrock 2 comes closes.

>born too early to travel and explore space

To Americans, anything from Japan is anime weebtrash. They love other cultures, though :^)

Halo 1

MGR and some fatalities in MK.

It's more true for the first one than for the second. I was very disappointed that there's so few environments in it. Still it's worth it to play them both to see the whole story. I heard that Syberia 3 wasn't good so I don't really want to try it anybody have played it ?

the movie ruin any chance for the serie

literally horizon zero dawn

Your mom, lol

Aren't you the whole time in a dungeon in that game ?

ever heard of dnd?

SMT IV

mystonline.com/en/
It's free now, though the userbase is extremely small but dedicated.. Alternatively you can buy/pirate Uru: Complete Chronicles, which is a single-player version; however some puzzles will be different, since some puzzles in the online version require two players working together to solve.

Just pretend 3 doesn't exist, it's a complete shitfest. They even have the gall to bring back Oscar, making his sacrifice in 2 meaningless.

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>since some puzzles in the online version require two players working together to solve.
No more than 2 ? Because then I may be able to convince a friend to play it.

Honestly around when Assasins Creed 3 came out in the foresty areas kinda gave me this feel. climbing around tree to tree was pretty underrated and felt really fluid surprisingly and its a shame no other AC game really took advantage of this.

Is that game worth playing? I think it's free now

>No more than 2
I'm pretty sure that's the case, it's been a while since I last played.

Ok then I won't play 3. I was already under the impression it was shady.

An area in guild war 2 did this

>bandits will never compromise after being defeated, never will a bandit take a liking to you and follow you, only to rob you the next time you sleep or simply become a companion

Yuffie does all of this

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gwtf?

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I want a game with this feel.

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If you like picking mushrooms just do it in real life. You can eat them afterwards. And if you want a more alchemical experience, know that psychedelic mushrooms grow in a lot of countries.

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Conan Exiles

Shenmue 2 has those mountains.
Sleeping Dogs.

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Virt a mate

resonance of fate had a city kinda like this - just without all the cars

meet'n'fuck

it's a famous painting that has been parodied and copied a lot

>>increase height cap significantly
>>increase draw distance significantly
Who else thought this was a nearsighted manlet complaining about real life?

LOOK AT THE TOP OF HIS HEAD

That one level in EDF5

We havent seen a single area with that kind of forest after 3 , so it makes sense

Destiny 2 had pretty neat environments. Especially Vex worlds/areas

Games with this feel?

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No game will ever give you this feel

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one of the saints row games had an area just like that

Any game with this type of raw, visceral feel?

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Literally any poison area in a Soulborne game.

Xenoblade X

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i don't get many feels anymore, but back in the old days when mmos were big but still fairly new, those feelings of exploring a vast unknown world were commonplace

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Sunless Sea

Mercenaries 2, at the oil refinery

FF X

XCOM2

OpenRCT2

>Yerka
Good taste.

This game is beautiful which is why it sucks that the gameplay is so trash.

>being so much of an incel that you care
That’s a bigger yikes

Guild Wars

texas

Looks like Io from Destiny 2, just without the red foliage and white brain-fluid rivers
That game had so much potential

Games for this feel?

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Spore

Try Primordia

love a good art thread. only saved 3 pics this time though.

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Incredibly good post

Looks like the hub level in E.Y.E

Not an argument kiddo

read prince of nothing series. 5th and 6th book go into buildings like this filled with pale proto-human giants cursed with immortality that have lived so long they've gone completely insane.

wut gaem

What part of your shit pic is supposed to give the same feel?

Reminds me of pic related, would also like to know some games with this aesthetic.

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this mobile game called tinder

Kenshi?

What about this feel ?

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Maybe KOTOR or HL2.

Fight Night Round 3 comes close at moments.

Kenshi but you gotta actually get invested in the game to get those feels. If you get frustrated by the bugs, loading times, and the "figure it out yourself, fucker" sandbox theme of the game then don't bother

spiderman 2 or 3 at night maybe?

if you could somehow mix anno 2070 with banished.

in the third or fourth area of red faction guerrilla there are areas like this that are very fun to smash apart with your by then super powered sledge hammer. game is buggy as fuck though, several CTDs but its like nothing else.

The forest makes this impossible for me to think of a rec for. Anor Londo in DS1 or the first area in DS2.

Loads of CRPGS do this.

Fable or DS2

Stalker

Rapture would be a great setting for a Thief-like game

That's literally Destiny 1 and 2 respectively.

fun game, absolutely 100% dead on arrival.

There are no games like this

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>tfw no super advanced ancient civilization to leave their ruins behind to explore with your bros
sad

I really liked the worlds and areas that those robots dudes messed around with

Star Wars Knights of the Old Republic 1 and/or 2 has places like that. As does RUINER.

Old visual novels maybe

I really wish Blue Reflection was better

the only cultures that exist for americans are nigger africa cultures that's why when they say "ethnic" its always some african trash trinket.

