Why do people have such a hard time admitting that this is the best game in the series?
Why do people have such a hard time admitting that this is the best game in the series?
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MIYAZAKI GOOD
8D ROLLING AND NON-INSTA BACKSTABS AND PARRIES BAD
Unironically it’s because of the kiddos and shitters who cry “it’s too hard”
Its too hard for the casuals who can't learn positioning or timing actions and need their free high i frame roll to carry them, so they shit on it say its artificial difficulty and other such nonsense.
Maybe they just don't like best build variety, Majula, best fashion souls or relevant NG+.
I fucking hate how DS2's NG+ mechanics were never used in later releases. It's like they have a cool new idea, and instead of building upon it and making it better, they just throw it away for no reason. DS1 even had the red npcs for that one covenant, so why didn't DS3 have anything of the sort? Why didn't sekiro or DS3 have something akin to chalice dungeons to increase longevity? Fucking nips are so goddamn stupid sometimes.
It felt like the B team creating what they thought was what made Dark Souls good and didn't succeed. Still a good game, art direction and variety on point but how it felt was not fun
I don't see how iframes are different in DS2 from the rest of the series?
Maybe it's because it controls like garbage?
Its my favorite
Making this thread every day won't make the game good.
Who the fuck would that be? The game only gets particularly challenging in its DLC, which is universally regarded as its peak.
Because they played it
/thread
They aren't free, you actually have to invest in a stat like any other RPG
Just like you had to invest in END in DS1 and DeS to get the same thing.
Favourite game in the DS series
best lore, one that actually made me feel something
King Vendrick story is pure tragedy, he literally married a goth thot and doomed the kingdom
and when you finally kill his guardian, the Mirror Knight, and prepare to battle the King himself, he's just a zombified hollow, not even capable of lifting his sword
and then you find his gear hidden far, far away, in a place where he thought it would be safe
and the tragic story of his brother Aldia, turning himself in a furrydragon and trying to live forever as an abomination
most SOUL Soul game
>implying you don't need to level END anyways in DaS2
Lore was (unfortunately) the best part of DS2
If only they gave the game the time it needed at developer's hands
Chugging flask at 80mph
Loving every second
So?
>putting roll i-frames on a stat
>game's philosophy is "more enemies at once = more fun!"
>looks like shit
>""nerfed"" parrying and backstabs to the point that it's a fucking chore and absolutely awful and unsatisfying to pull off
>enemy tracking
>so many bosses and most of them are two dimensional, easily forgettable shit
>the non-linearity is poorly executed
>yet another ambush wow I never expected that one after the 100th time!
Are you retarded? You need to level 2 stats instead of 1 to get the same result.
END didn't give you i-frames in DS1. END also isn't as important in DS2.
What difference does that make?
No you had to just not wear heavy armor, compare the best armor to the best roll, at 10 endurance you have any equipload of 50, exactly enough to use the heaviest armor in the game, with nothing else equpped like a weapon. Whereas you can have the best roll in the game and still be using 24% of your equip burden for other equipment.
you guys try way to hard to be contrarian
Because they suck at it. It mixed the formula up a bit, took away the player's ability to cheese in the usual backstabby ways, and made it slightly harder. It's undoubtedly the most fun game in the series though, if you're man enough to git gud.
I like how in the DLC you can find Nashandra's 3 sisters.
DS2 was made by the A team. The dudes who made King's Field made 2, and that's why 2 is a better and more robust game than 1.
Yeah because you already had the max iframes. There were no need to add that stat at all.
Having to level up 2 stats instead of 1? You are trying to bait me aren't you?
>putting roll i-frames on a stat
So skilled players can someting else and get to intersting builds quicker
>game's philosophy is "more enemies at once = more fun!"
This is only bad in a few instances the rest is git gud
>looks like shit
Yeah
>""nerfed"" parrying and backstabs to the point that it's a fucking chore and absolutely awful and unsatisfying to pull off
So it's too hard for you? Not hard for me at all
>enemy tracking
Punishes shitter rewards good players
>so many bosses and most of them are two dimensional, easily forgettable shit
Not really a problem if you just see 1/3 of them as minibosses
>the non-linearity is poorly executed
Now that's just a retarded opinion. Literally the best thing about the game. You can get to so many items and thus build opportunities in the early game. It's better than any other game in the series. Building a character is actually fun here.
