Just started play Morrowind any tips Yea Forums?

just started play Morrowind any tips Yea Forums?

Attached: dagoth ur.jpg (200x200, 21K)

Other urls found in this thread:

youtube.com/watch?v=SwYN7mTi6HM
youtube.com/watch?v=iR-K2rUP86M
twitter.com/SFWRedditGifs

>inb4 skyrim shitters
>inb4 zero fatigue combat posting
>inb4 chim posting
>not inb4 dagoth ur posted
>inb4 alchemy and enchanting exploits posting
>inb4 skyrim re release on nueral implant gaming
>inb4 daggerfall tryhards
>inb4 daggerfall unity is ever finished
>inb4 the next elder scrolls title lmao

have fun

>You're the guest, Nerevarine, so I'll let you throw the first punch
>still sucker punches you like a nigger

Attached: angrydonald.jpg (639x480, 15K)

Wealth beyond measure, outlander.

Attached: 1460279220082.jpg (3840x2160, 3.56M)

MAGIC. Do Magic build.

Stealth and Combat are clunky because the engine didn't know if it wanted to be real time or dice fixed yet, so it's a weird mash of Daggerfall and Oblivion. Minor in one weapon, ideally something like a dagger or blunt and light armor or unarmored. Morrowind is not kind to Warriors and Thieves on first playthroughs unless you really learn the stats and how the numbers work.

Spell making and alchemy are the best parts of the game. Maybe install a mod to get rid of the annoying 'potion crafting failed' thing, since it is just reload bait and doesn't make the game "harder" and wastes a ton of your septims for nothing. Don't google game breaking spells and exploits right away, see what you can find on your own first, get creative.

Above all else, join a House and Guilt as soon as you can, get those questlines as branched as possible, so you have an excuse to always wander. Wandering about, reading books, and soaking it in is largely what Morrowind is all about. It's not a fast game, and it's most fun to not play it with instant gratification in mind.

If you decide to mod out Cliff Racers, I won't judge you.

Flat-Tamrielers BTFO

Play the main quest when it's available, it's easily the funnest part of the game. The story is interesting, and it makes you engage with a whole bunch of different groups across the world. I don't like leaving it until later because it's less fun when you steam roll it. The guilds in and of themselves aren't overly interesting, the Temple or Imperial cult are probably the most fun. The others kinda make you just feel like a generic mercenary.

If the fucked levelling multiplier system annoys you, use the Madd Leveler mod. If you don't care about minmaxing at all, don't feel the need to replace it. The base system is so boring to use optimally.

Not really an in between thing, Daggerfall was that same "weird mash." TES was real-time-with-dice from the beginning.

The Imperial Cult is a bit out of the way compared to most other factions since you need to go to their main hall in Ebonheart to do quests, but it's probably the best faction for new characters of most types to dabble in first since there's three types of jobs you can take whenever you want: almoner (persuasion focused quests to raise money or investigate donors), lay healer (gather ingredients for specific potions), and shrine sergeant (combat and exploration focused). They start off easy and frequently grant you decent magic items as quest rewards and rank bonuses to get you started.

I hope you're playing as a mage because the magic system in Morrowind is top tier.

Attached: d3b.jpg (624x352, 28K)

>inb4 morrowindfags know their game is shit so they post a wall of greentext as a defense mechanism

use very few mods besides bug fixes
delayed assassin attack so you wont randomly get attacked by the dlc expansion starter when sleeping
a lot of people like fair magika regain

i also use mods that remove the magic stance and just cast magic normally with a hand like the current games
and manually blocking for shields

Ask about cave rats

youtube.com/watch?v=SwYN7mTi6HM

ask a Dremora about Solstheim

Combat gave me cancer/10

stop

Save a lot, on different slots.
Avoid animal races at worst, they can't wear boots, so they lack armors compared to humanoids races.
If you find some cow-looking monsters, they are cattle, so don't kill them.
Pay close attention to what the NPC say. I mean that one.

You can't spam attack early game. Wait for fatigue to restore before swinging

Do not underestimate alchemy.

Enjoy, user, it's a superb game. Try to avoid looking things up and getting spoiled about item locations or quest outcomes and stuff like that, discovering it all yourself and going your own way is what Morrowind's all about.

Any way to make starting as a mage not clunky?With Warrior I can get the beginning relatively well and later I just mostly rely on artifacts and potions anyways.

Having a nice big magicka pool helps, which you can get by choosing Apprentice or Atronach birthsign or just from being a High Elf with any sign. Join the mages guild as soon as possible and use their fast travel service to teleport to all the guild halls and collect your free magicka potions from the supply chests. Use the spellmaker to make some cheap damaging spells -- I'm talking really cheap ones that cost 2-5 magicka at most, with 100% cast chances. You'll have to cast more spells total to kill things, but you'll spend less magicka and get more skill experience that way, which gets you out of the early game hump that much sooner.

This.

Make the biggest jew build you can, gold in morrowind can buy you everything.
This is the only correct way to play morrowind.

Attached: images.jpg (225x225, 7K)

I have to agree, but i usually ruin it for myself with Creeper and the MCM

youtube.com/watch?v=iR-K2rUP86M