How long will it be until video games surpass the new standard nintendo has set with BotW...

How long will it be until video games surpass the new standard nintendo has set with BotW? Since sony and MS are prepping for next gen I think we can at least say that botw is the biggest video game achievement up to this generation.

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I liked the game, but there's literally nothing innovative or """genre defining""" about its execution.

Name another game then with a physics engine and the amount of freedom that botw gives the player.

BotW will only be topped by the next Zelda to follow the formula. Sony makes games about performing canned animations, they can't even conceive of a game where spontaneity and player creativity are king and Microsft barely makes anything at all outside of mediocre shooters.

MGSV

doesnt count, I only count games that can run on my toy

That's factually wrong.

Botw was a massive let down. Seeing everything the first time was amazing. Just where does the world stop? how much shit am I gonna find? what emeny types am I gonna find? It was fun for about 7 hours and then you slowly realize that your weapons break in 15 hits, the enemies are just reskinned, you can cheese fights really easily, you're not gonna find anything cool like a hookshot in chests but money and breakable weapons. Got really tired of exploring only to be rewarded with korok seeds and shitty, easy repetitive shrines.

Does it really make you happy to always be the contrarian who has to stand out by not being faithful to yourself?

Says who?

So I'm being a contrarian how? Because I pointed out flaws in the game?

Many people might like this game but that doesnt mean it doesnt have flaws. Now a normal human says things like "I see your points, but I still really like this game"
But no you people need to make it clear that this game is a 10/10 masterpiece

What standard? I would sooner ask how long it will be until Nintendo gets to the standard of Subnautica, Devil May Cry 5, Hollow Knight, NieR: Automata, Prey, etc.

Some silly physics that are underutilized by the game's scenarios + Spider-Man climbing but incredibly slow are not exactly industry-shattering.

>How long will it be until video games surpass the new standard nintendo has set with BotW?
>open world and shitty puzzles is a new standard
based drone

the only standard nintendo has set is somehow having a shittier online experience than the fucking Wii U

Your arguments are not true though. watch arlos 3 hour long video. it literally disproves your arguments. Only that you don't get a hookshot, but no hookshot in a game does not equel to a bad game

standart in what ? metal gear solid 3 is far more advanced than this s o y shit

>watch arlos 3 hour long video
into the trash with you zoomer

>watch this 3 hour video where this guy explains that easy puzzles, shitty armor systems, shitty weapon mechanics are a good thing!
Shoulda figured you were retarded. And you watch Arlo. holy shit dude

The game will be on top 10's for years on years. If you care about video games, you should care about botw. All games on the top 10 will influence games in the future. Trying to understand is all you can do, instead of shitting on stuff you don't know shit about, just because the game is not for you

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>weapons break in 15 hits
This is by far, your weakest argument. The rest I can agree on but jfc. Y'all complain about not enough enemy types but with so many weapon types you idorts cry why your great flameblade breaks

I don't get what people jerk off about BotW for. The world is fucking empty and lifeless filled with Ubisoft towers everywhere. What "new standard" did Nintendo create? I enjoyed the elephant divine beast but after the bird and the desert one I just got fucking bored as shit. Also the weapons break way too quickly.

no, user is just giving dumb reasons among a few good reasons why it's not a good game.

This actually sums up BotW's biggest problem. Great image, user.

>He doesn't emulate
If you have a pretty beefy PC you can emulate it now and remove qall of the fog. Except for pic related.

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Honestly I'm akin for some actual architectural exploration in the next iteration. If they don't make more areas like Hyrule castle in botw, I'll be really let down.

Here is what the beginning looks like without the fog

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>so many weapon types
Theres "so many weapons" because they break fast. Battles end up just pausing the game a bunch to switch weapons and heal yourself

The fog isn't the shit he's referring to. He's saying it's an empty fucking world. Which it is.

>see that mountain? You can climb it
>Heres a korok seed kid

>new standard nintendo has set with BotW?
What do you mean, BOTW didn't even surpass a 20 year old Gothic 2.
Stop being delusional.

>Subnautica

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>pausing the game to change weapon
ok now I know you really just fucking suck and can't control yourself. If a game came with a cheat button you'd fucking press it.

wtf are you talking about user? its not empty, the world is just FILLED with shrines and korok seeds!

>Pausing to change weapons
>Eating during battle
So this is the "quality" of player criticizing BotW...

I think any game that has a functional contral scheme surpasses gothic.

I agree. I just installed it today and i am slightly disappointed. Still is somewhat fun and looks amazing.

Fortnite. You can't knock down buildings in BotW or build anything.

honestly the colors in this game and the way the world just lives and breathes helps it alleviate from it's big flaws.

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>contral scheme
>being that much of a pleb to invest 5 min into changing the controls to your liking
Yikes

Holy shit! So the game having flaws like this is MY fault! I guess being able to cheese the combat and cheese the armor system is my fault too huh? Not the fault of some stupid ass game designers. They're flawless.

>How long will it be until video games surpass the new standard nintendo has set with BotW

What are you talking about? BOTW sets no standard at all.

Never said it's a flaw but if you NEED to pause the game to switch weapon instead of using the quick menu you're fucking retarded.

see
Now call are my arguments subjective and move on you fucking drone

Fuck off hans, there is a reason this game is only popular with slavs. Russians who grew up in chernobyl and have 3 arms can play the game normally, while any other slav is just too drunk to comprehend what the fuck is actually going on.

Just Cause 1, 2, 3. Half Life1 & 2, Psyops, every physics based puzzle game EVER, almost every game since the Havok engine was created.

Name 1 thing BOTW does that other games don't.

Yeah, I'm not saying it isn't fun. It is fun but the lifeless world just sucks me out of it way too much.

Babby's first Skyrim

Pic Related anyone know how?