DS2 status: absolutely based
>took away the player's ability to cheese
>Having to level up 2 stats instead of 1?
The only difference is that the game becomes grindier for it. Are you trying to say that's good?
Why?
How could people enjoy a game I don't like? Must be contrarians...
>in the usual backstabby ways
obviously there are more and new ways to cheese, but you just wanted to take something out of context to look like you had a point when you didn't like a huge retard.
How long will contranianism keep you until you start realising dark souls is just not very good? It's been years and you guys still haven't conceded. Maybe one day your arguments wont be the same "ur just not good Enough"
You can have an insanely good character by level 100, just like any souls game. It's not any grindier. In fact, it's LESS grindier because of bonfire ascetics which allow you to get NG+ souls in NG and farm bosses for their souls over and over.
>not even capable of lifting his sword
his vertical strike is his deadliest move, while the horizontal slash can stunlock and kill you if he decides to swipe back
>you're all contrarians
>dark souls is just not very good in general
Fuck, I know you're baiting, but ironic shitposting is still shitposting.
Anyone who farms in a souls game should be shot in sight.
I've always known it. I love the games and put a ton of time into them, but they're sloppy and the mixture of genres hurts them a lot. King's Field is fantastic, some of the games are masterpieces of the dungeon crawler genre. Sekiro is a masterpiece of the action genre. Dark Souls is fun, with many flaws. It's not really a masterpiece of any genre but it's enjoyable.
Because it's liked by PVP faggots and your opinion is worthless.
>So skilled players can someting else and get to intersting builds quicker
Binding i-frames to stat doesn't accomplish this. Making complex builds in DS1 is much faster.
>This is only bad in a few instances the rest is git gud
This is bad in most instances because almost every group is cheesable by walking backwards.
>So it's too hard for you? Not hard for me at all
Critical damage yields much lower damage in DS2 than in previous Souls games, that's why just poking enemy with sword couple of times is more effective, mostly just because how much faster it is.
>the average Dark Souls 2 fan
>Binding i-frames to stat doesn't accomplish this.
>more points to spend doesn't make it so you can reach critical stat values sooner
Ok retard
>Making complex builds in DS1 is much faster.
Complete and utter lie. Both in terms of speed and complexity.
>You can have an insanely good character by level 100
You don't stop leveling in DS2 so this is a moot point. Also has nothing to do with the fact that increased soul spending is completely pointless.
By the time you get your first bonfire ascetic you won't be missing any more ADP since it only takes a couple of levels to max that stat out.
Fuck Aava, took me so many tries to beat with a lvl 30 character. The summons for this boss are fucking horrible, Jesus.
>So skilled players can someting else and get to intersting builds quicker
Feels more like a limitation since you're basically required to put points into it regardless of what build you want
>This is only bad in a few instances the rest is git gud
No all of it is shit, it's lazy to take the same enemy you've fought before and copy paste them 5x in a room. They do this constantly, just like they'll ambush you all the time with 3+ enemies. Many areas are just same enemy but with varying numbers of them scattered in small sections. Thank fucking god they changed it a bit with the dlc but it's still there.
>So it's too hard for you? Not hard for me at all
No i'm saying waiting for someone to fall on their ass after a parry is stupid, backstabbing is slow as well and is janky as fuck
>Not really a problem if you just see 1/3 of them as minibosses
Even if you think like this they're all still pretty shit.
cuase they didnt play it
>grindier
nigga, I literally increased my ADP to the 20s while keeping both STR and DEX at the bare minimum for my gear’s requirements.
the only stat I boosted to 50 was VIG for the health bar. nothing else mattered after that, I just picked whatever as the levels kept coming. at no point I had to farm for anything, although I did have to go back where I died several times along the way, killing everything in the way, like any souls game expects you to do.
bumrushing is stupid since you’ll just get ganked at the first corner.
Clearly it doesn't. Every other Souls game just starts you out there. Obviously that's faster, don't try to mental gymnastic against that one.
Dark Souls II lacks everything that makes Dark Souls good at least the beginning of Dark Souls. Literally just similar gameplay but this time traipsing through random stages filled with random enemies that are totally uninspired and lack any atmosphere. Almost everyone that defends Dark Souls II is a PVPer.
