>"The patent reads: ‘Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalised to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalised."
>"‘The personalisation learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalisation is set according to the knowledge.’"
>"That could manifest in a number of ways. It might be able detect how awful you are at a game and adapt the difficulty accordingly, or implement tutorial missions when necessary."
Dynamic difficulties are already a thing in games like Resident Evil 4 and God Hand.
Having a global tracker that applies a setting across all your games would be horrible though.
Luis Robinson
I can already see this getting to a point where they straight up start playing the game for you like how Mario Galaxy 1 and 2 gave you the option to have Luigi finish the stage for you if you died a million times in the same part of the level.
Ian Jones
Fuck you
Jason Cook
I would be okay with a DMC6 or Sekiro 2 basically taunting you with "git gud" if you play sloppily even if you still manage to power through.
Hudson Cook
that's not what this is saying it would do, what would happen is, if you sucked the game would force you to do more tutorial levels before you could move on or change the game to easy mode(if the option is available).
Jonathan Ross
There is no git gud
You are silently forced to play easy mode or you are forced to play fucking tutorial missions again, the latter being rage-inducing
Oliver White
The ultimate casual machine, haha, it explains why Bloodborne sold so poorly.
Jack Myers
It's like Sony is doing everything they can to alienate their old playerbase and cater to a fickle, unreliable normie market.
Logan Moore
>die a several times >pic related Thanks Sony! Such technology! Much innovation! #TheGoodGuys
This bullshit alone will almost certainly force FromSoft to make games exclusively for next-gen Xbox. It better have a fucking off-switch
Kevin Kelly
Or going further back, Max Payne. Shit isn't remotely new, but I guess modern games "journalists" wouldn't know that.
Samuel Jones
CENSORED KEK MACHINE
Owen Lewis
>cortana please finish this level for me >everyone can finish sekiro now
zoomers will appreciate this feature.
Kevin James
Wasn't there also this EA patent for an algorithm that introduced artificial frustration events to try to get players to purchase microtransactions? This seems in line with that
Lucas Young
You can practically hear all the soibois creaming themselves with joy over this.
>That could manifest in a number of ways The point is that they are making an AI algo to detect poor play. What is done with the result of those analysises will depend on the developer.
Ryder Perez
>xbots can proudly die as much as they want in ninja gaiden 2 now at 4K 60 frames >sony cucks are recorded by sony for every death they make
Austin Thompson
The way I usually play is I always try to time my parries/dodges/jumps at the last possible milliseconds right from the get-go. Because I'm unfamiliar with the internal timings of the game at the start, this causes me to get hit a lot when I'm starting out and if the game is particularly punishing, it leads to me getting shitcanned early on. But I do this every time, because I know that after a certain amount of tries it all clicks and I'm suddenly better than 75% of the playerbase will ever be. That has pretty much always happened. Train your fundamentals, kids. It's all that matters.
Now consider that an AI looks at me sucking ass at the start and then fucks with the difficulty curve and makes the game easier so I would get hit less. Suddenly my whole gameplan is fucked. I no longer learn the expected way. This is actually why I loathe dynamic difficulty in games. I've played Max Payne, God Hand and Resident Evil 4. And fuck that shit in every single one of them. All are good games but have this faggotry weighing them down in my objectively subjective opinion.
Thing is, most of the market is going to love this shit. People that just complete a game once for the sake of "finishing" it will be able to push ahead sooner while getting the impression they practiced and beat a tough section. Never even noticing the enemies doing less damage, not using their best attacks and taking less damage to defeat.
Gabriel Baker
>changes item placement I thought it only made enemies dissapear
Cooper Miller
I think that's the real problem here is this isnt new but if Sont patents it then Capcom for example wont be able to use it in games anymore
Thomas Murphy
i'm sorry little beaver but cancer will never be healed
Ohh shit ninja gaiden 2 runs on xbox one now? That's fucking based, thanks for letting me know user
Jeremiah White
MCDONALDS
Jonathan Miller
>developer has a shitty mechanic no one wants to use because it's so poorly done >the game's AI keeps tormenting you by thinking you don't understand and forcing you to do tutorials to learn it
Matthew Russell
They've been implementing something like this since the first God of War though
>"That could manifest in a number of ways. It might be able detect how awful you are at a game and adapt the difficulty accordingly, or implement tutorial missions when necessary."
You know what this reminds me of? That fucking Luigi block in the new Mario games. Like, fuck off, I have well over eighty lives left, each attempt is getting me an extra one anyway. I know how to do this, just let me have my fun.
Thomas Martinez
I'm pretty sure enemies drop more healing items/ammo when you're struggling or low on supplies. Idk about items placed throughout the areas though
Henry Howard
then all games will play like movies for journos like pottery
Angel Smith
Yeah, because normalfags don't have aneurysms whenever you call them out for playing on easy mode and ask for games as simple as Dark Souls to be made easier. This shit would never fly.
Hudson Long
>not rise up to the challenge >drag it down to your level
Ryan Cruz
I assume you would have to integrate the API for it into your game so they could easily choose not to
Nolan Jackson
by deep learning they mean server-based, right? there is no way a console can run that otherwise
The fuck are you on about? It's not like they're training on images.
Isaac Taylor
I'm pretty sure this is going much more in-depth than changing how much damage enemies take or where you'll get more bullets from. This is more like the network looking at your profile generated from all the games you've played and noticing you doing absolutely fucking terrible on any puzzle game and preemptively making the solution to that Ashley image puzzle in a future RE4 Remaster almost fully completed except one piece to move. Developers could probably choose not to implement it. Unless forced to by Sony, but that would never happen. If you mean (You) being able to disable it from the system itself, I can't imagine there wouldn't be a setting to disable it. Of course, it'd have to be the biggest pain in the ass to do so. Maybe a toggle button that is only found 4 menus deep in your PSN account settings and only if you log into it from a PC. And this would probably reset itself under some vague conditions.
Liam Davis
>he stands up and raises his arms to shout "mcdonalds" at the tv the best part
Michael Torres
Integrated hand-holding?
John King
>optional Hahaha, no. Here is what's really going to happen.
>die 5 times in the span of an hour >super easy mode activated >unskippable tutorials after each stage >only way to undo this is to reset your save absolutely based and no problem if you dont suck
James Gomez
>Yea Forums on suicide watch
Liam Powell
Movie games are too difficult for snoy, gotta make it easier for them
Dynamic enemies and items are different subjects I think, wherever you are the game just checks how much ammo and healing items you have and reacts accordingly, if you use a lot of shotgun, it will give you shotgun ammo and so and so.
They don't actually have the technology, they only patent shit like this in case someone makes money with it so they can sue. All big tech companies do this, it's the purpose of patents now.
Wyatt Parker
I wouldn't necessarily see an issue with this if I could just turn it off and keep it to "normal" for a first playthrough, but we all know that's not going to happen. Regardless of that I think if a game notices you're not using a key mechanic, reminding the player that it exists during the next loading screen could be a good idea though.
Sony is seriously babying their player base, first they're censoring the bad boobies and bumbums and now they're helping you beat the evil man. What a fucking joke