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perfection

Switch weapons pauses the game in that menu too are you stupid? It halts whats going on? The game stops running while you select your weapon. Want more examples or do you think you're okay?

go with the stream as long as you can then hitch the turn to the right and aim for the corner.

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I'm a slav from the south though, but live with a lot hanses now.
Without them I would never heard about Gothic.

>It was fun for about 7 hours
Duration doesn't matter if those 7 hours were still some of the most fun you've ever had. Many classic games run less than 7 hours in their entirety. And judging an adventure game based off of the moments past when you've actually explored most of it is an irrational way to judge that genre.

A FUCKING CLAYMORE? ARE YOU KIDDING ME?

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More important is
>How long will it be until video games surpass the new standard for seething and shitposting nintendo has set with BotW?

takes less than a second to switch weapon. Literally bloop and you have a new weapon in your hand without needing to actually pause the game and go HMMMMM WHAT WEAPON DO I WANT TO USE TO CHEESE THIS BECAUSE I CAN'T STAND TO LOSE IN A SINGLEPLAYER GAME.

What this guy means is the chemistry engine. No other free-roam game has that.

>some of the most fun you've ever had
Ha okay not everyone is that sad user.

yeet it at them bokoblins

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>BOTW is innovative
>when it can't even surpass an 8 year old indie game

Better luck next time Nintendo.

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Probably the next Zelda. BotW did as much wrong as it did right and the team that worked on it isn’t retarded so the next game better be a fucking masterpiece or they can fuck off.

>Finally! I got to this fucking chest after 200 attempts
>Congrats, kid! Have an Opal!
>AAAAAAAAAAAAAAAAHHHHHHHHHHH
There's nothing in that chest that's worth the headache, user. You're just gonna get a Phrenic Bow at most. Troll-ass game devs.

Subnautica is infinitely better executed than BotW as an open world game. Exploration is actually rewarding, the setting is far more compelling, you're forced to grapple with the game's mechanics rather than them being a poorly balanced side-show, the sound design is incredible, the progression is far more satisfying, I could go on forever. Subnautica is not a perfect game but it has a much stronger focus and identity.

you're sad enough to try and deflect that shit on an anonymous board, user.

No its more like "Hmmm I dont want this sword to break yet it looks cool with this shield, fuck it I have two of this sword I'll just use this"

>WAAAAAAH WAAAAAAAH BABY WANT SKINNER BOX
>I CHEESED THE GAME AND WALKED EVERYWHERE AND I'M NOT HAVING FUN, HOW IS THIS HAPPENING?!
>BOO HOO HOO RESOURCE MANAGEMENT TOO HARD
>SHRINE USE SAME BLOCKS? REPETITIVE!
Just watch a movie game, faggot.

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>still seething that nintendo is the only developer that actually innovates

An expected reply from someone who watched a 3 hour Arlo video to reaffirm their opinion.

>sound design is incredible
ok so I was gifted subnautica on switch and I decided to play it. I have it in my steam but never got around to play it because never bothered back then. but hooooly fuck, the sound is horrriiiid. It's the worst I've ever experienced a game have. Sounds like they recorded it on a taperecorder that is also recording static from like 20 CRT TVs. Please tell me it's just the switch version...

>BOTW is great because you can play it any way and have fun!
>*someone plays it a certain way and doesn't have fun*
>W-WELL THAT'S NOT HOW YOU PLAY IT

Yikes

Not the same user, user. Who the fuck is arlo and why do you all hog around a 3 hour video of a 2 year old game?

Retard gets rekt and has no comback so he calls them a sony fan. Ha another epic win!

>>BOTW is great because you can play it any way and have fun!
No, BotW is as fun as you make it, they aren't going to funnel you through a rollercoster os setpieces, you actually have to use the mechanics avilable to you.

well no it's like playing a fighting game and keep doing the same mistakes then say the other player is bad... If you're retarded it can't be helped.

My friend tried to play botw with the same approach he had to fallout 4 and he was bored and frustrated before the first divine beast. I think a lot of people need linearity to enjoy a game, kinda like people who need porn material to be able to cum.

I didn't mention Sony. Sounds like you have a trigger word, user.

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>kinda like people who need porn material to be able to cum
Good thing you got your fatass gf though Damn I wish I could fuck a whale.

Not that guy, but I couldn't stand BOTW because it was too easy. I hated how I had to constantly gimp myself and avoid game mechanics just so the game would stop being a casual piece of garbage. And then I have to pay 20 bucks more for a hard mode which barely even works and just tacks on gimmicks like regenerating health?

Tell me why that isn't a valid criticism that can completely ruin a game. Games that are not challenging are movie shit and should be discarded as such. I wish swift death to all casual games.

>Just watch a movie game, faggot.
Who else makes god awful zero replay value garbage? You know its what you meant dont try to backtrack you look like a fucking idiot

It gets harder as you play more. Sounds like you didn't play much of it.

I agree with you, user. The worst was the mastermode. Who the fuck thought it was a bright good idea to have gold enemies with extra health, deal more damage and regen pretty much instantly as soon as you stop pummeling them?
It's not even hard, it's just tedious.

But you're not criticizing the game in all fairness if you say it was too easy, you're just admitting that the game wasn't a challenge to you and you need something with more intricate difficulty and depth to it's gameplay. Botw wasn't that for you and I'm sorry if you looked forward to it. Have you played Sekiro? What are your thoughts on it?

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>Who else makes god awful zero replay value garbage? You know its what you meant dont try to backtrack you look like a fucking idiot

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Did a three heart run all the way to Calamity Ganon, beating all the blights on the way. No grinding for shrines or hearts either.

Haven't played Sekiro yet. Can't comment.

