Describe the perfect Elder Scrolls game, without resorting to technically impossible bullshit.
What could the series do with some competent, soulful design?
Describe the perfect Elder Scrolls game, without resorting to technically impossible bullshit.
What could the series do with some competent, soulful design?
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An elder scrolls game that doesn't use fucking photogrammetry technology
A return to dungeons
Everything is rendered using cell shading a la Drift City
Skyrim 2 but with good quests and writing.
you should win things by playing
>creativity is dead
Stop making me so OP. It feels silly to be the leader of every major faction in the country, and then to have no one mention it except random villagers in passing dialogue.
Argonians have no boobs
Khajiit have six boobs
have them design the economy as they always do. then have an intern go back and change all values to 1/10 of the default.
Fix the combat.
Get more than 4 fucking voice actors for npc's you see on the regular.
For gods sake, don't make the PC voiced.
More depth. The guild quests were too rushed and unfinished for being major parts of the game. The DB was fine.
The Thieves guild was interesting enough with the little mystery plot it had going on, which it promptly wrecked by making the culprit a character you never knew existed.
The Companions felt rushed. You join, go kill some guys in ruin #274, the quest after the next you're already in the leading council.
The Mages guild is the same as the companions, just 5x worse.
If you change everything by the same scale then it ends exactly the same.
Nonexistent
fuck no
sounds like everyone likes the facade like NPCs from Witcher instead of the tiny population of NPCs that are named and have homes.
make sure there is an in game representation of where everyone gets their food.
Actual-contact melee a la Jedi Knight, with location-based hit effects (ditto ranged bows).
Movement feel taking a leaf from Far Cry (embodiment) and Dishonored (for characters with acrobatics skills).
Refresh the magic system to involve more interesting powers (cf. any game with interesting powers), perhaps allowing spell creation by adjusting intensity and/or chaining things together.
More dynamic art effects in the environment: better grass, weather effects, etc (cf. BotW).
Increase LOD.
Ditch all lines being voice acted, or quintuple the voice budget.
Hire some decent, interesting young writers to script loads more small, incidental stories to help bring the world to life.
No loading screens on cities. Come on.
Unless you consider bug fixing to be technically impossible, that would be the most realistic thing I want out of Bethesda.
>start off in the normal fashion (being a captive for some reason) and then after some dialog you're released
>you have no map
>you have no weapon
>you have no armor
>you have literally nothing but the rags you're wearing, and a babby-tier basic knowledge of spells (healing, some sort of shield/ward, and maybe a weak ass fireball spell) to keep your ass alive
>you have to pay attention to what people say to figure out where the fuck you need to go
>you overhear someone saying something about a location that may be of interest [insert direction here]
>going by the sun's position you figure out which way to go
>you can buy maps in certain places, steal them, or you can make your own by wandering
>no map markers until you've discovered more than a handful of locations and get your bearings on NSEW
>no mission markers telling you where to go, you actually have to figure out where to go, who to talk to etc. journal entries can help you
>literally have to work from the ground up, no bullshit hand holding, giving you weapons and shit at the very start, you have to do bogus bullshit jobs for coin, level up in the meantime by fighting creatures and then selling shit like skins and shit you find when adventuring
These types of games are getting easier and easier, bring back the old school style, that's dialog heavy, takes forever to get shit done... I miss those kind of games
And
>remove fast travel completely
VR only
>Unless you consider bug fixing to be technically impossible
it is for them
The only characters anyone can really name from Skyrim are just memes, like cloud district guy. I'd rather just have Novigrad sized cities, with facade NPCs, because getting Whiterun with 30 inhabitants just nets the same result anyways.
I'm sure they can write a first name last name generator per race if needed, but there's really no need to bother. The average NPC in Skyrim has nothing more to say, and no more personality, than a faceless and nameless guard.
Basically Gothic what you're describing there
>19 year old complaints still valid
Fucking hell, the more things change, the more they stay the same
>going by the sun's position you figure out which way to go
2019 gamers drop dead at this point.
I'd like to see late game gameplay revolving around political questlines that result from becoming a member of minor nobility that requires the player to own and invest in properties that should take a long time to get the money for
Outward did this and it’s more of an annoyance to me
>>you can buy maps in certain places, steal them, or you can make your own by wandering
I really like this. I want a Metroid sense of exploration.
>the babby-tier spells you start out with go for every class, you have to work with them in order to get better
The more you use a fireball spell, the better it becomes, getting proficient means a lot of trial and error, like playing guitar, the more you practice, the better you become.
>bring back guilds, and make them actual guilds, none of this "do 5 jobs for them and become the new master of the guild"
Like if I join the Bard's College, I want to start off as a tone-deaf newfag that can't play or sing, and I have to practice and practice to level up, then get good enough to get hired for gigs like parties or being like Mikael singing in mead halls around the map, then getting good enough to throw concerts with other bards, word gets around about how good you are, more people come to see you, you earn septims... Do this type of shit for every guild, you start off as a newfag but work your way up and make it take forever so it feels like you've actually earned becoming a member or head master of the guild.
>METROID!!!
literally any old-school RPG
A good response to this would take more time to write than it's worth.
>asking for things mods can do
The setting should be interesting and have plenty of room so it's a good modding framework, that's all that matters.
