VR

Did you try one yet?
What were your problems with VR?

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Porn isn't as interactive

Resolution and FOV could be better but that's to be expected. While the move to inside-out tracking has it's problems, it's nice to know people won't have to set up sensors on their walls any more.

Bought a Vive the other day.

It's basically exactly what I imagined it'd be. Nice, but nothing special. Lots of very severe limitations, and being able to move around and pick stuff up really feels like more of a chore than anything. Turning is a fucking mess with a wire stuck to your head, too.

I imagine I'll have another couple of weeks of fun working through the current lineup of games, but then it's just going in a drawer.

I fell for the meme and it's pretty alright. Right now basically my entire social life takes place in the headset. My problems with it are mainly tracking being hard with only the two lighthouses Oculus came with and how hard VR FPS can be.

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I think the general opinion of VR is that the concept is sound and it can allow for gameplay that's impossible with other controls. It just needs more development in both hardware and games to be taken more seriously.

>lighthouses
>Oculus

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I couldnt play vr for more than 5 minutes before getting motion sickness. I never get motion sickness with anything else but vr. Fuck vr really for this very reason. I had to return my vibe because I couldn't even play it.

I heard people call their sensors a lighthouse and I looked at mine and said "yeah I can see why he called it that" and I started doing that too
Is lighthouse the actual vive term or something

>the concept is sound and it can allow for gameplay that's impossible with other controls.
Neither of these things are true. The concept is inherently flawed, it's a stop-gap before we get things that are actually revolutionary like physical feedback or brain computer interfacing.

As for allowing new forms of gameplay, I don't think that's really true either. Better manipulation of objects is about the only legitimate advantage it brings to the table, and it comes with some severe limitations like not being able to move properly.

Not yet, no. I'm waiting to see what Index is like before I decide to get one. I think I'll inevitably get one soon.

SteamVR's base stations are called lighthouses because they project IR light around the room which sensors in the HMD detect to calculate their position, Oculus uses cameras to see IR lights in the HMD so it's the opposite.

>What were your problems with VR?

- Still has screen door effect
- God Rays
- Maybe I'm too tall but if I adjust the sensors so they can track me picking stuff up off the floor, they can't see my hands when I raise them to head height.

I'm gonna wait to see Valves new headset, the Rift S looked interesting but that digital adjustments for the lenses are a no go for me since I sit near the end of the asjustments at 72mm on my current Rift. I think the tracking via cameras on the headset will be better for me, since its only weakness seems to be losing tracking when putting your hands behind your back, which I have never done before in any game.

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It's the 'SteamVR Tracking' aka Lighthouse tracking term. Because that's how it works, the 'base stations' are literally IR-laser lighthouses.
youtube.com/watch?v=J54dotTt7k0
Which is why it's so perfect; light is literally the fastest thing possible in any given space, and solving the triangulation for the sensor hits is absolutely trivial (no computational overhead, unlike computer-vision based alternatives)

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>Better manipulation of objects is about the only legitimate advantage it brings to the table
You say this like interacting with the environment isn't one of the most important parts of games. The advancement that VR brings to this is huge and I can't think of much else that enabled so many new game play mechanics. Sure you could program a game to do these things automatically, but if the player input isn't considered important, then you may as well just watch a movie.
>some severe limitations like not being able to move properly.
Moving works the same as any other game with a bit of improvement since you can do some motions on your own and seeing the scale of the environment is helpful.

I can't imagine using anything else for tracking, honestly. This is the next step up from the old lightguns that used the leading edge of the electron beam and a basic as fuck timing circuit to resolve their position accurately to the pixel.

You can take my basestations away from my cold dead fingers, inside-out is a fucking meme.

>>You say this like interacting with the environment isn't one of the most important parts of games.
It isn't. For decades we've had inventory systems that are far more complex and totally ill-suited to more true to life control schemes like motion controls.

Player input is absolutely important, but if I have the choice between inputting a combo to do some crazy moves, or wasting days perfecting a fucking tsubame gaeshi for a single game, I'm going to choose the former.

FPS is the genre most suited to VR, and yet I'd choose a standard flatscreen FPS title like Quake over any of the VR options most days of the week. It's a fun occasional experience, it isn't a replacement, and it never will be. Most of the mechanics it enables are gimmicks.

I've actually been loving Labo VR. Yes, graphically it's literally a 720p screen cut in half. It's still crazy good for $40, and I know "immersion" is a meme around here, but for once the "immersion" excuse is probably valid. You have a pump action gun that not only needs to be used "correctly", but has alternate functions built into it (like, trying to shoot without a shot loaded locks onto an enemy for the next shot instead) and you can see all of it reflected in the game, where if you cock the barrel only 1/2 way you can see it only go 1/2 way in-game too, so what you see and feel and do all align 100%. Graphically it looks no better than I can see in real life, which is shit because I wear strong glasses, but as a game it feels like something you'd normally wait in line to try at a theme park or something.

>inside-out is a fucking meme

This. Lighthouse was the best solution from day one. I'm interested to see how the valve headset works. I might replace my vive, im just hoping this headset works on lighthouse.

resolution is biggest drawback for me.
waiting until text is comfy to read in VR.

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It'll be Vive with a slightly better resolution, maybe a little comfier. I can't imagine wasting the money on an upgrade to a headset that can't even double the resolution, but I might pick up the knuckles in a few years when they tank in price.

Resolution is my only gripe.
Once they have resolution crisp enough to read small text I will upgrade from my old unit.

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I'm about to be homeless so there's no way to play my Vive. I wish there was a reliable headset-only VR that I can play in my car.

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Tried it and I like it. Waiting to not be a poorfag since VR seems to excel most when you have additional peripherals like a racing wheel or flight stick so I'd want to get some decent ones alongside it.

This scene would be so much better if they didn't try to simulate shaky cam

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Try it.

How are you going to be homeless?
Just get a job.
I work a shitty wage job and can still afford a trashy apartment and tech stuff while still saving money.

