>You have received a large dose of radiation

>You have received a large dose of radiation.
>You have received a large dose of radiation.
>You have received a large dose of radiation.
>You have received a large dose of radiation.

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youtube.com/watch?v=KZZKzJTGI9E
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i literally uninstalled the game after this section. did not progress past it

You made it further than me. I uninstalled at Shady Sands. I don't get Fallout. I really don't. It's so fucking boring.

Is literally the only option you have is to just grit your teeth and power through it?

Its not even hard. What possibly held you up

>go visit the khans with ian
>make ian tank everything
>kill every single khan
>steamroll the rest of the early to midgame
lol

pop some rad x and push through it , I did it with only some rad away

>Put a bunch of points into steal
>Go to Hub
>Quick save before and after every item you steal
>End up having like 700 Shotgun Shells and a bunch of Caps by the time I've decided I'm done
Shame that reloading in this game is so fucking annoying.
That and Carry Weight.

>Quick save before and after every item you steal

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oh I remember now. I kept save scumming because I somehow ran out of time to get the waterchip and only had 1 save so I was unable to progress in the game xd

Not my fault they made a mechanic that's solely reliant on quick save/quick reload.

I honestly thought OP's pic was SCR lurker hole and the joke was them being constantly irradiated by sci vessels.

how bout you just learn to deal with consequences?

>had to know to put a rope on a jutting piece of metal from a bunch of jutting pieces of metal

This was probably the coolest place, but even with a medriocre build i could clean it big time even after fucking it up and activating most robots.

No, I'm gay, I gotta save time to suck all the dick in my room

>itt: literal, actual, medically verified sub-80 IQ retards who don't know what RAD-X is

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you didnt even need to go to shady sands at all
rad-x
arent they the ones with the power armor?
that I didn't understand
there were like 2 robots user it wasnt that hard

>Decided to go back to Fallout 1 after making a thread talking about how scary the game was for me and how I couldn't play it because of that
>Just recovered the water chip
>Get told to get my ass back out there and deal with the Super Mutants because apparently it's now my problem and I have to take responsibility
>Decide to head off to the Brotherhood of Steel
>Met with a guy that tells me to go to this place, can tell he's obviously bullshitting me because he's a fucking cunt of an asshole
>Make the Journey down to The Glow
>Immediately met with messages that I'm taking large doses of radiation
>Panic and leave
This game is starting to get scary again

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>Getting nearly top loot without any resistance
This game has some balance issue but still love it

i think there were a lot of rooms that once you stepped in would activate the security robots, in at least 3 or 4 levels

Someone convince my pleb ass who started out the series with 3 and grew to absolutely love NV to go back and try to play 1 and 2.

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>>Immediately met with messages that I'm taking large doses of radiation
>>Panic and leave
Hopefully you're not dead already.
Pro-tip, rad-x stacks. 1 rad-x gives 50% radiation resistance, taking two gives 100% resistance.

>You gain brouzouf
>You gain brouzouf
>You gain brouzouf
>You gain brouzouf

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Should I go back and buy a Geiger Counter? I don't know where you can get Rad-X.

>raise gambling to 60%
>go to casino
>start gambling
>place roll of coins on the 1 and 4 keys
>go to sleep
>wake up with enough money to buy everything in the game several times over

Geiger counter is worthless. I think the midget in the Hub sells radx.

I started the same way and recognize fallout 1 as the best game. it is the only one I ever replay

deja vu, that meme again!

You can try without rad-x, just make sure you have a save before entering the glow. It'd suck to fuck up your game.

The last thread I was told to make multiple save files, so that's what I've been doing. I have five in total, while rotating them often.

Just know that Agility is the dump stat for the early games and you’d be silly to have more than 3 points invested in it.

Good, the manual tells you to make multiple files too I think.
A lethal dose of radiation won't kill you instantly in Fallout. So make sure not to overwrite your pre-glow save until you've got out and healed your radiation.
why are you trying to make poor user suffer?

imo 1>2>NV>3>rest

Do the stores even restock in Fallout 1?
I kept getting the Nuka Cola truck event even after printing money with the slot machines when I played it a couple years back, and it didn't look like it.

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its actually pretty fun to play a character with 5-6 AP, maxing AGI makes combat too easy

Why do people like NV so much.

>Do the stores even restock in Fallout 1?
Sadly they do not. Once you clean out the merchants and super mutants, there's no other way to get more ammo other than random encounter enemies.

Personally I like NV just because you have the freedom to kill anyone you want compared to other fallouts.

>pop a couple rad x
What's the matter little buddy, bad at video games?
The real issue is remembering to bring a fucking rope.

That sucks, but I guess the game is short enough that it wouldn't have added much other than more bullets and medicine to use.

How long does it take for the Super Mutants to start wrecking shit on the Steam version? I've heard it be 500 days to 13 years.

>tfw want to play it but don't like isometric turnbased games

So I'm honestly lost on what happened and don't really know the history. How did Bethesda manage to get their hands on Fallout and get to making 3? It seems like Fallout skipped an entire generation of consoles before we saw it again.

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>It seems like Fallout skipped an entire generation of consoles before we saw it again.
If you pretend the ps2/xbox game never happened. I like to pretend it never happened.

>PS2/Xbox games
Um, what?
>Google
What. The fuck. Is this.

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If you're used to the isometric craze that was around PC gaming in the late-90s/early-2000s, then all you have to think about is is playing Fallout without thinking of Bethseda's version.

my older brother's friend had this and gave it to us because he didn't like it. we only had games that were rated PEGI 12 at most so it was exciting but we quickly got bored of it and literally threw it away. it's a pile of shit

>load up on rad x at the boneyard as soon as I leave the vault 13
>head strait towards the glow
>get the holodisk then gtfo
>get to BoS bunker
>steal the power armor part from rhombus' room
>get power armor at level 2

Have you ever seen people talking about bethesda fallouts, and the say "it's not a bad game, but it's a bad fallout game"?
Nobody says that about Brotherhood of Steel. It's just a bad game. Even compared to Baulder's Gate: Dark Alliance, which used the same engine, BoS just seems like a low budget, janky piece of shit. The original Fallout 3 was in the works after it came out, but Interplay canceled it for Brotherhood of Steel 2 instead. Of course, that got canceled too, and the IP was auctioned off. Bethesda won the rights and developed their own Fallout 3.

Who else like Fallout 1 more than 2?

2 has improvements and better balance and a lot more content but I would still rather replay 1 than 2.

I haven't played 2 but I heard that it fucked up the tone the original had

it's been a long time since i played this game, all i remember from this location was that there were a few floors you had to climb down to get some tapes(?). was there anything else there?

>
> You made it further than me. I uninstalled at Shady Sands. I don't get Fallout. I really don't. It's so fucking boring.
lol I remember you casualfag.
Made a thread some days/weeks ago and despite all the advice decided to be the casual you are.

yeah
Not nearly as badly as 3 and 4 did but enough that its inferior to 1.

There's the pop culture references that make Fallout 2 the perfect example of why dont use pop culture references in your games. Then there's the mafia shit in New Reno that doesnt make any fucking sense. Why, in a post-apoc society would a bunch of tribals suddenly decide that they need to dress up like italian gangsters and talk like them too?

Idk how you guys can't get over graphics.
I started with Dragon age to Baldur's Gate and now Arcanum and PST, and I think they're all better than the last.

>second guard at the door tells you what the Glow really is after the quest starts and to get Rad-X
>Rad-x is in several of the stores at the Hub
>only need 2 to completely negate the effects for hours
>90% of enemies can be killed no problem
>quest item is on the first floor

I don't understand how people have problems with this, the rope part sure but come on, talk to some NPCs its a CRPGs.

So, because I haven't played 2, would you say that 2 is overall less scary or atmospheric in comparison?

How long do the effects of Rad-X last?

