I love Doom, but the RNG aspect of the enemies attacks doing variable damage is retarded. Same thing for the players rocket launhcer.
I love Doom, but the RNG aspect of the enemies attacks doing variable damage is retarded...
We know.
But sadly is a very important part of the game, even if it's shitty or downright annoying.
Then play a wad that removes damage variance.
Is Doom unironically the Super Mario Bros (1985)
of Western Games?
Both are revolutionary games that set the standard for their respective genres for a decade and both genres got progressively worse the farther they strayed from the originator of the genre. So yes.
Can we talk about how well this game holds up? I can play unmodded doom (no mouse look) and still have an absolute blast.
I never played Doom so I'm curious, why is it important? What exactly does it add to the game?
yes the random table was a component of keeping network games in sync and yes it's kinda dumb
menial consequences though
>lol random but from a table
So, a really quick rundown is that many, many things in Doom are decided by RNG.
For example, all of the projectiles in the game are calculated like this
1-8 * Base Damage = Final Damage
So a Rocket, lets say it has a base damage of 3 (Just an example, dont know exact number)
The rocket can either do just 3 damage, or it can do 24 damage (or any of the numbers in between)
So sometimes your rockets just do absolutely no damage, and sometimes an enemy will do massive amounts of damage.
Yea I understand that I was wondering how that makes the game better though. I assumed when you said it was an important part of the game you meant it's design.
Oh! It's an important part of the game because ID was a little goofy and made the network rely on it to keep network games synced up.
It's a linear RNG to be honest.
To prove that, go to DOOM 2's E1M1, and do nothing but fire one bullet. Check the enemies's movements and restart the level. Do it over and over.
Tell me if there is gonna be any differences.
So it's not actually important to the design of the game, just the way the code is structured.
I too saw that Doom rng video
so is it something speedrunners can exploit to their favor? because if not i imagine running this game would be hell.
havent you made this thread before with the same image you automaton
practically? no. its based on the games ticks, so if you could actually keep track of the games ticks, you might be able to exploit it. but i dont think anybody could reliably do it.
It's removed in Brutal Doom.
mods turn the bullets into physical objects and remove rng
people who hate on mods like project brutality are retarded, its way more fun than vanilla doom
It's not a very difficult thing to remove, it just takes a bit of thought to average out the damage numbers and not fuck with the original game's balance that much.
>so is it something speedrunners can exploit to their favor?
Yes, but only technically (too many variables to keep track of). Doom is actually completely deterministic in a sense. The same sequence of inputs always results in the exact same outcome, RNG tables don't change that. Demo files in fact record only player inputs, the rest is calculated based on them in real time when the demo is replayed. There were even some retarded exploits where you would look at torch animations and count frames to time a perfect BFG shot for max damage roll.
if all weapons were 100% reliable in dealing damage, it would turn Doom into shooting gallery game on replays
that's not RNG, it's called deterministic algorithms, in this case for the AI
but I guess you wouldn't know since you're not a programmer
Somehow it works for Doom so much better than Wolfenstein where it seemed like a 50/50 guess as to whether a shot would take 10% or 100% health away
Please explain this, I’m fascinated.
It means that when you lose in DM the other guy was just a shitter who got lucky with damage rng and shotgun patterns and you're fully justified in banning them before the gg.
I've never played Doom but even with the minimal context you guys have given me this made me laugh.