Smash Bros DLC

>twitter.com/SykinSG/status/1119380981515988993
That be 20$ plus tax bros

Attached: choker.jpg (812x812, 33K)

Other urls found in this thread:

twitter.com/SykinSG/status/1119380981515988993
youtu.be/z-rTlxjSn5I
youtu.be/Dnmxe7CgYEU
youtu.be/h93tPmvC-ek
youtu.be/BdBoUj2Pv7k
youtube.com/watch?v=ARLVcaGoeNM
twitter.com/NSFWRedditGif

bump

You do realize they gave him unique special moves, animations, kick ass music and a kick ass stage right?

The stage is worth is alone

>a game with 80 characters has redundant moves
say it ain't so

>ask yourself if you would say the same exact thing if Capcom or Bandai sold a $5.99 USD DLC character for SFV or DBFZ, respectively.

i mean bandai sold us goku how many times for DBFZ now

>all that coping of replies

>>ask yourself if you would say the same exact thing if Capcom or Bandai sold a $5.99 USD DLC character for SFV or DBFZ, respectively.
People have defended the shotos for actual decades. This is nothing compared to that.

>Yea Forums hating on characters they don't like
>"what the fuck why would I pay real cash for this shitty reskinned faggot"
>Yea Forums defending their favorite literal whos
>"lol it's Smash everyone will buy the DLC no matter what"
every time

his specials and arsene gimmick make him unique enough, he's a fine addition. i hope the rest of the fighter pack characters are as good.

I'm glad he wrote
>ask yourself if you would say the same exact thing if Capcom or Bandai sold a $5.99 USD DLC character for SFV or DBFZ, respectively.
because Capcom LITERALLY did the same thing and people RRREEE'd. This is par for the course at this point though, literally every other fighting game did the same shit that SFV did yet SFV was the only one that got hate.

Attached: 1532230208644.png (1145x919, 1.61M)

Never been in the same room as a persona game and I'll defend this. The moves are only aesthetically similar to other moves, they have different hitboxes and whatnot. There's only so many things you can do with human bodies before you start to see overlap.

People threw a fit about it in SFV because they already hated it and needed more hate fuel. Would not have caught on if SFV launched as a good game.

He should be free DLC if they're putting in that little effort.

>Shitty Limit Break knock off
>LITERALLY BAYONETTA'S GUNS AGAIN
>Side B is basically a Belmont's Holy Water/Olimar's White Pikmin
>Down B with Arsene is ANOTHER FUCKING COUNTER, oh but I forgot, THIS ONE PARRIES PROJECTILES TOO, HOW INNOVATIVE
>Up B is literally Link's Grappling Hook or Pit/Dark Pit's Up B
When will you people stop eating all the shit that gets fed to you just because it has a big name Brand attached to it?

>Side B is basically a Belmont's Holy Water/Olimar's White Pikmin
its more like Elfire than anything else

They could’ve, you know, used his persona to give him unique moves rather than just powering him up

I'm shit at Smash, but I think Joker is pretty fun. Didn't care for the stage when I first saw it, but I've come around to like it. The special victory screen and the final smash in particular really make me feel like there was some love put in to the character.

Attached: left is 20 dollar dlc right is base game.webm (1280x720, 2.69M)

Okay, now post all the characters with the exact same Dair, the exact same pummel, the exact same dash attack, etc.

N-nobody post smash 64

T-they had a t-tighter budget

>>Up B is literally Link's Grappling Hook
what
>>LITERALLY BAYONETTA'S GUNS AGAIN
oh ok you're baiting

>I'm so blind, retarded, and in need of angrily shitting myself to sleep every night that I'll ignore all of the differences between those move sin order to score cool boy points on Yea Forums

Attached: shitposting loudly.gif (500x281, 195K)

why do Squirtle and Doc Mario have the same Bthrow?

Same reason Doc Mario, Luigi, Fox, Kirby and Falco have the same down air.

Joker’s vas’s moveset is just filler until arsen is popped honestly. That already makes him more distinct 70% of FighterZ newcomers for example.
Weird that he proposed that scenario for fighterz as a point considering that’s basically all fighterz does with like 3 exceptions.

>first people claim he uses copy/paste animations from p5
>now the story is they are from other characters
Cute

>I'm shit at Smash
Most important thing is learn when to use shield. Everything else will get grugg'd into you with play time.

>ignore all of the differences
What differences?
Joker's specials are ALL refurbished versions of specials from other characters.
There's nothing unique about him at all.
Maybe Arsene, but so fucking what, not like he makes the specials any different or unique.
But I don't expect you to be able to realize any of this seeing how you're choking on Nintendo's cock this hard.