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Great priorities there.

Any of you with glasses try it? I've never tried a full Vive headset but I have tried those little Google VR ones and my fucking head hurts using them and it's either the 1440p screen or my shitty eyesight but the visuals and text is blurry

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I'm a loser and would prefer to live in a car 24/7 than work and have to interact with actual successful humans.

I have a vive.
The low resolution is my biggest issue with it.
The controllers leave something to be desired too.

Cables are annoying and there's no good games, they're all ports or tech demo tier stuff

I have a Rift with a three sensor setup, my only complaint is software stagnation. Indies don't have the time or money to make anything phenominal so they stick with tried and true demos and the larger studios don't wanna make VR games because of the massively lower userbase, so you're stuck in this weird area where everything's either phenominal or trash with not much in between. There's a reason all the games recommended in these threads are the same ones over and over.

VR games aren't required to be simulations. I've played plenty of games simplify the gameplay compared to a real life equivalent. The inputs are simple in VR, but would still be impossible with a keyboard and mouse or controller. Having the option to add more complexity and depth is always a good thing. Your decision for what level of player input is necessary vs gimmick is too arbitrary. I could use your logic to say it is better and easier to play FPS with a controller and auto aim while mouse is a gimmick input. It would indeed be easier and more efficient, but it would also obviously remove satisfaction since your input has less influence on how well you can play the game.

I bought an Oculus a couple years ago and ended up returning it two days later. It was neat, but there was light leakage, contrast issues that I think were driver related (blacks were grey in some games) and huge light pillar issues with bright parts of the screen. Also my controller came defective, but they had one in the mail the day that I called support, so whatever. For the $640+software that I paid, I felt like it was an unfinished product, so I got my money back.

I also got a Gear VR when I got my Galaxy S7 and that actually did kind of blow me away at the time considering it just ran on my phone. I also ended up using the cozy Netflix app a bunch when I was traveling for work.

It's definitely more than a gimmick and it's immersive, but when I tried it it just felt undercooked. I'm waiting for the next true generations of these things.

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Live with my pops, but he's a dumbass gambler and lost his house. I was on my way to starting my own career, but now I'm babysitting him until he finishes his divorce and bankruptcy. In the meantime, being his caretaker, my options for work are limited since he needs me to manage moving him and his divorce paperwork. It's a huge clusterfuck that I can't escape because I'm Asian and this is expected of me.

Also, we're in California.

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I have, I own one. It's a gimmick, a fun one that I liken to old full body arcade games, but still a gimmick.

I don't want to play Time Crisis all day, and I don't want to play VR all day either. Standard 2D games are still ultimately better for the majority of experiences.

Yes.
The problem is I can't stop jerking to lewd lolis in VRchat

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I also live in California.
The high prices suck especially since I live next to my university.

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My problem is that after enjoying a bunch of games (Elite Dangerous, despite being a horrible game, Lone Echo, H3VR, Beat Saber, some other arcade games, Skyrim, Honey Select with DoA models) for some time, the VR no longer impresses me. There's no wow factor anymore, and none of the games are engaging enough to continue using VR.

>I own one
Like I'm just gonna believe you.

What tech job do you have?

Why are cultists always so adamant that anyone who doesn't think VR is the saviour of video gaming must be lying?

Are you seriously this upset that you paid 800 dollars for something with almost no games? Chalk it up as a learning experience, buddy. I know I'm not buying another headset until lightfield is ready, the lack of focal planes in VR is my number one issue with it, it's a million times worse than shit that retards whine about like godrays, SDE, or resolution.

Why do you assume I work a tech job?

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I own a Rift, and i can't go back to racing and flightsims without it.
The resolution is a little low and depending on the background, white colors leak a little with the godrays effect, but still, it's a gamechanger.
also fucking PORN

the problems with VR imo are
>too expensive
>too many bits of hardware
>too much space required
>screens aren't quite there
>tech isnt quite there over all
it's just far to complex to become mainstream, which like it or not needs to happen to some extent to make it better.

Is the porn worth it Bros. I want to get it for the porn.

yes

Had an ACER WMR because I didn't know they were so fucking cheap, loved it and upgraded to an Oculus.

I'm content with where VR is, there's just nothing to keep me playing besides Art Programs, VR Chat and Beatsaber. Nothing on the horizon looks decent besides MAYBE stormlands and boneworks. Boneworks looks great.

That being said watching media and browsing the internet, even while inside of a game, is fucking incredible. The way Oculus dash can pin windows is fantastic.

Recommend me some good VR porn sites/places to get it

I feel like it will gain much more popularity from businesses the run simulations or immersive entertainment.

There could be arcades but with VR.
Arcades were mainly popular because the experience was not cheap or replicated well on console hardware.

Inside-out has some concerning limits right now but you can't dismiss it eliminating the need for setting up sensors/lighthouses or a play area. Two major chores in prepping VR.

Personally I think the best solution is giving the controllers and other tracking devices their own cameras, once it's cheap enough to. Not only would it make blindspots irrelevant but multiple points of reference would mean better capturing of your surroundings.

Funny how you bring that up now. I'm closer to thinking you didn't give it a chance after a few crappy demos than having credible experience with it or vision for what it can do. That and you're obviously invested in winning an internet argument by repeating the same misinformation as fact to people who work with VR.

I use Waifu Sex Simulator which is pretty much a miku miku dance editor with VR support and a bunch of models and motions pack, but there's also Honey Select too.

Pair it with that one masturbation device that matches strokes to the girl getting fucked in the video.

just assumed since you mentioned college town

Yes, as long as you're getting actual VR porn games and not just those 180 videos which can be played on Phone VR

Ten years from now we're going to look back at early VR headsets how we look at N64 games. I honestly think they should've pushed for virtual reality more in the education and medical fields rather than trying to go for hardware enthusiasts

What's wrong with those 180 videos

>I honestly think they should've pushed for interactive media more in the education and medical fields rather than trying to go for videogame enthusiasts

Nothing, it's just a waste of potential if you're gonna go all out and buy an actual headset. It'd be like buying a sports car and only using it for your daily commute to and from work.