>Who else makes god awful zero replay value garbage?
The West in general.

bros

hard mode is hard

wtf

no it doesn't. Look, I love the game. But I can't deny that it's a piss easy game.

>cooking
just toss 1 hearty item in and you're good to go
>temperature change
equip literally anything opposite or just bamboozle with the hearty items that are found everywhere
>weapon degradability
it's not an issue if you know where all weapons are and what enemies carry what weapon.
>--> gold enemies
they're not difficult. They're just not balanced with the rest of the game. It's not difficult to cheese the fuck out of them with bombs but it just takes forever no matter what you use. You can insta that shit with a guardian arrow.

Nothing about this game is difficult. The only "difficult" shit I experienced was the trial of the swords on mastermode and that was just the beginning of it that was difficult because you have shit weapons against mobs with regen and more health so it's not even meant to last.

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If it takes less than 25 years for emulators to play BotW with multiple players, then maybe.

But why does it run so slowly on my i5-2500k/ 1060 build with latest Cemu?

>i5-2500
user, I have laptops from half a decade ago with better CPUs.

>no it doesn't
It factually does.
Nobody thinks you're a super cool badass because you call a game of avarage difficulty easy so stop pretending this is a special case.

So there is my problem? But everything else runs fine, even with Cemu.

He shoulda clarified it easy of you're not disabled

How does it get harder?
Are you sure it's actually difficult and not tedious?

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It might be a good idea to upgrade soon, just incase. I'd recommend at least an i5 6400.

Black, gold and white enemies start to appear who can kill you in one hit if you don't get new gear, which is factually harder, regardless of if you cheesed everything or not.

>western games are bad because they're too easy
>BOTW shouldn't be challenging at all because it might gatekeep casuals, and that would be toxic behavior

What did the fandom mean by this?

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I had more fun playing GTA San Andreas.

who are you quoting?

This guy, as a matter of fact

Do you have the shader cache files?

they're not harder, they're more tedious. The only time they're harder is on the plateau but even then it's also tedious. It would be harder if the AI was any different and if they behaved differently. But no, they just have more heatlh, deal more damage and have regen as soon as you stop poking them.

idiot. Who even said botw shouldn't be challenging? I said it's tedious and not hard. Botw needed to be more difficult in more aspects.

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he didnt say anything you quoted though

>there's literally nothing innovative or """genre defining""" about its execution

BotW made nearly every other open world seem redundant and archiac over night.

By adding a zelda skin? Damn thats all it took?

LMAO

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>they're not harder
>*Explains they're harder*
>But it doesn't count because it's not harder in the way I wanted

When you say pretentious things like "But you're not criticizing the game in all fairness if you say it was too easy," it kind of sounds ridiculous.

I mean first people proclaimed it as perfection and the greatest game ever made, but as soon as someone makes a legitimate criticism that can't be deflected via a console war slur, suddenly it's "stop being a tryhard, the game wasn't made for you". Geez, how many excuses do fanboys have up their sleeve?

Its always fun watching kiddies being baffled and angry because they simply don't understand base concepts of GAME DESIGN.

>games are supposed to run at 20 FPS, that's good game design!

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Yes, I downloaded them, butbthey did not change anything. Do I have to play for a longer time somthat the game can build a new cache? I noticed stutter in MK8 everytime I ran a course for the first time.

>How long will it be until video games surpass the new standard nintendo has set with BotW?

The problem is very few devs will attempt something like BotW because it just takes too much work. They want to shit out annual installments so they don't have the time. Nor the will.

I just got the 1060, maybe in autumn a whole new build.

>"I don't like botw because of reasons x y and z"
>"s-seething, pic related botwchads win again 97"
every fucking time.

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Botw doesn't run at 20fps though and never has done. You have nothing to comfort yourself with except lies and memes.

please stay absolutely seething for another two years.

*but they

Did you install them correctly? Also, how many cores and threads does a 2500 have?

user, them having more health and regen is not harder. Them dealing more damage isn't harder either because none of these changes ever affects how I play and how I think other than "oh let me just use more resources or maybe an ancient arrow instead". I don't win a fight with more struggle than usual. What the fuck is hard about more health and regen? Run out of weapons? Just stasis and bomb spam and arrow the shit until you manage to deplete their insane health amount and get rewarded with basically nothing. It's not that hard. Do you have trouble sleeping during day?

Captcha is here, I'm out.

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>I've never been to a village or the korok forest
Nice to know that BOTW fans aren't above lying.

>games are supposed to run at 20 FPS, that's good game design!

FPS has fuckall to do with game design, so well done on proving his point that you simply don't understand what 'game design' is. And BotW doesn't run at 20fps either. Fucking child.

>playing on console

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Nice to know you're full of shit and can't stop lying.

>emphasizing muh pretty graphics and filters over actual game performance has zero effect on game design

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ProJared said it was good though, so your opinion is invalid

4 cores with boost up to 3,7 GHz
I think I did install them correctly, will check on it though

>emphasizing muh pretty graphics and filters over actual game performance has zero effect on game design

LOL no it doesn't you dumb fuck lmao

So you have issues with Cemu, too?

>people here are actually defending massive frame rate drops because "lol the human eye can't see above it anyway"

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That single room cave and texturless block is your defense.
Damn user

Is Cemu portable?

Does this look good? I feel like I should tweak it a bit. I'm going for a fantasy kinda look with the lighting.

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It's not a legitimate criticizm to say the game isn't hard compared to your expectations, play style or skill set.

The beauty of BotW is what the mechanics give you to work with. If you want to isolate enemies and just slap them around until they die then be my guest. But personally I'm going to seek out mobs, use my weapons, Sheikah Slate, the weather, fire, physics and the terrain to disarm, seperate and kill enemies with parries and dodges. If you don't want to do that, fine. You're getting a worse experience for it and it shows.
>just cheese it lol

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>Posting shit that was patched on week ONE more than two fucking years ago
>meanwhile RDR2 on PS4 chugs at 24fps.