A little bit; 2 can get pretty rough sometimes too. If you take Jet, there's a good chance you can become permanently addicted and the cure is really far into the game.

In all honesty I've never ever used drugs in Fallout games. I get that they apparently have some benefits to them, but I've always stayed away from them and found it better just to sell them.

If you enjoy role playing more than the actual gameplay of NV then you're going to love Fallout 1 + 2. It has a much more diverse set of skills and stats than what runs on the Gamebyro engine

Interplay wanted money fast, we got some shitty hack and slashes and they were planning some "EXTREME" real time RPG games before they went under and started selling properties. Eventually the IP went up for sale and the only serious bidders was Bethesda, Bioware, and Troika which was comprised of ex-black isles devs and went bankrupt before the bid war ended. Troika also made a write up/prototype for their fallout 3(Van Buren), which many parts got cannibalized into New Vegas, but was also full of stupid shit like ghouls having babies that grew to full maturity in weeks, and an epic battle on a space station for the finale and probably would have killed the franchise for good.

With how Bioware and Troika/Obsidian ended up, Bethesda was unironically the best ending we realistically could have gotten, which really isn't saying much at this point.

Depends on if you make a deal with the water merchants or find the water chip in the allotted time. Water merchants fuck everything up as the super mutants stalk their caravans and will thus find the vault faster

Obsidian still made NV, and Bethesda is now no worse than Bioware or Obsidian. Fallout itself is a spiritual success to Wasteland , and there is now Wasteland 2 and Underrail to play

I honestly don't even think I met the water merchants. I went to Necropolis and got both the water chip and fixed the water pump, but I only ever talked to the ghouls down in the sewers.

I'm gonna give this game another go, dropped it 2 times because scaling is awful and I couldn't see any itmes on the ground, any tips for the first time?

To be fair, seeing items on the ground in these games are part of the difficulty. That's just how it was back in the day. You could always just follow a guide.

It's comments like these that remind me how unimportant it is to pay attention to radiation in all the other games. Even in Fallout 2 it's not a big deal, but in Fallout 1 radaway and rad x were incredibly sparse and radiation was high.

God I love The Glow.
youtube.com/watch?v=KZZKzJTGI9E

To be fair, Van Buren looks like it would have been trash.

>brainlets have trouble with this easy game
baka famalam

2's problem was "too many chefs in the kitchen", a bunch of writers doing their own thing without working to make sure things were consistent across the board.

The easiest way to compare them, ignoring the often brought up pop culture references, is the the first "boss" enemy. FO1's is a raider chief whos a sadistic rapist that killed his father for the position, his character contrasts hard against the peace folk of shady sands and the mutated animals you've killed up to this point. You can deal with him violently, diplomatically, or even join his group after murdering some sex slaves. FO2's first boss enemy is the King Rat under Klamath who is a talking psychic mole rat with glowing red eyes that is using its powers to amass a rat army to attack the surface, you can only kill him. He also has a brother in Gecko that's named after a children's cartoon character and loves a snack from the show South Park and has a ghoul cult based around him.

Still a good game though that gives a number of QoL fixes from the first game.

>charisma is a dump stat in FO1 as it doesnt matter to followers unlike FO2, and has bearing for only 2 hidden dialog checks that are almost impossible for a new player to encounter
>the only skills that should go over 100% is weapons, medical, barter and outdoorsman
>skills like science and repair have no critical fail state and the game throws books for them at you so you can spam them without investment
>lockpicking has a critical fail state so don't spam that.
>learn to use the button that lets you chose which part to town to enter from the overworld, it makes Necropolis more bearable to navigate
>if you have less strength than required for a weapon you want to use, just compensate another 20% of that weapon's skill type over 100% for each missing strength point
>only use burst attacks at very close range, its better than melee when on adjacent tiles due to how the damage system works but otherwise a waste of ammo

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>thinking Bethesda is as bad as Cucksidian or Bioware
I know it's cool to hate on Beth, but come the fuck on.

>Bethesda isn't as bad as Obsidian or Bioware
B8 or newfag, can't tell.

>I couldn't see any itmes on the ground, any tips for the first time?
Fallout two highlights items on the ground when you hold shift I think. There's mods that let you do this in Fallout 1.

Hehe. You'd imagine that having a high perception would at least highlight items.

>First boss was the rat god
>Not Metzger
Wew lad

So they went from super gritty realism to morality to trying to make it seem like a "fun" post apocalyptic world? Also I honestly don't think I've dealt with the Raiders yet. I should probably do that at some point. Think I'll just go in guns blazing with Ian though. I just wish the bastard would stop shooting me.

*and actual morality

Obsidian isn't the same company that made NV and you retards need to fucking accept that. It's gone. It no longer fucking exists.

They're terrible game devs whose saving grace was good writing, and now they can't write for shit. Actually play their recent output for once instead of deepthroating NV.

Bioware is similarly dead. The team that made Mass Effect and Dragon Age: Origins are fucking gone. The talent dried the fuck up.

So yes, out of those three, I'll say Bethesda stinks the least. Yes Fallout 76 was shit, but it was also A) a b team project and B) rushed as shit.

Fallout 2 is really memed on, but the "fun" elements weren't just in Fallout 2. Fallout 1 had it as a contrast to the brutality of the new world.

As much as I'll get shit, I like the 50's "zany" shit Fallout ended up becoming. It makes it unique among post apocalyptic games.

>You can deal with him violently, diplomatically, or even join his group after murdering some sex slaves.
If I remember correctly, if you're running a high luck build (at least 9 I think) you can also fool him into thinking you're his dad and get Tandi back that way. Or you can fight him in an arena.
I don't know if it's fair to compare that and the Rat God though. Metzger's the first really bad person you encounter I think, and his interactions are pretty interesting. Not as good as Fo1 still, but pretty good.

>Obsidian isn't the same company that made NV and you retards need to fucking accept that.
...which is why I was saying that Obsidian sucks as much as Bioware and Bethesda you illiterate mongoloid
>Yes Fallout 76 sucked
So did Fallout 4, and Bethesda ever since Obsidian has refused to make any serious updates to the Gamebyro engine and has continuously lied to considers and relied on modders to fix their games for them. They're a shitty company whose business practices are on par with EA's. They can say that Fallout 76 was a "b team" project all they want, but it that's their b team then their A team is garbage as well. That isn't something your b team makes, that isn't something your c team makes, that is what your unpaid interns make in their spare time to experiment with the engine.

Bethesda is a trash company now and it's never going to come back. Take your money and hope elsewhere

>Honestly forgot that 76 existed for a couple months
It also just seemed like an extremely experimental game of Bethesda trying out multiplayer and it just not working out. I would say gameplay wise, 4 is good, it's just that it barely feels like an actual RPG, especially with the predetermined character at the start. I don't know what they were thinking with that.

I like the 50's Fallout stuff too, it makes it a very unique series, and makes it less scary to me.
Honestly me playing Fallout 1 is because I got back into playing Fallout 4, and because that was really the only Fallout game I touched, I wanted to see what the rest of the series had to offer.

>So they went from super gritty realism to morality to trying to make it seem like a "fun" post apocalyptic world?
Not really desu, Fallout 2 gets shit on too much for it's dark sense humor filled with pop culture references in the midst of human experimentation, sexual slavery, ethnic cleansing, and child murder.

It's still a harsh and unforgiving world, it's just that it's not so bleak that you would be depressed after playing it.

Zoomer status: BTFO

>So did Fallout 4
And there's where you're wrong. It's not perfect, but it's not as bad as anything Obsidian has shit out in the past half a decade. Fallout 4 is a heavily fucking flawed game, but this meme about it being absolutely repugnant is nothing but "cool kid" faggotry.

The first thing to note is that there's two Bethesdas. There's the company, and the dev team. I'm only defending the dev team, I agree the company is shit. I'm still fucking mad about Prey 2.

>Playing an RPG with shit writing.
LMAO! You might as well be playing Ryse, faggot.