DS3>DS2>BB>DS>Sekiro
Can’t prove me wrong
Because it isn't. It's not bad but it's clearly the weakest Soulsborne game.
he's dragging his sword, and he's not even attacking you if you don't do so, stop being so fucking autistic
his will to fight is gone, all hope is gone, because his wife was a thot
a family of pure whores
The mirror knight wasnt his guardian, fool
The Vengarl summon for the duo in the frigid outskirts is a beast though, that guy must have over 10k health.
>forced to get adp
Lmao, dumbass
BB > 2 > 1 > DES > 3
Not interested in yous, dont @ me
I don’t even like DS2 that much but I consider the Pursuer the best tutorial boss in all souls, BB, Sekiro, whatever.
this guy is the perfect teacher for learning how to stop cowering away from bosses, how to circlestrafe and how to fastroll.
get past him and you’ll be ready for anything.
That's what everyone did, STR and DEX are pointless because physical scaling sucks and magic builds are everything.
You generally do need the levels by NG+ or NG++ but ADP just makes the early game progress in DS2 slower than it would be without it. And the game is slow as it is.
There's no mental gymnastics with you being simply wrong.
The stat system is way differnt in dark souls 2. You comparing one stat is moronic.
It has more freedom and is faster to get to certain break points and THEN it gives you the ability to ignore agility either completely or for a while.
Fuck off.
>Feels more like a limitation since you're basically required to put points into it regardless of what build you want
No I played through it plenty of times without agility.
>No all of it is shit, it's lazy to take the same enemy you've fought before and copy paste them 5x in a room
I find it rewarding to also have encounters were AOE is optimal.
I really like how Nashandra's true form is inspired by H.R Giger.
Why is every Soulsborne thread just arguing about which entry is the best?
Rate my character Yea Forums. It's fun as fuck to see people dancing while I just spam the whips of anal bleeding.
KYS
THICC
Ops. This print is better as it shows my equipment and weapins
>Feels more like a limitation since you're basically required to put points into it regardless of what build you want
No you don't need a high i frame roll. Same way in DS1 you don't need heavy equipment AND a fast roll, you could choose either a light fast roll or a heavy fat roll or level endurance to have both. You could just use shields or use heavier armor in DS2 for defense or you could level ADP, RPGs are about investment, and DS1's only investment for fast roll was not using heavy equipment, which is not a real investment, whereas 2 makes you invest for a good roll, if you want it.
Insecurity
Each game has their flaws, but instead of accepting that they attack other games to validate their opinions.
This is why you almost never hear anything positive about DaS3, most just go >but das2...
The "freedom" you have in DS2 leveling is thanks to lack of level based matchmaking.
DS1 is faster since it lets you focus on the actual player stats that make proper difference. ADP is just a difference between gimp for minimal advantage that has no real weight vs playing normally.
because of people who either can’t afford or beat the “bad” ones avenging their pride by setting them low at the tier list
Because they're braindead redditor parrots.
It's like you have no idea how poise works.
lol k
She looks like my aunt, save for the blue eyes.
It's not.
It's the DS2 threads.
Back the fuck off?
Based "she looks my aunt", poster.
Your aunt is hot
DS2 is objectively a mediocre game. When will posting DS2 shill threads result in bans?
Miyazaki literally carries the company with his vision. If DS2 was the first Souls game it would've been widely panned and then tanked them forever.
nah
Yeah If I want poise I use heavy armor. and if I want to have the most poise and still use a weapon I need to invest, whereas if I want the most I frames I don't need any extra investment to also use a weapon.
But DaS2 is by far the easiest entry?
More likely it would have attained a similar status as DeS did when it first released.
Except less apologists.
It did so much right and I genuinely enjoy playing it. The main gripe I have is the sluggish controls, and they could have put a little more work into the texture qualities and level-to-level flow. Pisses me off that the lore of DS3 doesn't try very hard to reconcile the lore of DS2.
yeah yeah we get it you suck at pvp
DS1 Havel Set made you invincible in PVE
DS2/3 Havel was absolutely useless
Dark Souls II feels like a game from 10 years before it was made, made of up random levels. This isn't inherently bad but it's not why I enjoyed Dark Souls. By the time I was going through this area all I could think was at what point will any bit of this game get good or interesting visually or atmospherically.
People pretend that AGL in only about roll i-frames but forget that it speeds up a ton of things you do, including using healing items.
