Why isn't it as popular as Persona in the west?
Why isn't it as popular as Persona in the west?
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Most of them are grindy as hell and the stories are not great.
the comparison offered was with persona
DQ4 and 5 localization murdered that game in the west.
When more than 90% of every forum post online has people saying that they have no idea what the fuck they are reading, you should realize you did something very wrong.
its a traditional jrpg
the west has no patience for it
Was Persona even that popular in the west before 5?
Persona 5 is better than DQXI because it's much more unique and stylish, DQXI is pretty much the same as every classic JRPG (but still great).
Dragon Quest missed its opportunity in the west years ago by failing to localize titles right as Final Fantasy kicked JRPGs into the mainstream.
Furthermore, Persona caters to an edgy teen audience while DQ is more arch and all-ages.
And then there's the sad fact that Americans are staunchly, adamantly illiterate and don't understand accents other than "texas" and "stern man on the news", see:
You’d have to be a complete brainlet to not understand what’s being said. Although I’ll admit it took me a while to realize what a “wee barn” was.
This is what confuses people? Sure it's gibberish, nonetheless you get the gist of what is spoken about.
T. Non native english speaker
it's mind numbingly generic.
because it's shit
I'm an Europoor, not an American.
i honestly thought my game was either broken or some Chinese bootleg when i first started it.
>Was Persona even that popular in the west before 5?
It still did better than DQ
holy shit, how the fuck americans are that dumb?
Europoors at least know what a Scotland is, stop larping.
because Squeenix refuses to market it and wants it to fail in the west for some reason
that didnt stop Persona from being popular
I am a southern Slav, i only knew plain English at the time.
the pervert audience seems especially important outside of japan since non-perverts mostly play american aaa titles, they're mostly kept away from the genre
we're*
Because it's not all that great by todays standards and is popular in Japan only because of nostalgia. Imagine trying to sell something like New Super Mario bros here if Mario never became popular in the west
OP:
>Why isn't it popular in the west?
This dude
>"WELL IT OUTSOLD IT IN JAPAN"
4 was very popular and had multiple spin-offs.
>vgchartz
The localization was only bad at first in Ragnar's chapter with the Scottish accents before you got used to it. Every other chapter after that were easily readable.
P4G sold pretty well in the west
The Russian chapter was pretty bad with the text accents too
pretty much what this guy said. They twiddled their thumbs on releasing localizations so eventually it fell by the wayside in favor of other JRPGs in the west.
Nah fuck you, it was funny. I know amerilards are just a bunch of illiterate fucks but come on now
No modern persona games are grindy, social links and the fusion system removes any need for grinding
>implying Persona 1-IS/EP have any mandatory grind
>implying DQ has had mandatory grind since the original 3 titles
>late localization making the games dated on western release
>Enix America folding before releasing DQV missing the RPG boom of the 90's
>merger with S-E, skipping quite a few titles in the transition
Post S-E era
>selling a demo with a game
>poor marketing
>poor localization choices
>DQ drought after DQIX because of FFXIV's catastrophic failure
>no DQX
>P1/2
That's why is said modern aka 3 and after
I've never played a DQ game so I wouldn't know if that's true or not, I'm just stating P3-P4-P5 aren't grindy
I was saying Persona 1/2 have no grind, hell you can auto battle your way through boss fights in IS
You don't think VII was grindy? The game is really long and most of it is seeing the battle screen with menus.
Ah, my bad.
P1 does require you to grind a bit if you want to get persona cards though, not to mention SQQ literally requiring you to gain max DEX before even attempting it.
IS can be autobattled but if you want the good fusion spells you need to grind for the personas.
EP I didn't play because IS was fucking horrible to go through and seeing EP was more of the same turned me off completely
I see mandatory grinding and grindy as too different concepts, since the prior implies you are making no plot progression doing it
it doesn't pander to toxic white male gamers that think that saying the r word is funny.
Final Fantasy is only popular because of Sony 100$ million marketing campaign if Dragon Quest had one to it would also be popular.
Also JRPGs sell a ton more in the NA than Europe all new big JRPG releases that came out are on the first place in the sales in the first week while in Europe they can't even break in top 5 see Kingdom Hearts 3 only being 8th in the week it was released in Europe.
You can get Druid/Hero/Godhand pretty early, making the game easier
No modern DQ is grindy either
because at least as far as the West goes, Dragon Quest is in the same position as SMT - it gets games regularly and makes a profit but the company is more interested in promoting a different series.
It's funny though because I'd say Dragon Quest is in a better state than Final Fantasy right now.