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I have, I didn't have any major problems with it. I just don't like having a screen strapped to my face for too long.

not him but they can suffer from having not positional track and if it's not 3D, things close up just seem huge.

Works fine but F4VR is shit

>What were your problems with VR?
That there's no realistic way to play with females outside of tech demo shit.

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>ignore all "buy a rift NOW!" shillposts
>ignore all "didn't le buy into le VR meme xD" shitposts

The tl:dr It's amazing how far it's come in terms of head-tracking and your ability to use the joystick peripherals to interact with stuff in-game, but that the visual clarity/resolution simply isn't there yet, and it's going to take years and years (probably two 8k screens running side by side) until we do get there.

Wow, a B&S webm that isn't some nerd acting out their creepy rape fantasies on female ragdolls.

>eliminating the need for setting up sensors/lighthouses or a play area. Two major chores in prepping VR.
Setting up the sensors is really easy. I would much rather spend 10 minutes up front than have to deal with even minor tracking issues over the next few years. I can somewhat see how someone would want inside out to show off their headset away from home, but then you still have to worry about having a decently powerful computer where ever you are moving it to. At the very least, I think it is important to have the option for better performance fixed to a single room, so I am glad that Valve seems to be sticking with lighthouses.

>10 Years
I always hear people make these kind of estimates and I don't see it. I've even heard people refer to current gen headsets as the "Atari equivalent of VR headsets".

Oculus was kickstarted 7 years ago and we haven't made it that far. I guess since we have a greater base of research and development headsets will develop faster, but I still don't see looking at the current headsets as being that archaic in just a decade.

I hope to god I eat my words.

Had a vive for a while now. Issues:

>Too heavy and uncomfortable, lots of face pressure
>Blurry lens (replace with Gear VR lens to fix)
>Shitty controllers (Knuckles will remedy these)
>Poor resolution (Maybe Valve Index will be better?)
>Poor FoV

I got an Oddysey+ recently. Superhot VR is really neat. Any game recommendations that are interactive like that?

I tried shit like Skyrim VR and stuff like that just doesn't work for me in VR. I just keep thinking I'd rather play it normally.

weird that you're getting bad tracking with 2 sensors. i have one set up on the ceiling and the other one on the floor diagonally across the play area and it's almost perfect.

Take it easy femanon, you can be rapee too one day.

can you shoot lighting while holding someone ?

Yeah but there's so only much yo can do with male npcs. They put up too much struggle unlike female once. Also lol spoke too soon.

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yes I borrowed a Vive from my friend for one month
I drove in Assetto Corsa with it, it's incredibly nice and immersing, but it was heavy, ventilation-restricting so made my face more sweaty, and I don't like the idea of staring at something so close for any amount of time
and also, it was low resolution

overall, I did not like it and would only consider buying one if the resolution was great - but I would still rather get a 3 monitor setup instead, it's much more comfortable for me

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>They put up too much struggle unlike female once
Just like real life heh.

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Well home VR is still very much in its infancy stages. I know it's weird having technology that isn't simply a well polished version of a thing that's existed before the average Zoomer was born. It'll get there eventually, just gotta be patient.

>Take it easy femanon, you can be rapee too one day.
>B&S devs have MP co-op on their road map stretch goals
>One day will be able to co-op with friends and form medieval rape gangs.

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What's the best story-driven VR game right now?

Wilson's Heart

Lone Echo is really nice. Hellgate's VR version adds a lot to the experience but it's joypad VR.

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>Genre: Horror

No thanks. I was fine with horror games until VR came along, now even the most cheap, jumpscare-laden experience puts me on edge.

I swear when VR hits 8k with laser-tracking and sans-wires this shit is going to give people heart attacks. Not even exaggerating.

>Lone Echo is really nice
I like it for other reasons.

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I haven't fallen for the VR meme yet, but I'm considering it. Sooo... Do I wait for Valve or do I go for existing tech?

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The Valve thing's getting announced in only 12 days, so wait for that before making a decision.

Honestly, just wait. If you actually want to try it then buy a rift, try it, and then issue a return through amazon. That's what I did. Was extremely impressed, but the resolution/clarity just isn't there yet.

Wait for Valve's announcement on the 1st. Plus the knuckles are a good upgrade from up till this point have been "the wands"

󠛡 󠛡 ▲
▲ ▲

Wait what resolution is VR right now? And what does it need to be to be able to make text clear to read.

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Valve Index will be the best available at the time of its launch. We don't know the price. Definitely go for a lighthouse tracked setup, buying the controllers and lighthouses from Valve. They will be sold independently of the HMD and should be reasonably priced, even if the HMD itself is not, and everything works together fine in SteamVR.

it's literally just 10 more days

>you can't dismiss it eliminating the need for setting up sensors/lighthouses or a play area
Sure I can. It's a non issue. Setting up sensors is a one time thing, and trivial, unless you are moving your VR setup around a lot for some reason.
Also, you need to set up your play area regardless, so that you can get a chaperone that stops you from wrecking your shit.

>It's a non issue
Bullshit. Even Vive lighthouses need cables for power and Rift requires multiple USB ports. One nudge and your whole playzone is fucked, so you have to install mounts and cables that run the length of your room.

Compare that to a headset just doing a scan and being ready to play, it's a pretty big issue.

>Expected ship date: 6 November 2143
>Fastest available shipping option; sled dogs

>Bought a rift
>Tell my friends
>They all tell me to watch porn on it
How the fuck does VR porn work

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That's not resolution

It doesn't.