>Implying vanilla fallout 4 isn't hot garbage
It's a reskinned Skyrim clone with guns and an oversimplified stat system. They tried to make up with limiting rpg elements by making it a more strict fps instead of expanding the fps elements alongside the rpg elements for whatever god forsaken reason. The writing was trash and limited your ability to pick more than 4 possible options in a dialogue tree and had an extremely generic overall design.

Is it as bad as 76? No, because 76 is probably one of the worst games made by an AAA company. It's still pretty shitty though. Bethesda has been spiraling down the drain fro awhile now my man, it's time to accept that.

>extremely experimental game of Bethesda trying out multiplayer and it just not working out
The game was fun enough as a post-apoc road trip simulator with friends, were you run explore tourist traps and shoot some mutants, but I would say it was a straight failure as a multiplayer game than just not working out. The game had the best map bethesda had in years, some of the best world building they've done since morrowind, but then its wasted on a game that has almost no reason for players to interact outside of one shitty event that desyncs like mad. The worst part about the game is knowing they if they just made it a 4 player co-op game closer to the tradition Bethesda game experience. instead of the mashed together abomination of "popular" game mechanics it could have been a good game instead of just a very dull and mediocre one.

>It's a reskinned Skyrim clone with guns and an oversimplified stat system.
They said the same about Fallout 3 being "OBLIVION WITH GUNS LMAO". It was equally as bullshit then.
>they tried to make up with limiting rpg elements by making it a more strict fps instead of expanding the fps elements alongside the rpg elements for whatever god forsaken reason.
I partially agree with this, but I think you're exaggerating a fucking ton. Fallout 4 objectively has more RPG elements than Skyrim, but Bethesda fucked up big by merging skills with perks. That's a choice I won't defend.
>The writing was trash and limited your ability to pick more than 4 possible options in a dialogue tree
Yes, this is indeed a flaw.
>and had an extremely generic overall design
Fuck off here, though. Fallout 4 had an interesting world design, and they succeeded in not rehashing the usual brown n bloom wasteland. The world is lush, in many ways, and they added stuff to make it feel more like an actual ecosystem(predation, more animals, etc) along with going with unique visual styles.
I personally dig the late 1700's aesthetic that they used for the minutemen.

I like the fact that in Fallout 4, you actually put on a suit of Power Armor and it feels like you're actually wearing Power Armor.

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I never paid attention to radiation besides the Glow in FO1.
But by God was the soundtrack for this game the best.

>Play Fallout 1 for the first time and watch the intro
>"In two brief hours, most of the planet was reduced to cinders."
God, I honestly can't explain with words just how fucking scary that is. That one sentence speaks thousands of words. That's such a short amount of time, but for the surface of the entire planet to be completely nuked to hell, there can be no justice done describing that level of terror.

>5-6 AP
pfff casual
agi 1 + bruiser is the way to go. 3 ap ftw

youtube.com/watch?v=KZZKzJTGI9E
1 is my favorite Fallout because the atmosphere and world isn't merely post-apocalyptic, it's SCI-FI post-apocalyptic. Grungy, Industrial, almost alien. 2 focused a lot more on humanity and was a bit too dense, and all the other games missed the mark. 1 feels like a fully realized version of what sci-fi writers from the 50's and 60's imagined a post-nuclear horror filled world would be like.

Was there anything particularly interesting at the bottom? Logs or anything? I remember getting the keycard or whatever the fuck I was there for, did a little exploring, and left. Cant remember if i found a locked door I couldn't get into or something

There's ZAX, the supercomputer AI thing. You missed out on a bit of lore if you missed it.

Why so much hate to Fallout 2? I'm only one who loves F2 most? References is in game, but they don't distract not like in some Scary Movie. And 2 got more flexibility in rp and overall content.

They're both amazing games. Probably just fags mad because they started with a spear instead of a gun

>that exposed unarmored gut on all of them

Is this the Fallout equivalent of bikini armor?

Its a pretty realistic depiction of radiation, no ghouls or super mutants, no green goo, no fuzzy screen filter bullshit.
Just a few old bodys laying around to let the player know something isn't quite right.

fought him with an extremely weak unarmed skill, still managed to win because i landed a lucky aimed critical that fucked his shit up.

Just the fact that you always have a chance to turn things around (except maybe when you get caught early on necro and go to mutant base unprepared) is what makes this game brilliant. Often when i replay i find something new.

Too much dark humor, wacky things and pop culture references ruining atmosphere.

>Mouse over the dead bodies
>Corpse of: Loser

Too stupid to stock up rad-x and rad away.
You didn't miss anything you have capacity to understand.
Wait? You know what save scumming is and still use only one save slot? Talk about supidity.

I play a junkie in every Fallout. The thing with drugs is they have to make them appealing and not cripplingly debilitating, so in practice they're just great and any side effects are easy to deal with.

>End up fighting the Super Mutants in Necropolis after a failed steal attempt
>The one with the flamethrower accidentally kills his teammate
Well... Alright then.

>Most corpses you look in FO1 don't have anything on them
Man, that's so jarring from the 3D games. I guess that's why Junk was invented.

Why don't they remake Fallout 1 and 2 using Fallout 4/New Vegas engine? Fallout doesn't feel nearly as immersive or interesting as a top-down turn-based rpg.

the game is dated and made for older generations,by todays standards its literally unplayable

>NVfags in charge of being actual fucking retards

Massive benefits, but you really should avoid Jet until you have the cure. It is 4 extra action points and depending what patches you use on the game, there is a bug to exploit. Just use two dozes of jet, save+load, use more jet. Extra AP stacks up.

Also things like buffout or mentats to get over certain stat thresholds in dialogues or actions. Break open doors and so on.

This.

4 choice yes-yes-yes(sarcastic)-no(I'll come back to say yes in a bit) dialogue is main reason for saying it was stripped of its RPG elements.

You literally only need 2 rad-x to do the whole thing. I got fucking lost while inside and I was still able to complete everything and get all the loot inside with only taking 2 rad-x at the start.

I was told that FO1 has permanent stat boosters. What are those?

I hope Bethesda does a nextgen remake of Fallout 1 like how Capcom did with Resident Evil 2.

What's a good way to make money in Fallout 2? They made gambling shit.

When you join the brotherhood you can get surgery to permanently increase a SPECIAL stat. One for each stat. So you shouldn't go over 10 of any given stat (and I think 6 for STR since power armor gives +3 STR)

Is there any reason to raise skill stats over 100% in FO1?

Depends on the skill. It's overkill for things like repair, science, gambling, etc., but a good idea for combat stats. With 200% weaponskill you can land aimed shots on the eyes with 95% accuracy in complete darkness.

wander around san fran and look for hubologist vs shi fights. you don't even have to fight, just let them kill each other and look their corpses.

That wasn't for all stats. Luck and intelligence or charisma couldn't be increased.
Combat skills are worth increasing to over 100%
Gambling 100% and slots machine. Put something on was it 1 and 3 buttons on keyboard and go cook a meal or something.

slot machines don't exist in Fallout 2, whenever I tried using them it made me play craps instead.

I'm fairly sure there were plenty of those in casinos of New Reno and Redding.

>get attacked by guy with shotgun
>get shot take 20 damage
>reload save
>do the EXACT SAME SEQUENCE
>get shot by guy
>only take 2 damage

Consequences mean nothing if my actions have no impact on them. The game just pulling numbers out of its ass without any rhyme or reason is shit game design and is begging to be savescummed. That's a game issue not a player issue. Either way it fucking kills immersion when you have to repeat sections of the game because some enemy dealt 300 damage and wiped out your entire squad only to reload the game and the exact same sequence happens but this time they got oneshotted from the get go. It's not even a game if the player has no impact on it, it's just a fucking slot machine

If Doomguy doesn't need abdominal armor when fighting demons, marines won't need abdominal armor when fighting communists.

