>Jun Senoue is working with Sega again >TSR is focusing on the 3d era of Sonic games >lizuka himself said he was interested in doing this remake because of the Crash/Spyro remakes >Hiroshi Nishyama (Adventure 1 & 2 art director) is back at Sega in the same year that the development of next title is in early stages
>the edgy 1999-2007 MGS-styled Sonic with ARK and CHAOS stories. Yikes, that's not what sonic is.
Liam Johnson
>implying Adventurefags aren't just going to get Sonic 4'd if it turns out to be real Might as well just let the fans make it. I hear some madman is porting 06 to PC, that might be a good place to start.
Jonathan Moore
>3D sonic game already don’t give a single shit
Kevin Garcia
I'm worried that they will fuck it up all over again
No he never left ,but he hasn't worked on a mainline game in years.
Parker Jenkins
So, if this really is happening, are they going to update the dialogue with the current Sonic VAs?
Chase Rivera
Of course they're going to screw it up, we're talking about Sonic Team here The ONLY modern Sonic game that isn't isn't filled with half-baked bullshit that drags the whole thing down is Colors >but muh baldy mcnosehair Not gameplay
Have never played sonic but I might pick up adventure remake if they go through with it. Hope it isn't bad
Juan Ortiz
Problably, even the Crash remakes used the Twinsanity/Titans voice actors instead of the ones from the classic games.
Blake Robinson
>Imagining Mike Pollock doing classic lines like "Get a load of THIS!"
Elijah Richardson
100% guaranteed they will ruin it with boost and mediocre linear path level design.
Luis Martinez
>No, I can’t BELIEVE this!
Charles Williams
THUNDER, RAIN, AND LIGHTING
Lucas Bailey
They better keep Amy's panty shots oh and give her unfinished levels for lost world she was supposed to have
Tyler Kelly
>That Eggman redesign No it's not.
Benjamin Moore
>Sonic Team is taking a vacation to Europe like how they went to the Aztec ruins for inspiration for SA1 and Sanfrancisco for sa2 Try SA3.
Wyatt Perry
>trusting Sonic Team
Jackson Wright
Can't they make a good original game for once?
Daniel Allen
>The ONLY modern Sonic game that isn't isn't filled with half-baked bullshit that drags the whole thing down is Colors Fucking kek. >Garbage blocky 2D level design for 90% of the game >30 second long levels >Shitty forced wisp gimmicks >Only can use the extra movement options in forced scripted hallways Colors was never good.
Jaxson Hall
>another fucking port and remake No thanks...
Brody Gray
They don't need to do that anymore we have easier Internet now
Wyatt Perez
Nah man, we NEED to have playable Green Hill and Chemical Plant for the third fucking time in a row
Jayden Fisher
Here’s some examples of how they could >boost formula >re write the characters to be more in line with how they are now (mostly sonic), I’m fine with this but I’m sure they can fuck it up And the worst >The remake is great but theres no Chao Garden/not available at launch/ paid DLC, or there’s microtransactions in the chao garden
Isaiah Williams
Don't forget the only good boss in that game is the final one it's a boss so good they used it 3 FUCKING TIMES in separate games
Jaxson Murphy
Companies still do that though to get a feel for how it actually is over there, like the people and culture I’m sure. I know gamefreak still does
Brody Campbell
I have said this before a free to play Chao garden would make so much bank but if Sega puts microtransactions in a 60 dollar sonic game I will just lose all hope
Jacob Murphy
>Jun Senoue is working with Sega again When did he leave? >lizuka himself said he was interested in doing this remake because of the Crash/Spyro remakes I thought he said that he was interested in remaking SA1 because of some stuff from the original he'd like to change, which means it wouldn't be an attempt at a faithful remake at all.
On top of that, why the hell are you taking what Iizuka says in interviews seriously anyway? He typically just pulls stuff out of his ass only for the exact opposite of what he said to happen later.
the only way a remake would be good is if the only music that'd play in the game is windy hill for windy valley
Jonathan White
>Boost Sonic only with even more poorly done 2d sections than forces I want to believe but I can't.
Jayden Bennett
I'll be honest. Nu-Sonic post-2007 feels like a lame attempt to copy Mario or something. Sonic is a sassy asshole, much like Shadow in SA2, not a comedian and I'd like to see that return soon.