Again, never played it, just saying Persona isn't grindy either.
I'm not the same guy
Too much soul, not enough "OH MY GOD I AM ACTUALLY MY OWN TIME TRAVELING BROTHER!!!!" and other shallow twists.
>Dragon Quest is in a better state than Final Fantasy right now.
Well Dragon Quest at least is generally consistent in it's formula. Right now if you told me that FF16 was a re-tread of FF5's formula but with accessibility modifications like FFX-2's job switching? I'd buy that without even knowing what the story is because damn do I miss the roots of FF. I'm so tired of the experimental and constantly changing stuff element to FF.
One other thing, Persona seems to be successful also because of Waifu Faggots. The Waifu Faggots love the designs of Persona. However Dragon Quest's art style is not popular for that. I definitively don't see any DQ girl, not even the one from DQ8 being spammed the way people on Yea Forums spam that picture of Chie showing off her feet.
Hoo boy, where to begin
>Dragon Quest initially had to be localised as "Dragon Warrior" because some literally who tabletop game shared the same name in America
>Nintendo of America released Dragon Quest 1 too late in the NES' lifespan for people to care that much
>The Genesis and the SNES were already out by the time II, III and IV were localised
>Dragon Quest 5, 6 and the SFC remakes of the first three games weren't released in America, which led to the franchise completely missing out on the 90s JRPG boom
>Dragon Quest 7 looked like hot garbage compared to the PS1 Final Fantasy games, and it was released so late into the console's lifespan that it came out after he PS2's launch
>Dragon Quest VIII was released under its original name, which may have caused some confusion among older fans, and its localization was handled differently from previous titles
>Not a single DQ game was released in Europe until VIII(besides the first Monsters on GBC, oddly enough)
>After Dragon Quest IX and the DS remakes of 4-6 were released, no new Dragon Quest games were released in the West(other than the smartphone ports) until Dragon Quest Heroes, about 5 years later
No dude. Try to see it from the perspective of a kid, which is the age demographic that dragon quest games target anyways.
If he's not a native english speaker he's fucked. Scotland is pretty irrelevant for the majority of europe and their accents are not taught anywhere.
Iwata's decision to go with Shakespearian English. DQ1-3 are already hard games since they use town maps and NPC talk as actual puzzles, this just comes worse with the localization being too complex for most kids to understand. (DQ is a game that is good to get into when you are a kid or when you are old, teens don't get the appeal)
I feel like Iwata always felt some sort of remorse over that decision, since he used a lot of his resources as Nintendo's president to help Dragon Quest in the west.
If Enix had stuck with the N64 they would have been better off today. It's basically the only third party which would have benefited from that.
Simply put, DQ would have got the "Nintendo Free-Pass" and things the media call generic for now being the latest Ubisoft tower infested open-world action RPG would be called "iconic."
I love how it was a qt blondie girl where they decided to crank the Localization to 11.
Like somebody told them that people hated that shit in dq4 so whoever was in charge just went all out on this character.
Between her sounding like a bong football hooligan and that "Mexican" i can't tell which one was worse.
I am pretty sure DQ was outselling Persona even as far back as DQ9 when that pushed a million sales. Just because DQ fans aren't too vocal about it on game sites doesn't mean people don't like it.
>Why are they not doing as well in the west?
You don't need to be taught scottish you absolute nonce, you simply hear the accent in literally every british piece of media which will be your primary source of English in yuurop anyway
>you simply hear the accent in literally every british piece of media which will be your primary source of English in yuurop anyway
You're clearly not speaking from experience because that's not how it goes at all.
Little kids watch almost exclusively american cartoons and movies. Occasionally listening to some scotsman like on samurai jack or some shit won't give you the ability to comfortably decipher that kind of writing.
Especially since the shows are often dubbed or subtitled.
Persona wasn't even that big until 5 happened. Pretty sure DQ8 and DQ9 outsold most entries in that series.
>Most of them are grindy
Literally only the first two games are grindy. You can do every other game without any grinding
Someone saying a jrpg is 'grindy' is the quickest way to determine their opinion is meaningless
>dubbed
lmao casual
Persona 3 got decent coverage for a late-era PS2 title, and Persona 4 got a big boost from Giant Bomb's coverage but weren't considered super popular until P5
People prefer friend simulators over exploration and adventure
Unreasonable expectations. Square expected DQ9 to sell more copies in the US than Japan, and Nintendo (who published it stateside) had a huge marketing campaign for it. It received over 2 million pre-order sales in Japan. In the US it would go on to sell barely over a million by the end of year. Granted that was very good for a DQ game, but not when you're expecting FF-level numbers.
