Can I get some suggestions for puzzle games like picrelated? As in decent puzzles with an interesting story/world

Can I get some suggestions for puzzle games like picrelated? As in decent puzzles with an interesting story/world.

I've finished Portal, Q.U.B.E, and also The Witness, which was terrible, although the puzzles were decent. Anything else you can recommend me?

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>which was terrible, although the puzzles were decent
What? That game has nothing besides puzzles
Also fuck tetris parts.

>finished Portal
Now go play that Mel story thing.

The Talos Principle was honestly one of the biggest positive surprises out there, one that I hate myself for ignoring for so long. Can't wait for the Talos 2.

That being said, you have already played Road To Gehenna -DLC for it? It's in many ways way better than the main campaign, and more challenging to boot.

Also, did anyone notice the stealthy engine update? The game now supports eye-tracking controls (?), and soft-shadows are now implemented via dithering effect instead of the fancier smoothing filters (that I personally loved).

...now, besides Talos, I really can't suggest much.
I guess you've already played the MYST games?
Besides that, I'd go play some good ol'-school Resident Evil and Silent Hill games for some puzzle-heavy gaming goodness.

It has the "moving around in-between puzzles without any guidance or structure" parts which kill the pacing. Also the pretentious nonsensical audio logs and statues of scientists doing god knows what. Braid was good, but I have no idea how far up your own ass do you need to be to produce something like The Witness.
I've played it for about an hour on release but lost interest, does it get better further on? It just felt like Portal (which was already getting old by the end of 2) but with lower production value.
>That being said, you have already played Road To Gehenna -DLC for it? It's in many ways way better than the main campaign, and more challenging to boot.
Yeah, it was really good, the trapped AI forum discussions and text adventures were pretty entertaining. I'll check out Myst, thanks.

>does it get better further on? It just felt like Portal
>but with lower production value.
At least puzzles was harder than Portal's.

I can understand
>moving around in-between puzzles without any guidance or structure" parts which kill the pacing
but whats wrong with statues?
>soft-shadows are now implemented via dithering effect instead of the fancier smoothing filters
You can't change it? Talos had some insane graphical settings menu.

The fact that they are meaningless yet the game is trying to give you an impression that it's TOO DEEP 4 U LMAO.

Mind Path to Thalamus
The Turing Test

Do they really meaningless?

Antichamber? Not like it has story/world but exploration puzzle games are rare thing.

You reminded me about this one game where you tried to scape from some sort of 4d structure where imposible physics made you struggle to find your way out, it was called something like antimatter, anticube, or something like that, damn, I miss that game.

Seconding Antichamber. It has no real story but it's a really cool game.

I will never understand why people praise the Witness like they did. Puzzles and world itself felt disconnected and repetitive. Want logical puzzles, exploration AND excellent story? Play Myst games.

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The Turing Test has an interesting story but the puzzles get kind of grindy after a while

This was the name, thank you user, free pizza will find the way to you soon.

>mfw people today probably couldn't solve the very first puzzle in riven

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I think my mind was blown even more when I realized it was developed by Croteam of Serious Sam fame. They got an author to write the story, but game itself was all them. There are apparently some references only Croatians would get.

>The Turing test
I've seen this around before, will make sure to check it out.
>Mind Path to Thalamus
Looks interesting, but the user ratings on steam are not great, is it the technical problems that brought it down or the game itself?
I know, right, this was very out of place but hilarious to see in-game
youtube.com/watch?v=wsW6bCEdq8A
There was also a jumpscare with an AI who charges at you screaming like a Kamikaze from SS too.
Forgot to mention it in the OP, I liked Antichamber a lot as well. Too bad puzzle games have fairly low replay value.

I think you can like Infra.

>You can't change it? Talos had some insane graphical settings menu.
There is a "soft shadows" option, but from my experiments it does nothing now.
The game previously had a similar HQ filter for shadows as seen in many retro console emulators, making even super low-res shadows look smooth. That seems to be gone now.

Still, the dither-based system works quite well:
steamuserimages-a.akamaihd.net/ugc/839268217565156142/28B844D571543E7347F55A552C6780D7B48562BC/

This is with the Lowest shadow quality, and it smooths it up pretty well. And prolly is way lighter method than the previous filters.
I still do miss the smudge-filter + the v.1.0's blurring filter, that you could use in tandem.

>I think my mind was blown even more when I realized it was developed by Croteam of Serious Sam fame.
Same thing. Though the first couple years I was just so fed up with all the "Portal clones", that I just ignored it. Many, I was an idiot.