Michael Rivera
DANGER WATER RISING
Xavier Williams
Sonic Team (or what's left of it) is also supposed to developing a new IP according to Sega, so them traveling to Europe doesn't necessarily mean it has anything to do with Sonic.
Easton White
>believing anything Iizuka says lol
Isaiah Butler
CS2 is working on a new IP, but that doesn't necessarily mean it's Sonic Team specifically. CS2 holds many teams within it now.
Colton Hughes
IT'S SUCH A BAAAB
Xavier Jenkins
Sonic Team will ruin it, like every other game post 2006 Not to mention that current physics are pretty shit compared SA ones, and I don't think that they are changing it
Blake Ross
Same. I didn't mind it with Colors but after Lost World I've grown to hate the corny safe shit that the boost games introduced to the franchise.
Christian Jackson
Jun never left. He's worked on practically every 3D Sonic game in some fashion either composing, as a performer, or behind the scenes.
Leo Walker
Modern Sonic Team couldn't even reverse-engineer the boost gameplay properly in Lost World's engine for Forces. What on earth makes you think a remake of SA1 and its gameplay by the same team would be anything but incompetent slop.
Not counting mania (since it's universally accepted as at least "good") last good 3D was Lost World Last amazing 3D game was Unleashed.
Oliver Sanchez
overrated romhack
James Lewis
>Yeah, the Sonic with style to needs come back They already tried that with Forces, whose story was mainly handled in Japan. That was their best attempt. You're not getting Adventure-styled narratives again with modern Sonic Team.
At this point the games would be better off with very little narrative at all. No dumb jokes, no shit like Infinite, just fluid, level-to-level action like S3K or Mania. I guess you can throw in little collectable codex entries or whatever to satiate the autists who obsess over lore or worldbuilding too.
That's all people like you can say about it, and it still doesn't make sense
Tyler Carter
I liked Generations, before that it was SA2.
Gavin Cruz
Gotta try harder with your bait. (You)
Bentley Myers
Mania
Jose Reyes
Forces is nothing like the Adventure games and Sonic still acts like a clown in that one.
Colton Watson
He got replaced because of 4Kids not wanting to bring him over to New York
Xavier Walker
SA1 Ryan is the worst voice performance for Sonic.
Jason Brooks
Sonic Team didn't make Boom retard. Lost World and Forces are all thanks to the Colors director. Unleashed and Generations are still unfucked, no matter what you say about the Werehog. Literally all over Twitter and Youtube are people claiming Unleashed is nowhere a shit game, and it isn't. It's just the Big's fishing made into half the game instead a 6th.
The only way Sonic can be saved is the latest Olympics get confirmed to be made by another team so the A Sonic Team can come back, or they confirmed a brand new American Sonic "Pillar" Team is remaking the Adventure era games.
William Richardson
...
Robert Perry
*best Roger is the worst, it's easy to mix up the R names for you, I know
Nolan Ramirez
Generations was alright, but was too easy compared to Unleashed, the ranking system is a joke in gens. Classic sonic kinda sucks really, levels are alright but the physics are bad. Unleashed just had much better content overall. Only issue really is the framerate at times, easily fixed with a pc port though if Sega pulled their finger out. (Talking about the ps3/360 hd version)
Benjamin Sanchez
You know what, I actually got Ryan and Jason's names mixed up, so nevermind. Ryan's alright, Jason sucked.
Cooper Wood
I'd believe it
Thomas Perry
>SA3 selling 100+ million sales to Sonic 1's >When Smash Ultimate haven't even sold a 3rd of that yet >Seriously thinking more people would want SA3 more than Smash Bros
Topkek. Sonic will never be more than niche tier until MULTIPLE good games in a row stay the standard.
The point you're missing is that Forces was modern Sonic Team's attempt at writing another Adventure-esque story, and it was awful. That style of narrative isn't coming back because the modern dev team literally can't do it.
Nathaniel Martin
For as dodgy as Classic Sonic was in Generations, Forces gave me a little more respect for him in Gens by conparison. At least he is playable in there. Forces is just impressively bad.
>be Taxman/Stealth >make an engine from the ground up that's meant to be practically indistinguishable from the original games >shitposters who think they're being clever call your game a romhack, aka something so similar to the original games that it might as well be a copy - which is exactly what you set out to do in the first place I'd be fucking flattered.
It's amazing how there were almost no gameplay improvements in Forces. The sole exception being the air boost which sadly doesn't get utilized much in the level design.
