If you don't like it then don't use it.
If you don't like it then don't use it
>irreparably ruins rpgs forever
nothing personnel kid
turn it off lol
except the map is deisgned around fast travel
Except it is not. Travel should mean something in fantasy games.
Especially with the size of maps in today's games, fast travel is a godsend. Games are long enough already, there's absolutely no reason to pad them out with pointless walking through the same routes over and over again.
>turn it off lol
Except that you still get a shit game as result, one that was designed around crutches.
It absolutely is, have you tried doing the main quest without fast travel? They make you climb up that big fucking mountain over and over
If you're a retard and only do one quest at a time then it might seem that you climb it over and over. Also, the level designers of the game are retarded. They should design the game around travel.
you can turn off quest markets in skyrim? actually didn't know this but even if that's true it would just be result in you stopping to check the map for the quest marker every once in a while because they don't tell you where it is via dialog and landmarks like old rpgs used to do
>Not realizing that climbing all the steps of High Hrothgar is supposed to be an enlightening meditative experience
It's supposed to take a long time to climb the steps, brainlet. It's mentioned several times by several NPCs
I'm guessing you've never experienced most of the roadside interactions, random events, and wilderness quests that require you to be out in the middle of nowhere.
Install frostfall and make an experience out of not fast traveling. And if you're a poorfag who's still playing a version that can't be modded, then tough shit.
>there are people on Yea Forums who unironically try to make out skyrim to be anything more than zoomers first rpg
Skyrim is quite possibly the most shallow AAA rpg I can think of. Actually pathetic you're trying to display any level of elitism over it.
>If you're a retard and only do one quest at a time then it might seem that you climb it over and over.
What are you even talking about? You would have to walk up the mountain multiple times in order to complete the main quest. Doing sidequests inbetween completing stages of the main quest doesn't change this.
Pretty much, if they just gave you an option to ask guards for the location of the NPC you need to find it would be fine, but no, you don't even get a location or accurate schedule (even if you steal the schedule for that one guy that's supposed to be difficult to find, he doesn't actually follow it).
>b-but muh shitty busywork mods
Whatever, I don't wanna explain to mongoloids on Yea Forums anymore. Especially when they are retarded. Fuck off.
>climbing all the steps of High Hrothgar is supposed to be an enlightening meditative experience
an experience that obviously gets diluted when they force you to do it over and over.
You can't. The game was designed with fast travelling in mind. I even tried playing without it for like twenty hours, and I noticed how many quests have you go to the other side of the map, then return back to where it started. It's fucking horrible and there's nothing you can do about it without a lot of modding and overhauls.
>npcs give zero directions
>all the forts/cave entrances/draugr rave dungeons look exactly the same from a distance, and are dense in frequency, requiring you to march up to them to find out exactly which one they are
>main quest requires you to travel up high hrothgar to: meet the greybeards, deliver the horn, learn dragonrend, etc, multiple instances walking up the same long ass path
You literally cannot play this game correctly without using map markers, like it's impossible. When an NPC gives you a quest with a previously unknown location 99% of the time they won't even mention the location's general area, they'll just say "go here to X" and it pops up on your map. Most places that aren't main holds aren't even on sign posts either.
I have played for hundreds of hours without fast traveling and I have completed all the main story quests and all guild quests too. Just because you do not have any patience does not mean that fast travel is the only way to play the game.
Yeah but you're autistic
>main quest and all guild quests
>hundreds of hours
so are you dogshit at the game or just lying? you can literally complete all of that shit in probably 3-4 hours tops if you know what you're doing, how much of that time was spent walking the exact same road back and forth like a sap with nothing new to see or do or fight? probably a lot, if you're not a plain liar
I have a lot of patience, and I am not surprised that somewhere out there you can find autism big enough to cope with Bethesda's horrible game design in its entirety. That's impressive, though, not gonna lie.
>play as a wandering mage with a horse-drawn cart
>try to fast travel as little as possible
>charting my routes from one hold to the other, picking up quests along the way
>game becomes way more enjoyable because a lot of events happen on the roads which you'd miss through fast travel
Comfy as hell. I could stash some of my heavier inventory on my cart and have a follower ride in the back. It's probably more tedious on foot, but with a horse it was pretty neat. Vanilla has wild animals prowl around near the roads which disrupts travel a lot, but there's a mod that makes them stay away from roads. The only real issue was CTDs mid-travel.
I grew up playing Runescape. Grinding for hundreds of hours really is just second nature at this point.
I think you are confused or are being intentionally combative for no reason. I have played for hundreds of hours but I never stated that was on just one character. I have played dozens of characters as well. I don't like having characters do more than a few quest lines and I hate maxing out more than a couple skills on one character.