RHEM series

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Pretty sure The Swapper has the same writer.

Haven Moon, Myst games, Obduction, Quern, Rememoried.

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>I will never understand why people praise the Witness like they did.
it was the first puzzler of many zoomers, and it got famous thanks to yer typical YT e-celebs.

Second this.
I started game and shadows are broken now.

Broken how?

The Turing Test

It's pretty good, not too difficult though.

imgur.com/a/JdYbtjA

For the 3rd person puzzle I can recommend:
Turing Test - quite easy honestly, but the last mechanic you get in the game is quite fun desu

Quantum Conundrum - another relatively easy game, but honestly very fun and chill. Also has the huge benefit of being narrated by Alarak from SC/HotS. If you enjoy being trashtalked throughout the game, this is the one.

If you don't care about 3rd person but rather just puzzles instead, I can recommend the following indies:
Baba is you- honestly the hardest puzzle game I've ever played hands down, the only thing coming close are the Talos DLC levels. It's also very unique in terms of game rules and mechanics and heavily encourages and rewards outside the box thinking.

Braid, The Swapper, The bridge - cool little indie games that vary from easy to hard levels.

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Talos was good but got incredibly repetitive later on. There's over 100 puzzle chambers in the game and then there's only so many times you can have fun with rearranging laser beams and carrying boxes.

>dithered shadows
I reinstalled Talos recently after completing it on release because I often replay puzzle games like this, after years i surely forgot each and every puzzle, so it's challenging again.
But i rarely rwad changelogs, so i had no idea of this change, and when i started it i thought i did something wrong in the settings, or that for some reason my GPU or hardware in general was the issue, maybe some driver.
Point is, it was so annoying seeing shadows like that even at the max settings, i uninstalled it.
It's literally ugly and breaks the immersion, it's distracting.

Why the fuck did they changed the shadows?
I could run it on a fucking single core athlon 64, 2 GB ram, 9800GT 512MB, and even then it was such an optimized game i still managed to get 60fps adjusting the settings, so i refuse to believe the reason is so that it's less heavy to run, because current builds are 10 times more powerful than what i ran it already and they'd have no issue whats so ever.
So what gives?

It's a really beautiful game now IMO. Consider upgrading your shit box (or just the GPU at least).

t. finished Talos literally 2 days ago

>Why the fuck did they changed the shadows?
No idea. Probably some extreme VR optimization, though the end result did not help my weakass DDR3 laptop's performance one bit. They also REMOVED DirectX9 mode, though you can still enable it through console commands and INI edits. My game had it enabled from old saves, so it was set to "custom".

Played the game originally on an i5 2500 (non-K) + GTX 560ti 1GB, and it ran flawlessly at 1920x1200 res, ~High settings, 60fps average.

All that said and done, I consider the game to still look superb.

Which API is that? Did you try to run Auto detect ?

Im not sure you got what i meant.
the system specs i listed are the ones i used to run talos when it released, not the build i have now.
I have a 1080ti 8GB now and the shadow still look dithered as fuck even at max settings like the screenshot in shows

I0m not saying the game is not beautiful, it is, but the fucking new dithered shadows suck and are distracting as fuck

I wonder if enabling DX9 will do something to the shadows

It's directx. Changed to vulkan. Works fine.

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>when i started it i thought i did something wrong in the settings
Did you set the "Shadow Dithering Radius" option to max by any chance?
That's one of the few settings that has to be set to minimum for best results.

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Not sure, but i'll check when i get home

And what it looks like when you turn it to max.

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The Zero Escape trilogy has some nice puzzles.
Challenging but fair.

>I have a 1080ti 8GB now and the shadow still look dithered as fuck even at max settings like the screenshot in (You) shows
Yes, that's just how the game works now. The soft-shadow option does not seem to work at all, or the dither option disables smoothing.

I'm not a fan of making everything dithered nowadays, but it's tolerable.

That seems to use the same HQ filter shadows as before the update. Gonna try this out.

on lower shadow settings, disabling the dithering results pixelated AF shadows, like so:

steamuserimages-a.akamaihd.net/ugc/839268217565155695/06B0E6E052DEA4D9E8D3F45A8D0B2C54432FD911/

Croteam are techno-wizards and the graphics are really amazing, but I'm a bit miffed that even a 1070 can't run this on 4K without drops to ~20 something fps no matter how much stuff I turn down. It's weird because before I bought this card I would never have expected it to run Dishonored 2 of all games absolutely flawlessly at 60fps on 4K but Talos wouldn't even do 30 whereas it used to run on 1440p pretty great on a 670 even. I'm not a graphics whore by any means but I really don't like not playing on native resolutions.

