What exactly killed the MMO genre?

What exactly killed the MMO genre?
Where did it all go so wrong?

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bad games

Internet killed MMO genre.

MMOs trying to copy WoW

World of Warcraft. It was impossible to compete against and everybody just cloned it after it became "the" MMO

The formula didn't sustain itself. Killing the same types of enemies 11th time in a row isn't that entertaining in a long run.

Trying to appeal to the "I have a job and wife and kids and can only play 2 hours on the weekend" playerbase.

Nobody likes grinding except retarded asians.

Mobile games being more convenient for online gaming and games designed for more instant gratification, what with a "one more try" mentality, as opposed to MMO's slower burn

A good MMO is an oxymoron since even the best MMO is a shit game, and modern MMOs aren't even remotely good.

Everyone just tried to copy paste WoW instead of being original. Also, the wide range of games available, combined with WoW making bad decisions killed wow. Back when WoW was at it's biggest, you didn't have much in terms of options when it came to online games. You could basically play WoW, or counterstrike.

Over saturation

WoW killed it by casualizing the leveling process. This made mmo 'community' almost entirely static as people just retreated into their guild microcosms, no longer needing thousands of hours of group grinding to level up, interacting with the other people on the server and participating in the game worlds community, before reaching the cap.

The EQ raiding guild blizzard hired to consult on WoW caused them to cut most of the good qualities of EQ that most people enjoyed to focus on streamlining everything so you could make a character and be raiding on it in just a matter of weeks. And yes, even classic had leveling that fast.

Before wow lots of mmos thrived on even a tiny fraction of wows playerbase but after WoWs success anything less is a failure and gets discontinued. This leads to devs trying to play it safe which ends with them just copying what "worked" and what worked was WoW, and that's how we got nothing but wow clones.
MMOs weren't killed by bad gameplay, they were killed by a single games massive popularity.

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I think normies kind of ruined it as much as most people meme it.

MMOs went from a pretty inclusive genre of extreme nerds and turned into the most popular genre for the lowest common denominator. So instead of playing with large groups of people that enjoy the game or like the feeling of community within an MMO, it just turned into a Facebook-esque time waster. It's why when you get in groups via party finder, no one shoots the shit anymore. The worlds just feel dead because everyone is already having little chat rooms in Discord or something else.

You just won't get the same feel ever again as the entire genre has been infested with people that don't even play video games that much, they just play MMO's to dress up their characters and chat in Discord.

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the players themselves

>after WoWs success anything less is a failure and gets discontinued

I like how the exception to that was the Warhammer MMO which had a 5 year lease on the IP and when it was over, it was over.

But of course they didn't have anything to continue with when it was finally over.

social media and timegating

Being a bad genre

You have either
>WoW clone
>Korean mmo

the first one is shit because it's a WoW clone
the second one is shit because they are terribly managed and more grindy than anything

MOBAs

Don't think WoW is the only casualty.
RTS games are dead because Leagues popularity means everybody has to make a shitty moba now
Arena shooters are dead because of forced teamwork class based shooters, and those are dying in favor of the battle royale craze.

I don't know what the gacha jpeg collection storm is taking over but it's a terrifying force.