Camden Sanchez
It's astounding how they even put classic in forces in the first place considering they already announced mania at the time, even more astounding how they made practically no improvements to how the controls and physics work. They really shat the bed with forces.
Cooper Hall
>It's just the Big's fishing made into half the game instead a 6th. That sounds like a pretty shit game to me. I mean, Big's segment was already bad enough when it made up only 10% of the game it was attached to.
The medal progression gates also make Unleashed a huge slog to play through. I'm not surprised it get the praise it does from younger fans, though. It's a little over a decade old at this point and was probably a lot of people's introduction to the franchise.
Isaac Fisher
Can we all agree that regardless of how TSR ends up mechanically the OST sounds like it's gonna be fucking amazing so far?
Dominic Robinson
The fact that Sega let Boom happen already was a mistake.
>It already was a dumb idea >But surprisingly the game was going to be a solid title for the PS3/360 >Cancel the original versions and start to develop again but for the Wii U now because muh Nintendo exclusivity contract >Wii U can't handle Cryengine >Game looks like shit now >Release it either way
David Flores
>Sonic fans are really hard to please. stop this shitty meme
People didn't, SEGA actually did. SoJ hated his performance in SA2 so much they forced the team to made the VAs speech Jap lines so their "glorious shonen story" wasn't ruined. Why else is Eggman saying "Alright" in Japanese for? And the infamous "TERIAAAAA" Sonic did?
Gavin Peterson
Boom was never going to be a solid title even when it was Sonic Synergy.
Hunter White
Forces was just a Lost World romhack
Colton Myers
...
Joshua Clark
I am pretty sure the game was originally made for the PS4/ONE. The Wii U is more powerful than the 360 anyway.
Colton Turner
>Adventure 3 alone would be the highest selling Sonic game ever behind 1 and 2. >Implying it would ever come close I can read, you should learn how to though.
>Cancel the original versions and start to develop again but for the Wii U now because muh Nintendo exclusivity contract That's not what happened. Sega told the dev team halfway into development that their game was only going to be released on the Wii U instead of the 360/PS3, which caused a huge amount of technical problems since the version of the cryengine they were using barely worked on the Wii U's hardware.
Elijah Davis
>Adventure 1: Kino >Adventure 2: Meh >Heroes: Meh >2006: Literal shit >Colours: Good >Generations: Kino >Lost World: Good generic platform >Forces: Literal shit I need to play Unleashed.
Jason Turner
Mania is the first (nearly) unanimously good Sonic game in years.
David Hall
Adventure 2 was great though.
Evan Russell
>generations kino >forces literal shit Explain user.
David Jones
Because it's a quality game. Sounds like the issue is on Sonic Team's end, not so much the fan's.
Brody Scott
Without the Chao Garden, maybe It's never, ever, ever coming back And that's a bad thing
>Nearly Literally any and all complaints come from nigger Zoomers and SA2B kiddies. Anyone that has standards love the game for being programmed exactly how Sonic got on the map for and nearly overthrew Mario in the 90s, which no one else ever did.
If Sonic Team never forced nostalgic throwbacks and Forces tie ins with the game, it would have been a 10/10 by default.
I recently replayed it and it hasn't aged well. Still, it's far from being a bad game tho
Andrew Nelson
You are legitimately retarded fucking kek. >Frogposter Yep checks out Sonic 1 only sold 20 mil Sonic 2 less than that. Also never did I imply that it would come close to that its impossible considering they were bundled with the console, all I said was that it would be the best selling behind them. Again learn to read you.
Benjamin Rivera
I just think the fans blow it out of proportion a little. The only Sonic game I'd call really BAD was '06, though I haven't played Forces yet.
Jackson Carter
>Lost World: Good generic platform Lost World is a pretty mediocre platformer even if you don't look at it as a traditional Sonic game. It's like a bunch of newbie devs were trying to copy Mario Galaxy and Donkey Kong Country without fully understanding why those games were fun.
I still prefer it over Forces, though.
David Robinson
I think you also gotta realize that Sonic threads tend to be rife with falseflaggers who don't even mean what they say, only trying to manufacture a disingenuine opinion war. The general consensus on Mania is that was pretty good at the very least, and people who just don't like it are usually pretty chill about it. Unless you're people like TrueSonicSpirit or pic related
Good to see you still lurk these threads shitposter-kun. Can't wait for you to tell us you started playing Sonic in 1996 again while unironically calling other people zoomers kek.