Playing Skyrim without fast travel is pretty fun to be honest. I started using horses and carriages to get around
>game becomes way more enjoyable because a lot of events happen on the roads which you'd miss through fast travel
Forgot to add this in my post earlier. They are so laughably bad and few, after two hours you'll be able to recognize all of them.
>the orc who wants to die
> m'aiq the liar
>redguard warriors looking for a woman
>thalmor justiciars, stormcloaks, imperials, or vigilant of stendarr group
>random [Race] you can fight with no consequences
>drug dealer
Very immersive. Once you've seen them once, you don't want to see them again.
I started leaving certain dragons alive to use them as carriages
Pretty fun actually
maybe write better then, you implied you continuously racked up hundreds of hours without fast travel and finished the main quests and guild quests in that time
you also didn't answer my question, how much time did you spend doing fuck all, walking around in that empty landscape occasionally fighting off wolves, to get back and forth across the map?
Fast Travel is an example of why single large open worlds suck.
Hub areas are vastly better and minimize travel while maintaining variance in content.
I don't care about fast travel, but I never use the carriages to get to all the cities at the start of the game. Walking around Skyrim and discovering all the holds on your own is top adventure material.
Alternate start mods are great for this, because the start of your journey is never the same. And with combat and monster mods, traveling becomes pretty dangerous.
>immersion automatically means fun
Some people like spending two hours walking through a forest to deliver a book, but let's not pretend that that's good design.
Well you are exceptionally rude but I will indulge you. I have probably spent dozens of hours just walking in Skyrim all added together. Walking isn't just heading towards a point on the map without interaction however, whilst out on the road I often get distracted by random events, or my flower picking will lead me into a cave I haven;t visited in a few playthroughs and I'll go through it again before going onward to my destination. These things cannot happen if you fast travel.
Also just to educate you since you seem feebleminded I'll quote myself.
"I have played for hundreds of hours without fast traveling and I have completed all the main story quests and all guild quests too"
In the sentence the and separates to different statements like a list. I have played for hundreds of hours is the first statement. Completing the guilds and quests is an entirely separate but related statement. Maybe you should have kept awake in class in the third grade so you wouldn't be confused by common English.
Concession accepted
wow call people retards and mongoloids and give up when they refute your statement, clearly your reasoning would be too complex for us simpletons.
If your options are to spend two hours just walking, or teleporting, your game might be fucking boring
>Turn it off
>Quest descriptions give absolutely zero directions
to anyone that's played MMOs that climb is honestly not very long.
longest part is getting to the start of the climb.
Isn't that what you wanted tho
now you can explore
>NPCs give zero directions
>Inns give zero directions
>You are literally lost and are playing a guessing game
This is not adventure, this is not good design. This is about as retarded as fast travel itself.
>blindly fumbling to find the cave assfucker lost his bear ass in
>fun
if only you had a marker to show the way hmm
Or maybe someone could give you fucking directions like in Morrowind, a game that already exists
Going without fast travel in vanilla Skyrim
>meet the same old events like the thief, the aspiring mage, the revelers, etc.
BORING
Going without fast travel in modded Skyrim
>walk for five minutes then build a campfire or freeze to death, then do it again
BORING
Going without fast travel in modded Skyrim, DONE RIGHT
>fight off animals or get raped
>fight off bandits or get raped and enslaved
>fight off companion's desire to rape you
>finally get to town
>guard rapes you
>arrests you for public nudity
>throws you in a cell to rape you more
SUCCESS
I don’t want a giant neon sign saying “ASSFUCKER’S BEAR ASS HERE”, i just want assfucker to give me a useable idea of where he lost his bear ass so i’m not totally directionless trying to find his bear ass
Fast travel should trace your path straight to your destination, then when you arrive, are surrounded by all the enemies you would have encountered along the way.
Actually no. You can turn off floating quest markers and still have waypoints on the world map. It's the floating markers appearing out of thin air that remove any sense of exploration.
Fast travel should only be possible while on a horse and it should increase your dehydration, hunger and sleep deprivation. Hardcore mode adds balance to fast travel. If you decide to teleport from on end of the map to the other, you should be near passing out from exhaustion when you load in.
Morrowind solved this problem 10 years earlier.
>dude it's about the journey not the destination lmao
>proceeds to abuse Divine / Almsivi Intervention / Recall in the most immersion breaking ways possible
This. Fast travel networks are absolutely fine, and in fact necessary to big open-world games. Having the ability to travel from anywhere on the map to anywhere else at any time is the problem.