The fucking state of you. LMFAO

Yes, you can install it to a flashdrive

Look up BSOD's video on Optimizing performance on Cemu 1.14.5 and it'll tell you where to install it. good luck.

And that can be played on the Switch?

Really? So no frame drops have ever happened since? Can you confirm this? I can go into the korok forest on a fully patched version and still drop to 20, or go to hateno village or kakariko and nearly have my game stop showing frames altogether. where's the patch for them?

>It's not a legitimate criticizm
Easy there user. You don't want to sniff your farts too hard, or you might actually believe the BS you're spewing.

>The beauty of BotW is what the mechanics give you to work with.
Beauty? That's its biggest weakness. You shouldn't have ANY of these abilities. On their own they already trivialize enemies, but letting you use all of them simultaneously, with no consequence attached, just makes the game laughably terrible. By encouraging retarded casuals by giving them ez mode crutches, it does nothing but bring down the entire medium. It's basically done more damage than every FIFA, MAdden and Call of Duty installment combined.

BSOD, will do, thanks!

>So no frame drops have ever happened since? Can you confirm this?

Th-The game dropped a frame! That means the whole game is shit! REEEEEEEEEEEEE!

P A T H E T I C

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Maybe not the Switch, but any other PC

>letting you use all of them simultaneously, with no consequence attached, just makes the game laughably terrible.

What the actual fuck are you talking about?

i like mgsv but it is easy more restrictive than botw. tons of invisible walls and canyon hallways between areas. it also does not have nearly as much environmental interaction.

not him but hes talking about shit like the runes are you fucking stupid?

Botw is a good video game. Problem is people wanted it to be a life replacement for their horrible existence, and it wasn't open ended enough for that.

people who save shit like this will never touch a female breast

>hes talking about shit like the runes

The runes are essentially ITEMS. Which all Zelda games have.

PCs aren't portable.

A frame? I was quite clear when I said it dropped to the 20's. NOw please, go into the korok forest or kakariko village and show the game running at a stable 30 FPS. I'd love to see it.

I'll give you an example:

>end game enemies like Lynels, blights and even ganon himself should not be vulnerable to timestop, as it makes it easy to spam easy hits
>they also shouldn't be vulnerable to flurry rushing, but they are, and it trivializes them greatly
>you should not be able to heal mid-combat, especially when it freezes all enemies in place
>you should not be able to heal while climbing/gliding/swimming. That just means you can cheese your way through any obstacle, even if it's raining. Games should actively discourage cheesing.
>the champion abilities shouldn't exist. Three of them trivialize combat, and the last makes exploration trivial.

I could go on and on, like how foods give you too much in terms of bonuses and extra health, or how armors give you too much defense, how even golden enemies are almost as stupid as regular enemies, so you never get hit in the first place they still won't threaten you. The game is just one bad decision after another.

You can run out of bombs and magic, you cant run out of runes.

I had plenty of stuff to explore and find when i played. i think the people who make this argument probably followed a guide for the "big" things like the fairies, mazes, bones and clothing locations.

Clearly it didnt set much of a standard since the Witcher 3 has set the new baseline which most devs have been trying to establish. You know, a game with decent combat, itemization, good quest design/writing as opposed to a repetitive physics tech demo with the worst combat in recent memory.

The runes too, those were indeed stupidly OP.

Hey genius, you wanna fill me in on why you have infinite bombs, when the game encourages resource management with arrows, swords, shields, and all that nonsense? On that note, why do you have infinite item storage capacity? And why can you carry at least three pages of cooked food, which you can shove in your face anytime without any kind of cooldown? What happened to resource management and strategic item usage?

No time for story, children dont have a big attention span user

Sony literally makes LBP, Tearaway, and Dreams. Those games are literally about creativity.

Taking on mobs in the challenge, juggling multiple enemies, making use of as many mechanics as possible, maximize your tactics. If you want to be a retard and cheese the game then go ahead.

Why even play games if you're not going to try to get the most out of them? In Souls do you just summon for everything? In BamHam do you just mash and counter? In Katamari do you just stop playing when you hit the target?

>If you care about video games, you should care about botw.
Because it might influence some people? Will that not happen if I don't care about it?

>instead of shitting on stuff you don't know shit about
I've played the game, you simp. "You just don't geddit" is the most childish argument I've seen this week. Don't be a fanboy.

Just Cause franchise

>look guys i killed this bokoblin by setting up this catapult for 20 minutes and trying to hit him 10 times, best game ever

You're not very good at fighting games are you?

>Witcher 3
>Good combat
Top kek both zelda and the witcher have shit combat and you know it.

Did you just interpret his level of enjoyment as finite evidence using your own bias? Are you fucking retarded?

Why are BOTW fanboys always so stupid. Its as if they dont play videogames.

>Media Molecule shoveware
Whoopie.

>How long will it be until video games surpass the new standard nintendo has set with BotW?
Well it took about 10 years when developers had ambition and very few of them now do so I'm going to say 20.

They way you talk about BotW makes it sound like you're the one who just uses the one button combos.

Its more of an issue of baiting discussion and retards denting flaws. This game would never be discussed in any manner if it wasnt brought up constantly as an arguing point for fanboy validity.
BOTW discussion is dead and its because fanboys turned it into a metacritic number because the Switch still has no games.

It's the game's fault if I try not to cheese it, but I accidentally end up cheesing it anyway. As an example, multiple times I've purposely avoided using a fire arrow to set off a chain reaction to kill moblin/bokoblin camps. I figure "I'll fight them all head on, that might be a challenge." but the idiots throw flaming spears at me, or fire arrows of their own, and they don't take into account that their shot sets off the explosives near them, killing them instantly. In other words, the game won't stop tripping over itself to be casualized. And this is just one example. Funny how their AI was lauded as extraordinary and revolutionary. For crying out loud, the archers don't even fight back if you get in their faces.