What the fuck bitch. I'm not the one dubbing them tell that to the fucking tv stations.
Anyway cartoon network and subs was my jam growing up.
Persona attracts the ironic weeb audience.
>social links
can you guys remind me why autists would like anything with the word "social" in it?
Why didn't they translate the snes ports of the early DQ then?
>why would autists like 2D friends whose interactions rely on a predictable set of videogame mechanics
Gee user what a mystery
Persona didn’t become popular until it streamlined the turn based RPG gameplay and introduced the extremely slick menu system, also it was made by Atlus, who’s now owned by SEGA who knows what they’re doing more than Square does
>until it streamlined the turn based RPG gameplay
its just the press turn system from Nocturne without any depth and the only change it has had in the last 13 years is that hiting a weakness twice causes daze
>vgchartz
it still gay af tho
Not edgy enough
Damn you're right I should stop enjoying games or else I might look extremely gay to random people I don't give a shit about
>until 5
Are you 12 years old?
P3 was huge in the west.
"huge" for a PS2-era niche title was like 200,000 copies.
gaming.moe
DQVI was apparently meant to be localized as "Dragon Warrior V", and it was fully translated, but for some reason it didn't make the cut. V would have just been skipped entirely, because it would have been "too expensive" to translate. For the remakes, I have no idea.
Because it's a really shitty series. I tried to get into it multiple times, but it's just inexcusably bland and boring to the point it's a chore to actually play it.
The artstyle is somewhat charming, but the stories, the characters, the worldbuildings are so incredibly lackluster, the gameplay is as basic and boring as it gets, and the music is atrocious sometimes.
Dragon Quest 7 is without doublt the worst JRPG I have ever had the misfortune of playing. For the amount of pointless exposition dialogue you get all the fucking time, the story and the world is so bland and practially screams that the writers never intended you to take it too seriously...but then it raises the question why bother dumping all that pointless info on the player all the time.
Persona series are for weabs
Waifushit is the key. Just look at Persona, Fire Emblem, etc.
>V
>G
>Chartz
doesn't change his point dumbass. even if vgchartz is shit, their own fuckin numbers do not support the argument
I haven't read this thread but if anyone said "bad marketing" please ignore them and anything else they have to say. Square Enix has spent millions of dollars over the course of decades trying to get the West to like Dragon Quest.
Market it the wrong way, they rarely focus on the adventure and instead go all about "OH THIS EPIC JOURNEY" and shit which is not what DQ is about.
disgaea is definitely grindy
just looking at artwork of monsters is shitty, I want to see my characters
Hasn't been an issue since VIII
the fist person view was a real turn off as well for me, but i grew to love it.
if you want a good one to start with its DQIX for the DS, you can see everything
I also think it's bullshit, it's not about marketing, it's just that the series isn't that good to begin with.
Why Japan loves it so much is a mystery to me, but why the west doesn't particularly like it I can totally understand.
It sold seven million units.
Every single woman Toriyama draws is top waifu material. Even the nameless NPCs.
DQ also frequently has a marriage feature.
This
Ironic in that the best one forces you to marry the worst girl
cause Persona is actually good
Dragon Quest Builders > Dragon Quest
sounds like some bullshit to me, you saying P3 sold 7 times better than 5?
This is a good thing kinda. You say it’s generic but there aren’t a lot of games like that anymore. What if you want to play a normal, modern JRPG without some dumb gimmick? You got DQXI and.... nothing?
The actually good spinoffs are Rocket Slime and Joker, Builders is ass
Source? I can't find anything, only that it sold like 200k copies in japan on the first week.
pretty sure those numbers are for DQ8 and not Persona3
The answer is that Persona found a niche. If Westerners are going to play a by the books JRPG they’re generally only going to only play Final Fantasy, ever since VII
Bland setting, old sounding music. This is coming from someone who likes the series overall. It's plain as day to see why it doesn't take off here. Persona has a modern trendy aesthetic to it many more would find appealing.
Then that guy is too autistic to follow a goddamn conversation and is wasting my time.
nothing about Final Fantasy after 5 is by the books
Doesn’t explain why Octopath Traveler sold better than DQXI in the West
because Octopath has some actual fucking marketing behind it in the west unlike DQXI
the kids dont like classical
I haven’t noticed any more marketing for one over the other
The west can't seem to enjoy some light hearted classic fantasy if it doesn't turn into edgy GoT shit nowadays.
