I thought Yea Forums said the ace attorney trilogy remaster looked like shit

I thought Yea Forums said the ace attorney trilogy remaster looked like shit
why did you lie?

Attached: 20190420_172625.jpg (1920x1080, 1.02M)

Other urls found in this thread:

capcom-unity.com/zeroobjections/blog/2014/11/21/localization-and-ace-attorney
twitter.com/NSFWRedditImage

The mobile port did. The new one is better.

I've only played the first game admittedly. I know I won't be playing Apollo Justice or the 3DS games anytime soon, so does the rest of the OG trilogy compare?

If you like 1 you oughta play 2 and 3 definitely.

It does look like shit.

How does that not look like shit to you?

I-I-I-ITS SOULLESS!!!
THE ARTWORKS NOT COMPRESSED INTO SPRITES, INSTEAD ITS JUST THE ARTWORK! ITS THE DEFINITION OF SOULLESS!!!

The background model is fine, but Gumshoe looks extremely lacking in detail. The design was meant for spritework.

I hate the font. It's just generic Times New Roman. No character to it at all.

No-one said that, retard. Making artwork for sprites does not mean that the artwork itself is usable to use as a sprite, especially if you keep the same simple animations from a GBA game.

They should have remade it like AJHD instead of touching up the 3DS Trilogy and upscaling it.

Attached: 1481333258-2362548167.png (1600x900, 1.06M)

I'm halfway through the third one. I enjoyed two and I'm enjoying three so far but I still find that the first had the best overall quality. I would still really recommend that you play the two others if you enjoyed the first.

I think its the animation that makes the characters look bad, the font is kinda bad too.

same here user, though I just started the third one. I like how I was able to get through all of the first game without a walkthrough but the second game had some straight up bullshit

that looks okay but the font is bad

They're both cool. I have both. Get with the times Yea Forums just get the games you like and all versions. Pirate if you have to.

I've never touched this series because of the fucktarded localisation

No, this is the same process. It's just that AJ had higher resolution art to start with because it was a DS and not a GBA game.

>I like how I was able to get through all of the first game without a walkthrough but the second game had some straight up bullshit
that's surprising, most people find 1-5 the most bullshit, difficulty-wise

everyone laugh at this pleb

Attached: van zieks.gif (256x192, 2.22M)

Enjoy because there is nothing like the first three games
>hating on based Japanifornia translation

The retarded Japanafornia stuff just ends up adding to the charm.

The Judge still looks better on the DS so it's worse, sorry OP.

Yeah I definitely got stuck thanks to bullshit logic in some cases. The worst being not when you don't know what to do but when you perfectly know where you're going but you're not sure how the game wants you to get there.
I just generally found the logic of the first game generally more straightforward and easier to follow.

It's definitely a terrible choice and I wonder how they thought they'd get away with it but I got used to it. It's a bit like watching Japanese TV games through MXC, it's dumb but it's sort of funny how they keep pretending it's taking place in the USA when it so obviously isn't.

I don't like how that looks.
It looks like a poor coloring job in photoshop.

I don't know about the originals but the trilogy most definitely has an option to play the whole thing in Japanese so stfu.

This is my biggest gripe. The artwork is passable but in a game where you're reading 99% of the time at least choose a good font.

i love gumshoe

Attached: file.png (600x800, 372K)

I wouldn't say shit, but there's something almost creepy about the HD character art.

Attached: 1555613667544.png (1200x675, 1.53M)

Can this be played in 4:3? It looks cropped in widescreen.

>hating the translation

Did you know that it's canon in the west that AA happens in a japanified USA because Japan's culture actually merged with the american one during the XX century? It adds a lot to the charm of the localization.

The second one is legitimately bullshit at times. Only second case and fourth case (which is often regarded as best in series) worth anything.

Third one is a smooth sail from my experience, just proportions to filler/story cases is a bit weird (all the filler is staffed in 2nd and 3rd cases) but all cases are decent enough.

