Glory kills are the best thing to happen to the FPS genre in the past decade and a half

Glory kills are the best thing to happen to the FPS genre in the past decade and a half.
>Keep you engaged in combat
>You are rewarded for executing them
>There's risks to using them
>You get cool as fuck animations that are only .5s-1s long
>Special animations for certain situations
>Can be used as a movement mechanic to get around
Why would you ever want to backtrack through areas of the map you've already explored looking for pickups?
Why would you ever want to take cover for 10 seconds at a time and wait for your health to regen?
There's literally no argument against them.

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Because muh qte

Glory kills are bad and hurt replayability because you have to wait for the animations and it forces you to be up close to every single enemy no matter what and it's also the only way you ever get ammo drops
Fuck glory kills
I don't want to have to arbituarily melee every enemy every single time to get a drop I should get anyway
There are no ifs ands or buts about it
Glory kills are for ADHD zoomers

its complete fucking shit. Press B to kill monster in cutscene. And it happens almost every other enemy. It's brainless dumb shit designed for the console generation.

Playing on Nightmare or Ultra-Nightmare makes them too risky to use

That's not a glory kill, that's a forced blowjob

>its complete fucking shit.
This is a conclusion.
>Press B to kill monster in cutscene.
>It's brainless dumb shit designed for the console generation.
Are you complaining about console FPS, when playing on console? Actual retard lmao
>And it happens almost every other enemy
And it's still a better system than taking cover waiting for HP regen or backtracking looking for pickups.

Another retard take spotted and annihilated.

ADHD zoomer spotted

Not an argument.

What I don’t get is why people don’t go into the options menu and turn them off. Instead they come on here and bitch about them

There's no reason there needs to be a dedication animation for it. Just keep the health drops on melee kills, and ditch the minicutscenes that disrupt the flow of gameplay.

Why would you want an arbituary cutscene and forced playstyle when they could just make enemies drop ammo normally instead of it being this dumb shit

>Keep you engaged in combat
>actually stops the gameplay every 30 seconds because you need to watch the animation finish

i didnt mind glory kills so much as i hated the exploration in doom
i want to charge forward and constantly slay monsters, not check every nook and cranny for a hidden weapon or upgrade or secret
which would be fine to ignore if they didnt have such an effect on gameplay through suit/weapon upgrades
so each time i clear an area i've got to fucking search around constantly for bullshit which kills the pace of the game

>Whoever recommend to me Doom 2016 I can't remember but go fuck yourself. Because that game is shit. Game sucks shit.

>Glory Kills. Get a Glory Kill, John Carmack. Where'd you get the idea for Glory Kills, were you down at the Glory Hole? This is the worst game mechanic. You shoot them, and then when they have low health, they glow orange to let you know that they're ready to accept your Glory Kill.

>And then you sprint up to them, and you press B. And you watch your character, by hand, dismantle the super strong alien martian demon. By pressing B. And you do this almost every other monster that you kill. It's one of the gayest game mechanics. I actually paid 60 bucks for that game. And I don't feel good saying that right now.

what did he mean by this

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Is this pasta? I got a weird sense of deja vu reading this

Casuals enjoy it and you don't have to use them if you don't like them

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kill yourself

>There's no reason there needs to be a dedication animation for it.
Because they're a bit of fun, give you iframes and can be used for movement.
>Just keep the health drops on melee kills
Doom style punching is fucking boring. Having a disconnected boring as fuck melee attack is completely fucking dull.
>ditch the minicutscenes that disrupt the flow of gameplay.
You know what does disrupt the flow of gameplay? backtracking and waiting for HP regen.
Another boomer annhilated

I was actually disappointed with the gore of “gory kills”. I really hope they amplify the gore in Doom Eternal as I still felt Doom’s gore was cartoony and held back.

STOP buying shitty casual games with QTEs.

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if you don't use glory kills,. the enemies just sit there, wobbling around and flashing blue like a bunch of fucking retards. it's not that simple. (also nudoom is a BAD GAME)

They're not even cool looking, that's the worst part.

nu-DOOM does it well though, it doesn't slow you down at all compared to what we'd normally do which is spam melee button when we get in close range anyway

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i could feel the pure hatred he felt for casuals and zoomers.

having control constantly be taken away is not fun. iframes are fucking useless if you can't move while you're doing them.
I never mentioned backtracking or regenerating health you're just projecting.

stop defending console QTEs.

best gore is not cutscenes gore. Shit like killing floor where you can amputate members or blow up zeds all in real time

based pic

They're not QTEs, its an animation override for your basic melee attack, you're not pressing X to jason here

>what we'd normally do which is spam melee button when we get in close range anyway
You've never actually played Doom 1&2, haven't you?

streamable.com/rczm3

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Those games don't have melee attacks, but its 2019, they'd have melee be a hotkey rather then a seperate weapon.

>They're not QTEs
>PRESS B FOR EPIC DEMON KILL CUTSCENE WHERE YOU LOSE CONTROL

and you do this for almost every other enemy. what a crock of casual shit for console zoomers.