>The guy with a fucking ROY profile pic talking shit

Bayonetta and Jokers guns are literally nothing alike what are you on. That’s like saying Bayonetta’s fun and fox’s gun are the same.

The only one that’s really justifiable is Down B with Arsene out, and even then I’m pretty sure that the angle of Tetrakarn goes fairly downwards compared to most counters.

>twitter.com/SykinSG/status/1119380981515988993

Pathetic. This is what happens when you choose a generic swordsman which doesn't have much in terms of moves for a character.\

This is a joke.

Actually it was $6

Scroll down, he was just doing it for funsies and doesn't like that people are using it to bash Joker

I like how he’s implying a Samus player would use Falco

have you played his game?

>Shitty Limit Break knock off
All Limit Break does is charge Cloud's Limit Meter.
>LITERALLY BAYONETTA'S GUNS AGAIN
I don't recall Bayonetta being able to dodge around and jump so agilely while firing her guns.
>Side B is basically a Belmont's Holy Water/Olimar's White Pikmin
Except it doesn't hold poeple in place with multiple hits and is far more reliable than a White Pikmin
>Down B with Arsene is ANOTHER FUCKING COUNTER, oh but I forgot, THIS ONE PARRIES PROJECTILES TOO, HOW INNOVATIVE
You need Arsene to use it, and it has a diminishing shield, do it too much and you'll stun yourself
>Up B is literally Link's Grappling Hook or Pit/Dark Pit's Up B
Link's Grappling Hook only goes forward and only grabs people when he's standing still, and Link can't grab items with it either.

wait nvm Im a tard durrr

I like how he ignored that all the moves save for Falco function entirely different, especially with Arsene

What was he expecting? Especially with Yea Forums, the only reason we exist is to create seething shitstorms over stupid stuff.

>conveniently forgets how copy/paste sonic and wolf were in Brawl

I too like parroting Yea Forums's outrage of the week in order to fit in, for we are Legion as we are many.

Just a make a Twitter and tell him yourself how retarded he is

What’s the worse that’s going to happen? Get banned? Just use a different email

Kek why are people so dedicated to this all of a sudden
We've been getting redundant movesets since Ultimate's announcement

how is the uair any different? Its literally just her uair with the same kill percents and everything

Why's it look like he's about to suck a small cock?

>human/humanoid beings make similar movements when swinging a bladed weapon
woah

This. Sonic has it a thousand times worse than Joker, even two games later.

>same kill percents and everything
but that's wrong

A character is defined by way more than their regular attacks, you fucking retard. Are you people literal children just looking to be outraged?

We've been getting redundant movesets since Smash 64. People only throw shitfits over it when it involves a character we collectively despise for whatever reason.

>Are you people literal children just looking to be outraged?
This your first day here?

>Update
Samus Uair kills from a jump from top stage of battle field at around 100 right? that sounds close enough to me

wow all uairs are the same

Now show all the characters that share the spinning drill kick for their down air or the pele kick for their up air.

I'm not going to say that you shouldn't find this lazy, but they've been doing it since 64. Every fucking fighting game does it.

Yeah and K Rool has Ganondorf’s forward air, Bowser’s Back air, Captain Falcon AND Dorf’s down air, Lucas AND Rob’s down throw and a counter

Where’s his outrage?

With Arsene he has a slash, it’s not the same move

K. Rool is a GOOD character from a GOOD series.

most uairs dont have combo into itself privilege like those two have

Not a DLC character

This gave me a legitimate chuckle

Attached: My Great Capture Screenshot 2019-04-17 23-29-42.png (925x885, 400K)

>People are acting like the developers just slapped Joker's model on these moves and called it a day
How to tell people don't know how things work

I sure as fuck didn’t play a persona 5 where joker casted spells by snapping his finger and locked persona use behind damage

>K Rool has Ganondorf’s forward air, Bowser’s Back air
wut have you played any of these characters even once?

I made 5 Scorpion recolors in MUGEN, I'm kind of a big deal.

>complains about unoriginal movesets
>icon is Roy

Attached: 1551003969764.png (912x905, 1.23M)

It cost 6 dollars, and it came with a stage, soundtrack, and spirits.
If I recall, smash 4 had a stage DLC that cost 3 dollars. That means Joker was worth only 3 dollars, not even 1/7th of the price you keep insisting he cost.

Attached: 1480025827770.jpg (184x184, 6K)

>not making 10 Scorpion recolors in Mortal Kombat itself
You're still a little baby.