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he asked for resolution, not field of view user

Text is already readable. I have a 1440x1440 set and can read fine. The gen 2 headsets surpass that though besides Rift S I believe

Holy shit so you need a pretty beefy system then to run it? I have a 1660ti

Something like this

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I find most games are optimized well enough to run it properly on any high-mid rig.

I suggest checking out VRMark. It will let you know if VR will run smoothly and has a free demo

Forget that last one, here's what we think the Index might be.

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>Oculus Quest for media, porn, and porn games while sleeping in bed
I'll probably pair this with a fully featured setup if I like VR enough. But for now, I want to take my nocturnal activities to the next level. Good idea or bad?

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>Resolution (text in particular is painful to read)
>FoV
>Clunky set-up (fine if you can leave all of it permanently up)
>Wire
>Want controllers to be better already (knuckles seems like a good step)

Basically 1st generation problems we all expected, excited to see where this tech is in five years.

I got VR to fuck anime girls, but I became the anime girl. How did it all go so wrong?

I think VR is pretty neat.
Ask me anything.

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Quest is gonna be a walled garden so good luck getting porn games on that thing.

I was thinking of Lighthouses, which only need power, it's not a big deal to find two mounts near an outlet. And you don't need to run any cables to your computer. Also "mounts" are a non-issue, it's not any worse than hanging up a picture frame desu.

Point taken about the Rift setup though, the USB thing and cable management seems like it would be annoying.

It's getting there
I'm hoping Index is as good or better so people can stop pretending Vive/Rift SDE is acceptable

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I spend a few seconds plugging them in every time I play. It is only slightly more trouble than turning on a console before wireless remotes were a thing. Wall mounting takes a few minutes. That seems like a trivial issue to me compared to having to worry about where I hold the controllers every time I play a game.

/gif/ sometimes has threads of it. it's mostly just 3D cameras with fisheye lens you can watch in 180 mode on VR video players. Other than that, it's H-games with awful models.

I wish the 'kinect hologram' thing kicked off. If they had better get better cameras and depth sensors, it would be all the joys of liveaction with some proper 3D.
youtube.com/watch?v=efsIoso5KQU

Meme, VR porn is actually just VRchat ERP

Somebody stabilize it

What do you mean? Are they disabling sideloading or something?

Not that much of a degenerate yet.

Basically it's a console. The only way to get content on it is through the approved apps on the store.

>>Bullshit. Even Vive lighthouses need cables for power and Rift requires multiple USB ports. One nudge and your whole playzone is fucked, so you have to install mounts and cables that run the length of your room.
Lighthouses screw into the fucking wall and don't move, and if you want to be fancy you can get some cable hiders so nobody pulls them down accidentally.

It's literally a non-issue for any enthusiast, it's about as taxing as hanging a picture.

You get used to it. I use it on AC and would never look back.

Bump

Like I said, I did not get used to it, good for you that you did

Same about the Rift, i have my sensors on the corner of my room, with cables hidden.
Cables are a non-issue. The major benefit of inside-out tracking is the removal of blindspots.

>It isn't. For decades we've had inventory systems that are far more complex and totally ill-suited to more true to life control schemes like motion controls.
In VR you can literally position all important items the player needs on his body. Shit like potions or grenades on the belt, melee weapons on the back, sidearm or similar on the hip, you can even stick shit either symbolically or for real in a bag and grab it if it's needed: youtube.com/watch?v=vR75r7xOetM

>It's literally a non-issue for any enthusiast

That's the thing, isn't it. If we want VR to go outside of that market, it needs to remove the requirement to drill holes in your wall to use it in one room.

I don't have a problem with it, I just don't feel driven to move my desk back and forth for maybe an hour or so of gameplay. I use it for porn and racing sims, though.

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Nah as long as you got a video player you should be good enough to run it.

My problem is that 99% of the games feel like tech demos on rail shit. VR really shines on seated games like il2, dcs, elite etc. Why not add VR feature to games that have first person or strategy/city building games etc.

I have a rift. It was fun but NOGAEMS.

You don't need to drill fucking holes.
You can get a support and use some double-sided tape. Pic related:

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It's pretty comfy user.

Oh great. Then I can worry about my expensive vr equipment falling off the wall at at second.

Listen mate. Some people don't want their rooms looking like a sci-fi film set with cables and random technical junk sticking out everywhere. Inside-out tracking requires none of that, so no matter how much of a 'non-issue' you swear it is, it's still an improvement.

just wait for the index, it will have double the resolution of the vive.

VRdevbro from the other thread, if you're still here, feel free to message me.

sent

Putting in a few screws should be pretty straight forward even for a casual. I have all kinds of stuff handing from my walls and I would consider it fairly normal. Would you also try to claim that shelves, curtains, mirrors, ect will never reach a mass market? Are you really going to accept worse performance from the device you are paying $400 for just to save yourself a few minutes of work? If you are going to be carrying your VR headset around with you then fair enough, but it is beyond lazy if you just intend to use the headset within your home.

ty

Imagine if every bit of kit for your computer requires you to rig up elaborate technical crap on the walls. If it's no longer needed, it's obviously going to be better than that.

How does inside-out tracking even work? Doesn't it just send the camera feeds to the computer to process? If so you're literally burning cpu and usb bandwidth to process images and get shitty limited tracking, rather than just getting coordinate data from the headset with lighthouses.
Why trade accuracy and performance, probably also inducing driver issues (I know the rift had this issue with USB saturation problems), to save a few minutes of setup? Seems really dumb desu.

Not denying it is an improvement, but the sensors aren't that much of an issue. That's just what im sayin.

My computer did take more effort to put together than it did to hang the lighthouses. I also had the option of buying a pre-built. I didn't because a bit of initial effort makes for a better experience for the rest of the time I won my computer. Since I am assuming that a good chunk of Yea Forums did build their computers, this is a good comparison to make in favor of outside-in. Thanks for bringing it up.

God, you're stupid.