I still remember all the rage I caused by baiting an invader into hitting me while I was chugging estus so the estus canceled out all the damage they did, and then with their stamina gone I could just kill them.
Oh, my God.
na DS1 is the easiest by a mile, at least from a PvE perspective. Hardest boss is the taurus demon and they had to add dogs in a tiny area to make it so. Only challenging areas are new londo and upper blight town, everything else is a cake walk.
I would have forgiven the ugliness of this area if it was designed better. But god damn even though I only died once or twice there it felt like such a fucking slog, you really don't end up figuring out the place in any logical order.
>But DaS2 is by far the easiest entry?
Top kekles
Absolutely no boss is as enfuriating as Fume Knight in DaS1. And you play as a ballarina with infinite rolls in DaS3, and even then, Gael is completely cheesable with toxic and poison.
>never felt the joy of 62 poise at level 140 in DS3
NOOOOOOO I NEED MY INSTANT HOMEWARD BONES AND NO POISE
I don't understand how people can like 2's lore when nothing gets accomplished and ultimately doesn't matter in the long run compared to the other games. It relies heavily on DS1 for most of its content, a lot of which seems to be inversions of DS1's content rather than something new, and when it does reference 1 outright it fails to give context or meaning why
>Scorpioness Najka is Quelaag but with a different arachnid body
>Seath created her and Tark, but there's no real reason for doing so
>also Seath was reincarnated as a two-headed spider because ???
>The Rotten is like Nito but with the skeletons replaced by undead
>Lost Sinner and Old Iron King have connections to the Witch of Izalith and Gwyn respectively, but it never goes in-depth as to why and seems like a shoddy attempt at further connecting the game to 1
>Shrine of Amana is reminiscent of Ash Lake/the archtrees but again doesn't capitalize on why
>everything to do with the Milfanito and Fenito
>Dragon Aerie feels like inverse Ash Lake but instead of giant archtrees supporting the world from below there are giant rock pillars shooting up into the sky
>Throne of Want exists and is essentially 2's version of the Kiln of the First Flame, complete with the whole "linking the flame" aspect, but without the connections to the gods it fails to give the same impact as the first and really only exists to serve as the "final boss" area
then there's the whole thing about the game taking place in an underwater portal but still tries to say Drangleic was built over the remains of Lordran
overall the game can't seem to decide if it wants to do its own thing or be a straight sequel to 1 and suffers for it lore-wise
Pretty sure it's simply that Miyazaki's creative vision is the only thing that really gives these games something special and Dark Souls II lacks that.
It was a game made with the express purpose of making a quick buck and it has all the signs of it
fair point, there aren't many areas that make you stop and appreciate the scenery and level design, at least not before the DLC.
For the very reason DS2 is the best entry.
Miyazaki.
B team tried to make a game worthy of standing on par as a dark souls spiritual successor. They were true fans of Dark Souls and they took everything they loved from it and built upon it.
Hurr Durr, here comes miyazaki to shit all over that with Dark Souls 3. Abandons all the good dark souls 2 had and makes a shitty dark souls 1 fan game.
B Team basically made a better fan game than the original author.
Miyazaki cannot repeat his successes... That's why he never makes sequels. And loathed having to make dark souls 3 according to interviews.
He's a one hit wonder, sequels require improvement and integrity.
Basically the team had no fucking idea what they were doing without Miyazaki directing and did a load of random shit but also tried to play it safe.
DaS doesn't have infinite healing items for chump change or broken rolling.
>Hardest boss is the taurus demon
What
>and they had to add dogs in a tiny area to make it so.
That's Capra, stupid.
Man ds2 on release was trash.
Did you miss the entire point of the game and Aldia explaining everything is just an unbreakable cycle, doomed to repeat? Link fire or not, the situation will repeat. That’s what makes the additional ending option of walking away and moving beyond the cycle as a king-god who has Vendrick’s blessing and cannot hollow was the coolest choice for the plot to progress
And then DS3 fucked that over
It takes forever to heal with life gems, and an eternity to heal with chugus in DaS2. Dont fucking even.
It's not like BB where you can pretty much use a blood vial whole dodging or roll away while sipping in DaS3.