>dehydration, hunger and sleep deprivation
Keep your survival crap out of my RPGs.
How come no one ever calls out Daggerfall's map design? Going from one town to the next can blow an entire IRL day, and you can forget about walking between provinces in any reasonable amount of time.
>clicks the stop at inns option
Nothin' personnel, kid
>Silt Striders
>the Mages Guild network
>boats on the coasts
>Mark and Recall
>Divine/Almsivi Intervention
Perfection.
Quest markers and fast traveling ruined rpgs.
Man, fuck that orc
The hilarious part is shit like the suicidal orc will repeat after so long. There's no cap on these events.
>In-game spells are immersion breaking
But why?
Sounds nice, user. What mods did you use by any chance?
>game designed around mechanic
>don't like mechanic? don't use it
every defense of terrible post-2000 game design.
the marker on the map and the one on the main screen are different
I can't understand hating a map marker on a map you pull up to view, if someone points out something on a map to you why wouldn't you mark it as important
It's been a while, but for travel specifically the most important ones were dragonkiller cart, quality world map with roads, and no predators on roads. The cart itself let you pick one of a few cart models, modify the speed of the horse pulling the cart, assign which horse pulls the cart, let you stash items in the cart inventory which was especially useful for dragon bones and whatnot, and it seems like by now up to four followers can sit in the cart. There was a minor power you could use to summon the cart too, I think, which was helpful in case you got stuck. The map with roads was great for planning the journey since it meant less glitching through terrain. I'd usually pick a direction and perform quest objectives along the way until I reached my destination. I think I used Frostfall too.
>pic is from 2013
goddamn it's been a while.
It doesn't work like that. The game was designed with fast travel in mind soo it's either use what you don't like or don't use it and waste time on stupid shit and back tracking.
Fuck you and fuck Yea Forums.
which part of the game requires fast travel?
Fast travel is just proof that open-world games are shit and boring.
self-imposed restrictions are autistic and you are retarded for suggesting that as an alternative to game design.
the parts that I find boring because I should only have to explore when I want to and every inch of ground I walk must be new with no backtracking allowed
the not getting bored to death part, although it's debatable whether fast travel fixes the problem. skyrim feels like a job. I quit after about 20 hours or even fewer.
Part of the retarded love for vidya is that you think you outsmart the game.
I'm one of the few people that played skyrim without fast-travel. Honestly some of the environments were great, even if there were only 4 types of "regions".
That didn't fix the shit combat, boring story or tons of bugs though.
>Fast travel is just proof that open-world games are shit and boring.
Antitravelfags just want to dictate and control how you play the game rather than allow for the choice to use or not to use.
>If you don't like it then don't use it.
You never actually tried walking back to locations in skyrim if you think this
>quest marker is the only possible form of hint
Stop pretending to be retarded.
I don't use it though. I prefer Frostfall and camping out when traveling between cities.
kek
Why not also have an option to have all the loot inside of cleared dungeons automatically ported to a chest in your home?
So... it's not required you just use it for convenience.
Thanks for proving the point.
This. Try to do a quest without using the markers. Let's take any "go into cave and kill draugrs" quest. The quest giver will give you 0 instructions on where the cave is, and you can't ask anybody. You'd be stuck just running around the world until you eventually run into it. Meanwhile in Morrowind you'll get pretty clear directions about where caves are, because they know you won't magically be able to follow an arrow to where the cave is.
Earlier RPGs would give you actual dialogue or text pointing you towards an objective. (EG: Find my gold where the river turns to the rising sun) but with quest markers turned off in skyrim you just get "find my gold!" One is a quest, the other is tantamount to a needle in a haystack.
Pretty good b8, got all these morons to reply.
The point is the entire argument is retarded because people somehow think it's because of fast travel that skyrim's world is boring, and if only the devs didn't include fast travel they would be forced to instead have every bit of the world be interesting and fascinating instead of just the same boring world that you'd instead just have no way of avoiding.
You're all mixing up your disdain for casuals with skyrim being boring when they're entirely different issues.
This is one of the things that pissed me off in Final Fantasy 15. You sometimes didn't get any quest info, just a line like "I got another job for you..." before you go on a GPS hunt. They could at least pretend they're not just padding the game with busy work.
the game would be much less boring and redundant if it was designed around having to travel "manually" a lot more. quests would be constructed differently and the world itself would be built in a more thought out way because playtesters would have alerted the devs to the constant globe-trotting to and back between the same two places being annoying and uncalled for. the main problem is likely that many quests require you to return to the quest giver after going on a lengthy journey. this is simply not necessary. have the tasks that require a return send you not so far away from the quest giver, and have the quest giver travel to somewhere closer to the final location of the quest for the debriefing. also don't have constant random dragon and vampire attacks in the game so I don't have to mod those out. many, many things wrong with skyrim's design and fast travel is a huge reason why all those flaws were allowed to exist.
