What games from these guys are must plays?
What games from these guys are must plays?
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Pretty much everything they've made up to the ds. Even the licenced games they did were pretty good
>Gunstar Heroes
>Alien Soldier
>Sin and Punishment
>Ikaruga
>Sin and Punishment: Star Successor
Their best games IMO. Everyone should at least play Gunstar Heroes. Nearly all their games are good though.
>no Guardian Heroes
Shit list get the fuck out
Everything. Seriously you can't go wrong with any game they've made.
But to make a list...
Gunstar Heroes (Genesis)
Alien Soldier (Genesis)
Radiant Silvergun (Saturn)
Mischief Makers (N64)
Sin and Punishment (N64)
Bangai-O (N64/Dreamcast)
Ikaruga (Dreamcast)
There's more but these are the favorites from them.
I forgot about that one too. I seem to recall the sequel on the GBA being bad though.
Tiny Toons GBA and Wario World are dispensable.
Light Crusader too, unless you really like action-adventures.
wario fucking world
>Ikaruga
>Astro Boy: Omega Factor
>Gunstar Super Heroes
>Gunstar Heroes
>Alien Soldier
These are all great and I can recommend all of them. I haven't played any other Treasure games tho other than Mischief Makers which I wouldn't call a "must play" game.
Is this the most consistently high-quality developer of all time? Literally all of their games are treasures.
S H A K E
H
A
K
E
This one
They had a few bad games on the GBA but other than that I can't think of any.
Is it true their Mcdonalds game is good? Is it the best burger game of all time?
It is. I'd say it's more average but for a licensed McDonald's game that's way better than you can say for most of them.
Came here to post this
YOU GOT A SECRET BONUS POINT
...
go away
Thanks lads
>Ask about video games on the video game board
>Go away
Treasure is dead. All of their games are /vr/. You are asking on the wrong board.
ALIEN SOLDIER
best game on the Mega Drive hands down
From what I've played.
All the Mega Drive games (don't forget Yu Yu Hakusho)
Guardian Heroes
Radiant Silvergun
Rakugaki Showtime
Mischief Makers (don't emulate, it's impossible to 100%)
Sin & Punishment 1 and 2
Bangai-O
Ikaruga
Astro Boy Omega Factor
>TFW No english patch for the SEGA Saturn version of Silhouette Mirage
>they made a fucking mcdonald's game good
that deserves a nobel prize
>That black magic coding that made the title spin on the fucking Genesis
And it was the guy's first thing he ever coded on the Genesis.
>only one fucking person mentioned Dynamite Headdy
What the fuck is wrong with this board? Did you all play the shitty American version?
>harder version
>shitty
Ikaruga has a myriad of flaws that I can't understand why people seem to ignore. Scoring system is frankly crap; color-based enemy chaining means you have to perfectly shoot in the order Treasure wants you to, unless you want to break your chain by shooting whatever you feel like (or the even lamer option of having to let enemies pass you by because you're afraid of getting a broken chain). So prepare to play like a robot if you ever want to score well in Ikaruga, where routes are even more strict and less interesting than Dodonpachi. But hey, at least it's not as bad as Silvergun's scoring. It also has the infamy of being called super difficult because the game gives you absolutely no items once, so the only way to get extends is first learning the ins and outs of the game in order to score well. However, by then you should be able to no-miss Ikaruga anyways, so what was the point in learning? Now the polarity mechanics are awful because swapping colour invalidates practically all bullet patterns in the game, since you can just absorb everything in your way rendering whatever looks impossible meaningless. This seems neat at first until it becomes a chore to soak up every bullet on screen to raise your score, after you cope with the fact that it turns survival play into a boring cakewalk. Boss designs are rubbish save for the first and last dudes. Mooks have no life to them; most don't even shoot at you and simply drift away. This plus the color-based chaining system makes it feel more like playing a puzzle game instead of an actual shmup. Not to mention the fact that it's grossly overrated due to its OST and graphics (if you dig sepia tones making backgrounds look like dogshit) by casuals who hardly even play shmups. Ikaruga's simply a poor game that for some reason has a cult following that loves to bitch at you if you ever happen to question the quality of their beloved masterpiece.
It's great. I recommend it to an user once and he felt insulted.
who are you quoting?
> Treasure
> NOISE
> TOSE
> CING
> Skip. ltd
What happened to all of these great companies? They haven't made a stellar game for years now.
youtu.be
Forgot to add the video
maybe it's not made for scorefags, go play something else if you care so much, the game isn't bad just because it doesn't cater to your autism
did you get banned from /vr/ again?
Ikaruga is the newest of the series to date, and more of the same. The "who-can-get-their-super-move-off-first" gameplay leaves much to be desired from a serious shmup player. Like the prequels, Ikaruga is geared towards casual gamers... and towards those who are amused by spaceships whom walk upright, wear human cloths, and don't do anything besides kick the crap out of each other. *crickets*
Anyone who's been exposed to more technical, more dynamic shmups will quickly pass on Ikaruga. Other top shmups, namely Dodonpachi, Batrider and Garegga have advanced impressively in their latest installments; but the relic that is Ikaruga just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper shooting engine, levels in Ikaruga seem to rely heavily on "who can get their absorb move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out shmup mechanic. But hey, the casual crowd will be pleased!
If you want something a little more "button-masher-friendly," Ikaruga might be your cup of tea.... Key word, might.
How the heck has no one mentioned Gradius V? It's not only the best game they've made, but one of the best shmups period
most people probably forgot treasure made it
And you know that you can move the title pressing up and down?
>harder
>implying
Nigger, fucking up major gameplay mechanics and directly removing content doesn't make the game harder, just worse.
Astro Boy Omega Factor is pretty much the best thing they put out on the GBA. Tiny Toon Adventures was a cobbled-together prototype for Omega Factor. Gunstar Super Heroes and Advance Guardian Heroes are both disappointments on their own and compared to their progenitors
>fucking up major gameplay mechanics
like what?
>fucking up major gameplay mechanics
Which mechanics are those? The game played perfectly fine in both versions