>Why even play games if you're not going to try to get the most out of them?
The only way I get the most out of a game is if it's pushing me back and fighting me at every instance. Having your hand held is for plebs who can't git gud and just want comfy walking simulators.

Subnautica isnt on the Switch.

>go into the korok forest or kakariko village and show the game running at a stable 30 FPS. I'd love to see it.

Two completely placid docile environments which have no impact on the gameplay whatsoever. OMG the game dropped from 30fps to 27fps for a second! GAME RUINED!

Please fuck off and have sex.

>end game enemies like Lynels, blights and even ganon himself should not be vulnerable to timestop, as it makes it easy to spam easy hits
Bullshit. Timestoping a Lynel gives you about two or three fucking seconds if you're lucky. The timestop doesn't hold them as long as weaker animals. Saying it shouldn't work on them at all is retarded. Why wouldn't it?

>they also shouldn't be vulnerable to flurry rushing, but they are, and it trivializes them greatly.
Again? Why not? Flurry rush is a skill. I played the game for more than 200 hours and still couldn't pull it off everytime.

>you should not be able to heal mid-combat, especially when it freezes all enemies in place
A lot of games let you pause and heal. And I mean, A LOT OF GAMES. But lets ignore history and pretend BotW is ruined by it even though you're not made to heal. Idiot.

>>you should not be able to heal while climbing/gliding/swimming. That just means you can cheese your way through any obstacle, even if it's raining. Games should actively discourage cheesing.
Healing doesn't do jack shit for climbing/gliding/swimming. If you're talking about stamina, then that is meals you need to cook by gathering ingredients. Why shouldn't a played feel rewarded and empowered by taking the time to prepare?

>the champion abilities shouldn't exist. Three of them trivialize combat, and the last makes exploration trivial.

They're OPTIONAL. Nintendo even let you disable them in the inventory screen because they knew crybabies like you moan about them,

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he couldn't even call it good, he said decent.

Subnautica ks on the Switch? Jesus Christ it must run and look like shit. I had no idea, why would anyone play any multiplat on that garbage tablet.

Objectively speaking, Witxher 3 combat is worlds ahead of BOTW. Prove me otherwise. More unique enemies, maybe 5x as much, more moves, more spells, more unique swords, unique armors that change combat, etc.

It also has some challenge to the combat instead of QTE slow mo shit or slow mo jump in the air and spam arrows qith unlimited stamina garbage.

But Cemu can be run off the stick

the amount of seething self righteous asshurt in this post is palpable. i bet this user looks exactly like jim sterling. it might even be him.

Looks like you just watched some videos or read a meme review. Even a red Moblin won't die to exlosives and they barely put a dent in anything higher.

>shovelware
Lmao
Tbh, the only first party shovelware still being produced is Nintendo with games like Yoshi and Mario Party.

No what I do is do the most effective combo. You try to be flashy, do shit for damage and then bitch that I'm not having fun by kicking your ass

LBP has horrific physics, Tearaway is a three hour gimmickfest. Doubt Dreams is any better.

>Two completely placid docile environments which have no impact on the gameplay whatsoever.
So the goalpost moved from "it never happens" to "it doesn't matter because I don't care about those locations." I accept your concession.

>Timestoping a Lynel gives you about two or three fucking seconds if you're lucky.
That's 2 seconds too long. I've used them on even the endgame lynels in the naydra snow plains (i think that's the name, it's been a while) and every timestop let me break their combo attack and essentially perma-stun them. That was inbetween them showing me their face and letting me stun them too much with easy to hit arrows, or me constantly scoring flurry rushes when I don't mean to. I expect this kind of trash from a bokoblin, but not from an endgame enemy.

>Again? Why not? Flurry rush is a skill.
It makes combat too easy and lets you just button mash to victory. Stop trying to make games easy. If you want a damn walking simulator, go watch uncharted.

>A lot of games let you pause and heal.
And they're all terrible because of it. Your point?

>Why shouldn't a played feel rewarded and empowered by taking the time to prepare?
That's like saying that you should be rewarded because you loaded up noclip and godmode into the server console. Where's the challenge? Wheres' the strategic use of resources and planning? If you can just spam stamina food, the game is basically just one giant walking simulator with no thought put into it.

>They're OPTIONAL
Doesn't matter. They shouldn't exist. Anything that lets casuals have any leeway is a disgusting blight.

Peak vidya right here nintendobros

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>y-you didn't play it

Is this your defense? Really? I'm trying to be civil, and you lash out like children.

No, tearaway is around 6 hours and its fun, Dreams is literally a creative platform with unlimited levels.

post your dick, sissy

LMFAO TWO YEARS OF POSTING THIS SAD DESPERATE SHITE.

HOLY FUCK YOU'RE SO TRAUMATISED LOOOOOOOL

>I play single player games like it's a competition to get one over on AI

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seethe

>Point out glaring contradiction
>Explain said
>"C-children!"

Ooo hit the nail on thr head didnt I? Youre shit at multiplayer games So you turn to single player. Where noone can bully you. Good for you jimmy

>singleplayer games should never be challenging
What did user mean by this?

What contradiction? You've never seen moblins kill themselves before if you think explosives aren't enough to kill them. It's never just one barrel, but the idiots set them all off at once. Tell me how that's good game design that they can actually kill themselves, or if we refer to the higher variants, damage themselves.

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>the goalpost moved from "it never happens"

No I never said it never happens. I said it never ever dropped to 20fps which you are completely lying about.