I like the option of fast traveling, in my playthroughs where I turn it off the flaws of the game just shine brighter as I spend hours of extra walking contemplating everything. I like the way shrine mod but I feel its story requirements are to demanding to make it worth and changing it to where the shrines are automatically open feels so unearned. Skyrim has the problem of being big enough to be boring to trudge but also being small enough that you can't just add a bunch of stuff to make it not look like a mess.
playing morrowind recently felt like runescape before they added loadstones and a million other free teleports
i miss it
>Having the ability to travel from anywhere on the map to anywhere else at any time is the problem.
a made-up problem
so boring and redundant like morrowind was?
Fun fact, The map is literally fucking tiny and if you use any sort of movement speed or horse improvement mods you will learn that the only thing that prevents you from running the entire map in 5 minutes is your ability to not be distracted.
have sex
I recommend you start living an honest life instead of making insincere posts like these in an attempt to make other incels mad as a start towards that goal.
>Skyrim is quite possibly the most shallow AAA rpg I can think of.
You can't think very well then. It's 10x more complex and dense than most of the Ultimas or dungeon crawling RPGs out there. You're just a fucking zoomer that screeches his uninformed opinions at every chance.
except it was and im using it as an example because Yea Forums tends to hold the game in high regards. It falls into the same pitfalls that oblivion and skyrim do. The only difference is the setting/main plot is a little more interesting then high fantasy shit.
>Only people that have sex would sperg out over fast travel being available in a video game!
Your use of the term is even sadder than the discord trannies'... somehow.
why do you need to ask anybody? it tells you the location in the quest log and the undiscovered location icon is on your map.
There's nothing new to see on the way back. It's a shit game either way.
You're talking to the board that confuses "optional" with "forced upon me". Look at how they talk about pronouns in rpgs. You'd think the devs come in and move their hands for them
so the game designers should be forced to limit their ideas for faggots like you who bitch about everything? they wanted a group of monks at the top of a mountain. so either fast travel to the location or climb the mountain.
so look at your map. they obviously know where the location is. why are you such a dumb retard you can't follow a map?
it doesn't take 3-4 hours to complete everything you dumb faggot. how about actually playing the games before complaining about them
I dont see why, the games that have them are usually not RPGs, and actual RPGs dont tend to have them.
>TFW there's a mod that turns Silt Striders from fast-travel into actual walkers that you can sit in as they travel overworld from location to location, and you can slow down/speed them up to your liking, and get out any time you want.
Probably my favorite Morrowind mod.
>limbing all the steps of High Hrothgar is supposed to be an enlightening meditative experience
well, and here I was, thinking that skyrim could not fail any harder than at its core premise.
But Skyrim does have fast travel carts.
Also Morrowind had a tiny ass map compared to more recent titles.
>3/5ths are magic oriented
i guess fuck all the people playing non-magic characters rights? oh wait that is the exact response i get from morrowfags about their grand RPG that supposedly has vast amounts of role playing. where every complaint is countered with just use magic of some kind. great RPG you have there.
the problem with the option to turn them off ruins the game because it was made and shit placed and hidden with the intent that the player finds it through the marker.
there is no driving this bicycle without training wheels, because it has no other.
if the faggot knows the exact coordinates where his gold is and knows how many rocks and trees to pass to find it, why can't he just mark it on my map?
>But Skyrim does have fast travel carts.
that is completely nulled by a free fast travel you can do anywhere in the overworld without any drawback. Makes me wonder why they even bothered to include it
ok so how would you design the greybeards giving you quests and returning to them that doesn't break their background of being isolated monks at the top of the mountain.
remember it is only a problem because of your autism.
I'm not arguing with you, I know you're b8ing. Again, have sex. You're not even putting any effort into it, you're making single digit word posts that are just quippy ways of downvoting the most common opinions here.
i installed the paper map mod with no player marker, it makes it alright. but yeah asking npc's for the locations would be much better
Perhaps they could send you a courier with a message. That's already in the game and fits the lore.
uhh you don't need magic to use magic guild and divine intervention retard
I did, you do that 4 times in total,
4 and hslf if you count the descent after killing Alduin
Two reasons,
1. They let you fast travel to cities that you haven't been to before, since fast travel only lets you travel to places you've already been
2. For people who don't like and don't use fast travel
It's there to go to other towns for the first time
Are carts faster than map travelling? As in, in-game time elapsed.