What's your CPU?
There's the whole CPU Speed category in the Performance Options for a reason.

My potato laptop has a puny 2-core i5, and it's clearly the biggest bottleneck. Any mirror reflections tank my performance a fuckton, while otherwise it's 2GB GPU would do fine even at 1080p.

magrunner

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What things did you disabled?

I'd actually completely forgotten about Quantum Conundrum. I remember that the visual design was really good and the narrator being very entertaining; the puzzles were kinda boring though. It had the potential to be 10/10, but ended up being fairly forgettable. Worth a play through though, for sure.
Honestly, I didn't feel like that at all, but it could easily be the completionism autism that kept the interest up for me.

Thanks for all the suggestions ITT, bros, a lot of good stuff there at a first glance.

>The Witness, which was terrible, although the puzzles were decent
I too was very disappointed with the lack of story, but was also fairly happy with the puzzle content. it is strange how much the story matters.

I fuckin love Talos Principle, so sad I can't get any friends into it

what is this?

>the game is trying to give you an impression that it's TOO DEEP 4 U LMAO
if there is a ny storytelling depth to the witness, I think it's that it doesn't actually do that but one projects that onto it. One automatically looks for meaning, when none actually exists. it's a lesson in the psychology of... attention? pattern recognition? what pissed me off was that I had signed up for a game, not an experiment.

i3930K 6-core OC'ed to 4.2Ghz
Pretty much everything to low, doesn't seem to have any impact whatsoever, ie there's little difference between low and medium-high settings. Just feels like the jump from 1440p amounts of pixel-pushing to 2160p is too big for either my system or the engine to handle, I'm guessing my system (see CPU above + 1070 and 16GB, fast SSD) since as I said, Croteam are geniuses.

a mod
store.steampowered.com/app/317400/Portal_Stories_Mel/

Thanks for reminding me to play this.

downloading. definitely want to see some harder portal content

Try to experiment more. Things like AO and SSAA are very expensive for example.

dude road to gehenna was great. the text adventures have inspired me and now i want to make my own text adventure with puzzles
the talos principle is one of my favorite games. im glad theres like a large cult following
>talos 2
wut

Obduction was a cool game that reminded me of a weird mix between Myst and The Talos Principle. Check it out.

>the text adventures have inspired me and now i want to make my own text adventure with puzzles
they were really great, I would definitely enjoy more blacksmith (he was the creative one, right?) tier content
>talos 2
ids habening. its been announced for some time anyways.

Man finding the blacksmith's lost magnum opus was so fun. And honestly the whole interaction with all the bots in the forums and their different personalities was extremely heartwarming to me, it felt so real and cozy.

yea I gotta replay RtG soon, it's been like 4 years it's probably about time

Depending on your level of autism the Zaktronic games might suit your taste. Space Chem, Infinifactory, and Opus Magnum are probably the most accessible.

Braid
The Witness
Layers of Fear
Chip's Challenge
Mist

>good mechanical puzzle games where the core rules never ever break:
Every zachtroinics game, Baba is You, Steven sausage roll

>non mechanical puzzle games that are also fun:
Myst series (excluding 5), The Neverhood, Monkey island series, Quern, The Room series maybe not really.

none of these really have great story elements that match the talos principles mood except myst and quern desu.

>i3930K 6-core OC'ed to 4.2Ghz
Weird. My ancient 3.3ghz i5 2500 had no issues.
Are you using SSAA by accident or something?
Enabled Vulkan mode ?

>talos 2
>wut
Croteam announced that they're working on Talos 2 already in 2016. It'll probably get come out after Sam 4.

>The Witness, which was terrible
Really...

Really.
Not him btw

Try Obduction.

The developers of that also have a game on KickStarter right now in its last week that's at almost $900k but desperately needs money to get full funding, take a look: kickstarter.com/projects/1252280491/firmament/comments
youtube.com/watch?v=9-DpB7tXs4g

I was just thinking the other day I should replay this. Thanks for the reminder OP

*gives a thumbs up*
*smiles confidently and nods*

Have a good day.

I like this interpretation. I think it fits in especially with the way the game has you looking out for clues outside of the puzzles, priming you to attribute significance to everything

q.u.b.e.
the witness
antichamber
Qbeh
Rethink
quantum conundrum
Chronon

The Ball.

here OP

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