The original DS games do it, the English translation was a selling point in Japan (I know, right?)

Fun fact, game's writer/director/creator actually fully intended for first game to be released internationally and Capcom told him that ain't going to happen, that's why outside of Maya (who is odd even by Japanese standards) it doesn't have anything that indicates that it takes place in Japan. Only with second and third games when he knew for a fact they aren't going to get international release he decided it's ok to go full Nihongo with the games.

It's localizator Janet Hsu's headcanon, but she is actually a friend of Shu Takumi in some interviews I've read, so he mostly approves of headcanon she has regarding localization.

lmao these niggas put the game through waifu2x and called it a remaster

It does kind of look like that, but I still prefer this to the original

Hsu didn't do the first game (was Alexander O Brandon)

excellent taste user

thank you for being so knowledgeable about PW and sharing your info user, I'm learning a lot

But it's her headcanon. Shu Takumi writing first game with intent for it to be international friendly made it very flexible for first team of localizators.

capcom-unity.com/zeroobjections/blog/2014/11/21/localization-and-ace-attorney

Attached: 1uvph1.jpg (641x232, 104K)

I endured the aftermath of hurricane maria playing PW2, it was a godsend.

>Did you know that it's canon in the west that AA happens in a japanified USA because Japan's culture actually merged with the american one during the XX century? It adds a lot to the charm of the localization.
Too bad nothing in the games says this. And I genuinely mean that, it's a shame they didn't actually make this clear because otherwise it makes the games come off as poorly localized.

>No matter what anyone says, Japanifornia will always be THE ORIGINAL San Fransokyo to me

That's so goddamn cute. Also, kind of ironic talking about localizing foods to not need a 50-page booklet while leaving the whole rakugo case in SoJ pretty much intact.

they don't use those ugly black outlines for the high res Apollo Justice sprites

never played ace attorney but I fucking loved Obra Dinn and I'm on a fucking detective-shit high - will this fondle that need for me?

Think we'll be getting a second trilogy? I wouldn't mind playing through Apollo Justice and Spirit of Justice again.

Attached: mfw_second_floor_basement.png (238x347, 100K)

It's actually mentioned in DD during the Yokai case.

Ace Attorney is more courtroom drama than detective stuff. It starts very simple with an easy murder during theft case and immediately throws you against a multicorporation with every single odd against you, it has some really good plot twists and moments that will make you want to scream of excitement.

The Investigation games are actually more based on detective work, but those are to be played after finishing the original trilogy. Never play AA out of order.

Yeah, sure, though Obra Dinn reminded me more of Ghost Trick which is an excellent game from creator of Ace Attorney. You can never go wrong with either one.

That's a LITTLE late don't ya think user? I didn't know that because I've only played the original trilogy, Apollo Justice, investigations and PW Vs PL. I think if I've played all those games, largely in the correct order and didn't know that until I saw it online that's an issue with the localization.

I fucking love just how much Ace Attorney manages to achieve with its limited presentation.
It's completely briliant.
All the vfx and sfx are timed to a tee. You can even see this in cutscenes.
I'd say only Thief has better cutscenes than GBA and DS era Ace Attorney.
One thing I hated about DD and on is how they went the lazy route and made all their cutscenes anime clips.

I'm gonna go ahead and put ace on the ole steam wish list cause I'm fucking curious but not £30 curious

you guys got any other recommendations for obra dinn-likes? probably fucking hard cause I get the feeling thats a unique game

So it's safe to say the next HD trilogy of AJ-DD-SoJ is on its way?

Wait, does AA Trilogy not have animations in it's artwork? Fuck that, it looks odd enough but why would you remove the SOUL?

Attached: 1453599587797.gif (256x192, 55K)

Have you read more visual novels? Not saying that ace attorney is bad, but there's more visual novels that do just as much if not more than ace attorney with even less.

Well to be honest they smoothed the fuck outta those arts.
I kinda prefer the pixelated DS version but eh.

>That's a LITTLE late don't ya think user?