Homeworld

>one day AI will generate virtual worlds with a scale and level of detail that all of humanity couldn't match
>but you will be dead

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Frbr

Machinarium

>but you will be dead

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factorio

>you will never be a 3D or 2D good artist
How the FUCK do I cope with this feel

>not wanting to live forever
>ironic "I like so want to die ugh" mentality

Never understood this feel
It's right there in my head I would only put it into the world to show people which I don't care about doing

A lot of these pictures are nice to look at and there's even games that can momentarily reach a similar level, but I feel like I always get bogged down in the minutiae of the gameplay and I'm never able to appreciate the worlds. I look at a nice view and then spot the repeating textures and bad mipmapping. I ride through a canyon and can't stop looking at the pop-in. I see the sun filtering through the clouds and notice the blocky low resolution god rays. I hate my brain.

Just start doing it. Start drawing and keep drawing even when you're never satisfied with the garbage you churn out. Because when you keep doing it you keep getting better.

life will never give us this feel, the West is dead

>Old visual novels maybe
do you know one I can play?

Life would give you that feel if you just went out there and experienced it. You're not as stuck as you think you are.

Just practice you loser
Here are some Japanese Art Learning Books

mega.nz/#F!YGBVlI7J!Eusmz-twr4WpdzS9UJFUIQ
mega.nz/#F!YCIHkApb!qvmSumP5ZLGvbyt5jDKfvg

>just had it last week hiking in Scotland

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There is a difference between wanting to live for ever and wanting to live my life out.

I was refering more to the context of that painting, the Faustian soul. You can experience moments like that for sure, but those are fleeting. To achieve fulfilment from the chasing of the infinite as opposed to money and power, is gone. We can't get it back into society because we killed it.

hmm sounds like "this is conveniently how much time I wanted" cope

Destiny's art team is a whole other level

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Wow! Cubes! Never seen those before!

Retard zoomer

nice

Minecraft

How you feel at such moments is completely up to you. Letting society affect how you feel about events in your own life is your fault.

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What feel? It's probably pretty horrible for humans down there

I'm glad quite a few people are here #woke on how good Destiny's art team is. I don't blame anyone for not liking the game, but god damn their aesthetic hits me in the right spot like no other game does.

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>Spent 12 minutes getting to the Green Room

I love you for these pictures but I hate you for the file extension

why is destiny the only game that actually gets super close to its concept art?

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same my fellow fa/tg/uy

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Is it worth playing just for the art?

It's really not much of a game outside of some light platforming and a very small number of puzzles. It's really just an art experiment that took the form of a video game instead of an indie movie or a painting. If walking simulators are not a complete turnoff for you and you want to see stuff straight outa BLAME from a first person perspective, then go for it. The whole thing only takes a few hours to finish and that's if you take your time and get stuck on some of the poorly designed platforming.

>put a ton of work in that system
>people just read a guide
>system completely trivialized
Maybe 20 years ago.

I have nearly 800 hours in. Aesthetically its amazing but it won't hold your attention very long. Eventually you'll get used to it and it wont seem special anymore

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pls let me go back bungo

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Disgusting nail.

Because thier art team is competent

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please dont bully it was my first time, and I was also stuck in that room for ever before I figured out how to get out.

Unfortunately it doesn't hold up as the kind of game you buy to beat the story and never touch again so I couldn't recommend it for that. It was free a while back for the base game which would have been a good time to play through it but oh well.

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Too bad no one else is

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How can water be so deadly?

I like games like skyrim and botw because you get to explore the world but I like jrpgs because I like managing a team but I dislike turnbased games. I wish there was a game I had a team running around the world beating up monsters like skyrim or witcher instead of menu selection stuff. Like if FFXV was good. I already played Dragons Dogma

I've done the whisper mission so many times now that I can clear the jump puzzle in like 5 minutes on my Warlock

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Who else like "walking simulators" with cool and interesting environments? Yeah gameplay is cool and all but looking around a nice 3D world is also a fun experience.

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Reminds me of a level in Polyball

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Everquest pre PoP

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Dishonored

You could have a system where every alchemy reagent has a few small variants (bigger flower, different hue, picked in a certain season, whatever) and randomize per playthrough the exact effects said ingredient has on a potion in that playthrough. Maybe in one save, a nightshade picked right after blooming adds a hugely powerful poison effect, but in the another playthrough it's the nightshade with the deep purple flowers that are most potent.
Probably not practical but interesting concept

Duke Nukem

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Botw in a nutshell.

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Outward.

Katawa Shoujo

There IS something haunting yet beautiful about images like that, huh?

>that one cool large ruin with the laser rooms
>here's your shrine bro

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This feel anyone?

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Reminds me of DUSK

>mfw love grand landscapes and nature
>fucking HATE bugs and nasty shit outside
i mean, the ones is games are usually as big as large dogs but at least you can see em when it counts.

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Gears of War 4

Games for this industrial feeling like in source engine?

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