Attached: 1535422080837.jpg (300x295, 19K)

I sure as fuck didn't play a Final Fantasy VII where Cloud ran around freely swinging his sword in many different ways during battles and could only use Summons in Midgar when the Materia floated into the foreground.

>filthy Royfag complains about Joker being unoriginal when he has Roy art posted everywhere
>not even actual FE6 Roy, it's all Smash Roy

Persona is too shallow to not steal from more developed characters. What else could he do that is true to P5? Press O and watch a 20 second cutscene? Scroll through massive amounts of slice of life text that has nothing to do with the main plot?

90% of the cast has the same moves.
Fucking hell, 9/10 fighters have a jab and a kick.

I didn't play a pac-man where pac-man threw fire hydrants at people and kicked them in the face.

On that topic why does Cloud use Ike's ranged attack as his neutral special? Why doesnt Ike have his ranged attack at all?

>combo into itself
ill go in order
Mario
Yoshi
Kirby
FOX
Pikachu
Luigi
C.Falcon
Ice Climbers
PHD Mario
Pichu
Marth Lucina
Roy Chrom
Meta Knight
ZSS
Squirtle
Cloud
Corrin
Bayonetta
Inkling
damn nevermind I guess you're right. Wish Joker was on this list.

>characters with 2 arms and 2 legs have similar movements
OH BOY, I WONDER WHY

Imagine being this fucking retarded

Because Sakurai is stupid.

>an RPG character plays differently in a fighting game
HOLY PENIS WHAT A SCOOP DEE DOOP LE POOP!

Less than 30% sounds like a minority to me
>he hasn't seen Samus uair ladders

I sure as fuck didn't play a duck hunt game where the duck (singular) and the dog tag teamed people to death

>all those apologists in the replies

Attached: F42F6C17-C5D8-47BC-9EFF-5ECA2C4A8016.jpg (971x786, 106K)

Press R or you know DI

>gave sheik another actual ninja move instead of the harp she uses in the game she's from
>gave sonic two spin attacks and kept it that way in the sequels
>went out of his way to get rid of the only gameplay difference between peach and daisy
I love him but I don't understand how his brain works.

Honestly don't get why people thought he would randomly have Jack Frost in his moveset plus other personas other than his main one or be a summoner in general
Would be cancer to fight against

Anyone defending this is trash, I don't see any reason why they would put in any of these moves when there are plenty of other ways you can animate a character, Falco's F-smash is probably the worst one because it just doesn't make sense to make them exactly the same, Joker ain't got wings.

>complaining about a game you dont even play

Attached: ed.png (506x480, 284K)

Jesus christ he compared the mii gunner nair and the zss fair. This is reaching to the fullest extent and this seething autist probably posts in roster threads daily about how he shouldn't of been in the game. Sad!

Imagine thinking a character who uses a sword, ends up using a sword in a fighting game, and somehow this is uncharacteristic that a sword user uses a sword. Out of all the characters to bring up, like
Your point is you are shocked cloud uses a sword.

SHE'S IN

Attached: 1541349637231.jpg (1920x1460, 454K)

half of them don't even actually look similar, it's just your brain looking for connections between two generic sharp object slashes

HOLY SHIT IT'S REAL

no. no its not. lmao

Yes it is. Play Smash before you talk about the gameplay.

would love to see how he responds to this

the animations for Joker's moves aren't even the same
what a fucking retard lmao

You got a smooth brain shut up kid

>TFW all the porn stages is going to make it so Nintendo/Sora has to either stop them from being shared or stop them from being recorded.

Its only a matter of time.

Attached: D0bFpnhVAAYxA5P.png (1024x1024, 24K)

Since this thread is up, how do I use Joker's gun midair?

Hold B and then down for the downward shot, hold b and then up for the spin.

That was literally Wolf in Brawl. And people fucking defended him in that game.

Is there a way to go straight into those or do you have to fire once first?

DBFZ got tons of flack for putting in Goku 5x

SPEEN sucks ass
downward is a potent edgeguarding tool

To this day I can barely tell the difference between his side and down special. They should have just made his side special the boost.

It's okay when Nintendo does it.

Imagine being so fucking retarded that you try to use that argument while forgetting that Cloud and Joker are both from turn-based RPGs where you select an action and they do that action with a canned attack animation in your complaining that Joker doesn't play exactly like he does in Persona 5.

obsessed

>why does cloud use a sword wtf

>1 fighter has the moves of 10 different fighters
>Despite this one character having the unique combination of 10 already used moves, it doesn't count as unique because samus already had that dair or whatever

Daytona Superstretch.jpg

>Before you say, "Well, who cares?", ask yourself if you would say the same exact thing if Capcom or Bandai sold a $5.99 USD DLC character for SFV or DBFZ, respectively.