Oh no, now you know where to go instead of stumbling around forever off of vague instructions that you might forget if you happen to close the game in the midst of play.
As for fast travel as a mechanic in general around all games, it's extremely welcome QoL for returning to areas already travelled (why would you want to repeat that process if you've already experienced it), total shit if you can jump to an area even without having visited it before.
>Fucking jumping through one side of the island to other
why do people shit on skyrim for doing this when oblivion literally did the same thing?
Right, sorry. Fuck Oblivion as well.
oblivion was even "worse" because you start the game with every city discovered, instead of having to visit them on foot or via carriage first
it's exactly the same, you get in the cart and you coc to the designated location, the only difference is carriages only go to main cities whether or not you've already been there
Finally a patrician here with such fine taste.
>spend 10 hours trying to figure out which building you need to go to because nothing stands out and everything looks the fucking same.
Nah. Open world games always sucked.
>"Grrr I hate these casual RPGs telling me where to go"
>Okay then turn off directions off
>"NOOOOOOO HOW AM I SUPPOSED TO KNOW WHERE TO GO NOW??? IT'S ONLY FOR ME TO BE SPOONFED DIRECTIONS IF IT'S IN THE FORM OF A SMALL PARAGRAPH OF DIALOGUE"
>People ITT defending fast travel
I thought this site couldn't stoop any lower.
This guy has the right idea. Fast travel networks between major cities is kino. Still have to read the quest text to know where you're going, but you can take the strider or mark/recall back to the questgiver. God I love Morrowind.
If you like your regular travel you can keep your regular travel
fast travel is still fast travel, regardless of what interaction it's wrapped in
Has there been any recently released games that don't use quest markers?
>If you don't like it then don't use it.
Yeah, just walk through an empty world they spent no time designing and copy pasted because the implementation of fast travel meant they didn't want to spend the resources and effort making a world that's interesting to explore normally.
>muh fast travel networks
Skyrim has those too, dude. You're just reaching, and it's embarrassing.
That's called immersion and proper quest design, yes. Also, if you think the "small paragraph of dialogue" of Morrowind's quest direction is spoonfeeding, you clearly haven't played it. Either way, you're retarded.
But they're fine with you walking through the empty world to discover literally every location before you're able to fast travel there?
Or do you think they'd add even more random encounters or whatever the fuck you think should be everywhere for you to find walking back and forth from the same roads constantly? Like I'm sure Morrowind had plenty of?
You seem to be describing Morrowind, not Skyrim.
>Oh look, another lump that serves as a mountain. I wonder if there's an ancestral tomb on the other side filled with exactly 1 bonewalker and 3 skeletons?
In Skyrim, there are like 30 possible random encounters that can happen if you're slow-walking from one place to another. If you want to jump cities, you can take the wagon service and then walk from there.
>I'll mark it on your map
>NNOOOOOO!!!!! DESCRIBE IT TO ME IN DETAIL!!!!!! THAT WAY I CAN FLOP AROUND FOR 10 MINUTES THEN GIVE UP AND LOOK IT UP ON THE WIKI AND BE IMMERSED!!!!
what is the difference between what skyrim does
>here i know the exact location and will mark it on your map.
and morrowind
>here i know the exact location and will give you an autistic set of directions to the location
except your autism?
Mage guild provide the service even for non guild member you absolute retard. The same way any brainless orb barbarian can use a almsivi intervention or mark/recall amulet
i said magic oriented you illiterate monkey. i don't want to join the mages guild and divine intervention is a spell
they are teaching you the way of the voice. that can't happen with a courier.
>Projecting this hard
I heard the paint-by-numbers inventor died recently. I imagine the news hit you hard.
i don't want to use magic. and what if i join the house that hates the mages guild and want to role play that way? again your exact response perfectly represents are morrowfags
>dude morrowind is this great rpg that lets you play your own way unlike the casual shit today
>wait you have a problem with stealth or melee combat or anything other than magic
>here magic fixes it. fuck role playing.
GTA games have the best fast travel
Sounds like someone couldn't find the Cavern of the Incarnate.
Yes. It's actually better. It's more interesting than floating markers that lead you straight to your objective, killing any sense of exploration and worse, marker for non-discovered point of insterest.
I don't get your point or bait, but I guess it's more of an opinion. If you like being spoonfed by floating markers like a baby, that's your right, I guess.
See above. I personally feel giving you the direction instead of the markers actually makes you more involved with the quest. I find myself more aware of my surrounding because I take the time to look around instead of rushing the objective. I also sometime diverge a bit from the path to discover shit by surprise, unlike in Oblivion/Skyrim where things get marked on you map and compass even before you can actually see them.