1660ti is a great VR card don't fret

>thinks turning a screw is a herculean task
>calling anyone else stupid
shut up brainlet

Just wait until there is software that camgirls can use to br your VR porn girl for the low low cost of 50$ per hour

>about to say that it's the hardware that's preventing that from happening, not the software
>realize that all you really need is 2 webcams, but the software doesn't exist to support something like that at a camwhore accessible level
man i'm surprised that's not a thing yet

I would actually consider getting VR for No man's sky.

what are some good vr games i can play seated with just a controller?

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Yeah I tried the HTC Vive soon after it was launched. They had a demo going at the Microsoft store at the mall.

First impression as soon as I put the headset on was that the resolution was wrong. I immediately asked the guy if the native resolution was being used, he said yes. It was very blurry and I could see sub-pixels or whatever they call it. The FoV felt like looking through a straw.

He loaded up that Valve tech demo, I shot a few arrows at some little NPC things and that was that. All-in-all it felt very gimmicky. I hung around to watch some random normies try it and gauge their reactions - they all loved it. One of them asked how much it costs and when he was told the sticker price plus the cost of a "VR Ready" PC, he laughed.

stop being fat

Games and Videos are an entirely differeng ballpark. Downloading 180/360 videos will work no problem but if he wants anything more than that from his VR Porn he's gonna be shit out of luck unless he has people to ERP with in VRChat

vr losers btfo

I just fucking wish PSVR worked decently on PC as well.

Edge of Nowhere
Chronos
Subnautica
Hellblade
Distance
Narcosis

>video games? FUCK that noise, I'd rather play a physical sport - but alone in my living room like a faggot!

As opposed to being a fat faggot stuck in a chair?

Not every game needs to be Blade and Sorcery or Beat Saber you massive shitlord, sometimes you just wanna sit down and drive a car or something.

Thumper and Distance

>Valve Index will be the best available at the time of its launch
How on Earth can you make this statement when Valve has not made the hardware specs for Index public? Did Tyler McClintock or whatever his name is claim Index is going to blow away the competitors in one of his videos?

Does it not strike you as odd that Oculus and HP and other OEMs in the VR space listed their upcoming headsets' specs literally the day they announced their upcoming release, while Valve gave a pre-order date but no actual hardware specifications?

All the hype over this Valve headset is based on rampant speculation and fanboy obsession with Valve corp.

Sorry tubbo, I'd rather stand up and jump around my living room driving a car

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Picked up a Odyssey+ since they are on sale for $300 and comes with everything you need.

I'm loving it, still probably going to pick up a Quest too.

Play with it for a few weeks then return it and get the index. And don't get the Facebook quest

Why not tho? Don't you want to support Mark's vision?

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My eyes don't work with 3d. Remember View-masters? I saw two images a bit offset from each other instead of a single pseudo3d image like the rest of the world.

Guess you see real life that way too then since you're getting a different image from each eye.

based fellow lazy-eye poster.
and not lazy eye as in one is trailing off, but lazy eye as in one eye is far more predominantly used than the other

Basically any third person game since they play the exact same, the only difference is depth and your head being the camera.
You can also emulate Super Mario Sunshine, FZero GX and Windwaker easily in VR playing normally with Dolphin VR.

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Don't want to set up lightboxes. Don't want my wife to know I'm pathetic.

>wife
normalfags LEAVE

>Don't want my wife to know I'm pathetic.
Why?
Your wife would probably be happy you could bond with her son over video games.

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So for only $2K, I can stab some N64 character in the cunt with a Wii controller? I wonder why this tech hasn't hit the mainstream yet. Maybe it needs an anime porn game or something to help it reach critical mass.

>2k
Nigger the Odyssey+ is sub 300$ all the time, and anyone slightly interested in VR games already has a gaming PC

Blade and Sorcery is shit though.

Should I just wait for second Gen VR? I just want it for the porn

If you don't have a PC capable of running VR why in the fuck are you even pretending you're a potential customer?
You're not, no one is expecting someone to buy a new rig for this shit.

the porn all sucks, just buy some shitty phone vr and get it out of your system

VR porn won't be good until head to toe literal bullshit Ready Player One haptic suits and gloves come which won't be for at least a decade, if that.

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What the fckle happened.

The table isn't real user

Lunchbox didn't keep his eye on the ball. Literally.

>LardVR tumbles
>Robot player cracking the fuck up

He would have broken the table if it were real.

That robot player was an online player lmao

Well, he's a big guy.

It gives me headaches and it's creepy as hell. I don't want to inhabit another world when I play games.

escaping this world if only for brief, fleeting moments is literally the only reason I play games or consume media, that's weird.

I do it for enjoyment but I don't want to be immersed. Not all media is escapism

That's why you're a virgin.

>anyone slightly interested in VR games already has a gaming PC
Explain why the PSVR is far and away the largest installed base for VR then.

banged my girlfriend today for easter

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Because they might also own a gaming console capable of VR, same shit you fucking autist are you missing my point on purpose?

>You will never touch a woman's eggs.

Kill me

But not ON Easter?

I can only take so much of her

yeah cause she's fat

nope

Is this a real fucking question retard?

>What were your problems with VR?
Terrible game selection
All games over priced
No wireless
No eye tracking
Lenses are all terrible, the best lenses out right now still only have pin-point focus points.
Not very comfortable
Vive controller is horrible, no analog. WMR controller has a lose, cheap battery comapartment. Oculus has no touch screen.

Looking forward to the Index, it'll fix a few of these issues at least from what we've heard from leaks.

who has sex for easter? Especially before easter.

Yea Forums larpers

Boggles my mind someone can bring up price points on the games and bring up something like eye tracking like that won't balloon the price of the headset.

This is a pretty realistic complaint. Its something ive been worried about in terms of investing in current VR tech especially with the index coming soon. i heard oculus had multi focal displays working without the need for a lightfield display and was super dissapointed when they dropped it.