I'd like this with a large enough gameworld and a (maybe optional) survival mode that would require the player to stock up on supplies when venturing between towns
sleep and hunger so that inns serve more of a function
I have to list them all?
given the size of ESO, I think going forward any elder scrolls game that just limits itself to 1 little area is gonna be pretty disappointing.
ES6 is either going to need to have ALL of Tamriel, or one of the other continents.
With the guilds, you get jobs, and you have to do them. Like using Skyrim as an example, if you're a bard in the college, you talk to the main dude who tells you about a gig, you have X amount of game days to get there to perform. Each job you complete moves you up the ladder, but If you blow it off, you won't get further in the guild. Blow to many jobs and you'll have to leave the guild. You can rejoin, but it will cost you this time and your reputation as a bard will be tarnished and you'll have to work at it extra hard to redeem yourself
Assassin's creed Origins but in Tamriel. All of it
You spend time on Yea Forums, your time is clearly worthless.
Not being an MMO, with shit awful MMO "gameplay", more than makes up for it.
That's another thing, MAKE THE FUCKING MAP HUGE AS FUCK. I want to get absolutely lost when wandering around. I want to feel like I'm in danger, biting off more than I can chew when exploring deep in the woods and stumble up on a group of trolls, I want to discover hidden shit. I'm sick of getting forcefed locations.
They could rerelease ESO as singleplayer with modding support and call it Tamriel Unlimited and everyone would be happy.
A bigger town with facade NPCs would be a huge improvement, but people still bitch about the facade NPCs in Morrowind to this day because they don't understand the concept and expect every single NPC to be fleshed out.
I also want actual addictions. Ever since Oblivion I've always played as a skooma fiend.
>start the game
>fuckin guards busted me AGAIN
>get freed
>FUCK YEAH, gotta get my next fix
>wander the map, picking up trash, and everything else I can sell for septims for sweet sweet skooma
My last playthrough of Skyrim I play as a sickly wood elf skooma addict who killed and stole to feed his addiction. I couldn't eat regular food like everyone else and the warmer climates of the southern parts of the map made me feel even more sick, so I mainly had to stick to the ice fields to the north, living off clams because clams are the only thing I can keep down, and they're easy to eat WITH NO FUCKIN TEETH
Honestly, making a good TES game wouldn't even be that hard. They really just need to remove the babby tier level design, add a more dynamic gameplay loop aside from quest--kill--loot--sell, fix up the character progression a bit by making perk choices matter, similar to ordinator.
Furthermore, I think they should actually add a new game+ mode after you complete every quest (or every major faction quest + main story + dlc) for the first time. Considering how 99% of people use alternate start mods, it would be cool to have that as a built-in optional feature for brand new playthroughs, allowing you to start off with certain stats, and the start off at the town and/or faction of your choice. Taking things a step further, consider this.
You start off with a bound bow because you chose to become specialized in conjuration at the start. You are located in a random cave full of mages that are now non-hostile to you. You have the starting spell for your build, but you recall theres a place in the game that also has a bound bow spell. Upon the moment you retrieve the spell tome, you realize it's a completely different spell that may be of use to the class you picked. I feel like something along the lines of this will add so much to the longevity of the game, and makes building new characters more entertaining multiple times through.
This might sound like a lot, but there are literally 2 mods that basically do this, and they were not very difficult to make.
>there are literally 2 mods that basically do this
what are they?
Live another life
Morrowloot ultimate.
I had to make frequent trips to Redwater Den to re-up my medicine, and apparently the skooma is either taking a toll, or it's being cut with something because I'm starting to see fucking dragons
if it can be done with mods then it doesn't need to be a base feature
Then bethesda might as well make another shit game and let modders clean it up for us once again. That's probably not going to be feasible in a few years once the concept of openMW eventually finds a way to settle itself into the creation engine. People could just make their own games out of it that'll blow any TES game todd could shit out, out the water.
I guess nothing needs to be done then, Bethesda should just sell modders the source code of the engine to make their own games...wait a minute...thats not actually a bad idea
DON'T YOU FUCKING START WE ARE *NOT* DOING THAT YOU HEAR ME YOU HACKING FROG FUCK???!!!
Modders are OUR wage cucks that make US rich! GOT IT??
>I know
How about a theme from the great escape, where a POW tries to get out of controlled territory of the enemy (think a cyrodiil soldier against the verdant Bosmir environment, and an alliance of the Bosmir and the Thalmor looking for you the whole time)
The game ends when you escape, but DLC will add additional canonized content.
It plays it closer to the vest, with improved physics and combat AI, while the tone keeps to the grandiosity of Tamriel through the oppressive, overgrown environment. Stealth should be more important, and translated through enemy perception. The forest should feel alive, and know where you are all the time. Skyrim was a cold place, but it didn't feel especially hazardous other than the giant monsters. Environmental challenges might be a nice inclusion.
What do you think?
one that brings back fucking mark/recall, chameleon, levitation, and other shit that should have been in EVERY god damn elder scrolls game, instead of being removed cause tryhard faggots who bitch about "muh challenge" couldn't keep themselves from misusing every fucking spell to break the game, then blaming the spells.
Retarded bethesda devs also to blame for acting like democrats, "hmm, 1% of the population misused these spells...so let's remove them for the other 99%"
It's a fucking SINGLE PLAYER FANTASY game, if you're complaining about magic being "too powerful" get fucked and go play some roguelike shit
Agreed. Being OP was half the fun of Morrowind, and taking measures against it has really dulled down the following games.