Charles Murphy
Are you implying it would sell better than the Olympic games, that share an average of 10+ million sales?
>I just think the fans blow it out of proportion a little. The only Sonic game I'd call really BAD was '06 I think you just need to raise your standards a bit. People continuing to swallow mediocre shit is why the franchise exists in its current state.
Ryan Foster
If it was actually good yes. Especially if they released remakes of Sa1 and 2 crash style before it to build hype.
Kayden Allen
So you mean when you make a GOOD game, fans will like it and be please?! Wow! What a concept!
Adam Reyes
This is true Yikes, you sound upset about some loser shitposter and assumed that was me or something. Chill.
Most of my basis come from all of the "how to fix Sonic videos" and all of them come with the "overrated" card like that matters. FF7 for a decade was called "overrated" to get people to hate it, and as a result, like myself, got me to like it MORE because it was great despite what people said. Same thing goes for Super Mario World as well.
Dylan Moore
SEGA doesn't listen to complaints like better story dialogue or better level design. They listen to complaints about things like eye colors and the presence of humans in the world.
Jack Moore
No, my point is that certain Sonic games get more hate than needed.
Leo Jackson
>They listen to complaints about things like eye colors When? Modern Sonic still has green eyes >the presence of humans in the world. Like, never was this a thing. The only reason humans are gone is because the director since Colors stated he doesn't care about them. Ever game Iizuka made had humans in them.
Jacob Adams
>Ever game Iizuka made had humans in them. Not Heroes.
Leo Johnson
I don't get the boost meme, the gameplay fucking sucks, SA1 and 2 had the best control.
Another thing they sure as hell do listen to is MEMES because >haha big the cat amirite gais? >look we even included a sanic shirt in our last game release see we're self aware haha, >06 bad but we'll still make a game even worse than it
Evan Sanders
That's because SEGA wanted to make a simple game to please new Nintendo fans with the first game made for the Gamecube in mind. Same reason the Advance games lacked human residence until Advance 3 brought it back a bit.
Gavin Adams
>SEGA doesn't listen to complaints like better story dialogue I mean, the whole reason they hired western writers to handle cutscene dialogue was because of complaints about the writing quality the games were known for.
Not saying the writing got any better, but still.
Bentley Green
Nah. Sega is shit, but they at least know how to pander to their nostalgia base.
Ryan Ramirez
>When? Modern Sonic still has green eyes A smart SEGA wouldn't split the gameplay styles into two separate character designs and instead use the success of Mania to understand how to improve Sonic as a whole.
Jacob Fisher
Imo the writing got improved, but the tonal direction went full 180.
Sebastian Gonzalez
Not terribly when you consider Heroes and Riders.
Hunter Lopez
Let's bump that up a smidge up until 2011, because Sonic Generations was the last soulful Sonic
Grayson Morales
Post YFW they will give out free download codes when you buy a movie ticket.
Jose Wilson
>A smart SEGA wouldn't split the gameplay styles into two separate character designs a Stay mad nigger, no one cares if classic was 2D or 3D, or vice versa. Since people like classic era stuff, let them have classic era content. That's like getting triggered Mario Odyssey had NES Mario playable and forced it as the 2D parts of the game.
Joshua Howard
Of course Unleashed is going to get such shitty reviews. Any game under a masterpiece would get bad reviews if it followed a game with a reputation like Sonic 06
Eli Campbell
>Nah. Sega is shit, but they at least know how to pander to their nostalgia base. no, they get usually get someone else to do that for them.
Chase Ramirez
And also, most of the things Mania does doesn't even pander to SA1/2fags, since they themselves want Sonic in a different style of play SA1/2 gave them. They are as difference as Boost is today.
Easton Allen
>Not one mention of a Chao Garden itt
Evan Powell
I don't see my standards as anything unreasonably low, like if a company makes a DMC2 or even Dark Souls 2 level game I won't play it. I just think the supposed sbittiness of some Sonic games is exaggerated.
Angel Robinson
I bet that if the original Synergy was released it would better than both Lost World and Forces.
Brayden Morris
Mario didn't need an entirely separate continuity for 2D Mario. When Paper Mario really became its own continuity is when it started to go bad.
Jonathan Long
>A smart SEGA wouldn't split the gameplay styles into two separate character designs Why does this even matter. Other franchises use different iterations of the same character to provide different experiences (e.g. Batman, Mario, etc.), I don't see why it's an issue for Sonic to have both classic and modern running at the same time.