Your "actions" are the choices you make for your character. Your character acts based on those choices and either succeeds or fails based on their skills and luck. Fallout 3 didn't improve the game when it let the player manually aim and hit enemies with no regard for the character's ability to hit things. It made it worse. You're not supposed to be playing yourself, but another character who is better or worse at things than you.

How badly you understand how RPG mechanics work function. Dice rolls are quite elemental part of it. Save scumming is basically same if you used dev console in Bethesda games to adjust your stats or just add endless stimpacks.

Player impact depends quite heavily on your decisions. In old school cRPG's it usually boils down to targeting priorities.

Save scumming is always players choice, not something enforced by the game.

>You're not supposed to be playing yourself, but another character who is better or worse at things than you.
This.

lower your in-game resolution settings
i played in 640x480 on a 1080p monitor. text and sprites are huge but your area view is small. not a bad way to play though

>Go around stealing shit from everyone in The Hub
>End up having more Stimpacks than I know what to do with

One of the beauties of these types of games is proper risk assessment, getting a brief idea of what you can and cannot do and adapting your moves based upon what you know or the actions that happen and accept failures as well as success instead of simply flinging yourself at the wall until you do succeed, that is the quitters method and not playing an RPG, you are playing god not accepting anything except for the finest highest yielding rewards instead of playing the game as your character with its own strengths and weaknesses

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>that feel when reverse-pickpocketing TNT on Metzger and several of his guards to make the fight infinitely easier

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>The initial design for Junktown called for the ending cards of the city to be reversed. Specifically, if the Vault Dweller sided with Killian Darkwater, then Killian's firm "frontier justice" would discourage traders and merchants from starting businesses in the area, leaving the city a small shanty town. If the Dweller sided with Gizmo, then the resulting prosperity brought in by Gizmo's casino led to the city becoming a new boom town. Ultimately, it was decided that this mixed message was unsatisfying because it meant that the expected results (a "good" ending for supporting Killian and the law, versus an "evil" ending for supporting Gizmo and his criminal enterprises) did not match the player's actions. The ending was subsequently changed so that supporting Killian led the town to prosper with law and order, while supporting Gizmo turned the town into a seedy den of iniquity.

I'm glad they ditched that original idea. The reversal of expectation might have been interesting but i don't like the way it would have been done.

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>getting a brief idea of what you can and cannot do and adapting your moves based upon what you know or the actions that happen and accept failures as well as success
But that's a load of shit. Fallout combat boils down to
>click gun
>click enemy
>see if you dealt 20 damage and won, or dealt 1 damage then got oneshotted
>reload save
>rinse repeat

It's shit RNG for brainlets who feel like they "won" something out of skill when it's just RNG. it's like pulling a slot machine 20 times and thinking it was skill that won you ÂŁ5 on your 21st pull.

New Vegas is a role playing game because you're PLAYING the role. you're not playing shit in Fallout 1, just clicking enemies and letting a diceroll decide whether you progress or not.

Sounds like what they did for Dragon Age: Origin, with deciding who to back into becoming the new dwarf king. The traditionalist was an honorable fellow compared to his douchebag rival, but would lead to the bad ending for the dwarves as they further stagnated as a race.

It made sense as a choice though because if you looked further than simply "ambitious dwarf bad!" you would see that the staunch traditionalists was bad for the dwarves.

Brainlets like you belong on a cross.

Fallout combat is bad and not fun to engage in though. That guy's argument is kinda retarded and I don't know what the fuck he's talking about when it comes to roleplaying, but the combat in Fallout is genuinely bad.

Disgusting. Go play Fallout 4 and leave the RPG systems to we of patrician tastes.

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My Steam version crashes every time I enter this area. So I uninstalled.

My issue with the original idea for Junkyard is the idea that supporting Gizmo's casino and the general seediness of his business being a healthy option for the town sounds like bullshit.

What you actually get when you go that route is something like The Den or New Reno in Fallout 2; a shithole with gangs, drugs, and gambling addictions

Should have been a mix between the two imo. Follow Killian and Junktown becomes a small, but safe and orderly town. Follow Gizmo and it becomes a large and important city, but also a haven for crime akin to New Reno.

Honestly reminds me of a choice in KOTOR 1 on Manaan. There's this old Republic war hero that gets accused for a crime, so you look into it and it turns out the guy actually did the thing. Problem is, is that both the Sith and Republic are on Manaan explicitly for the kolto there, and considering that the Selkath are already annoyed by the constant fighting between the two factions, they remain neutral in the war. The issue comes when you're confronted with the choice of what's both the wise thing to do, and what's actually morally sound. You could take advantage of the situation and accuse the Sith, make them look worse, and possibly undermine them and stop them from exporting kolto, or you could take the moral high ground and choose to reveal the information about both a murder that took place in a sanctuary, but in turn end up costing the Republic rights to buying the kolto for themselves. It's a genuinely interesting dilemma, and even if the game/gameplay might not exactly show it fully realized, I still found it very engaging, especially as someone who was playing a Grey Jedi for most of the game and tried to remain neutral as well.

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No, seriously, it sucks. The entire game is just spamming eye shots on people (unless your accuracy isn't good enough, in which case you spam headshots or just regular shots). If you get hurt you can just open your inventory and spam stimpacks until you're at full HP again. Enemies being able to get armour ignoring crits is also incredibly dumb since it means every super mutant has a chance to randomly one shot you which is ridiculous. The lack of an interrupt system means corners are overpowered since you can just pop out, shoot and then hide again, and the AI has no chance to attack you. A bunch of the skills like throwing or big guns in F1 are worthless.
It's bad. And it's not like it's a genre limitation or anything, since there are other games in the same style that have good combat. It's really annoying since the rest of the game is good. If Fallout had good combat then it'd be really fucking nice instead of just pretty nice if you ignore the bad mechanics. I don't like having to ignore the bad parts. I want the bad parts to be good instead.

>F2
>start with 1 int
>entire game is rewritten around you being fucking retarded

God I love that game. It's impossible to think of anyone putting in that much effort in CURRENT YEAR.

You should approach old 90's RPGs like the game itself is trying to fuck with you, because it is. The game is your enemy, you have to make it your bitch. That's where the fun comes from. That being said, I savescummed like a motherfucker when I played F1 and 2 and people who tell you you're playing a single player game wrong are cock gobblers.

>The reversal of expectation might have been interesting but i don't like the way it would have been done.
I think it would have only worked if there were more than two options like in New Vegas. NCR annexation might bring security but at the cost of loss of sovereignty. Slim can enforce law but can't act on a human level and therefore has no flexibility. Myers is a frontier justice type. No option is entirely good or entirely bad.

Fallout 76

Most people have evil spirits. You? You have stupid spirits. Go see shaman. Get hole in head. Big hole. Very big. Huge!

Every time I play Fallout, I can't help but spending ages stealing all the Stimpacks and ammo from the guards at the Hub

I don't think I've ever ended Fallout 1 with less than a hundred stimpacks, yet I can't help but take them all anyway

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Nv>2>1>>>>

Im surprised there are so many people here who seemingly do not realize how deep the glow goes and what you can get out of it.

I'm not complaining about Fallout being harsh, I'm complaining about it being too simplistic. Compare it to Underrail. Underrail is far harsher in combat and way more demanding on you as a player, but it also has fun combat. You have a bunch of options and the systems are much better balanced so it's way more fun to play. I find it hard to believe anyone could actually enjoy Fallout combat when 90% of the time it just comes down to spamming attack and sometimes opening your inventory to use stimpacks. It's not like you do anything else because you can't do anything else. You have next to no options. I like options.