This smash dweeb has no clue.

it pisses me off the he doesn't use a persona in ANY of his moves and arsene is just a power up

Same. I was really hoping for a Megaman type situation where he used a different Persona for every move. Would have been more accurate to the game and represented Atlus' entire catalog of games that use the SMT demons.

Aren't persona just power ups that can be summoned to use attacks?

They are the source of your spells and that's about it.

They also determine what your weak against, and what you resist/immune/absorb/reflect

I didn't say that, dipshit. I said Cloud doesn't run around freely swinging his sword in Final Fantasy VII.

I thought that persona actually augmented a person's abilities. It's why different persona have different stats and why the characters can suddenly fight strong demons.

You know, I didn't cared when people cried about clones when I pointed out everyone is technically a clone if x move borrowed = clone apparently (see Capt Falcon and Samus), but I honestly think stealing moves from other 3rd parties is kinda low even for me.

Attached: 1549487851733.jpg (150x150, 11K)

Well, to be fair, I'm pretty sure you can beat P5 using arsene alone, with skill transfers and stat ups and what not.

>when K Rool is the only newcomer with a completely unique moveset
the DLC is a joke

>but I honestly think stealing moves from other 3rd parties is kinda low even for me.
They don't even function the same. Simon has that follow-up attack for his down tilt that Joker doesn't.

>K Rool is the only newcomer with a completely unique moveset
He's got moves from Bowser, Ganondorf, and several other characters.

K Rool shares a lot of moves with Incineroar, bro. And he shares moves with other heavies and Wario.

>moves from bowser and ganon
like what?

I mean, it's $5 but okay math guy, do you. Joker still a shit character thoe

>K Rool shares a lot of moves with Incineroar
that would be the other way around retard, k. rool was revealed first

They're not the *exact* same, though, just extremely similar. Look at the leg angles here.

Attached: joker.png (1025x349, 321K)

>animations are more important than playstyle

k rool was revealed first so incineroar copied him senpai

This character generates a lot of retarded posts, but this one is the most retarded.

It shouldn't even look the same. Does he not have unique movies from his series?
Or does he actually have a move like that in Persona? I'd understand otherwise.

Maybe on easier difficulties but even then it would be an RNG nightmare since he's weak to Bless.

...

You are aware that characters aren't revealed in the order they were developed, right? Just because K Rool was revealed earlier doesn't mean that he was developed first.

>Implying a Marth fag would ever touch Zero Suit, or Gunner

Bowser's Bair for his Fair
Mario's Fair for his Bair
He and Incineroar have the same Uthrow
DK's Fsmash as his Tilt

Bowser's Back air is a double kick push

and Ganondorf's forward air is an arm thrust

K Rool has both of these

When you are paying 5 dollars for a character I think it's fair to expect more work to be put into them.

Actually k Rool stole his up throw from Kirby

>Boomerang sideb
>Counter Down B lmao
Those are only on a technical level, there's also
>DDD's Nair and dash attack (+ armor)
>Inkling Fair

But it doesn't look the same. Joker's slide has him positioned differently than Simon. Simon shouldn't have a monopoly on slide down tilts.

Kirby doesn't do an Argentinian backbreaker

His fair is Bowser's bair
Dair is Ganon's dair
Bair is Ganon's fair but with a spike
Nair is Dedede's
Down smash is Incineroar's
Down throw is ROB's

It's Japan, they like saving costs.

Attached: 1499976193469.webm (1000x500, 2.8M)

>But it doesn't look the same.
It does. Like, a move isn't copyrighted, anyone can do anything without it even looking simular. It's not a generic punch, the movement is near exact. If it's not from persona, it's lazy. Don't say it's not lazy, I don't care if it functions differently.

This exact conversation is why clones used to be hated until it meant someone literially who could get in.

none of these are fundamentally the same on an animation level
they look similiar but the frame data and overall animation are completely different
stop reaching for shit you fucking retards when you obviously dont know what you're talking about

>It does
???

Attached: slide comparison.png (871x180, 145K)

>unique mechanics
>alt costume
>unique win screen
>unique playstyle
>stage with unique gimmick
>11 music tracks
But oh no some of his moves look like other characters moves which has totally never happened before LAZY

>none of these are fundamentally the same on an animation level
neither are the moves in the tweet
that's the point

It functions the same as Kirby's

I bet you made fun of the functions concept when it was about mvci

Marth is the clone, Roy is the OG

There's only so many moves you can make. At 71 unique characters each having like 20 moves, many of which need to have a uniform purpose, there's going to be a point where simple, quick, easy to read motions are going to look similar to other ones the game already has.