>Increased price of VR to have better tech
>Comparable to charging $40 for a 2 hour shitty tech demo 'game'
Hm

Yeah bro, lobby for 8k headsets when you own a 970

I just bought an Oculus rift at bestbuy this week for $350 (USD), came with the controllers and two sensors and apparently they discontinued it for a worse version called the Rift-S for $400 so I guess I lucked out getting it, there are still some on thier website from what I can see though.

People who spend time with their girlfriends?

No games, Tech demos don't count

>the best lenses out right now still only have pin-point focus points.

t. never used a Go, Quest, Rift S, the Rift OG, or anything other than maybe the vive and PSVR.

>multi focal displays working without the need for a lightfield display and was super dissapointed when they dropped it.
You say that like taking a plastic box that gets strapped to someone's head while they jump around and cramming it full of motors and fine moving parts is a technical achievement versus light fields. It's pretty obvious why they dropped it and no one else has seriously bothered, though it's too bad Rift S sucks on all other counts.

Also it doesn't strike me as a realistic complaint at all. Varifocal lenses or light fields don't add anything gameplay or performance-wise and all the other problems he listed are serious impediments to these things when stuff 10 feet in front of you degrades into a mess of pixels.

Not him but rift og had a pretty bad sweet spot as well

It absolutely does not

>when you own a 970
Not a poor nigger, sorry.
>Hurrdurr then why you care about game price
Because there is a difference between paying for quality and overpaying for trash games.

You could just not buy them if you're on the fence about them
What's with people on here and being completely helpless when buying games, you seem to be able to lie about investing in stocks but taking a risk on a 30$ game will make you weep into your wallet for weeks on end you pathetic faggot.

I guess wed have to experience it to really see how much dynamic focal points add to immersion. I understand the half dome suppliment wasnt exactly graceful as a lightfield but i was dissapointed to hear no mainstream (that i know of) companies were focused on attempting to solve this problem in 2019 when lightfield is realistically very far away. I guess when i put on my vive, there's something that feels very off to me being able to focus to infinity and it bothers me more than any fov problem or resolution problem.

>You could just not buy them if you're on the fence about them
I don't, you stupid cuck. That's the WHOLE POINT the games are overpriced for the amount of content they give. Most can be completed and returned within 2 hours. Way to take multiple posts to understand my first point you massive retard.

ladies, please, you're both gay

I remember when I was a child and I couldn't tell if a game was good, because all I had was a fucking disc cover, you have fucking youtube, twitch, reviews from every faggot on the planet and you still can't figure it out.
God I can't imagine someone that has every tool they need to succeed, and still can't figure the world out

I owned both a rift and a vive and they bothhad pretty frusterating sweet spots. I cant speak for the GO or Quest though. I heard its better.

>What were your problems with VR?
Motion sickness mostly. The biggest problem I have is related to the lack of true VR though. I understand it's unrealistic to expect 120% fidelity with physical feedback, but at the end of the day all a Vive or Oculus is is a new way to experience a virtual landscape. A monitor/TV is still better in that regard, and doesn't require any extraneous physical movement or specialized equipment.

I basically only play payday 2 on my vive now because I've played my other vr games to death and I dont think I will ever get bored of it. It's just got too much content compared to all other vr games.

Beat Saber is the only full game for VR. Everything else could described as demos at best or alpha tech demos at worst.

Have sex

Now you're just being stupid.

I'm not wrong.

I got a vive pro the other day. I love the system itself but my main issue is the lack of games. I have Sword & Sorcery, Zero Caliber and Megaton Rainfall, but I have yet to find a game that's good for more than 15 minutes of play. There's no 60+ hour experiences, no deep rpg's, everything just feels like a tech demo. I wish I could fast forward to when this thing has actual games, because it's a really impressive piece of tech that is currently being underutilized in my opinion.

VR mmorpg gets released in like 4 days? also there is always Skyrim vr

Yes you are.

>VR mmorpg
you mean Nostos? Or another game?
>Skyrim vr
I don't play bethesda games

OrbusVR, it was in EA and full release is on 23rd

Skyrim VR is a fucking $60 mod for a meh game.
Astoundingly bad.

No.

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>NetEase

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The wireless adapter is a godsend (if you don't have Ryzen). $300 tho.

Can we all just take, just one more time, to gather around, and laugh at these losers closing down shop.
roadtovr.com/high-fidelity-shifts-focus-towards-non-vr-due-slow-growth/

youtube.com/watch?v=PxBAUb1nmLE

>$73 million in funding
>Less than 5 average players
steamcharts.com/app/390540
>Spending 15 million dollars per player

How is it possible to fuck up that badly?

The fuck is this? Someone made a VR chat-second life clone, they told no one, and they're really surprised by it they're pivoting at a loss?

you can play it for $0 if price is a problem for you

>We’re not a social VR game. We’re actually not. This is not a chat application where we get together and hang in a room talking to each other. High Fidelity was designed to be a platform anticipating the very broad use of VR across the Internet for things like this—public meetings, going to work, going to school— doing all kinds of different things.
Yes, because I'm going to spend over a grand so I can have fucking meetings in VR. That's clearly what I want out of my money.

"We're not a platform for people to stand around in a room and talk. Instead, High Fidelity was designed to be a platform for people to stand around in a room and talk"

Riveting stuff

>spray paint sounds during meeting
>gois stop this is super cereal

This actually gets interesting around 13 minutes when what sounds like a Persian tranny starts asking about them walking back their goal of gaining concurrent users, and Eric Foreman starts to lose his cool.

>How is it possible to fuck up that badly?
Pretty easy when you do literally zero marketing, its never a good tactic to keep your game secret.

I hate teleporting and I get no motion sickness, I hope going forward all games have real stick locomotion and turning.

Sounds to me like their biggest issue is they didn't have a clue what the fuck they were making.