Because it was never an actual issue. Other than the Kurain, the only instances of japanese culture that come to mind during the first trilogy is the noodle shop at Lake Gourd and the old man in T&T. I have never seen anyone complain about the localization, everyone took it as a given that the setting was in a japanified America and rolled with it.

>I fucking love just how much Ace Attorney manages to achieve with its limited presentation.
It gets even crazier when you realize the limitations GBA games had. When they were making the third game Trials and Tribulations they wanted to fit in as many returning characters as possible like Oldbag, but they settled on an easter egg that implied that she was coworker with Larry. It wasn't until the very last days of development when they found out they did have memory to include her but only for one scene in the ending credits and they just did it. Trials and Tribulations really pushed the GBA hardware to its absolute limits, they squeezed all you possibly can from the console.

>One thing I hated about DD and on is how they went the lazy route and made all their cutscenes anime clips.
I don't mind it desu, for starting and ending cut scenes it works perfectly and makes me wish anime looked remotely as good as them. And they didn't replace all their cutscenes with anime clips, SoJ had some pretty fucking great shit with in-game engine.

What the fuck are you on about?

how would they HD-ify the 3ds games?

>I'm gonna go ahead and put ace on the ole steam wish list cause I'm fucking curious but not £30 curious

The games are pretty much in every console. You could easily emulate the DS versions or if you have a 3DS, install the Trilogy cia.

And talking about the 3DS, all the games are available for that console, which in my opinion is a better option since it gives you portability. The only games you'd need to emulate would be the Investigations games, especially the second one which was not localized, but has a really good fan translation.

>gba limitation
oh yeah i remember hearing they wanted to make gumshoe look way younger and different in the flashback but they couldnt
damn now i wish we could have seen what their young gumshoe design was gonna be

You know the artwork came first? It's been shown in art books. Someone drew every animation and then they converted them into sprites.

the art looks ok, but the spritework will always be the greatest

It's not the original artwork though it's new artwork based off the sprites

It's like a really good fan texture pack

>SoJ had some pretty fucking great shit with in-game engine.

OH HOLY MOTHER

Aforementioned Ghost Trick. Maybe Danganronpa? Hotel Dusk is always overlooked.

Playing it right now and the art is good

EXCEPT FOR MIA
She looks awful

They're already 3D models, at best they'd just need some higher res textures.

>Because it was never an actual issue. Other than the Kurain, the only instances of japanese culture that come to mind during the first trilogy is the noodle shop at Lake Gourd and the old man in T&T. I have never seen anyone complain about the localization, everyone took it as a given that the setting was in a japanified America and rolled with it.
Because once you're talking about the game online people mention these things and then you know and appreciate it. When I played through the games I had no clue though and it absolutely frequently game off as poorly localized to me because I couldn't understand where the localization expected me to think the game took place. I didn't even care, it was just confusing when I thought the game took place in Japan and no one had said otherwise and there are tons of references to Japanese culture and then all of a sudden someone mentions they are from LA. But are they in LA now or is that person just from LA? It was extremely confusing.

This.
The new ports actually take the original art assets and then vector over parts that they find questionable or need movement/alteration for animations and specific shots. You can also see this in the AA4 3DS release. The key giveaway is that most mouths have pencil grain while outlines don't. Once this shit gets upscaled even further it's gonna look like ass, but it's just fine for now.

Seconding Ghost Trick, that game is an absolute masterpiece.

Attached: 1522117131653.gif (256x192, 30K)

Yeah, and game 1 doesn't try to be Japanifornia at all.

F

>it was just confusing when I thought the game took place in Japan and no one had said otherwise
They mention they're in Los Angeles in the very first game long before anything Japanese aside from Maya ever comes up.

This.
Castlevania Lords of Shadow - Mirror of Fate, Resident Evil: Revelations and Batman: Arkham Origins - Blackgate have proven you can make an HD version of a 3DS game. You're not gonna get super-polished models, but it's possible.

Need_to_bark_intensifies.gif