If the game ran at a constant sub 30 fps, that would be an issue. But crying because it dropped a couple of frames in a couple of isolated areas which don't affect the gameplay and the player might never even fucking visit is just pathetic.

Like most shitters, you're despate for a reason which proves BotW is a bad game. You always come up blank and looking like an idiot. Just accept Nintendo made a good game move on with your life.

why shouldn't they be able to damage themselves? i don't get this at all.

Yes I'm seething that BotW is one of the most acclaimed games of all time.

LMFAO keep crying you pathetic loser.

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Something tells me if I offered you a match on Fightcade you'd be like "B-b-b-but I only play SFV on PS4!"

>No I never said it never happens. I said it never ever dropped to 20fps which you are completely lying about.
Then go to the korok forest or any village and prove me wrong.

>b-but they're minor areas
Damage control.

Because you already have enough tools to completely make any combat situation a joke. The enemies shouldn't be bumbling retards ontop of it.

I just don't get why I'm considered a tryhard for wanting a little more challenge in my games.

It's usually just one barrel. You only see more in common areas. Everything you say sounds like you barely know the game.

>singleplayer games should never be challenging
Who said this? Most games let you cheese them in some way.

No you're seething that someone doesnt blindly take nintendo in the ass. Seething so much you are using some retard from whatculture as evidence as to why botw is a good game

i don't consider you a tryhard i just think you're an idiot.

>prove me wrong.

The burden of proof is on you kiddo. Better fire up photoshop and quick.

>you don't see them commonly
>except in common areas

hmmmmmm

You said it, when you called me a retard because I wanted a bit more challenge. Even now you insult me because I just wanted a bit more out of the game.

>you're an idiot if you want a challenging singleplayer
And here he goes again!

The common areas aren't most of the map.

Actually, I showed a screencap of the game running at 22 FPS. It's on you to prove that it's now completely stable, as you initially claimed. So YOU fire up photoshop and give me some sweet korok forest pics. After all, who was it that said "the patch fixed every single framedrop in the game"?

I think a lot of the hate for this game comes from people approaching it as if it were an WRPG experience. When in reality it's clearly a free-roam action-adventure like GTA or Far Cry instead.

The chemistry engine, art style, combat, exploration are all great to experience. There's nothing like that combination in all of gaming. There's also the contradiction when people simultaneously complain about "filler" and "emptiness" as if all the former content were not a step in the right direction towards addressing the latter.

>the new standard nintendo has set with BotW?

What? You mean the whole thing that BOTW is doing that companies were doing 10 years ago that Nintendo's just hopping on now? Get a grip nerd, I know you live in modern Nintendo's bubble but it wouldn't hurt to jump out once in a while. I actually and legitimately not trolling when I say, I feel sorry for you if you actually believe this. And this is comin from someone whose played Nintendo games since the 80's.

t.idort.

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no you're an idiot because you've typed out an essay about why a game made for kids is too easy on an anonymous message board.

>You said it, when you called me a retard because I wanted a bit more challenge. Even now you insult me because I just wanted a bit more out of the game.
Go find the biggest, hardest mob you can and try to string together the most mechanics you can. This is what I've been trying to spoonfeed you but you're just like "NUH UH, I CAN CHEESE IT SO I'M GOING TO".

>common areas are actually not common
Make up your mind.

I think the issue is you forcing your opinion on everyone and telling them that they have to like it. So kindly sod off with that. If someone played BOTW and didn't take too kindly to it, what business is it of yours?

You're trying so hard to not look mad that you actually look angrier than I've seen someone in over 15 years on this god forsaken website.

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the hate comes from jim sterling fans and contrarians as well as people that view video games as "content" to be consumed. also probably kids whose parents bought them a ps4 instead of a switch so they feel like they have to be loyal to it.

>games made for kids should never have upward difficulty
>by the way we hate movie games for being too easy

I can't stay mad at you console warring kids. You always bring a smile to my face.

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Nobody but Nintendo. Sony is occupied with cinematic games, Microsoft peaked with Halo 3

>This game has no difficulty!
>It does, you just have to-
>THIS GAME HAS NO DIFFICULTY
>I was just telling you-
>NO DIFFICULTY
>CHEESE
>CHEESE
>CHEESE
>CHEESE
>CHEESE
>CHEESE

It only set a standard for open-world games, not all video games.

Common as in ther beaten path. But you already knew that.

Except travelling is still boring in BotW.
Only GTA series has managed to make travelling itself engaging with it's various modes of transport and highly populated streets.
Spider-man is fine but it gets boring real fast.

Maybe duration doesn't matter to you, faggot

>i showed a screencap of the game running at 22 FPS.

You said the game ran at 20fps. Which it doesn't. You said that because you're desperate to shit on the game but don't have any ammo.

You post a screencap from launch which was patched in the first week. Only making you look like more of an idiot. And even then its still above 20fps proving you're a lying fuck.

It's threads like these that make me wonder what went wrong in my life that places like this, were people argue about total and complete bullshit to get attention, are my only form of social interaction. Where did i fuck up so badly that this is were i ended up. Better question, where didn't i fuck up? Probably has a much shorter answer.

That's a pretty low bar already, if you're not counting witcher 3, desu desu senpai

I'm not telling people what to like, just expressing my opinion that it seems like the only good criticisms against it I've seen were coming at it from the WRPG angle, which it isn't actually attempting to do (although there's overlap).

Doing personal attacks like that makes you a useful idiot to the BOTW haters. Everyone knows the true experience is 4K 60fps + preferred mods on PC, not Switch, anyway. And if Cemu keeps accelerating at the pace it has into the 2020s, then it's not even impossible that PS4 players with custom firmware could be playing it on their own system too.

TW3 is the complete opposite of BOTW in terms of open-world achievement (its good at the cinematic qualities, not the interactive world design). Did you play either of them?