I would imagine that most went right in, got the holotape, and booked it immediately.
What kind of long-term affects does taking radiation have?

my favourite activity in F2 was buying shit from merchants and stealing all my money away from them, I don't remember if all or only couple of merchants had this option but man I felt good.

tfw I was fucking 13 and I figured this game out pre-GameFAQs.
the only advice I got from the high schooler that sold me a burned copy was "take 10 AGI, skilled and gifted, and tag small guns, speech, and science"
he was a fucking retard for taking skilled but the rest was all pretty solid

You can finish the entire thing on two pills that gets you to 100% resistance even with terrible endurance, as long as you dont read a book you find or rest.

How long does the resistance last in real time?

>In the sewers in Necro
>Examine one of the barred tunnels
>Completely pitch black, only thing you can see are glowing red eyes staring right back at you
Thank god they said it was just rats or I would have legit had a heart attack

Rad X lasts 24 hours, so there's no rush. Just take two and you're totally safe.
If you don't get to 100% resistance before going there you're fucked though. You can't even spam radaway since it takes time to work, so by the time it starts working the radiation has already killed you.

As someone who loved Fallout, fuck Underrail. It basically went
>Let's take all the most frustrating, boring parts of old school Isometric RPGs, make them twice as frustrating and boring, and meticulously remove any exploit that people find to get around them.

I don't want to have to reload every time I see a new group of enemies so I can trap the entire hallway to lure them into it. I don't want to have to throw a flare every 5 steps or get one-shotted. It's a game made for masochists that enjoy smashing brick walls with their faces and I will never understand how such a thing can be considered fun, despite being a lifelong Nethack player.

there aren't enough nuclear weapons in existence right now to nuke even 10% of the Earth's surface. Fallout universe either had nukes in the GIGAtons or many, many times what we had active even at the height of Cold War military tensions.
in an actual nuclear war scenario we'd probably experience global cooling from all the debris thrown up and damage from the clouds of fallout (which would settle completely within months)
so it'd be slow deaths from unpreparedness rather than everyone going up in a big fireball

>you can die of radiation poisoning by playing chess against the AI computer in the Glow because each match takes up like an hour

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It's basically 23 hours game time. Don't know how long that is in the real world. You start to lose resistance after 24 hours have passed, but you can just pop another, too. Not like they are rare. If you're worried, just take a bunch with you. Once you figure out how to reach the lowest levels, it's pretty cake on future playthroughs.
Also, you can destroy 70% of the robots before restoring power and activating them.

DO NOT PLAY CHESS WITH THE COMPUTER EITHER
among other things like it taking a few HOURS PER GAME, the code is bugged so you can't win even with int 10

Yeah, there's definitely quite a lot of exaggeration in the Fallout universe when it comes to nukes and how radiation works. Still immensely bothers me that it's been two hundred years and apparently there's still very little in the ways of vegetation. It might as well have been a space game set on Mars or something.

The funny thing to me is that, according to speedruns, you can literally just go to where the Super Mutant bases are and destroy them and you can beat the game in like 5 minutes.

Yeah, forgot to mention that one.

Glow is one of my favorite places in the game. Creepy, but packed with great rewards, exp and game lore.

RadX effect stacks? All these years and I thought you could only get the effect of one pill at a time as my character kept barfing all over the desert while making their way back.

>can beat the game in like 5 minutes.
I think it's like 10 minutes, actually, but still, it requires you to break one event that might be considered lame entering combat and running away from the Super Mutant Leader after he tries to torture you.
Yeah, it stacks. Just stop right at the edge of the glow, take 2 pills, and then travel across the line so you don't take an immediate dose when you arrive.

Think you can also use that same tactic to run past the guards in the Cathedral to get to the nuke. Combat exploiting is pretty much how you finish the game that quickly. Trying to play legit would get you killed, so it depends on how you look at it. I prefer to play the game where I don't visit any location unless I've learn of it from someone else.

I am not bragging I just happened to have a rope and after the other stuff in the game did that. I remember being disappointing it wasn't just a hole as a joke later tho.

>Go back to Hub just to buy the Tool to repair the water pump with with the Parts you find in the Sewer
>Can't figure out just how to apply the Tool
>End up managing to just repair the pump with 27 Repair
>Now have a Tool I have no idea what else to use it for
O-Okay

>Go to The Glow BEFORE get quest from BoS
>RAD
>Explore
>Leave
>Somehow didn't killed by radiation

Fallout 1 and 2 aren't isometric.

Same thing with Fallout 2 speedruns. Just run end game areas and hope for easy or no random encounters. I think the record FO2 is like 10 or 12 minutes. Route was something like first to New Reno, from there to NCR or something. I can't recall exact route, but get to Vault 13 quickly and then talk through Navarro and run to San Francisco and take the tanker to Oil Rig. Basically just grab the power armor and run away from all combat. Talk through all major hurdles and convince Enclave soldiers to attack Frank Horrigan.

I would honestly be interested in watching Fallout 1 speedruns where they actually at least get the water chip. I feel like at that point there's really no planning or RNG to a run, it's just literally skipping like 90% of the game.

>Yea Forums likes to act all hardcore about videogames but are such little zoomer babbies that they savescum rng instead of accepting a failure

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Fallout2 speed runs are essentially same thing. Only RNG thing that can ruin the run were basically random encounters and couple reverse pick pockets for TNT or C4. If I remember correctly. Ages since I watched that stuff or even played Fallout or Fallout 2.

This the point where I have confess that I'm almost 38 year old boomer and I have like 20 something playthroughs on both original games. Most autistic one is probably Fallout 2 with low int character to level 96 or something. It background activity to what to do while doing something else like watching TV, couple random encounters while commercials are running. Like 900 something hit points. Could smash trough any random encounter within couple rounds of combat on very hard in the end. Farmed tons of plasma grenades from hubologists and mercenaries around San Francisco.

user come on, all youre doing in reply with a bait message so you can reply with

>ACHTUALLYYYY ITS CAVALIER OBLIQUE

so you can sound intelligent despite the fact the difference is negligible to the average person and only relevant to developers and know it all fags

RNG in Fallout can get pretty bullshit though.
>super mutant shoots you and does trivial damage
>super mutant shoots you and does trivial damage
>super mutant shoots you and gets a critical hit that ignores armor and does over twice your max hp
It's dumb. The game shouldn't just randomly instant kill you. That's not fun.

>we will never get a true sequel to the fallout world, just the bastardized caricature idea of fallout

grand

Yawn. Success > Immersion.

youtube.com/watch?v=nW3DTCIO5Zs

>wont get soundtracks like this again

So this user right here.
>First time get caught and then choose to fight
>Harry just will not go down no matter how many shots me and Ian pump into him
>Ian gets critically wounded by the other three Super Mutants
>Actually ends up dying
>Reload my save
>Succeed the speech check that time around and convince him I'm a ghoul
>As I'm coming out of Vault 11, I decide to steam from one of the Super Mutants
>Get caught doing so, forced into a fight
>One of the Super Mutants ends up taking care of one of the others, so only have to fight two
>They both go down with relative ease
>Fight Harry
>Kill him way faster somehow
I just don't get it.

Fallout's SPECIAL is shit tier for pen and paper RPG ruleset. Games development goal was to create proper pen and paper RPG on computer. Originally it was supposed to use GURPS, but it was too violent and fucked up for Steve Jackson. Critical hit and miss tables are fucked up and all the damage rolls are utter insanity. Damage simply doesn't work because almost nothing in is memorable or make much sense. Basically all endgame weapons damage rolls are something in line of 3d8+(1d4+1)+(2d6-3)-17. Way too many dice and combined with illogical +/- to entire result or individual rolls.

>Was the user that made the thread about FO1 being too scary to play through the other day
>Decided to go back to it after all the advice
>Managed to retrieve the water chip before getting sent back out
>Had about 60 or so days left to do so, and got the second Vault cutscene with the water levels reaching critical levels
>Gave me shivers and I had to actually avoid looking at the screen because for some reason all this stuff is just too much for me to handle
>Hearing music like is making me want to stop playing because it might become too much for me to handle because of being an easily startled and highly anxious person

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I have difficulty understanding how there are still enough of you people here to have the conversations in this thread. Yea Forums and Yea Forums in general have become incredibly difficult places to talk about anything in these past years. The meta-contrarian horseshit has derailed everything.