>Those games don't have melee attacks
Again, it's ok to admit you never did. You don't have to lie to us user-chan!

>Those games don't have melee attacks
so this is the nu-doom audience

>constantly interrupt gameplay
>impossible to have sufficient variation to prevent them from becoming stale
>enemies have to glow like retards, because due to chaotic nature of gameplay and shitty color palette it would be to hard to notice when they are ready for execution
>reinventing wheel - enemies could just drop pickups that would disappear quickly

>Those games don't have melee attacks
This is some good bait.

Glory kills are the worst thing to happen to the FPS genre in the past decade and a half.
>Makes you disengage from the combat
>You are rewarded for avoiding challenge
>There's no risks to using them
>You get annoying as fuck animations that are up to 1s long
>Heavily recycled animations
>Can be used as a crutch to get around sluggish movement
Why are zoomers so afraid of health and ammo management?
Why are zoomers so bad at dodging and aiming?
There's literally no argument to defend this.

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No, much worse things happened to FPS games than glory kills.
>Weapon limits
>Regenerating health
>Slow movement
While I don't like glory kills, they're a hell of a lot better than those simply for the fact that they reward risky behaviour and getting into the middle of the action.

Because it forces you to getting close to enemies so you have to constantly go back so you have room to dodge and close the distance to execute and stay alive instead of retorting to strafe around enemies forever or even worse play whack a mole behind cover.

>They're not QTEs, its an animation override for your basic melee attack
That doesn’t mean it’s not a QTE and yeah, it totally is a QTE.
It’s not even quick, just timed.
I *wish* it was just a basic melee attack so that way they could budget more towards overcoming wavespam gameplay; it’s overly elaborate having unique animations for each demon based on where you grab them.

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I'd rather just fucking shoot the demon

It takes control away from you for 0.5 seconds, its just an animation you engage in when you chose to, how is it different from a charged attack in any other game?

HP and ammo pickups that spawn upon death and vanish quickly would serve the same purpose. If you're not close enough you'll miss out by default

its PRESS B FOR EPIC KILL CUTSCENE. it's fucking shit and you should kill yourself.

1. you're a retarded faggot
2. devs are faggots for making a shitty animation of it instead of a normal melee hit
3. this game is badly designed

Describing something and explaining how it happens is not an argument for why it is good or bad.

0.5 seconds for every enemy you kill.

>playing single play garbage

>Weapon limits
>Regenerating health
>Slow movement
Literally depends how you do it. The WORST thing to happen to shooters was gamepads.

Slow movement and weapon limits are not bad things that happened to FPS games, they are just more suited for tactical shooters than some tribes-speed running-arsenal.
Not everything needs to be some bunnyhopping bullshit like Quake/UTfags keep moaning about.

Regenerating health is fine when it is used as a shield before you get to your actual health like in Project MSX and Halo:CE.

Glory kills are cool and reward aggression.
The problem is that they offer no reward for doing different glory kills and there is no danger when you perform them.

Forgot pic

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Except we were never forced to spam punch because there was actually health and ammo laying around, you false flagging zoomer filth.
>It doesn't slow you down at all

Fuck every single one of you defending this trash. You are beyond delusional if you genuinely believe having control taken from you to watch a mini-cutscene isn't slowing you down.

Jesus Christ this industry can't crash soon enough. I used to believe that was impossible but now that nearly every AAA game is becoming an identical live service only brain-dead bacteria pay for, it is inevitable.

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All of those mechanics serve either to reduce the speed of gameplay or reduce the number of options available to you.

Though if they're present in games with other mechanics that would be smothered by such things, that would be okay. Can't really do a tactical shooter with doomguy movement speed but the game actually has to have tactical mechanics for that to work.

Imagine being this autistic NEW = BAD retard that you cant aknowlege actually good shooter, which is as rare as good strategy game this days.
You dont have to glory kill every enemy and it still not taking you out of combat flow, because you dont spend 10's of seconds watching animation. Play the game before arguing, retard.

as said they are only bad in certain context. Same with executions/glory kills but basing entire game around them is what was a mistake here.

>You dont have to glory kill every enemy
you're massively disadvantaged if you don't because you don't get huge amounts of health if you avoid them
>it still not taking you out of combat flow, because you dont spend 10's of seconds watching animation
it still is, because every time you stagger an enemy you have to stop and wait for the animation to play before continuing the game

I did play the game. It was okay but glory kills were one of the weakest parts of it.

The best would be to balance the rewards between glory killing a stunned dude and shooting them, then you’d get to choose between either standing still or spending a resource. There’s already something there, shot stunned baddies drop a bit of health.

Glory-killing an opp whilst invisible, in team deathmatch is one of the most satisfying things

H-Doom 2016 when?