>reuse a ton of shit from DS1 and make half-hearted inversions of 1's bosses and characters
>hand wave it away with a DLC character saying "it's all the cycles man"
3 feels like a better sequel to 1 in that it actually outright connects Lothric to old Lordran instead of pussyfooting around whether or not it's a sequel
What the fuck, gems are fast as shit, pop way faster than Estus at base agility (and then some) AND stack. I can just casually walk away stringing gems for days while all the enemies and bosses with crippled movesets even with retarded tracking can't do a thing.
>the healing isn't instant so it doesn't count
you can literally just run around while it heals you and then resume the fight and you can carry over 400 heals
>It takes forever to heal with life gems, and an eternity to heal with chugus in DaS2. Dont fucking even.
I bet this is what the devs were thinking, but actively playing DS2 I found this more of an advantage than disadvantage. The game doesn't have high critical damage so you're never at a danger of suddenly dying from halfway HP, and from there you can just spam several lifegems, walk into fight carelessly and come out on top with maximum HP since the slow regen allows you to take damage and then restore it more than your lifebar would otherwise allow.
In DS1, stopping to chug at the wrong moment resulted in heal followed by damage and now you're still standing still putting your estus out, making hazardous heal spam much less effective.
Dark Souls 3 was also a cash grab with even lazier storytelling but it gets fellated because of pretty particle effects and Miyazaki
this
you can't break the cycle, so better become the dark god
fuck serpents
fuck gwyn
>You should definitely play the dlcs, it has the best areas of soulsborne
>Arrive at pic related
What were they thinking
>str and dex are pointless
Me and my two cestus would like a word with you.
Or perhaps you'd like to see twin great clubs in action.
They wanted the abstract audience.
But yeah, all DLC zones are fucking shit and DaS2 on steroids save for Shulva.
Most of Da1 is just reuses of Demon Soul’s, only they don’t acknowledge it. DS2 has the mind to acknowledge that all of this is a cycle which is why Vendrick gives up
People tolerate it because it's fun to play.
Even if DS1 lore was cool, it was always a secondary thing in the game. Gameplay is what made this series.
Problem is any true fan knows dark souls didn't need a sequel. It definitely didn't need two fucking sequels. But as with any braying retarded fanbase they keep demanding more and more of the same thing not realising what made the thing fucking special in the first place.
DaS2 and 3 were cash in trash that should never have happened, bloodborne and sekiro was a return to form.
Yeah, all 3 DLCs had bullshit hyper zones meant to be played with friends that were absurd tough. What about it?
>relies heavily on DS1
what the fuck? it just establishes the basic premise of hollowing and shit, but nothing about DS1’s bosses and locations aside from meme references
>Seath created
are you sure it wasn’t Aldia?
>Seath reincarnated
just because the monster inherited its soul it doesn’t mean it IS Seath again
>Rotten is like Nito
aside from being an amalgamation of corpses\skeletons, they look and act nothing alike
>muh connections but it never goes in depth
because they just inherited their souls, nothing else, it’s more of a cheap nod to the previous game
>Amana resembles Ash Lake but dorsn’t capitalize
that’s more like wishful thinking from you, instead of an obligation on the game to establish connections. what if they just wanted to make another underground lake setting?
>Throne of Want without connections to the gods
see, Ikm looking at a pattern you seem to be following here, you seem to be disappointed at 5e game not providing you what you expect it to be, as in, a direct connection to DS1 in terms of lore, when this game actually follows a completely different premise and just picks up very basic Souls-related concepts like a kiln, the darksign, hollowing and so on to stay related enough to justify being called Dark Souls 2 and not something else.
just because a game has 2 in the title it doesn’t mean it must be a direct sequel with all plot elements intact, just like DS3 wasn’t a direct sequel to either 1 or 2.
>complain about DS2 reusing things from DS1
>praise DS3 which is just "hey remember this character from Dark Souls 1"
And the whole "lands of the Lords converging" - why the fuck does Anor Londo (and just the palace at that) fit nicely into Irithyll for some reason but the Kiln gives the expected impression of what is essentially tectonic plates converging and the world falling apart around everyone?
The bossfights are hands down the easiest in the series though with only DeS rivalling them. The areas themselves are only “hard” because you are always fighting large groups of enemies at once, which isn’t something that Souls games do well
Bullshit, DaS was very flawed mechanically, there was plenty of room for refinement. Neither DaS2 and 3 were it, each being pathetic caricatures on opposite ends.