But your mileage may vary, it's an opinion. If you like floating markers and pre-discovered points of interest, good on you.
Agree with this, actually.
In the mage's guild there's a quest that wants you to activate magic checkpoints.
One method to clear this quest would be to go into your spells, equip clairvoyance which allows you to see quest goals. Enter your quest log, and just select the current quest. Instead, you just have to read the symbols leading directly to each spot and go hand it in. Because Skyrim has to be accessible in order for all kinds of people to play, look at all the Sekiro backlash recently.
Played through the game 2-3 times before I realized you could get a horse to travel on baka
literally no one other than people like you think that quest markers ruin exploration. all my normie friends were constantly talking about all the cool shit they found while exploring in skyrim. and how many times they just wandered the world. and all quest markers do anyway is affect the quest. they don't tell you who has quests. or locations in the world if it isn't affected by a quest.
this dumb complaint about exploration being destroyed is only made by people who hate quest markers. are you saying you need the game to hold your hand because an arrow at the top of the screen is enough to distract your lizard brain from exploring the world?
Morrowind fucking nailed traveling an open world.
When you start, if you want to travel a lot, you have to pay for it.
As you play the game more, you unlock more ways to travel.
Even when you have every convenient way of traveling, if you want to complete a quest, you still need to "fast travel" to a location and then travel to the quest location
It makes even the most mundane quest feel like a mission
I swear every time a new open world game comes out I see the following post
"is it just me or is anybody else going to walk everywhere, not run, just to take in the sights and beauty of it all".
Probably more reddit/youtube comments than here, but I always see it. I wonder if they get bored after 5 minutes.
horses are worthless
gallop is about the same speed as just sprinting
>i don't want to use magic. and what if i join the house that hates the mages guild and want to role play that way?
Then don't use it, moron. That's roleplay for you. Roleplay sometime means you makes thing slightly more difficult or less convenient, yes. That's always the case. You can play a retarded person in Fallout 2, but that means you will miss some quest and some things will be harder. You can play as a pacifist, but will miss some way to finish quest and so on.
Fortunately There's plenty option for fast travels, and you still have some that do not rely on magic, because Morrowind allows for that kind of roleplay. That's diversity for you.What's you point ? That by roleplaying, you can restrict yourself not to use part of the tools offered to you ? Because that's the textbook definition of roleplay, cretin. Of course it's going to happen that way. If you roleplay a mage snob that refuse to travel in a dirty Silt Rider, you also can.
the point is you fucking retard is almost every criticism about morrowind's trash gameplay including fast travel is countered with "just use magic lol". if the entire game is designed around magic users then it isn't a good rpg.
It makes even the most mundane quest feel like a pain in the ass
As I said, it's an opinion and you mileage may vary. Why so upset ? Normie are fine being spoonfed, more news at 11. I like the immersive option better, where I like to rely on a very minimum of skill and/or reading comprehension. You are free to disagree, that's fine too.
I remember there were a lot of quests where literally ALL the quest giver did was say something generic without giving you any order at all and then a quest marker was placed to some obscure literally in the middle of nowhere at the edge of the map location.
you are the one saying you need to be spoon fed because an arrow is so distracting that it ruins exploration. it doesn't ruin exploration for anyone else.
>fast travel is countered with "just use magic lol".
>if the entire game is designed around magic users then it isn't a good rpg.
But it isn't ? You still have option to fast travel without magic, that's the whole point. Many cities are deserved by more than one fast travel option. You can for instance reach Vivec by Mage guilg, Almsivi, Boat, Siltrider, and so on.
You really run short of argument. You DO can fast travel without magic in Morrowind. And pretty decently at that. Of course by chosing to ignore the magic option you will have a bit less of fast-travel lines, but that's normal.
>you are the one saying you need to be spoon fed an arrow is so distracting that it ruins exploration.
I don't think you understand what spoonfeeding means, honestly. Having shit marked on you map for you, having floating marker right on the top of the NPC you need to talk to, moving along with him, THAT is spoonfeeding.
Having to read or listen to dialogue to orient yourself is by definition less spoonfeeding.
But that's fine, I can now see why you don't like the latter option: Reading comprehension is not your best asset. That's okay, buddy.
Fuck you. It makes quests great.
It does help to have a bit of imagination, and the boots of blinding speed.
Christ, I can't imagine playing Skyrim without mods. It's been nearly 7 years since I last played it, so I bought the Special Edition for my PS4 when it was on sale. Even with all the mods in the world, it can't save the mistakes this game makes that just ruins the amount of time I put in to get immersed.