Should Joker not have a sliding Dtilt just because Simon already does? Should his Dair not be him swinging his weapon below him? At what point do you reach the level where you're creating moves that are different just to avoid copying rather than actually representing the character or playing well?

>74 characters
>some of his basic attacks appear similar to other random characters' basic attacks
Oh no, what a travesty

Attached: 1345703213274.jpg (698x534, 115K)

I care about gameplay ahead of 99 percent of what you listed. Besides tons of non DLC characters have things that you listed like alt costumes and unique win animations. Also his mechanic is not that unique, it's really similar to both aura and Limit. On top of that he only uses one Persona which they clearly knew would disappoint people because they even mentioned it in the trailer.

>a character costing $5 have attacks with animations from other fighters
that's a pretty big yikes from me

The functions argument was retarded for MvC:I because that game omitted a ton of fan favorite MvC characters. It'd be like Smash throwing out fan favorites like Kirby, Samus, Ness and Fox, and then justifying it by saying the newcomers have similar playstyles as them.

>animation
>the same
thanks for the hot take, idea guy

the animations aren't even the same lmao
see

>I care about gameplay
Says the guy insinuating they didn't put any work into joker because his ANIMATIONS are similar to other characters

Shit, we might as well throw cloud, megaman, mario, dr mario and whoever else has slidekick.function on there.

...

didn't even realize this. wow what lazy fucking bastards holy fuck. is it seriously that hard to come up with new moves?

>if I keep being retarded then people will stop liking what I hate

Okay, guess I was wrong about that. I still would have preferred if Joker had a more unique moveset with magic and ailments or stealth or something though

It's clear Joker is basically a Frankensteinian hodgepodge, I wouldn't be surprised if his not-Twosome Time exists because Dante is actually being worked on.

Here's a fun game for everyone, don't worry, it's pretty easy if you actually have the game. You don't even need the DLC, the base characters are fine.
Go and look at every characters neutral air and count the number of them that are one leg fully extended forward with the other curled in, the animation and hitbox lasting almost a full second.

Now do the same exact thing but this time count the number of characters that swing their weapon around them in a circle instead. How about the number where it's the character themselves spinning? Now do it one more time but this time count every forward tilt that is the character doing a spin kick. Re-using attacks isn't a new thing to smash. There's like 80 characters, it shouldn't be a surprise.

Attached: Logic does not exist.jpg (400x240, 73K)

Now you're just putting words in my mouth. I never said close to "they didn't put any work" into it. I said I expected more. Also his animations aren't what I care about it's the attacks themselves. Compare him to a character like Megaman who is genuinely unique. Ever single neutral he has is different and Joker had a similar potential given the endless number of Persona he can use. Instead we get boring punches and kicks that are similar to many other members of the cast and a mechanic that feels like a blend of two existing mechanics and doesn't function like the character does in his base game at all. I would like DLC characters that are more unique GAMEPLAY wise.

>Also his mechanic is not that unique, it's really similar to both aura and Limit.
???

Why the fuck do people keep saying $20?

>paying anything to play as an anime boy on a nintendo party game made for twelve year olds.

>No one has prove any of the moves actually come from the game
>they switch legs, it's totally not the same thing
Yeah, fuck nigtendrones. If fucking KKR can be unique base game, no 3rd party ESPECIALLY paid for, should have any copied animations. Fucking hell, no other series gets cocksucked this bad.

*their game

>they switch legs, it's totally not the same thing
that's correct

>animations are relatively similar
>VFX are completely different
>this is somehow something to be outraged over
Hey, user, how about next you make a montage of every basic punching move in your favorite fightan game? Bet there won't be any similar animations at all.

It is essentially a combination of the two. Increases damage on neutrals and gives a powered up version of specials. Get's charged by taking hits. The only really unique aspect is that he can charge it through a counter, because I guess smash didn't have enough counters. At least they didn't repeat the design mistake that was letting Cloud charge limit by running away. It feels really underwhelming considering that's not at all how Persona function in any of the games either. Why make a Persona a buff?

>It is essentially a combination of the two.
making it unique

I don't know which of these fags (You) are
But it's been adeqeutly proven in the thread that Joker is as unique as Krool is.
Meaning either Joker is unique or Krool isn't. It can't be both. Do the animations matter, or the mechanics? Choose wisely.

>The only really unique aspect is that he can charge it through a counter, because I guess smash didn't have enough counters.
Actually, that's not quite how it works. In fact, the "counter" barely gives any more meter than just taking the attack, does hardly any damage, reduces the damage less than normal counters, and knocks opponents at a set angle that you can't really do anything with it to a competent opponent. The real strength of Base Joker's Down-B isn't that its a counter, but that it essentially allows yourself to superarmor through hits that you want to take to build meter, but that would otherwise put you in a *really* bad position if you took normally. You're basically sacrificing health for more meter.