Until now I thought you people were all gone. That this place had gone to shit forever and that anybody who remembered what the Internet was like without being so fucking aggressively hostile to each other had long left. Because there's no fucking way some pile of 20-somethings who only played the garbage Bethesda games can say the things said about Fallout 1 or 2.

Why the fuck are you still here? I'm barely here. Do some of you still find some utility out of this place? You can't talk about anything new here because shills, retarded children, or those who only want to troll full-time will derail everything. The Internet that raised people like you or me is gone forever and it isn't coming back; the personalities I detect here are fucking endangered and are not sustainable. I thought that long ago it had come to pass that we were in the fucking minority and yet in this thread we are the majority talking about shit and sharing stories.

I'm baffled right now.

I love it when games are scary by atmosphere alone. Somehow only old games get this right

I don't get it

You're a 20-something yearold talking like you're 60

Are BlackIslefags the worst fanbase?

I just can't get over how the T-60 suit is literally just a T-45 but with extra greebles and shit, yet is apparently more modern and advanced than the much sleeker T-51. Especially since Bethesda did a genuinely great job with both the design of the T-45 and the justification for why it's (relatively) much more common in the States than the T-51 suit, literally what the fuck were they thinking when they made the T-60?

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Lol nerd, do you know Trump has concetration camps on the border? Stop criticizing Bethesda

I have fallout 2 on GoG and noticed the game is already patched for high resolutions, do I need to install anything else?

what a fucking moronic argument
remember those old times before regular joe had access to computers and bunch of nerds got together, sat at the table and like the bunch of nerds they are started playing tabletop games, they created their characters with dice rolls, they they went on to play a game where every action taken is determined also by fucking dice rolls
now if someone rolled a lower number than anticipated they did not bitch about it, they did not complain that they wish to go back in time and reroll for a better outcome they understood that it was a part of the game and played the game as intended
this is what arpg savescummers will never get

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Restoration Patch maybe. The writing is borderline shit, but all the added content might be worth it, just to see what the game really would have looked like had it been 100%.

I get it, but roguelikes are huge in this day and age, so you would think people like you would be over this kind of shit by now.

Im goibg to replay this. Post me a good luck build.

the asshole of the desert

I'm mostly on certain other boards and rarely come here. Now there was a classic Fallout thread on top of catalogue, so I have posted few posts here. There was meta thread on another board, saying that Yea Forums has become total cancer, so checked it out. Usually I come here only when a game I'm interested or playing is coming soon, just published or there is drama related to it.

Not even close to as cancerous as bethesdrones.

If you have never played it, no, if it includes quality of life improvements from fan patches. Get Killap's restoration project for second playthrough. If you just plan to play it once, then get the restoration project by all means.

I'm 25, played 1 and 2 after playing 3/NV and I love them

What's the best underage porn star build?

thanks doc

Well you need at least 8 in Endurance, Agility and Charisma, I believe, to become a successful pornstar. The Sexpert perk (have sex 10 times) and the Kama Sutra perk (available pretty early) help your initial performance evaluation quite a bit. Might be able to skimp on one of the three attributes just a bit with those two perks, but it's a long way to go just to find out you don't meet the requirements.

After that, though, there's not much to being a porn star. It's like a few lines of extra dialogue and people treat you differently in Reno, on top of a 400 or so cap gain every in game month.

>8 in Endurance
Jesus, can I use buffout?

Probably. A lot of checks in the game can be bypassed like that, so I don't see why not.

>pressure sensitive

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What's the most fun way to play fallout 4

I play every Bethesda game the same way; ignore the shitty story, explore, level (and build) until I'm content. Fallout 4 isn't a perfect game, but the building mechanics can be fun, and there's more than enough exploration, crafting and whatever that can be done for a solid amount of hours... if you like that sort of thing, which I do.

BASED user folding in the face of adversity

Man I just remembered how you need like 15 perk to craft shit, pretty annoying desu

don't try to play it like a serious RPG because that's not what it was designed to be. You gotta play to the game's strengths: build settlements, scavenge for materials, play around with the PA, recruit all them companions.
It's a bad RPG and a bad Fallout but a pretty decent loot-and-shoot. The waifu selection of FO4 is top tier too.

I really liked Fallout 1 and 2, should I play Wasteland 1 and 2?

To add to this, are there any mods available that are recommended for a first playthrough of Wasteland 1?

Not even remotely the same style of game. Kind of the same setting (no retro 50's shit in Wasteland), but it's a squad tactical game like X-Com, relatively light on the RPG mechanics, though there are some serious choices that need to be made. The character creator in W2 sucks, though. It turns me off to that game so fucking hard. I've gotten pretty far in it before, but I literally hate games that have serious consequences behind certain choices spread hours apart so if you want to do something differently, you have to replay entire sections to change it. I quit after one decision not turning out the way I wanted, and I had long saved over any backup for it. With all there is to explore and do at the same time, it's extremely irritating for someone OCD like me.
My advice; make a new save every. single. time if you play Wasteland 2. Or if you don't give a shit about that kind of thing, don't worry about it.

kys. shiteshda has no business ever touching f1 or 2

Bethesda sucks at story, so the only thing they could possibly do is take an old game with a good story and remake it. If they did that, I don't see Fallout 1 remake being that bad. It's not like any of you whiny faggots have to play it or acknowledge it if you don't want them touching a timeless classic.

That effect is there mainly because of the graphics, which is reinforced by things like the writing and soundtrack. You can argue the mind tries to fill up that void the isometric graphics (compared to realistic 3D graphics) leaves with the power of imagination, giving off a stronger effect.

Thanks, I'm gonna play W1 first though I think. I'm really doing it for the story, and am honestly not too fond of tactical XCOM style combat. I remember playing Fallout Tactics and giving up after a handful of hours cause it was so combat oriented. Hoping it won't be the same story for Wasteland.

Fallout POS. Game that never happened and product placement that never happened.

You're one of those fags from NMA, aren't you? Only those turboautists cry about that game. It was just like Marvel Ultimate Alliance, Baldur's Gate Dark Alliance and whatever. It was fine for what it is, those whiny niggers at NMA just cried so hard about it because it wasn't the sequel they wanted at the time. Nor was Fallout 3 when they bitched and moaned about that too, but now most of those cancerous faggot mods like Roshambo are banned and everyone talks about the games like normal fans instead of acting like the superior diehard fans they thought they were because they were on a website that styled itself as the ultimate Fallout haven.

First Wasteland is very archaic by today's standards and it tries to simulate a real life tabletop rpg experience in more ways than one. The Steam release fixes up some issues like integrating the text paragraphs into the game, so you don't have to look up the manual that came with the game, but overall it's a really rough experience. I'd recommend waiting for Wasteland - 30th anniversary Edition which is going to be a remaster in similar vein to what they've doe with The Bard's Tale Trilogy.
Wasteland 2 is a great and often overlooked game. It has a pretty robust skill and game mechanics and it can be pretty daunting at first as you're tasked to create 4 starting characters without any familiarity with the game. The game is unforgiving at times and there are choices and consequences in the game that will affect the outcomes, but it's what's fun about Wasteland 2. The story does take several hours to finally take off, but it's worth it.
Also Wasteland 3 later this year.

Faggot. Series didn't have enough places like The Glow with a gloomy, deadly atmosphere.

What the fuck is NWA you double turboautist

Wasteland is literally 8/16-bit era game. It could be too much to stomach for most of zoomers. Wasteland 2 is quite flawed game with shit tier ruleset. Honestly it is one of biggest disappointments for me in computer games. Story was pretty decent, but game itself was far from being good due to shit tier ruleset, combat is awful. We are in territory pistols out ranging and out damaging heavy machine guns.