>Get a quest
>Not using any subtitles so I have to really listen to the people I talk to
>They don't give me any details besides a name, half the time
>Random events on the road just straight up mark my map with an objective point with fucking no relevant information as to where I should go, be, or come from
>When parts of the quest are complete, it starts a new one with a random objective point which wasn't implied by or mentioned by the last person I spoke with at all
>Since all these quests use highlights, my compass is just riddled with clutter which don't even tell me which quest it is
>Map is a horrid 3D overworld completely covered in fucking snow, ice, and clouds with no clear distinction between areas for the most part
>Can't even tell me where roads are, indicate lesser known paths, or even which way a fucking cave opens up from
>All of this plus nearly every location looks exactly the fucking same
And that's only the god damn tip of the iceberg. Not getting into combat, skill trees, horrid immersion, and the plethora of fucking worthless features in the game which have no significant impact on the game before using any mods.
Can someone please recommend me an actually good Action RPG that I can enjoy on my PS4? I'm poor and only have this and a toaster.
why is an arrow so distracting for you?
You only show up for that once.
Stuff like asking if they would be cool with a reunion could be done by mail.
the people who tell you to kill 10 bears tell you why you have to kill the bears.
there is literally no difference between oblivion and skyrim.
imagine being this autistic
>Waaaah you can't fast travel without magic in morrowind
>Yes you can
>But if I roleplay myself into not using magic, that means I won't be able to use the few magic fast travel option and will only have to use the non-magic one! Unfair!
Based retard.
These people are young enough that they have never not had GPS telling them exactly where to turn. They have never looked at a map and plotted a basic route, identified landmarks to look for, then modified it as necessary on the road. They will never understand the skill they do not possess.
Did you ignore the fucking directions and information behind the purpose of the quest?
The Way of the Voice: Meet the Greybeards.
The Throat of the World: Receive a lesson from Paarthurnax.
Alduin's Bane: Exploit the Time-Wound to learn Dragonrend and defeat Alduin at the Throat of the World.
Season Unending: Enforce a ceasefire to secure Dragonsreach.
those are the greybeard quests. a courier can't advance them.
>can't use the wagons if you're overencumbered
It's not distracting. It's just than having arrow popping up on you map, doing the exploration work for you instead of you having the pleasure to discover it all by yourself is lame. But I see you're running thin on argument and are simply ignoring the point. I guess reading IS hard for you, heh ? So tell me, do you understand what spoonfeeding is, now?
No I heard them loud and clear when the person who gave the fucking quest told me the first time.
Why do I need to write out a whole novel page in my journal reminding me exactly why I need to kill 10 bears when I was already told as such, what does it matter? When the quest is over I'm never going to look at it again.
This argument is totally invalid.
Quest markers are supposed to give you a direction on the ingame compass to travel towards. Now if you're upset because the quest giver didn't give you 5 sentence's worth of directions than sorry. But you can just assume that they gave you directions or just pointed to the direction on your map. Quest markers circumvent the entire "shitty directions" problem you can come across in morrowind. Ok I followed the path out of town, over the stream and left at the old hollow; now it wants me to turn left at the boulder. Oh wait, do they want to to turn left at this boulder or the boulder back where the road forked. Wtf now I'm lost and not sure where I should have gone.
And if you're arguing that it limits exploration, it doesn't. To get to new locations you often have to go there first. Exiting any city and walking towards the compass you can choose whether to follow the game roads or just make a be line with the marker not leaving 12 o'clock. Obviously the limiting factor is the person playing the game and not the game itself.
did you?
>Temba Wide-Arm really does not like bears. She is a Nord woman who has sunk all of her money into a mill in Ivarstead. Even in passing you will hear her complaining to anyone within earshot how the bears are running her business into the ground. If you stop to chat she will explain that bears are ruining the trees by scratching up the trunks rendering them useless as lumber. She is sorely in need of help with the bear problem and offers payment if you bring her ten bear pelts, thinning out the bear population.
that is what happens in skyrim you mongoloid. maybe try playing the game rather than posting meme images.
That'd be an option if the game gave you a better transportation system and most of the game wasn't empty nothingness and unscalable mountains and cliffsides where you have to go miles around because of it.
If there was shit worth exploring then yes, I'd agree but the game is bland and boring on top of being a chore, to traverse.
At least on PC mods can alleviate a lot of these problems.
