Is this game any good? Was interested in it and remember something involving this game on Yea Forums a while back
Is this game any good? Was interested in it and remember something involving this game on Yea Forums a while back
Shit story (seriously), just skip the cutscenes, meh OST, but the game is fun for some reason. Great combat system.
Give it a try, I say.
Its plays like a valkyrie profile 2 spinoff, its an awesome game
It's the only RPG I've found that really let me develop as a player. The combat system is entirely unique to it, meaning there'll be a lot of player progression because you can't apply the same fucking strategy you've used in the last fifty RPGs you played here.
If anyone can recommend another RPG that does combat this well or gives me that player progression, I'm all ears. Valkyrie Profile 2 and the first XCOM were alright for this too.
I never figured out the fuck to play, so as soon as I got to an area where there was any difficulty I couldn't progress.
Is the HD version worth it?
What do you think could've been done to bettrer it? Honestly I was really happy with it.
There are 2 things you should know about this game:
1. you need to deal scratch damage first, then use normal attack - this is the way to deal best dmg
2. levels of your characters are levels of weapon types combined, meaning, change the weapon type (for example, give a character that's using scratch type weapon direct type and vice versa) and use them equally
Ignore this guy. Yes the overarching story isn't great but the characters are fun to watch so I wouldn't recommend skipping the cutscenes. It's more of a slice of life kind of thing for most of the game anyway. Music's great.
There's a lot more juicy bits as it goes on you might not realize. I put all my upgrades into scratch damage for that first tip, but I didn't realize how much of a game changer getting consistent gauge breaks was. Learning to set up tri attacks is really cool and pretty powerful too. I'd say it's really worth knowing those too.
He's kinda right, the story is better in the contained episodes like you'd suggest, but the overarching stuff isn't well put but takes a fair amount of the spotlight and it seems to suggest you should pay more attention to it when it's not really worth it.
Fucking put the PS4 version on sale already SEGA
Pretty sure Tri-Ace is self publishing the HD one. I don't know how they wrangled that but it'd explain them suddenly being interested in the title again and maybe needing to justify that price tag.
Don't get me wrong, I enjoyed the combat. It's one of the underrated games of the past gen in my opinion. But, after a while it gets too easy to cheese through battles. It would've nice with deeper strategic possibilities and variety of tackling battles/enemies/obstacles.Otherwise it's a good game. I basically ended up doing the same routine in nearly every battle: apply scratch damage, followed by direct damage. That, and save up enough bezel crystals to perform a tri-attack, followed by the former.
they said they'd make a sequel if the port did well
probably didn't do well...
i want a radiata stories port
The combat can get pretty monotonous later on. It gets fun because it becomes more like a puzzle game of how to fuck everything in one go, but you find yourself trying to do the same strategy over and over again.
>Shit story (seriously), just skip the cutscenes
Isn't it a JRPG? May as well say not play the game
It's 3D chess in your RPG game plus raisins.
Best game that came out of the clusterfuck that was gen 7. Truly evolution of videogames.
>What's small?
>You rack.
And this faggot dares today that this game has shit cutscenes. It is filled with that jap wackyness that we lost in recent years.
I have it downloaded but for some reason can't bring myself to play it after getting BTFO in the first fight not knowing what to do.
Is there a combat tutorial I missed?
Dark Souls is a JRPG too you spastic
It is not. It's an action rpg.
>radiata stories
Fuckin yes user. I never did get to finish my Human playthrough while getting all the Guild leaders.
I need to go back to this but I was balls deep in the area because I wanted that fucking deagle. Also if you don't make elemental ammo then you'll get crushed pretty quickly
The grind for parts and hex grids, is annoying.
>Chapter 6
>Still can't unlock the purple grid on the top floor due to not having that "unlocked yet"
But the combat system is pretty good and interesting for a JRPG.
If, by JRPG, you don't mean a RPG made in Japan (Dark Souls, Chocobo Dungeon, Sorcery Saga...) but something like a "standard" game with towns and dungeons to explore, lots of NPCs to talk to and minigames, then no. It's basically Valkyrie Profile (minus sidescrolling) with less story and not a particulary good one. Have you tried speedrun on NG Plus? It's shorter than Chrono Trigger, lol.
But that doesn't mean you have to avoid it. As a matter of fact, I said "give it a try".
The battle system seems complicated but its pretty simple once you get how to control & make triangle formations. The story starts off as a slice of life (be sure to watch the cutscene when you idle at the title screen) but shit hits the fan around the halfway point when pic related/casual filter shows up & the game starts to address how the main characters managed to not die at the beginning.
It’s a great game. But hard to get into it at the beginning. Combats are very when you don’t outlevel.
Perhaps the game was too long then. I agree you figure out a strategy that beats the rest by the end, and that gets stale. I think this is probably one of those games you could leave at a few points and still have had a great time just because getting to the end wasn't really the best part of it. That superdungeon afterwards though was great, I went in like 100 levels low and figured out how to level, and then my strategy kept changing with every few levels that I got because of the new things I could take down.
>Perhaps the game was too long then.
I honestly think it just lacked some extra depth. The gun customization was hilarious in a good way. The combat system was interesting and unique and definitely worth expanding in a possible sequel.
Overall the game had some serious potential to be something exceptional, it's a shame it only manages to fulfill some of it's potential. It's still good nonetheless, if you invest yourself into understanding the combat systems. But, I still get the impression it was compromised during production somehow.
Perhaps they could have expanded tri attacks by having a button bound to every character so you could charge their moves individually. I can think of at least a little depth from the things you could do with that.
Maybe a few kinds of customization that genuinely change how you play, or alternate kinds of guns would've added that depth. Those alternate playstyles could've been doled out over the course of the game too.
There's no doubt there was compromise though, so little of basel is actually fleshed out like the plot would have you believe. You hear a lot about all these places, but you get to the bottom and there's nothing there. I specifically remember an area that you can enter that has literally nothing. One room, no loot, nothing.
Also I wish I could change targets mid hero action and not waste half the action getting it to pick the right one.