Persona 4 Arena did it better. The characters and their personas have separate moves.

sfv is garbage lmao

>Meaning either Joker is unique or Krool isn't.
KKR comes from his games.

>Do the animations matter, or the mechanics?
Animations, because that's the point of the crossovers, the idea the characters from their games cross over to fight each other. FFS nearly 10% of the entire roster has actual behavior moves to how they work from their source games. Mario's fireballs don't insta kill, Ridley's ones don't move that the same speed as in the NES game, and fucking Capt Falcon exists as a whole.

It was never mechanic, it was always animations. Would you like it if Snake was gone from Smash and someone stole his entire gameplay style just because, even if it didn't fit that character at all?

>Animations, because that's the point of the crossovers
then you'll be happy to know that Joker's animations are, in fact, different

Yet they DON'T COME FROM IT FUCKING GAME YOU FUCKING FAGGOT.

Why is this hard for you? Why must his "specials" be iconic moves when may other characters get their moves across all of their attacks? Again, prove his moves come from Persona 5 or so, then I'll shut up.

>Do the animations matter, or the mechanics?
>Animations
Retard and opinion discarded

I'll admit that makes it slightly more interesting. Still pretty disappointed by him, feels like wasted potential that a character who can summon over a hundred demons has generic punching and kicking attacks.

>FFS nearly 10% of the entire roster has actual behavior moves to how they work from their source games. Mario's fireballs don't insta kill, Ridley's ones don't move that the same speed as in the NES game, and fucking Capt Falcon exists as a whole.
Interesting that you brought up captain falcon and yet think that making up an moveset for a character is a bad thing.
He shoots his gun, and slashes things, and summons his persona. Captain Falcon drives a car. Whose the bigger offender here?

Attached: Ness Staleface.gif (480x360, 1.22M)

(You)

>they DON'T COME FROM IT FUCKING GAME YOU FUCKING FAGGOT.
oh shit
maybe
just maybe
it's because Joker's game is a role playing RPG???

shit meant turn based RPG

Yes but you flipped them, but krool can also dunk with his back air so it's ok

>Mario's normals come from his games
>Samus's normals come from her games
>Ganon's normals come from his games
>ICs normals come from their games
>Sonic's normals come from his games
>Ness's normals come from his games
>Fox's normals come from his games
>Pikachu's normals come from his games
>Jigglypuff's normals come from her games
>Marth's normals come from his games
>Mewtwo's normals come from his games
>Zelda's normals come from his games
Should I go on?

>feels like wasted potential that a character who can summon over a hundred demons has generic punching and kicking attacks.
Joker doesn't have any generic punches/kicks outside of his downtilt, though. Besides, the only time a persona character has used multiple Personas in a fighting game are that one DLC character and the MUGEN version of Yu.
Which, to be fair, the MUGEN version of Yu is pretty cool despite being what I'm pretty sure is a Melty Blood sprite edit.
youtu.be/z-rTlxjSn5I
youtu.be/Dnmxe7CgYEU
youtu.be/h93tPmvC-ek

Almost all characters share basic move archetypes so you can pick up any character and expect roughly the same results from them. When I neutral air with a character im either gonna spin and hit left and right or im gonna spin and hit a circle all around me.

>>Sonic's normals come from his games
Actually, Sonic's normals are mostly from Sonic the Fighters.
youtu.be/BdBoUj2Pv7k

If theyre gonna do this they can at least create 2 other alts

Joker's animation looks so much more fluid than the others holy shit.

His neutral air looks more like Ridleys

its almost like royfags never contribute anything useful to any discussion

>Joker doesn't have any generic punches/kicks outside of his downtilt, though
Are you not counting moves where he uses his knife? All his neutrals are incredibly generic which again is fine I just think it's wasted potential. You don't use basic attacks in Persona nearly as much as you switch to different Persona and summon them to attack for you. I just really wish he had a Persona switching mechanic or used different Persona for his neutrals the way Megaman uses different powers from across his games. That would be truer to the source material and been more unique but it also would have been way more work. I don't think it's too much to ask though since like I said, he's a character you are paying to get and base roster characters have that much work put into them.

Characters that can use various persona tend to use only one persona in the fighting games. What did you expect?

This argument is stupid.
What would he rather have, Mortal Kombat tier animations that make no sense in terms of fluidity and impact but therefore have increased options, or actual punches and kicks that may or may not be similar to other actual punches and kicks?

