Why has no other game made spellcasting as satisfying as Dragon's Dogma? It can't be that hard, can it?
Why has no other game made spellcasting as satisfying as Dragon's Dogma? It can't be that hard, can it?
>press button and big thing happen
*yawn*
it actually is pretty difficult to understand
just think about how many action games barely get melee combat down
or why shooting games are one of the most prevalent in the world
there's a hierarchy of intellectually challenging combat here
magic is too arcane for most developers and players to comprehend
This, Arx Fatalis shits all over DD magic
This. You retards really need to stop calling this a good magic system.
because youre a big dumb retard who thinks a minute long spell animation is a substitute for gameplay. mages were specifically a pawn thing because playing them is dull as fuck you dont even aim just lock on press the button and wait. just go watch a fucking marvel movie if you love over the top CG effects so much. DD magic doesnt even have utility other than more damage. Youll never dispel forcefields to enter forbidden zones, youll never levitate across chasms, youll never use telekinesis to steal a dragon egg. youre just gonna watch a movie and get a boner because it has big numbers. doesnt even have the best movie-spells because gothic spells outclassed it in that category well before it was released. fuck DD mage fags
I liked Outwards spellcasting, say what you will about the game but they at least made their magic go beyond; Spend mana-> thing happun YEY! Can't wait for the first big overhaul mod down the line.
>That feel when you realize each rune has its own very specific meaning
>When you realize that there are so many hidden spells
Why did nobody try to recreate something like this yet?
Too bad some spells were so OP you had no reason to use the others (looking at you, harm)
UU also has rune-based spells, no drawing though
>outward
>cast the same runes over and over
>the other kinds of spellcasting are shit
you literally are claiming DD has good spellcasting
You might want to try FF7 Summon spells if you think Dragon's Dogma has good spell casting.
How DO you make a "good magic system"? Isn't casting magic the equivalent of either shooting a gun or charging up a huge laser beam gun and then shooting said huge laser? Twist it with whatever words you want, I can't really tell what a "good magic system" would really be if DD isn't good enough for some of you.
>satisfying
it's not, the spell effects look cool but it's not engaging you literally just watch a gauge fill up
the mmo is better
>Why did nobody try to recreate something like this yet?
literally ripped from ultima underworld
Yes, it was ripped from UU, I'm not going to deny it, but still, I've seen nothing like it ever since AF, at least not as enjoyable.
Magika had some potential, but the game had way too many flaws, and it's not one of my favourite generes overall
>Isn't casting magic the equivalent of either shooting a gun or charging up a huge laser beam gun
no those are shit magic systems, a good magic system should let the player manipulate the environment and game systems
try two worlds 2
>all these people being retarded on purpose
>actually implying all spells are as slow as the few fully charged hyper destructive spells of one of the 4 magic vocations (archmage)
stop being stupid, most spells are cast fast and many of them have three tiers of strength depending on how long you can keep up the incantation, you don't have to stand there ages to cast it and in most cases the game won't let you because you need proper positioning and good pawns to defend you and most harder bosses won't often give you the time window needed to do it.
It's not a complex system - nobody ever said that - but it works and there are many spells that are just fucking cool and leave most other games in the dust that are just 3 or 4 different flavors of magic balls being shot at enemies.
It is not a good magic system, what the fuck are you talking about?
Lichdom:battlemage has some of the most satisfying magic.
Too bad the rest of the game is complete trash.
But it is not a magic system and does not present different gameplay.
I think when most people think of a good magic system they either think of something like Arx Fatalis that has a very innovative approach to spellcasting and variety or like Morrowind where there are gajillion spelltypes and spell creation.
I honestly don't think that Dragons Dogma has anything that is much better than most other generic magic in games, other than it looks and feels nice.
What other game lets me do this?
Lmao AF spellcasting is janky as fuck
based retard
You faggots will shill anything no matter how shit as long as you can show all the other kids how different and oundergroundold school you are.
Arx casting is a perfect example of a good idea executed poorly due to technologh of the time, calling me a retard doesn't make it not shit.
But it is janky.
It's slow, the tech isn't really good enough to reliably detect the runes, and the game in general is very janky all around.
It still is one of the most fun casting systems I've ever played, but if it wasn't for the quickslots, I would have never played a spellcaster.
Try casting anything that's not fireball (and the bolt part detects 50% of the time with that too) or incenerate in combat, maybe something with 4 runes that's not mass incenerate (which you're probably lacking mana to cast anyway).
I doesn't really hinder you it because the spells you need in a pinch are harm and heal, which are the easiest ones to cast ever, and you can run around with all the complex spell precasted
>youll never levitate across chasms
>He doesn't know
>But it is not a magic system
what the heck is that supposed to mean? in morrowind all you do to cast is to use a scroll or use mana, spellcrafting is nothing but going through a simple menu
>other than it looks and feels nice
that's exactly what I just said
you're giving the game too little credit, yes it has all the generic spells you'd expect from a game like typical damage spells, attack buffs heals or status effects but there is more to it
stronger spells actually knock the fuck out of enemies and stuff like the tornado makes all the small enemies fly and throws them into all direction
you can do things like conjuring up a lightning whip to slap the shit out of critters
you can set yourself on fire and use the games climbing mechanics to burn bigger enemies by latching on to them
you can cast up a magic canon that stays in place and shoots out projectiles with different properties when hit
these are the kinds of things people think of when talking about DD's magic
>spend 50 seconds charging spells which you won't use cause focused bolt is superior anyway
It's innovative, but works like shit, especially when it's unpatched.
>fight demon
>get a sore arm from having to kite it and drawing runes for 20 minutes cause the game keeps registering the wrong runes
To be honest, I think people tend to overstate how awesome DD's magic is. You spend a lot of time just standing there charging things up. The bigger spells can't really be aimed well, and if the enemy moves out of range or something, you have to abort the spell, charge it up again, and probably watch the enemy move out of range again. It was fun enough, but I don't share the opinion that it's something every other RPG should emulate.
I don't mind if utility magic is an option, but I like being a blaster caster.
>most spells are cast fast
Not really. Most of the more powerful spells have long charge times, and the quick-charging spells don't do enough damage for the late game.
I played the first few levels of that a while ago. I couldn't really figure out the spell creation system.
>charge up super massive spell
>unleash
>does barely any damage
Great game.........
I agree if you only mean MA/MK spells, because sorc spells are all just "stand in place for a minute doing literally nothing for big damage"
>so many hidden spells
Yeah, whole 2 (or three?), all of which involve Fridda
Also this Even patched i constantly had Movis when i wanted Taar leading to frustrating retarded kiting sessions
Harm is a hidden spell, all elemental bolts beside fireball, cold protection, curse, slow, ice field, life drain and the giga summon.
technically there are 10 hidden spell, but one gets taught to you by the snek lady
Well to be honest all of these were useless which is probably why i don't remember them
Finished entire game and all i ever needed were pre-casted Fireball, Paralyze and Incinerate for most stuff, occasional Chaos to deal with rats or mobs of enemies (fucking Chaos kills demons in like 2 casts), Speed, Levitate+Telekinesis for hidden items, Mana Drain for Liches, one bless to "cheat" stat system to put Ylside armor and two Frost Fields to kill Akbaa when he finally stuffed himself into the corner
All elemental protections were useless and there's no Lightning one i believe even, as are bolts that aren't fireball.
Dominion 4. Magic in that game is sick 700 spells doing whatever.