Maps ruin games

>play BOTW normally
>7/10 at best
>play BOTW without fast travel and the map/mini-map
>actual 10/10
I wish games always were like this.

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>game is already empty, boring and tedious to play
>make it even more boring and tedious to play
>this somehow makes it good

uhhhhhhhhhhhhhhh

Playing BotW without fast travel is fun until you get the endgame and want to find the last couple of shrines.

this but unironically. no fast travel is only good in a game with a world that has things in it aka not BotW

Traveling is the most fun part of the game tho, playing without fast travel and map means you have to pay way more attention to the world to find your way around Hyrule.
I understand it doesn't appeal to everyone, but it's super zen to me, kinda like Animal Crossing but i get to kill stuff.

games shouldn't even have HUDs or at least the option to turn them off

why

I thought the bigger problem with BOTW is that the paraglider allows you to bypass so many good level designs.

For BOTW at least it's fucking pointless. Health meter is only relevant in combat/damage.

I'm an immersionfag and I find them distracting

I like maps but hate quest markers
morrowind had it perfect IMO

The orginal idea about animal Crossings was killing stuff to built a village but the hardware sucked so they changed it to a life sim

>I like maps but hate quest markers
>morrowind had it perfect IMO
Non, Far Cry 2 did.

It makes the world more immersive.

BotW's got its share of problems but the map really isn't one of them. I don't know how people can look at the swordplay or cooking and think "Yeah, this is fine. No ways to improve this whatsoever."

Actually agree, great fucking game

>the paraglider allows you to bypass so many good level designs.

Tell me all about those mountains you paraglided up

I just finished a warpless towerless run with a bunch of other gay restrictions yesterday. Stop making threads about shit I recently did.

That actually sounds like a lot of fun user, think I might try it today.

>I don't know how people can look at the swordplay or cooking and think "Yeah, this is fine. No ways to improve this whatsoever."
The parry/dodge system is just standard for the genre. The cooking has a really cool jingle and visual appeal, but apart from that it's just pragmatic buff-creation. Neither struck me as the most pressing issues.

This is why I disable the map outside of side quests.

Well you raise another problem. Apart from the stamina meter (which is a great feature), climbing is completely automatic, you can climb upwards no matter the surface (though again, rain and ice are a great counter to this sometimes) so you can even bypass nice mountain design simply because going straight upwards is always feasible due to the abundance of stamina boosts.

Yeah, map markers, quest compass, fast travel etc etc definitely kills immersion. You should actually have to open your map, find your way without a marker, and more often than not have to go without fast travel; but fast travel has been around a while, and it has its uses.

Pic related. Also the bird in LttP.

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Climbing and paragliding need to be nerfed to hell in BotW2. Idgaf if they have to go back to a hub world.

>going straight upwards is always feasible due to the abundance of stamina boosts.

And how did you get those? By exploring, collecting ingredients and then experimenting with cooking. This is bad how?

Its so tiresome listening to people constantly trying to find faults and then fixating on the most redundant nonsense rather than just admit Nintendo made a good game.

BotW is NOT perfect. Happy? But its an exceptionally brilliant gaming experience which comes pretty close to perfection. More impressive when you consider this was Nintendo's first attempt at the genre and they coded it on a fucking toaster.

Honestly, games that give you huge arrows for your next location should be story-driven games. Open games where exploration is the meat? Fuck your map and fuck your fast travel.

Try that on Witcher 3.

>cooking
I'm 99% sure some senior developer made it and nobody dared to point out how tedious it gets after you have cooked something a few times

I think it's virtually perfect yet I still believe gliding/climbing is overpowered. I don't want them degenerate it back to hub worlds in the sequel like that other retard though.

>By exploring, collecting ingredients
You don't have to go that far out of your way because the game vomits extremely useful ingredients at you every alternate step.
>and then experimenting with cooking.
You don't have to "experiment" because the game tells you what each individual ingredient does as soon as you get it. And this isn't like The Witcher where you need a specific combination of ingredients for specific results, In BotW you have one active ingredient, and the rest to add hearts or to make that one ingredient stronger.
>rather than just admit Nintendo made a good game.
Why do BotW fanboys always insist that the critics are being disingenuous? Not everyone who dislikes the game is invested in your autistic console war.

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I agree flying around end to end in the map through teleportation as you please make the world seems so small

zoomer detected, no sense of adventure, only constant rewards

My cock up your ass is more inmersive than Fart in the wild.

>In BotW you have one active ingredient, and the rest to add hearts or to make that one ingredient stronger.

So are you gonna cook something which gives you a quarter stamina ring or will you cook something which gives you 3 full stamina rings and a bonus yellow ring?

Either way the player has to take time to gather and cook. Its only natural that they should feel rewarded and empowered for taking the time to prepare. Thats the fucking point.

When maps are a genuine puzzle solving tool, they're great. In modern games though, maps are mostly a checklist for chores.

Thief's maps aren't perfect, but they're at least a really cool idea for how to handle game maps.

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