Fucking retard kys, amout of time it takes to perform glory kill is same as doing melee in most of other shooters. WOW WHY CANT I SHOOT WHEN I MELEE IN COD/OVERWATCH/BATTLEFIELD
>i did play game
>you have to stop and wait for the animation
it literally takes a second and you getting shot/shooting shit right after. You are saying like you actually have to stop and wait for minutes when this shit will be over, its not, play the game, stop lying on the internet.
There is health and ammo laying arond too, how about you get good and stop taking every fireball in your ass?

you can literally go on youtube and see without playing it. Majority of them last 1-2s, which is unacceptable for something you suppose to be doing so often.

It made the "glory kills are faster" upgrade mandatory. To this day I don't understand why they would make this an upgrade, in a game with limited active upgrades, instead of the default speed. Same applies to the increased air control. Fucking obnoxious game design

t. andrew wilson

>it literally takes a second
a 1 second cutscene that gets recycled, for almost every other enemy i kill. What a load of shit

STOP defending shitty casual Bethesda games.

There are not cutscenes.
Also if you are playing a shooter with a controller your dont get to opine about gameplay.
Glory kills area great mechanic, you should play the game on nightmare with a mouse so you realize how these "cutscenes" dont break the flow of the game but instead make the game flow better, you now have to rush to an enemy after shooting it enough dodging projectiles that would take half of your hp if you want to get ammo and health otherwise you would be backpedaling for 5 minutes like in SS or hiding behind cover (so fun!) Like in Halo.

Maybe you should play an actual game instead of wanting constant cinematics.

how are they a risk?

It's half a second every 5-10 seconds (which is how long it takes to take down mooks). How does that not break the flow of gameplay?
>amout of time it takes to perform glory kill is same as doing melee in most of other shooters.
You can still move around and aim at the next enemy while recovering from a melee attack, so the flow of gameplay is maintained.

No, it's literally for core boomers. Zoomers expect regenerating health.

ENEMY FLASHING ORANGE
HE IS READY TO ACCEPT YOUR GLORY KILL

PRESS B TO WATCH CUTSCENE

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>cutscene QTEs are for boomers
fuck off you bethesda marketer

Nice argument you got there.

Why do I need to argue? It's facts.

>Fucking retard kys, amout of time it takes to perform glory kill is same as doing melee in most of other shooters.
At least those “melee in most other shooters” aren’t eating the budget with unique animations for each bad guy, for each area you grab him from - and instead doing something that makes gameplay good.
Just give them one animations each, it’s fine, but I guess this is NuDoom crowd.

Its cool the first time or the first level, then it sinks in that you can't maintain health or ammo without them. I couldn't even finish the game because every room was the same and glory kills are designed to be unrewarding until you have low health, which the game makes you hover at since you take more damage the more health you have.
Anyone with a brain can figure this shit out by halfway through the second level

What are the facts? That Doom is not an actual game or that I maybe should play a game? I play loads of games and Doom definitely lools lile a video game, or what is it then? A movie? A book? An animal maybe?

Correct.

Multiplayer FPS are dead.

Le ebic bait thread ecksdee
How do people not see this? Or are you guys really as starved for attention as OP?

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Glory kills are allright, since you can get the pickups with any overkill like a shotgun blast to a stunned enemy. And I like how the animation varies depending on where you aim and how you're facing the enemy. The glow is shit though, disable that before you start the game.

>That Doom is not an actual game or that I maybe should play a game?
a refresher through quake would be good, it has the same gameplay but faster and progresses you through levels instead of spawning bad guys every fight.

Nah they're alive. Have way more people playing them online than your shitty cinematic games.

I was unsure about them when I saw them, but in practice, it barely slows you down. In fact, with the glory kill reach powerup, you may go faster by glory killing from great distances.

Glory kills should only trigger on the last enemy in an area and have more elaborate animations.

Mostly bored and drunk.

why are stonetoss comics just ASKING to be edited?

Sekiro nailed this with bosses. Assassinating standard guys is “just doin’ business” with a throat stab but the bosses usually get something real fucking groovy.

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Im playing Dusk right now, I like it but its a different kind of shooter, its more arcadey Serious Sam style and every enemy plays the same so far, just run at sonic speeds around them and bunnyhop around, Doom is more deliberate

How are glory kills different from deathblows in Sekiro?

>Serious Sam style
I’m just not a fan of those kind of games, and was real sad to see NuDoom do the same.

>fast paced fps
>Versus action rhythm game
Gee i wonder how they differ

>mfw this would make glory kill unironically good
>mfw this is the only way to make them good.

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Sekiro doesn’t have 30 kill animations for enemies you’re going to kill thousands of times. I think you’re also immune when you use them.

Name some.

Sure

I would be fine with them if they actually felt satisfying. There's no oohmpf to them. It's like he's doing it to air. Go watch an old Tom & Jerry episode where Jerry winds up and an old wooden plank jag and slaps Tom's ass. It's a real SMACK and weight to it.

youtube.com/watch?v=YMRYIRnVhlE

>QTE cutscene kills
STOP

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i don't like animation locks in general

MOM'S GONNA FREAK

This