>Weapon breaks after killing 1 mob
Fucking pottery

fuck it's abzu im thinking of. nevermind.

>Everyone knows the true experience is 4K 60fps + preferred mods on PC

Here's the truth for all of you newfags, a timeline of botw and cemu

My PC has a gtx 970 (more than enough for 1080p upscale) and an i5 6600

>Botw launches, boots 1 week later
PC dumbasses: it'll run great in a month

>4 months later
Game finally renders grass and shit properly. with shader caches it barely pulls 25 fps in most areas (it drops to about 10 in towns). it also crashes around every hour (I timed it). I beat the entire game like this, and it is definitely not a good experience whatsoever.
PC fats on Yea Forums at this time claim it's running great apart from " a crash every few hours"


>The December the dlc comes out (about 8 months after launch)
Crashes are finally fucking fixed but the fps still drops below 30 fps all the time. Also, even when it runs at full speed it still experiences "jitter" where the game speeds up slows down constantly. it's hard to explain what this is until you play it, but it is ass. it's "playable" but still worse then the console apart from the resolution
PC fats: "supperior to console!"

>A few weeks ago (nearly 2 years after launch)
Finally fucking holds 30fps, BUT STILL CAN'T DO A SOLID 60. the 60 fps patch has improved but you'll rarely hit 60 fps. infact in a lot of areas you'll drop below that
oh and by the way if you use 60 fps it still has jitter out the ass.
PC lardshits: runs at 8k 120 fps on my rig (it doesn't, I actually saw someone claim this shit in a thread one time)

So 2 years later and still DOES NOT RUN AT 60 FPS ON 99% OF RIGS. In mid end hardware IT WILL RUN POORLY

But PC players are obsessed with making their platform look as good as possible so they constantly exaggerate how good emulation is.

And even on high end hard ware its still an inferior experience in comparison to the Switch portabilty, the convenience of the silky smooth Switch UI and gyro enabled bow-aiming.

PCbros will deny this to hilt. They always do.

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>1 mob
But it's a gold mob, aren't those supposed to be tanks?

Anyway it's stupid people treat this webm as a scandal. Using a spear 1 vs 1 on horseback against the basic mob you'd expect to have a distance advantage allowing such abuse.

That webm just makes the haters of the game look stupid.

It actually runs 4k 60 fps for me with extended draw distances and anti-aliasing. I have a 1080 and a r5 1600 with 16gbs of vram.

*ram not vram kek

Works on my machine

Breath of the wild is amazing, better than any game that came before it.
But God of war and the Witcher 3 are both equal or better.

Thats cool bro, I played BotW two years ago sitting by the pool in the shade drinking cocktails.

Ok? Am i supposed to be jealous or something?

Your argument basically amounts to "on my average rig I don't get the true experience" which is going to be fucking true by definition, the true experience falls within whatever machines are capable of the highest performance bracket. If you can't get over 30fps on your machine just cap it at that and at least enjoy the higher resolution and your preferred mods/tweaks.

And since all your complaints are poorfag whining, you finally resort to the portability and gyro argument, even though Cemu supports gyro from more input devices than a Switch does, and you can just stream your PC to whatever actually compact device you want if you have good internet (not to speak of actually powerful laptops or the original Nvidia Shield that the Switch basically resells to idiots).

Unlike you, apparently, I've played both versions. And it's been almost a year since I moved over to the Wii U/PC version simply because it runs better on my huge ass screen. Only a casual gamer would put the average, or below-average, portable experience above the true experience that does justice to the software that Nintendo put the most effort into in over a decade.

I took a shit this morning and it surpassed this game.

I've done this too, except I was streaming with 4k 60fps and endless other personal tweaks I prefer. And then when the sun went down I went back inside and continued on my 4K screen that actually does justice to the game's beautiful world and landscapes. See Why is it so hard to just admit powerful hardware = better experience.

user is making fun of you....

>has to play it in a beautiful area to make up for the game itself looking shitty on his tiny screen and res
lmao

there's so much pure condensed autism on this argument it makes me wonder if it's one person samefagging. i just don't believe two or more people could be so openly pathetic.

What makes you think that?

What about the villages?
Fairy fountains?
Kass shrines?
Stable rumors that lead to armors?
Dragons that just show up?
Yiga ambushes from random npcs?
That one village that isn't even part of the main quest?
Eventide island?
The guy who dyes your clothes?
That quest that takes you to the final dungeon early for a op cake recipe?
Snow bowling?
Finding a horse that suspiciously looks like Ganondorfs horse?
The king of the mountain..thing?
Para glider time challenge?
Horse back archery challenge?
The horse god?
The statue that literally has Satan in it?
Entering the mother fucking lost woods for the first time? My favorite
Finding the master sword?
Getting the op thunder helm?
Building a village from scratch?
Getting your own house and improving it?

Did we play the same game?

Two years, and it still hasn't been proven wrong.

>weapons break in 15 hits
This is honestly my biggest problem with the game next to the Ubisoft towers. Exploration doesnt feel rewarding and finding good weapons is nothing special, because they break anyways and I end using the shittier ones the whole game since I don't want to waste the good ones. It's a clusterfuck.

...

All of that makes up a very very small part of the game, the rest is the same old boko camps, shrines and koroks.
Not to mention it takes hours and hours of playtime to find one of those unique things.
It's asking for a huge investment on the player's part for somthing that might not even be worth it.
If you aren't already invested you won't appreciate them that much.

>All of that makes up a very very small part of the game
That's just false. I've never seen so much hyperbole against a game before.

The only problem in this game was a weak enemy variety.

you shoudn't be able to stunlock enemies like that, not even basic mobs. giving enemies who already had way too much health to begin with even more health + regen was a mistake. as others have pointed out it just makes those fights more tedious.