I will not go

This is why I don't get the sword character argument when punches and kicks can be just as stale. Even Sakurai mentioned something like this.

I almost get the feeling this is more of a thing with Atlus than it is with Nintendo, since like said, Atlus tends to only go with the "canon" persona outside of the game itself.

>Characters that can use various persona tend to use only one persona in the fighting games.
There's two fighting games, made by a completely different company and both have only one character that uses multiple Persona. Implying my expectation were out of whack for a completely different game that's barely even the same genre, made by a different company is pretty poor defense of how generic he plays in smash. I expected them to actually represent the character how he is in his game like they have done with tons of other characters in Smash Bros. the game I bought DLC for.

>$20
it's $6, retard

it's ironic how the shoto cancer also managed to infest Ultimate with the inclusion of Ken instead of literally any other fucking Street Fighter character.

Not really true if you count things besides games. Door-kun uses multiple Persona in the anime movies.

Most people aren't sick of "characters with swords", they're sick of Marth-likes and characters with boring visuals. Joker mostly gets a pass because his attacks all have quite a bit of unique visual flair through his VFX, even if the attacks aren't super unique. Meanwhile, Corrin arguably has even more unique shit to him than Joker does, but Corrin's just so fucking BORING to look at that nobody cares.
Presentation is everything.
Those are Movies, and even then, Door-Kun is a bit of a special case since he already has at least two canon personas anyways

>Look mom I posted another twitter thread!!!111!1

>and both have only one character that uses multiple Persona
bruh
only Margaret can use multiple Persona in the Persona 4 fighting games
and Yu, Aigis and Elizabeth are in the game

How similar is Joker's dash attack to ZSS's side smash?

The charm is that the character plays different, faggot

>it's a "OP chimps out over characters having similar attacks" episode
And I take it all our sword-wielding friendos is perfectly fine, yes?
I don't know why I go on Yea Forums anymore when all that happens is autistic babbling and pissing contests over "muh dlc has to have unique everything."
I am going to sleep.

Attached: 1481155461829.jpg (406x364, 38K)

I forgot Margaret and Elizabeth were in those games and that Aigis used multiple Persona in the epilogue. I like how you ignored every other part of my post though and targeted the one part you could find a flaw in even though it was a minor point any way. Why should what Arc Systems does affect what Nintendo does? Wanna run that by me? Since Megaman didn't use any of his boss powers in Marvel vs Capcom 2 does that mean he shouldn't in Smash?
>Those are Movies
And? It shows Atlus is fine with it. Why would they possibly object? They weren't the ones doing the development anyway.
>since he already has at least two canon personas anyways
And he uses tons outside those in the movies like Jack Frost.

>Why should what Arc Systems does affect what Nintendo does?
because Atlus is involved in both?

Barely. Arc systems said they came up with ideas then went to Atlus and said "Can we do this?" Capcom was involved with MvC2 and Smash, so why is Megaman not punching and kicking and using no boss powers like he does in MvC2?

What possible reason would Atlus object to using multiple Persona? By your own example they had no problem with Arc Systems doing it with Margaret. They had no issue with the P3 protag doing it in movies.

>Barely.
lol ok

>What is Ness

Ness' animations were completely made up for all his moves.

You wanna look at interviews? The development process for playable characters was exactly what I described. Arc Systems came up with them and asked Atlus if it was ok. Atlus did scrap certain ideas like making Nanako playable but they didn't scrap a character using multiple Personas so why would they here?

Also you keep ignoring my comparison with Megaman and MvC2, probably because it points out how profoundly stupid it is to say that how a character works in one game made years ago is how different characters from the same series will work in every game going forward even those made by different companies.

>Joker is a combination of at least 10 different characters
>that is his argument
Hm.

>main Marth, Roy and Richter
>also play a lot of Samus
No wonder Joker feels so good to play.

You are aware that the character who did use multiple Persona was DLC for the sequel? All the other multiple persona users had been around for a long time.

If you had actually paid attention to the P4:A fighting games, you wouldn't have been surprised to see Joker only use one persona.

>kick ass stage right?
The stage is inaccurate for the sake of pandering to the other games.
The Mementos stage in smash is based on the title screen and menus instead of the area in the game.

Attached: 1526967702448.jpg (1280x720, 176K)

seems pretty accurate to me

Attached: mementos.png (798x602, 746K)

You never played the game then

Almost none of the stages are accurate to their game because they're not floating platforms in space. that seems like a silly thing to say.

>avatar is Roy

EL
OH
EL

Have you? The stage has many different elements from the mementos, like the trains. And it also has elements of different persona menus. What's so hard to comprehend?