>loading zones are yesterday!
>gets killed inside camp
Pottery

>Philip Rosedale, CEO of High Fidelity
>Founder of Second Life,

Color me fucking not surprised, there it is. Second life is now the myspace to VRchat's facebook. This is fucking great lol

People who hate their kids and want their birthday to fall close to christmas.

does anyone know how botw will be on labo? It sounds cool but are third person vr games even worth it?

>gpu is too weak for vr
Can't they just make some sort of streaming headset? I don't wanna pay for a new gpu when my current one is doing fine.

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>Streaming headset
That would make people absolutely fucking vomit.

Just make one that doesn't make people vomit. Also people seem to be satisfied with phone to pc VR.

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well this is the gayest thing i've seen all day

>well this is the gayest thing i've seen all day
How about this?

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>Just make one that doesn't make people vomit
The delay in head movement to visual feedback would be terrible. This is something that cannot be solved for 30-60fps streaming, let alone the 90+ that VR has to use. Stop being a brainlet.

Why is there a labo for stepping on Toad? Is this a fetish thing?

on it chief

That doesn't explain how things like riftcat work.

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Stadia will do this in time. Along with a wireless module. As long as a datacenter is near to you, you can have low ping. This will get better as more servers are made.

Vr is great for sandbox games
I have played in vr
Skyrim
Minecraft
Elite dangerous

For countless hours and it's awesome

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>That doesn't explain how things like riftcat work.
They don't work.

occulus quest, occulus go, and the new HTC Vive that's stand alone

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I've owned the original Vive and I currently have the Vive Pro. All the issues I had with clarity with the Vive is basically solved on the Vive Pro.
>no more screendoor effect
>built in headphones are good enough for games and are pretty convenient
>wireless is available at a cost, but really works well and doesn't have any downsides. You can simply have two batteries that you can swap out when one gets low for 100% uptime on the HMD
Overall, the QOL of using the Vive Pro can be solved with just more money, but there are still things current gen VR can't solve.
>locomotion. VR treadmills need to be available and supported. cheaper/free alternatives simply do not work well (foot/ball tiltpad/running in place/swinging your arms)
>realistic hand tracking. No controller at the moment can be purchased that has full finger tracking YET. I say YET because in about a week there will be a set of really good controllers that do just that. I only included this because it's been 3 fucking years since the Oculus/Vive released that we've had to put up with these stupid clunky wands (literally clunky. so many games want you to put your hands together and you end up banging your expensive controllers together)
>GAMES. Still no good MMO for VR or any MMO that has VR support added in. A single MMO that actually supports VR well (ESO, WoW, BDO, etc) would drastically affect the VR space because there would be a reason to actually pick one up if you play any of those games and spend time ERPing or making waifus. Imagine BDO with full body tracking like VR chat. IMAGINE

It's okay but there are a lot of QoL fixes required and you can very immediately tell it's still a work in progress with every aspect.

If you're planning to buy one I'd say hold off for the next generation to come out and hold off some more for the price to drop some. lighter, wireless headsets and less screen-door effect will be as massive step up from the current gen as going from a gameboy to a gameboy advance with backlight and everything was.

Biggest problem with VR, I think everyone still agrees, is games.
Too many developers are focused on making "immersive" games rather than fun and solidly built ones. Super Hot is pretty much the only thing that feels like a fully fledged game that works really well in VR and uses the hardware to its advantage for gameplay. Everything else feels like a humblebundle game or phone game.

Biggest problem is space and setup time. Setting up all the sensors and calibrating it and cleaning out a 10x10 space every time is annoying. Should be better with the new headsets with built in cameras and no sensor stands. If they can make it auto calibrate and be wireless it will be pretty much good to go.

Why do you setup your sensors every time?

Don't have space to leave them set up all the time.

Sounds like a (You) problem

i love astro bot rescue mission

Holy shit. I'd buy this for the physics alone.

VR needs this level of interaction in non-porn games. Closest thing right now is Blade and Sorcery but it's janky.

I own one.
Porn is the most overrated shit that people try to shill, don't ever bother.
And I agree with everyone that the Vive controllers are absolutely garbage.
Thank god they're making Steam Knuckles.

It is. It's a (You) problem a lot of people will have. I'm in a similar situation, I don't have an area that conveniently has a static place to set the sensors in each corner like you're supposed to, so one gets moved around a little, and even just moving the thing an inch completely wrecks the tracking. I have to go through the setup process practically every time I want to play a roomscale game.

Sorry to disappoint you, but that's not how the game works by default. One autist in the community put a bunch of hours into creating a scene that works like that, and it's not something that can easily be carried over to other scenes. That's basically 99% of the cool virt-a-mate shit you see, the devs work hard and everything, but the players are the ones who know what players want so they're responsible for every webm you've ever seen that made you interested in virt-a-mate at all. The whole thing is a mess.

You type like a child

The leap motion has been around for longer than VR and has been grafted onto headsets to provide complete hand tracking. The problem is virtually no games support it. I'm sure an official one would gain a lot more support, but I'm willing to bet there will be a lot of devs who don't bother because everyone has touch/wands but fewer people will buy the knuckles if it's an addon accessory.

is the index going to be high-end?
I just built a new rig and want to try some VR eventually. Index coming out, (or more info at least) in May lines up perfectly with paychecks.
Is the star trek game even remotely fun as a novelty for first game?
The idea is basically fucking perfect as you don't have to leave the room (the bridge).

I'm a VR Porn developer and this pisses me off because I tried to replicate this system and it was a fucking joke in comparison.

It is suppose to be identical to the Vive Pro in resolution and tracking quality.

What got you into dev'ing VR porn and what programs do you use, experiences, etc? Would love to pick your brain about it.

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Based and ogglepilled

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>need too much room
>so many cords
>face sweats like crazy
>no good games worth the price
>barely any good games at all
>eyelash touches the lens it's probably fucked
>vr porn wasn't all it was hyped up to be
Just off the dome. Using Oculus by the way.

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Better question: Is there a way play VR comfortably in the summer time in the pouring heat. Is it just best to play VR at night during the summer?