The next Zelda will surely focus more on dungeons but I really can't see how they'd make the systems/physics any deeper without actually hurting gameplay. Perhaps by making things more persistent.

Climbing towers must be less than 1% of your playtime and is even unnecessary with how you still get markers on your map and how everything important is distinct in the landscape (and how much less so if the game was crowded instead of desolate, as many wish it was).

Weapon breakage is to emphasise that the combat is primarily about using the sandbox environment against your enemies, rather than the classic WRPG trope of finding the legendary loot then sticking with that. This gets to the point where on master mode you actually avoid direct combat if you can, and you constantly note what weapons you could steal from the field and which weaker enemies can be picked off first. If you wanted heroic combat without a guerilla focus, then you picked the wrong game. WRPGs and ARPGs are better for that.

>How long will it be until video games surpass the new standard nintendo has set with The Witcher 3?

FTFY, botw is just a shitty Witcher 3 rehash that got blown up thanks to nintendo bonus.

outward is already better than botw and it's eurojank

I played for 25-30 hours before quiting and the only two things on your list I managed to do or find were Eventide Island and build my own home.
Building my home wasn't even interesting. It was a fetch quest, and when I brought all the needed wood and materials the homos set up camp right in front of my front door.
The only other interesting things in all those hours of playing were taiming a horse and two shrines that required hints from one another to complete them.

>freedom
>every battle ends up being the same

>oh look another temple, I wonder what treasure awaits me in it
>a sword that breaks in 15 hits
>a blue orb
fuck what's the point even?

>I don't want to waste the good ones
Better ones are more durable so that's retarded.

you're playing the game wrong then, you should be fast traveling to towers constantly and using the glider to get to places. otherwise you are just wasting the whole game running from place to place

>b-but muh portable argument
Sorry i can't hear you over my 100fps 4k BotW with sharper colors

those aren't big items they're in every single zelda game this game has absolutely no tools or special items that make zelda interesting and unique. the dungeons aren't based around a mechanic they're all two fucking rooms

hard mode isn't just hard, it's hard mode combined with flimsy weapons so it's just plain annoying. you end up bombing people off of ledges a lot due to it

Technically you have :
>Bokoblins (Red, Blue, Black, Silver, Gold, Stal)
>Moblins (Red, Blue, Black, Silver, Gold, Stal)
>Chuchu (Blue, Red, Yellow, White * Small, Medium, Big)
>Lizalfos (Green, Blue, Black, Silver, Gold, Fire, Ice, Electric, Stal)
>Lynel (Red, Blue, Black, Silver, Gold)
>Wizrobe (Fire, Ice, Electric)
>Octorok (Green, Blue, Brown, White)
>Guardian Scout (Small, v1.0, v2.0, v3.0)
>Keese (Normal, Fire, Ice, Electric)
>Cursed (Eyeball, Mouth, Bokoblin, Moblin, Lizalfos)
>Guardian (Static, Walking)
>Stone pebbit (Normal, Lava, Ice)
>Sentry
>Guardian Skywatcher
>Yiga Blademaster
>Yiga Footsoldier
>Bee
>Stone Talus (Normal, Ice, Magma, Mega Magma)
>Hinox (Red, Blue, Black, Stal)
>Molduga
>Vah Ruta, Naboris, Rudania, Medoh
>Windblight Ganon (Normal, Hard)
>Fireblight Ganon (Normal, Hard)
>Thunderblight Ganon (Normal, Hard)
>Waterblight Ganon (Normal, Hard)
>Master Kohga
>Calamity Ganon
>Dark Beast Ganon
And for wildlife :
>Deer (Male, Female)
>Coocoos
>Wolves (Black, White, Grey)
>Bear
>Boars
>Birds (Normal, Tropical, Big, Small, etc)
>Fishes (A lot of them)
>Goats
>Ostrich
>Blupee
>Moutain Horse Spirit thingy
>Horses (Normal, Big)
>Foxes
>Bugs
>Moose
>Rhino
>Sand seal
>Squirrel
>Sheep
>Doggo
>Donkey
>Lizards
>Crabs
And on top of that you got the dragons. And of course shitters always ignore the fact that character animations, behavioral routines and enemy AI are on a different planet to evey other Zelda game.

Why not? Stunlocking puppets is fun, it's a genre in itself when you look at bmup and hack n slash games. It's perfectly fine for stupid mobs you can get your creative combos on.

It helps but ultimately the glider is way more important.

>what are shrine teleport

>you end up bombing people off of ledges a lot due to it
That's the whole point of it. To encourage fleeing and environmental creativity. Otherwise there's no need for those.

>you are just wasting the whole game running from place to place
>you're playing the game wrong

The game is called BREATH OF THE WILD. Think about it.

>shrines
I keep seeing this brought up as a bad thing, but they're puzzles. You know, Zelda puzzles. They're fun if you like puzzles, which I do. Sure, there are a couple samey combat ones but you wouldn't leave behind a piece of heart/stam behind for weapon durability. Right?
>hours
Depends how dead set you are on WALKING when there are several faster ways of traveling especially when you can very much make your own route with climbing, magnets, gliding, stasis, horses, cryosis, etc.
>investment
Unless you're standing in a hole, you can stand anywhere on the open map and see something of interest, which you can then immediately go to, there's nothing holding you back. Investment? I guess EXPLORING would be an investment if you don't find the main game play, exploring, fun. I'm sorry if you couldn't find the fun where a lot of others have, I have that same problem with other games. But the open world genre? There's a reason every open world game that comes out is now compared to BOTW.

>creative combos
but we're talking about BOTW user :)

Will Yea Forums ever get over this game?

What do i do for shrines like pic related in cemu? How do i map motion controls?

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