The ceasefire mission could. If I remember correctly, you have to go up and ask them if they are ok with the reunion taking place in their temple, then you have to travel to opposite ends of the map in order to ask a bunch of people to show up and finally go up again to sit on a chair and watch a scripted cinematic.
why is an arrow so distracting for you that you are unable to explore? even my dumb casual normie friends were able to explore with quest markers. are you mentally handicapped?
Yes, I don't use the Bethesda games.
>Why do I need to write out a whole novel page in my journal reminding me exactly why I need to kill 10 bears when I was already told as such, what does it matter?
>Play game
>Get quest
>Save game and quit to handle something
>Come back some time later
>Can't remember what to do for a specific quest
>Open journal and read the entry in detail
That's why. These games are meant to be fucking long and enjoyable. Having something to remind you of what you've done, what you're doing, and what you should do is a blessing that older games did not take for granted.
if you play without quest markers you literally have to bring up the map and plot out a route to the marked location.
And what is so much you're getting out of that other than a reminder that you need to kill 10 bears and tell the person when you're done?
This is not your everyday stupidity this is advanced stupidity.
And then people turn around and wonder why Breath of the Wild was heralded as an open world revolution.
Go ahead. Give your shitty reasons for why the game didn't completely outclass every other open world game there is. Cry all you want, but the simple fact is that Nintendo thought "Huh, maybe we should actually make our open world have interesting visual markers and layout, and have our quests give directions instead of just putting a magical GPS in the player's lap, allowing them to explore and make their own stories" is what puts them over every other open world developer there is.
but I don't like nintendo
I did that quest and there's no fucking journal entry reminding you of what you need to do. It only gives you the name of the bitch, the town she's in, and what she wants out of you since it's not even qualified as a significant quest worthy enough of even being given a title.
NOW that I think about it, it doesn't even have a title to it. It just tells you to recover 10 bear pelts for her and marks her location on the map. The point isn't that the quest is similar to an older one, it's that it forgoes writing for a mindless MMO-tier kill and fetch type quest for 100 fucking gold and nothing more.
>Gather 10 bear pelts for Temba Wide-Arms
that is what is listed on the quest log.
if you are so fucking retarded that you don't remember you can always go back and ask her. true role playing. skyrim allows you to play as a fucking troglodyte.
except botw is shit cope harder
>types a paragraph sucking nintendies cock
actual autism
No you have to go to the two capital cities and tell the leaders to show up (that are on the same side of the map mind you) and then go back and preside over the scripted cinematic. Sure you can say "just have some courier go tell them" but what's the fucking point of having it at all if there's no involvement from the player?
>paragraph
>3 sentences
Let me guess, phoneposter?
"a mindless MMO-tier kill and fetch type quest for 100 fucking gold and nothing more"
literally 99% of morrowinds quests
>Hey mate do you know where the local porn shop is? I need a wank
>Yeah sure pal, it's three doors down the street, take a left down the scaggy alley and then when you come out you should see the porn shop next to the local Spar. Don't forget your porn license!
>WHAT THE FUCK MATE HOW AM I SUPPOSED TO UNDERSTAND BASIC DIRECTIONAL INSTRUCTIONS?
>All the way in fucking Markarth in reach
>Notice there's a "Acquire 10 Bear Pelts" quest
>Wonder what the reward is, who gave it to you, where she is, why she wanted it done, and what it could do to change the area where it's happening
>Tells you nothing
>Don't do it since it's probably not even worth it
And it fucking isn't. And you think travelling way across the fucking continent for it makes any sense? Even worse, there's a max of only two fucking bears in that god damn area and the pelts aren't even guaranteed drops. You'd think the cunt complaining about bears screwing things up around her mill would mention that there's actually not that many bears around the god damned area. There's more frostbite spiders, wolves, and trolls instead.
a distinct section of a piece of writing, usually dealing with a single theme and indicated by a new line, indentation, or numbering.
>a mindless MMO-tier kill and fetch type quest for 100 fucking gold and nothing more
no shit, why does it need a whole novel page of a summary when it's nothing important in the slightest? Every game has boring newbie filler quests like that, if you're gonna try to pin them on the fucking quest marker of all things you're beyond deluded.
It's pretty much the same if you think about it. Fast travel to the post office and talk to the receptionist.
You know what, that quest sucks and my solution isn't any better. They just agree to go on the spot too don't they?
>It's supposed to take a long time to climb the steps, brainlet. It's mentioned several times by several NPCs
Only the first time.
Pretty much, they "respect the greybeads" and are more convinced because you're the dragonborn, which is the game's reasoning for why some random courier wouldn't suffice.
The quest doesn't even happen if the civil war is over anyway, so if you're a normal person don't bother with the main quest because it's stupid you might not even get it at all.