>Is there a way play VR comfortably in the summer time
don't be a nignog who can't afford working air conditioning

No. Running any games at all in summer is generally a bad idea, and even at night it'll be too hot. I'm looking forward to winter already.

Some people don't live in countries that get hot enough to justify the expense.

>I'm looking forward to winter already.
I'm not. Living in the northeast the winter breezes still stick around till May, late April if lucky. Barely much of a spring as is. Fall's where it's at.

Hows the Lenovo Explorer? It seems cheaps and they're usually a decent brand for anything but fucking keyboards.

here in the US you can get a window aircon that cools a ~35m^2 room for $100-150. I'd just consider it part of the cost of VR.

What FOV does the Gear VR have? I got one with my phone and thought it's kinda neat, but want to compare to my other options. Also, would this be different for me with my one eye? Missing my left.

The cost of the aircon isn't the issue, the cost of running it is.

text is already clear to read in vr. are you shortsighted?

Depends on the size. Comfort's also a factor, i.e. not straining your eyes. I ctrl+mousewheel Yea Forums until it's at 140% zoom for the text to be comfortable legible in virtual desktop with my rift.

I have the PSVR and my only problem is how much the fucking headset fogs up...
I’m not fat or anything but every time I put it on it fogs up for like 20 minutes every time. Very frustrating

This is why I love the Vive, it's always on, generating a small amount of heat, so you'll never see it fog up, ever.

The Vive's general design is fucking fantastic once you get the audio strap.

That’s super cool.
I know the PSVR is worse in almost every way but I still have fun with it.

>if you don't have Ryzen
Wait, are you saying the wireless adapter doesn't work if you have a Ryzen chip? That's stupid.

now put a dildo on it

I hear the pedal is for jumping and the fan blows wind at you so it's "immersive"

Its cheap for a reason, its a piece of shit. Best, cheapest way to try VR though you'll want to replace it quickly after you put up with it for a while.

t. too dumb to install the good porn games

Well Vive has a deal with Faceberg so I won't get it and the Oculus looks like shit.

The oculus is a better choice than wmr, unless you're springing for the oddessy, which would be retarded given we are learning about the valve index in less than a month.

>Vive
>Faceberg
Fucking retard.

You better finish that shit nigger

It definitely uses lighthouse, on the teaser image you can see the dots on the index.

I like VR, but I' msick of the steam controllers' trackpads.
I really want some proper sticks.

It's gonna be the full game with VR support, so that's quite substantial.

I'm looking forward to picking up the knuckles in a few years, but at launch I know the price is going to be an absolute joke. Those little tracking sensors are like a penny each, there's no justifiable reason why they couldn't sell the controllers for 50 bucks a set.

Owned a set since start of last year. The Vive wands are atrocious. After you put it movement on left touch pad, turning and jumping on the right, you're left with literally nothing but the trigger and grip to bind any game specific unique commands to. I feel that they're partially responsible of what's crippling VR games right now. Because devs have to make games that would have parity on all types of controllers.
That's why you do it with other people in VRChat.

okay mr vrchat furry rper what "good porn games" are there because they're all garbage

vr chat sucks ass, you dont need it when literally every good 3d hentai game that came out in the past 5 years has a fully functional vr mod

my VR experience is pretty ok, I have dog shit eyes so I have to have my big ass glasses on underneath the Vive and sometimes the pixels just look fucked but other than that its a pretty fun experience.

also being 5'7 in VR is upsetting.

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running it for an hour or two whenever you want to play roomscale VR isn't going to break the bank.

>manlets btfo both irl and in the oasis
There is no escaping the curse

lmao stop being fat

>hour or two
What the fuck kind of numbers are these

I have cardboard VR glasses with a headband that I got from Ch*na for like $2. Porn is pretty gud,

The typical response I get based on when I ask how long people spend on a session when playing roomscale past the honeymoon phase.

For you.

Softwares leave a lot to be desired. That there isn't that much well made software for VR is the biggest issue and why I haven't bought one.
Also the Vive is too difficult to set up (often glitches out, or connectors aren't recognized). Have been working with 3 different vives and they've all been really wonky.

But the actual experience is fucking on point. Stuff like better resolution, bigger FOV and better controllers would be nice. But it's not a deal breaker.

Agahaha no.
Anything with more than 40ms delay will make you want to vomit

good vr porn games besides yiffalicious, wildlife, hs vr mods cm2 and a couple other unnamed?

VR chat is trash so I don't consider that at all.

For those who already used Vr...
How is the view?.
My main concern is if you see it like you have those skying/scuba/whatever goggles and you see a clear limitation on the image borders (like this example pic i made)
Or you have full view.

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It really depends on the headset.
I have a wmr acer model and at first it felt like what you described but after gettinf used to it you get really immersed and forget you have a big fucking hesdset on

It's noticeable, but it's alleviated a bit as you adjust the distance and your IPD.
>Vive owner
It's always kind of there, but you do get used to it.

Yep that's about how it looks, like you're wearing goggles, but you can look around so it's not like the still photo, since you're looking around and interacting with the world the goggle binocular effect becomes less or even completely gone for you while you're playing
some games will even further restrict your vision by putting artificial blinds into the game. because of motion sickness
but everything has real world size and depth

>What were your problems with VR?
the wiring and needed space

It's funny. Back when I had the DK2 and wore glasses, the fov seemed fine. Then I had surgery and got the Rift, it does feel more limited. Thankfully it's one of the things they're looking to improve.

Why don't you just use contacts?

fov is very limited right now compared to real life but you forget about it really quick

VR is a meme gimmick fad that is already over.

Not him but contacts are a fucking nightmare, my oculist gave me a pair to test out and it took me like 30 minutes and a lot of tears to take them out later in the day, and my eyes became hypersensitive to light for months.

I've been wanting to screw around in B&S the past few days but my lower backs been fucked up from working.

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