>flawed mechanically
Refer to where I said not realising what made the fucking thing special
My favourite example of just what the fuck are these devs thinking is the Sir Alonne fight, they give him that gorgeous boss room but before that you gotta run a gauntlet of knights and random fucking wall fire geckos in a generic castle-ish hallway for seemingly no reason at all. This trash throwaway level design makes up most of Dark Souls II, area filled with whatever in whatever places then throw some whatever boss in at the end before moving onto the next whatever area.
Just thinking of areas like brightstone cove and harvest valley, just top tier garbage level design that looks and plays like trash and that's without mentioning the textures and funnel roads that just have generic high earth on either side so you're stuck on the path, literally like this game from 2000.
>What were they thinking?
>*Posts one of the best areas of soulsborne*
I'm not following
DaS2 wishes it had something the likes of Flamelurker or Alant.
It definitely wasn't fucking poise and shields breaking the game.
because Irithyll was made from the remnants of Anor Londo hence the focus on the moon and old royalty, remember Gwyndolin was still around prior to 3 where Aldrich and Pontiff took over. It's like how Lothric was built where Duke's Archives used to be, resulting in the Grand Archives
Frigid Outskirts is just a poor man’s Northern Limit
>are you sure it wasn’t Aldia?
Tark implies it was Seath
>Fume Knight, Burnt Ivory King, Sir Alonne, Looking Glass Knight, Darklurker, Watcher & Defender, both Smelter Demons
???
Dark Souls 2 has the best fashion souls, this is a fact.
Okay, but did they have to literally rehash the map from DaS? It looks and feels incredibly out of place, especially following an area which was a shining example of nuFrom's really busy architecture modeling style, makes Anal Rodeo look straight out of Rock Age.
Absolutely this, the whole cursed kingdom(s) & decay feeling was excellent. It's also such a quiet game, relatively, really helps it become more immersive imo.
it's the same architecture style, the fuck are you on about
it was added later in development, aldritch was supposed to be located in the cathedral of the deep
>Looking Glass Knight
You mean the boss that you can circlestrafe to death?
Fume Knight and Sir Alonne shit all over False Allant
Tell me with a straight face that this looks anything like the rest of the game.
>ignores every other boss mentioned and chooses the easiest on that list
Nice, user.
You can circlestrafe almost every enemy and boss in the first Souls, but I'm waiting for you to explain how Darklurker or Allant are harder than Raime.
well you can just trap flamelurker on the bones and you can kill allant without even fighting him
Yeah the one that summons other people too. You better turn off that router while fighting him.
>literally rehash the map
negro, all it pulls from DS1 is the segment from the bridge leading to the boss room, it’s the last 10% of the entirety of Irithyll.
you mean like Irithyll??
I didn't get invaded even while vanilla was active before the DLC came out. You could blame SM, I personally blame shit coding.
You must be autistic if you can't tell how different the geometry is. It's like comparing a PS2 game's polycount to a PS3's, jarring as fuck.
>ds1
dead online
>DS
dead online
>DS2
dead online
>bloodborm
dead online
>DS3
alive and able to experience the game as the devs intended
its time to face the facts, if you dont think DS3 is the best you're just being a special snowflake
looks like reused bloodborne assets to me
The best part of Irithyll was the Anri/Yuria questline in my opinion. If you follow it correctly it's truly the most kino part of any Souls games.
Also Anri absolutely needs to be a guy for the bromance with Horace and because of Yuria as well.
>Okay, but did they have to literally rehash the map from DaS?
it's a recreation using new assets
All that tells me is DaS3 is only good for PvP, but that can't be the case since none of these are good for PvP.
Yeah congrats on figuring out how From Software makes these games and they all feel identical.
>daily ds2 circlejerk threads are now hourly ds2 circlejerk threads
Sl1 coc ng+7 BiK is still the hardest boss on from history
And that includes ac2 and sekiro
Dark Souls II is shit, but not any more shit than the other games in the franchise. I don't understand it either.
DaS3 PvP is the reason why I always play as a blade of the darkmoon becaue you get more chances of being summoned upon and across the whole game. And it's fun.
DS3 is great up to irithyll, then constant shit afterwards.
If you can't immediately tell how much worse controls are from the get go, your opinion is worthless.