Was it really bad?

Pic extremely related

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Not even remotely.

My personal favorite among final fantasy soundtracks. Also this isn't a good thing but after FORTY hours I started to like the characters.

Yes but Lightning is sexy as fuck

How huge is her femur anyway?

No, the graphics were top notch, the gameplay was fun and the music was good, better than 8 or 12

No. Thanks for reminding me that I need to give it another playthrough.

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yes. it's one of two games I've fallen asleep while playing and the only game I've been refused when trying to give it back after borrowing it.

Yes, very little thought went into the gameplay and level design and the story's trash too. It's the worst FF game I've ever played and I'm a subhuman Mongoloid that actually likes the origional release of FF12

yeah but it's a little better now that 15 lowered the bar

> t. Yes, now I'll masturbate to Lightning hentai and cry in my bed before I sleep.

I'll give you the level design and story, but I think they did put a bit more thought into the gameplay. Every other FF devolves into spam your strongest attack at the enemy until it dies which is usually just attack. FFXIII with the stagger system means you HAVE to use a combination of attacking and magic. Also it's one of the extremely rare FFs where status effects and buffs are actually useful.

I enjoyed it. Just the environments and the music alone are enough for me to enjoy it, the characters are better than people give them credit for, but what I love the most really is the battle system. I love the stagger system mentioned here I was always switching between all combinations of classes, where other FF games I usually don't need to use my full range of abilities.

My biggest problem was the off the wall vocabulary, l'cie, fal'cie, seethe. Also lots of characters that didn't really do anything, mainly Cid and the glasses bitch.

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all the in universe terms wouldnt have been a problem if they weren't a smokescreen for how little complexity the plot had

woah, cute girl

i actually had a blast 5-staring all the optional stuff. the combat system was cool but extremely bogged down by two things:
1) you didn't need to really learn or use it to beat the main game itself, hence press X to win.
2) your party spends more than half the game not being full and split into groups of 2, making the stagger system useless and by proxy, the class system outside of medic. story was lackluster, didn't deserve 3 installments, but it was a good game weighed down by bad decisions. still platinumed it and am fond of it though.

Solid game that was held down by a middling at best story and some questionable design decisions. Graphically Cocoon and Gran Pulse were pretty and the soundtrack was top notch. Characters were an alright bunch all in all but it's understandable if you find some of them insufferable. Combat was one of the better systems in the series and more thought provoking than the spam fest final fantasy usually boiled down to.
I was happy playing it and the rest of the trilogy, although whether it deserved an entire trilogy is another discussion. Toriyama's obsession with Lightning will never not be amusing though, the man probably calls Nomura to ask him to draw lightning's armpits at 2am

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>on rails
>lazyass growth system
>STR and MAG are the only stats
>linear

Quite literally streamlined for mobile.

great music, great story, cute characters
basically everything was great except for the gameplay, really the only part that matters unfortunately

Hallway travel was irritating and basically just served to take you from one cutscene to the next without any option to explore or choose an alternative, but that's my biggest issue. And granted, it is a big problem I have with the game, but I wouldn't say it invalidates the rest.

Another issue I have, also to do with linearity, is the character progression system. The Crystarium or whatever. It was largely arbitrary from what I remember, because for the most part, encounters were pre-determined, so you didn't have to work to improve the characters, and thatps you had characters take didn't matter much because you'd achieve them all eventually, and the game was balanced to compensate for you not taking more optimal directions in the Crystarium. It was like the Sphere Grid in FFX, but without any of the advantages.

That said, I thought combat was fine, and didn't really hate any of the characters. Sure, some of them have irritating personality quirks at first, like Snow, Vanille, and Hope, but it's made pretty clear the first two are putting on a front to compensate for things like low self-esteem or sad backstory, and Hope's a kid watched his mother die; of course he's gonna be an emotional wimp.

Also, I may be a fag, but I unironically liked Lightning. And Fang is perfect.

Sazh was just kinda dull.

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Underrated. Good battle system, good music, and great art direction. Characters had decent development despite the sometimes cringe dialogue.

Despite great concepts, the story was poorly handled and the ending was terrible. Linear level design fails to take advantage of the interesting world. Complex lore is hidden in the datalogs.

I still enjoyed my time with it. The sequels expanded and improved on it greatly.

The sequels ruined what small positives the original story had.

They expanded on the lore. In XIII, it's not even clear if the "maker" refers to Lindzei or Bhunivelze. Too many concepts are left extremely vague, and the ending was pants on head retarded.

I'm in love with the battlesystem and 100% the quests but this game honestly sucks as a whole. Characters, story, the lack of exploring worlds. Yes most of it was a linear hallway, you dont even get to level up your characters in a different ways. Songs and OST are alright though. And while I really like the paradigm battlesystem its not even good until post-game. I think somewhere around chapter 7 or 8 when you control 3 characters it sort of starts clicking but it takes way too long to get there.

its excellent in some respects but the overload of insufferable characters makes the game unplayable

also the tutorial part of the game felt endless

Lightning is best girl

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FFXIII failed at doing what other games do, where they provide a codex to add context to the setting. But unlike BioWare games, where you're fed all the necessary exposition to understand the plot, with the codex only there to provide more for those who are interested, FFXIII made its codex necessary to understand the plot proper. It was poorly planned.

understandable, have a nice day

Better than 10 atleast