Nope, P3 sold 7m units worldwide.
So the top tier party choice in DQIII is Hero, Warrior, Priest and Mage(Sage), right?
>not going double sage
OK, source?
sounds like some serious horse shit to me, you saying P3 sold more than 5 times the number of copies of either P4G or P5? a PS2 game that released after the next gen started
Why wont they release the DQM2 remake in America?
P3 didn't even sell 1 million
fucking retard
Too basic and traditional for zoomers. Also, people don't care about games with Toriyama's art unless they're Chrono Trigger or DBZ related.
>8 years later
>still no Rocket Slime 3
I mean I guess, but that would mean having to use the joke class until I reach the class change temple
I personally never played the other Dragon Quests before XI because... I don’t know. I love JRPGs, you’d think I’d be the target audience. Guess I never really thought about it. The only reason I picked up DQXI was because I really wanted to play a new one and there were no super new ones on the market except that
I'm still mad about that one. At least there's apparently someone working on a translation patch for it.
But DQ has been unpopular in the West since the beginning
you never thought of it cos it's unpopular and didn't get spammed on Yea Forums until 11
It's almost like presentation matters when you're trying to market a product off its appearance.
Dragon warrior > dragon quest. Fact.
This. I played DQ6, 7 and 8, and I found the games boring. The stories and characters are not very good, and the gameplay is mostly the same in all and during the games.
Persona 3+ blend dating sim, dungeon exploration and arguably more interesting stories and characters. They are the superior games to me.
Why won't they release EITHER remake in the west
I'm glad we got VII and VIII 3D at least. That's only because Nintendo kicked Square in the ass.
NOTICE HOW SQUARE'S OFFICIAL SOCIAL MEDIA DOESN'T MENTION HOW BUILDERS 2 HAS A SWITCH RELEASE.
because OT made a better first impression. Remember announcement comments for both? OT was cheered on because it looked like a return to the beloved ff6, while DQ looked like DQ and got a million "zzz, boring, show ff7r already" comments.
Some of them have good -great story
Like 4,5,11
Are you lying? Interested because I'm currently sitting on XI as the story looked so much like every other DQ ever.
if you already own why not play i?
and the story completely flips just when you think you know it all
by the time that happens you could have finished the infinitely superior Dragon Quest 5 in the same time investment
>if you already own why not play i?
Because I've got other games to play, and chronic tendinitis makes me very careful about how much time to spend on each game.
zoomers don't know what it was like during the 2 d dark age of joker 2 to like what fucking dq musou? they also don't know what it was like before dq discussion was more than 5 and 8 secondaries jerking off with the occasional 11 shitpost. All in all DQ is in a good spot right now in the west and i hope it continues.
Yeah, I was afraid of that.
because selecting attacks from a menu is not fun nor engaging gameplay
But it's the same for Persona's combat, dude.
if youre worried about time you shouldnt play JRPGs
Well, I sure am glad I invested time in Suikoden 2 or Growlanser 4.
Because it's a boring grind with no interesting stories.
Plus I only put up with the shitty artstyle because DBZ is badass, DQ is not.
Shut up we heard you the first time. No one cares
Persona has an edgy and modern dressing to it. DQ is still pretty traditional both in presentation and the world in it.
Not every JRPG is a 40+ hour marathon, there are still plenty in the 20 hour range, hell Chrono Trigger is easily beatable in a first run within like 12 hours
well that's unsurprising since those are NOT just painfully safe cash-ins.
Neither is just mashing the same buttons to attack in action games.
Fuck this series
>go to save the game
>10 boxes of dialog
EVERYTIME
Isn't it the charm of a bygone era of poorly designed menus?
>clicking through all the dialogue boxes
>would you like to turn off the game
>yes is the default option
same reason each herb still takes up its own space rather than being herb x 10 and that weapons/accessories etc. still land in the same bag.
Smack that motherfucking cancel button after the church music buddy.
No DQ game is grindy, except 1 and 2.
I'm American and I understood everything. Fucking retards
Waifushit DQ when?
The thing is, Final Fantasy hasn't been "by the books" since X. Every following title tried to "innovate" with its terrible battle system or character progression or open world dogshit while largely devolving from the things people love and recognize about the franchise. DQ does the opposite. As a westerner who often gets a craving for a standard JRPG, I always go to DQ and have long since abandoned the FF franchise.
I'd say 4 was bigger. It introduced more new people to the series and made Atlus market P5 in the west more heavily.