They made the stage as it is because they and everybody else had no fucking idea how to make a good persona 5 stage. What the fuck did you want, a dark neon red stage with no other colours?

who cares I get to play fucking Mass Destruction in Smash.
youtube.com/watch?v=ARLVcaGoeNM
also this track is sick

Think about it. He is still a new character because despite taking moves from existing characters, no character exists with those pool of moves. And even then his "stolen" moves are very few.

I'm glad we got something unique instead of some cutout of one of the boring ass mementos dungeons, the stage we ended up with is loaded with soul and is much more visually appealing

Ness and Lucas don't use PK fire, thunder or magnet in their games
Lucas doesn't use PK freeze or the rope snake in his game

But that would get rid of his unique gimmick and make him similar to the other characters in everything that’s not aesthetic

Ahh the classic uniqueness black hole. Split the sum of every part into its individual pieces for the sole sake of attacking it for attacking's sake.

Corrin has some of the coolest visual effects in the game though.

>Corrin has some of the coolest visual effects in the game though.
Such as? Because most of it seems fairly generic, save for the shining effect of the sword. And even then, it goes beyond just that. Save for the sword, there's really not that much visual interest to Corrin. He's a very dull-looking character.
I think he'd be way more liked if the helmet stayed on 100% of the time, though.

I bought the fighters pass and am enjoying it so far. Tell me how that makes you feel in vivid detail.

>swinging your arm is self plagiarism
this thread is amazing

These comparisons don't make any sense, if you're going to rag on Joker for having a move similar to another character in the cast, you should be up in arms about all the swordfighters having the exact same tilts, aerials and smashes. How many characters in this game have a neutral air that's just a single foot out, how many of them have a neutral air that's just them spinning?
There's 80 something characters in this game, overlap is inevitable, and the fact that you needed to draw from a ton of different characters to prove this point makes it flimsy.

Every special attack, smash attack, plus nair and bair are all undoubtedly dope as fuck and anyone who disagrees is dead to me.
In terms of base model, he's got the most armor-looking armor in the game IMO. I really like the red eyes and being barefoot in otherwise full armor.
Animation wise he visibly moves like the autistic freak of nature that he is. It's kinda subtle though.

Like if we're talking generic there's chrom, lucina, roy, gutsclone Ike. Corrin is a strange one to single out because he is visibly very weird.

Imagine having taste this shit. Corrin is a mess of a design and nothing about him works in Smash.

I'd ask you to explain how but it's 1 AM. I really think you're mad for other reasons and trying to retroactively justify it. It's time to get over the DLC fiasco lad, this is a new game.

I don't know how anyone can claim Samurai is lazy when they included a hyper visual stage that changes with music tracks, background models for the P5 cast, recreated an all out attack and victory screen, and added a persona amplifier mechanic. How many more ways do you think they could have animated him?

People can complain fan service replaced actual in game substance, but when you think about all the shit already in the game, 3rd party included, there's really no reason to call the devs lazy. Entitled nintenbabies are such fucking cringe.

He's a long boy.

Sorry user he's a combination of 30 different characters and his unique mechanics and animations don't count. You see, the goal here is to be angry. All that matters is suffering. Truth is relevant only when it doesn't impede the process.

turn teh lights off!

yeah let's make them accurate

Attached: Mushroomy.jpg (400x315, 45K)

Your drug is a heartbreaker

I can't believe the mushroom kingdom is fucking dead

Can you play on custom stages online with friends?

I know Smashfags are autistic, but this is ridiculous

That's what the stage builder threads have been doing, yes.

>I don't recall Bayonetta being able to dodge around and jump so agilely while firing her guns
Weird because it's literally Dodge Offset from the Bayo games

>Sakurai reuses moves

OH MY GOD YOU DON'T SAY

NEXT THING YOU'LL BE TELLING ME IS THAT WATER IS WET

Come back after they release a actually unique DLC character worth caring about that isn't a shoehorned multi-platform relevant character from a game that has won awards.

The P5 stage should have been the casino and they should have only had P5 songs. Fuck P3 and P4.

If you actually play these slowly none of them look similar.
>joker completely extends his (left?) leg, samus bends it and she also spins while falling
>joker's d-air has him go full 180 and swipe over his head while facing the camera, marth is facing away and swiping underneath him
>joker is leaning into his side-air, roy maintains posture
>joker spins twice, mii gunner once
>joker's slides with his right leg out and left foot against the floor, simon with his left leg out and right knee against the floor
Only ones that look like they MIGHT'VE just ripped an animation is the side-smash. Maybe. If you squint hard enough.