>You're one of those fags from NMA, aren't you?
Yes.
>Baldur's Gate Dark Alliance and whatever
BGDA was actually a decent game. It delivered exactly what it was supposed to deliver, action oriented hack and slash game, set in Forgotten Realms. BGDA didn't fuck the setting like FO:POS.

If we go into metadiscussion related NMA, I forgot my original account name or password from late 90's or very early 2000's. Registered a new account when FO:NV was about to release and got into discussions about Fallout 3, I mentioned couple good things about it. I was proverbially crucified.

No Mutants Allowed.

>It was just like Baldur's Gate Dark Alliance and whatever. It was fine for what it is
No it wasn't, fuck off.

Game is literally designed around saving often, not talking about savescumming to bypass low skill% tho.

So you're calling me an autist because you don't know what the fuck I'm talking about? lol
Yeah, it was, and you're a dopey whiny cunt for no reason other than that's who you are.

That armor ignoring damage is a bug with Fallout 2 that was never fixed. It's not just super mutants. Even fire geckos will destroy you through advanced power armor when a random crit makes the game forget that you're wearing anything at all.

I'm calling you autistic, because you sound like an obsessed lunatic.

Somehow I got what I needed and got out and vomited all the way back to the brotherhood base.Not sure if it was just luck or what but I thought I was going to die since my skin kept falling off. It all turned out ok though and I got my armor.

I was not aware that inXile are making a remaster of W1, that's great. From what I found it was supposed to be released "early 2019" but unfortunately only bundled with original W1 and with W2 that I already own.

It's honestly great after the Depot part. You just have to learn a ton of mechanics and really bother with the crafting. It's a shame I won't have enough time to sink my teeth intoo the expansion.
Also the worldbuilding is great. The character writing isn't very good is very two-dimensional, but the lore and the world, of it being basically a second post-apocalyptic scenario, after everyone already got fucked and re-settled is neat.

Because NMA was part of the asshole of the internet filled with self-important douchebags with high and mighty opinions of themselves. Ironically, they would have crucified anything that didn't fit their impossible idea of what Fallout should have been.
Brotherhood of Steel was a blatant attempt at a console game cashgrab, no doubt about it, but the game was similar to other successful titles and didn't deserve the hate it got, which was ONLY because it wasn't the sequel those "fans" wanted.
Take your pills and go out and play, idiot.

>it wasn't the sequel those "fans" wanted.
Just like to add that part of the reason for this too was because Interplay shutdown Black Isle because they were a failing Production company in an age where console games were destroying the PC market. They couldn't have known PC gaming would eventually recover, so I don't blame them too harshly for it despite Black Isle being one of my favorite companies at the time. That decision also lead to VTM Bloodlines, and New Vegas, so it has easily made up for itself over the years.
Again, can't blame Interplay for trying to save itself by getting in to the far superior console market (for money) at the time. Should they have actually succeeded, we might have got other Fallout games once the hard times had passed.

Lack of Van Buren is a where they have their problem. When it comes to what fans wanted with Fallout, linear action oriented spinoff tittle wasn't what they wanted.

Entitled consumers are destroying this industry, tbqh. It curbs any chance of innovation for the sake of keeping a small minority continuously happy with something that is meant to be just a past time hobby and not at all taken seriously.
And the original Fallout 3 failed because of the aforementioned reasons; Interplay didn't have enough money to stay afloat to risk on a title on a platform that was being beaten to a pulp by the rising console market.

Creating "what the fans want" is why developers run out of money and get bought by bigger companies.

That's not a bug. Crits are meant to be able to ignore armour. The message log even says it ignores it when you get hit.

>Take your pills and go out and play, idiot.

What the hell does that suppose to mean? I'm not the one that sounds like he hasn't seen the sunlight in months. Most normal people just hate the game, because it was a piece of shit, not because they are part of some forum that's hanging over your life like a dark cloud. Why are you on some crusade with bunch of losers that don't effect your life in the slightest. Get some fresh air.

Correct. Thankfully there is now a platform for fans to get involved in if they want to see specific things. Kickstarter, and things like it, was a great thing to happen to the industry when it comes to niche titles.

No one cares. Fuck off.

I honestly think it is the opposite that is destroying the industry. It is too heavy focus on few big titles to get all the market. Same as with movies. There isn't middle ground between big titles and indie releases. AAA vs indies. There isn't the sensible option between 'em.

Was it? Because I've heard of a lot of companies using Kickstarter to get funding to make old school games, but people always seem to be left disappointed by them.

One of the ending slides for the main quest is bugged to always give the worst option without the restoration patch. If you care about that sort of thing then I would advise you pick it up.

Felt kinda bad when I saw that.

Let's not talk about how Fallout eventually ended up going that route and turned into a action oriented spinoff title anyway... which is what Interplay was trying to go for from the beginning.

Hmm... I might be misremembering but I seem to recall there was some glitch with the criticals in Fallout 2. I suppose the combat in Fallout really is just shit then because there is no character build of any level that can withstand criticals from late game weapons. Well at least it still has targeting that works unlike Bethesda VATS.

Slippery slope.
Kickstarter is still the way to go if you want a certain something. As the current industry displays, and how insufferably fickle fans can be with a finished product, Kickstarter is still the best and only avenue for true innovation and appeal.

I've played BoS, it's an all around shit game. Even taken by itself is just an endless slog through waves of enemies, occasionally broken up by a tiny hub area and 2 minutes of dialogue.

You seem to.

>popping enclave niggas with my BB gun
good times

It's certainly your right to expect something else and not like what it is. Doesn't make your opinion right, though.

>Creating "what the fans want" is why developers run out of money and get bought by bigger companies.
Creating "what the fans want" usually leads to positive word-to-mouth free promotion of the product.

Fucking exactly. In the PS2 era and earlier you had mid-range devs who had the money and the staff to make good games with unique mechanics, because they could afford to take a risk now and then . That kind of thing was still around in gen 7 but starting to peter out. Now the AA dev is pretty much extinct.

No one ever correctly estimates how much money it costs to make a game people want. They raise a million dollars and realize that paid for their 19 staff of programmers for a year, without anything left in the budget for keeping the lights on, let alone paying for the rest of the game.

Sure, if everyone works for free, and you get lucky enough to find extremely talented people, and your fans can wait 7 years, you can make a decent game pretty cheap. But actual companies are incredibly expensive.

I'm not the guy you were replying to before

Gamers are loudmouthed and hard to please. It is just as likely you'll get a bunch of people whining about something as you will get those praising it.

brainlet

Irrelevant. You said you disliked it. I was replying to that comment.

You can save the brotherhood guy at the hub and they let you in.

Not sure if that is correct. Pretty sure you still have to do the Glow to get in. The reward for saving the initiate is only one of two ways to get a power armor.

What do you mean? The only time I used rad-x was the glow.

Been awhile since i played, keep replaying tactics

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There were a couple merchants in hub that sell it. Not too rare. The Loanshark, I believe, and the chem merchant in Old Town.

>Not aiming for the eyes

This is why you suck faggot

>You lived through the peak years of gaming
>You realized life will never match your fantasies
>You're still here for another 60 years.

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Who is the fucking retard doing non-aimed shots on a highly resistant mob wielding a flamer that power armor has almost no protection against? Is this supposed to be an argument against something?

>that one autist that was trying to shill his shitty porn mod

why dont you go fuck yourself you annoying prick

whew

This reminds me:
I've finished fallout 1 and i'm halfway through 2, and I've heard the fight with frank horrigan is brutal without cheesing it, is it really that bad?

yeah reply with memes, thats all you're good for

I've beat his ass with fists. It's not that hard. His weapon has a high chance to crit and pierces armor really well, plus he can shoot it up to 3 times in a single round, but cripple his arm and he's fucked.
Part of the problem is these idiots that run around with 4 endurance thinking they're powergaming the best build for every situation, but it's just not true. 2-3 times as much health with a high endurance build is a great failsafe and really helps for the especially hard fights.