And P5 also has vastly worst story and gameplay
This
Both P3 and P4 are a case of reputation preceding actual sales and player bases. Tons of people have heard of these games and may even be familiar with their stories and characters, but not that many have actually sat down and played them.
I knew plenty of people about 8 years ago that watched the anime or lets plays but never actually played the games, I'm sure P5 managed to get a bunch of them to finally try the games
If you've played any other JRPG, you've probably already seen everything the entire Dragon Quest series has to offer. There is nothing unique about the games, and they lack any notable strengths. The series strives for mediocrity and consistently achieves it. The real question is why Dragon Quest is popular in Japan.
>The real question is why Dragon Quest is popular in Japan
It was the first so it was new and different for most Japanese people at the time.
>The real question is why Dragon Quest is popular in Japan
It caters to autsits and boomers that want everything to stay the same forever. Pokemon is the same stagnant shit. At least it is allowed to change its music, that's still something.
Because the west likes obnoxious shit.
Shit taste
dragon quest games touch "mature" plots and situations but unlike persona all dq enemies look soooo fucking childish i know persona have some childish designs but is not as much as in DQ , the entire fault resides in toriyama or maybe in the japanese population much more oriented to allow the old toriyama style of monsters and designs and that thing is never going to be mainstream or close to in the western side
Retard
>normalfags are so braindead they enjoy any slop as long as it's pretty
Just like Yea Forums too
I played VIII and I liked the save system and overall difficulty level (before metal slime shenanigans), any other game in a different franchise like that? the whole thing felt super comfy.
>it's not gimmicky novelty gameplay so it's the same thing forever!
Also pokemon it's soulless shit that shouldn't even be brought into a discussion.
I wouldn't trade his designs for the world.
XI. Make sure to put stronger monsters, no feeling and no weak enemy exp
Marketing to teenagers makes more money and it's easier to do it with a franchise like Persona, DQ could be advertised as THE rpg for the whole family but it has less "cool" things that are easier to sell to older audiences thus less money from FF/persona audience.
TL;DR they don't know how to sell it.
if you liked VIII youd love XI, just letting you know
childish? his designs are the purest example of SOUL
Do the dungeons ever get better in the series? I only played 1 and 5 but everything except the haunted castle sucked.
because of lack of consistent western releases.
See this is why I don't see Erdrick getting in Smash.
Are you me?
This. What’s weird is the thing I would compare it most closely to for me is Pokémon, except the context for the disappointment is very different. Pokémon is also a series that depends on nostalgia for older consumers, much like DQ, but unlike DQ I don’t think that Game Freak actively tries to hold their game back from innovating. I think they’re just bad at it. But DQ seems like it is trying to be the same game. It’s just incredibly boring.
I did that an I have to rely on chugging herbs every other battle and they run out too fast. Will it get better once I get companions?
except dq11 came out for the 3ds in the japan and it was so different from the ps4 version people double dipped. had it come out for the 3ds in the west it would have sold more.
i was going to post this in another thread but it got deleted so here take this
It's not entirely out of left field.
Sakurai famously doesn't give a shit what is or is not popular, and Square is really pushing 11 and Builders 2 on the switch.
It's not just that. It's legal issues.
They got Solid Snake and Sonic The Hedgehog, I'm sure legal issues aren't anything new.
ok, history lesson, you stupid fucking CHILD.
everyone played DQ1 in the west!
less played DQ2-4, like a lot less.
DQ 5 and 6 might have come out over here, but didn't because N64 IS COMING, NO MORE SNES GEAMS!
then DQ7 hit....in fucking 2000... and was long as SHIT. at that point we had our last US DQ release in like 1992 and people forgot about the series.
then the DS remakes hit and everyone hated the "talking styles" for some reason, i don't fucking give two shits, it meant cheaper DQ4 and DQ5 and 6 finally getting official releases.
oh yeah, DQ8 hit and was pretty popular. and i guess DQ11 is popular? i don't know...
Yeah just forget the fact that the games do and add different things every title or so while keeping the core, because DQ3 totally had multiplayer co-op and DQ7 had monster recruiting, right?
>and i guess DQ11 is popular? i don't know...
So nice they're releasing it thrice
beacuse it's fucking boring
It kinda is in Square Enix's part. Dragon Quest is owned by at least 3 people and the music is owned by 2. I really don't think Sakurai has the time to go through all that business talk with Toriyama, Horii, Uematsu, and Sugiyama just to get one character in.
Literal NPC-core
>has to talk to three people who all work together anyway
Wow such difficult
>grindy as hell
Play the games you shitpost about for once in your unfortunate life.
>he didn't like Sancho