Definitely one of the most memorable places in the entire franchise, if not THE most memorable.

>Get power armor
>Super mutants appear in overworld
>Get 1 hit gibbed everytime via their mini guns
>Uninstall

I don't get it. i want to play the game again, this was a few years ago. I don't understand what I was doing wrong. It's like suddenly these enemies were impossible. I'm not exaggerating 1 shot

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There's a few NPCs (some of the soldiers that are inside the final area) you can take with you into the fight, they are of great help and make the battle way less hard.

>point blank range and no targeting

People really have to dig deep into their own retardation to find faults in Fallout 1 and 2, don't they

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Miniguns are a problem for everyone no matter what. It's just the nature of the weapon. 99% of the time I avoid as many Super Mutant encounters as possible unless I'm actively trying to find them, there's just too difficult and beefy if you're playing solo. Cassidy is practically the only companion that can potentially take a full burst and retaliate effectively once he is given some power armor.

Ok but id find these guys just trying to get places

There's a reason Outdoorsman is a skill, and it's not just there for show. It doesn't even need to be that high. It's also one of the few skills that can be raised by a skill book, so you don't even need to train it if you're diligent with shopping.

It's critical hits. Torso crits have a 55% chance to ignore armor, and since super mutants have very good guns that's pretty much guaranteed death. It's not a very well balanced game.
It's the same thing that's happening in They're fine as long as they don't crit since power armor reduces the damage to almost nothing. It's only a problem when they get a crit and you're treated as if you're naked.

There's a video like this for every game that doesn't play like Skyrim.
>That Morrowind video where a guy misses a mudcrab over and over because he has no stamana
>That Bloodborne video where a guy gets killed by Ludwig offscreen because he just runs circles around the room
>That Fallout video where someone shoots a person in the head multiple times from point blank range using VATS and barely does any damage.

Also, with practice, you can figure out what the max range is for it and stay just outside inside it to avoid a mutant closing the distance and just let him waste all his ammo trying to get you at max range where it's completely ineffective.
I'm not saying I have problems with them, I'm just saying I don't fight them because it's usually not worth the effort.

*Fallout NV video

Hm alright. I'll remember that. I wanna play 1 to full before i play 2

>being this dhit at bideo gayms
OH NO NO

If you want to game it as much as possible, use skill books until you no longer get anything from them, which is about 55%, then just dump a level into it and that's just about high enough to avoid most encounters. More if you want to guarantee you never have to fight a battle you dont want to.

The game is so shit it doesn't have a randomizer yet.

Wasteland 2 is way too fucking long. I would just avoid it altogether, especially for someone who immediately played through the original Fallout games.

I remember playing wasteland 2 a while ago and stopped at the zone with the suicidal nuke cultists. How far into the game was I?

more than half way

based and redpilled

How does the game go about afterwards?

I'm not the same user you replied to, only answering your question. I've actually never finished the game because it gets tiring around that time.

What's this game?

E.Y.E

i actually liked how stocking up on survival supplies paid off for once
in a modern game you'd find stashes of rad-x and radaway on every corner so retards who visited an irradiated ruin without them don't ragequit

not at all

fallout randomizer would be fun desu

Niggas Wit Attitudes

NCR is out of the question as NCR does not yet exist
Im not sure if there are any forces large with to the that spot on 1. Is right at the point when humanity is just starting to rebuild

He wasn't talking about NCR annexing Junktown, he was referencing a similar situation in NV.

Don't forget
You're here forever!

only real answer, my nigga

I was talking about a multi-solution quest where you are not meant to choose between all good and all evil, but a selection of choices none of which can be dismissed off hand as bad. Gizmo should have been "Wasteland mafioso who demands protection money but actually protects your town"

>The waifu selection of FO4 is top tier too.
Curie best robot.

Her personality is a bit awkward, but that voice and being an altogether loving waifu is best.

>Lack of Van Buren is a where they have their problem
Have you read the Van Buren leaks? Game sounded like utter shit.

Some parts from what I remember, but the general concept ended up being used for NV, so it wasn't all bad. The updated game engine looked pretty bad, too. Granted it was still in development, but it didn't have a comparable look and feel that Fallout 1 and 2 had. Despite being so old, there's something about the art style that is still appealing. The blocky 3D models of F3 was not a good choice.

Meh. The game is split halfway between Arizona and California. I feel that the Cali part is much more tedious than AZ.

If you speds paid attending, you'd notice he gave Fast Shot, which cuts down ap cosy for guns by 1 but you can't aim
Aiming is gimmick

Not them, but then the moron should be fighting at a distance and not close blank.

Doesn't make it any less retarded, and in fact makes it even worse, because Fast Shot is a meme trait for anyone but a fister. Losing aimed shot is a terrible idea for just -1 AP.

>If you speds paid attending, you'd notice he crippled his character

I love Fallout 1 and 2. They draw me in so quickly and once you get passed the shit opening of 2 there is so much fun playing them.
But I still haven't played more than 1 hour of Morrowind. It is so tedious and boring even though I have spent 100s of hours in Skyrim and Oblivion.
Anyone else the same?

Yeah but he is now able to fire 5 times a turn, nearly doubling his damage output and allowing for more chances at a critical hit.

Yeah, it didn't work out for this player but that's because he shouldnt have been standing point blank in front of a mutie with a flamer

ffs people

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Git gud.

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>Morrowind. It is so tedious and boring
>I have spent 100s of hours in Skyrim and Oblivion.
Jesus...

wait, how do you aim for specific body parts
I'm a newbie to FO1

That destruction spell is still missing the Damage Health damage type.

Click on your weapon, until you see the target icon.

>but the general concept ended up being used for NV, so it wasn't all bad.
The specifics were pretty damn awful. Give it a look some time.

I enjoyed her slight autism.

the glow is pure fallout kino

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eh i have never really understood this complaint. look at world war 2 tanks. there were so many versions it would make your head spin. so bethesda adding one more type isn't that crazy.

Take me fucking back user.

Now its all about dragging any fucking retard through the door so people can jack off to feeling inclusive, even when these people have no business being at the table. I miss how back in the day, if you wanted an rpg experience, you had to look for it, or build it yourself, and it meant something. Now its filled with awful people with entitlement issues.

Just like vidya, I remember when all of this stuff was ridiculed by society, now that its mainstream, the same shit talkers are trying to move in and villify the old guard, but in a different way.

I want to go back, but until then, I completely support gate keeping.

i'm honestly glad bethesda took out spelling making so they could figure out how to design a better system for making spells that wasn't just creating I WIN buttons.

Why are side characters in the OG Fallout games more memorable than main characters in nu-Fallout games?

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>Horizon
>Classic music
>Easy Hacking
>4k Visuals

It's like a completely different experience. Horizon fixes so much that was wrong with the game.

>nearly doubling his damage output
Wrong. Random crits to the body are comparably rare. Only with the Sniper perk will it eventually work out, but even then, there is a higher damage bonus on aimed shots to the eyes, and you're missing out on chances to cripple specific limbs. There is also a higher chance to crit on the eyes, head and groin compared to arms and legs, and torso has the lowest chance. With a turbo plas and bonus to ranged attack, you're still getting off 3 shots per round, and with high skill, you will consistently be doing 4x times the damage on a high crit chance part like the eyes.
Note, that the higher the negative to hit a part, the higher the chance for a crit.

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People bitch about the jet retcon, but it was entirely in-character for Myron to copy a recipe and say he invented it.

And this is even in addition to the negative affects of having a crippled limb. Cripple an arm, and pretty much every super mutant can no longer use their weapon. Cripple their eyes and they're likely to run away or never hit you in combat, if they're not outright killed by the bonus. Head and Groin are very easy ways to win early game fights with knockouts, especially in Fallout 2 when doing boxing.

The younger generation really is fucken stupid. The memes are real

you need to kill yourself

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