Besides, Sonic Team's games would still suck even if we only saw a single design being used. That's the real issue. They would never "use the success of Mania to understand how to improve Sonic as a whole" because they're incompetent.
Joseph Thompson
Sonic Team developed PSO in 2000, so you are both retarded.
The problem is that after the 2D era, there were too many constant changes in core gameplay, and a whole lot of bugs, culminating in fanbase shattering cataclysm. I fear these rifts simply can't be bridged.
Liam Lewis
...
Bentley Sanchez
It's funny how DS Colors is actually a better game because instead of being a game that's built to control in 3D that spends 90% of its time in 2D, it's a game built to control in 2D that spends 100% of its time in 2D, because it commits to it.
>Mario didn't need an entirely separate continuity for 2D Mario Yet Paper Mario exists The fact the first RPG was normal Mario but then had to make one into Paper, then make a game latter proving they are two different Marios, says otherwise. The classic game of Mania is just an excuse, Generations was a excuse, and Forces is the only game to say "let's consider them different to make two game styles people cried about since Sonic 4 happened"
Most don't even talk about them. Even then most people claimed the genesis games were better that them as well, minus the first Sonic game.
Jackson Ward
Based
Brandon Gonzalez
i really don't remember much from that game, besides the shitty sonic campaign.
Ian Clark
Colors is bad enough with all the noise on screen, but on the DS, it's nigh impossible to tell what you're looking at because of the low resolution.
Ethan Morales
It's NEVER EVER going to be Sonic Adventure
Every new project has never has been AND never will be Sonic Adventure/2/3
This is why I would love if they somehow made PC ports of the Rush games and DS Colors
Cooper Thompson
I actually agree. Sonic was too barebones and had really bad level design, as well as the Mach Speed segments which were a beta test for boostshit.
Silver's missions were a complete joke, you just picked up boxes and dropped them on bad guys. They handled that character fucking awfully.
But Shadow's gameplay was fairly satidfying. He had the least shitty level design, and the kicks he did after a homing attack felt awesome and were voiced really well.
Jacob Gomez
>shadowfags still exist and are still unable to come
Actually no. The Unleashed director however, was. The same one that created the Hedgehog Engine.
Leo Evans
"Hard to please" but buy everything anyways, keeping sonic in limbo
Jackson Gray
Why did they stop doing Chao Garden?
And worst, created that wisps things? They should've been Chaos.
Matthew Bell
iirc it was because the guy who coded the original chao garden left sega.
Carson Peterson
I see
Ryder Taylor
Even then, even I honestly don't know why the stopped using the CG after SA2. In some way I can for Heroes going for a "back to basics" approach, and ShTH being... ShTH. I heard 06 was going to bring them back, but ultimately, I still think their presence overall going away seemed unusual.
Luke Roberts
The reason why people like Generations and dislike Forces is because Generations has good level design and Forces has poor level design. Level design is what makes or breaks a sonic game.
Brayden Thompson
I think a psychic platformer could be neat and sega didn't even try to use 1/5 of silver's potential.
Luke Williams
>Generations has good level design Oh no no no no
Alexander Barnes
What if they pulled a Sonic 2006 and made specific set pieces for Boost gameplay, like running down the side of that building in Speed Highway?
Jack Reed
Not him, explain how not?
Ethan Kelly
Yes Hashimoto (who also directed Unleashed ) coded the Chao Garden for Adventure 1 and 2...HOWEVER the guy who coded the Nightopian Garden for NiGHTS (an inspiration for the Chao Garden) is still at Sega and still involved with Sonic.
Before remaking SA1, fire the current story writers. I dont want every character making jokes every fucking time.
Owen Sullivan
It's cute that you still have hope.
Ryan Hernandez
Modern Seaside Hill is the best 3D level in the series next to beta Windy Hill.
Jose Foster
In fact it is so bullshit that SEGA brought back the Nightopian Garden for Journey of Dreams.
John Rodriguez
>Nightopian Garden for NiGHTS This concept of Chao is one of the best parts of the game. Sega should really, really continue with that.
Also I'm checking this garden.
Wyatt Scott
Boost doesn't work with real 3D level design so you are either running down hallways or doing blocky 2D platforming. Anytime they try to do 3D platforming they have to make giant ass platforms that are impossible to miss because the control sucks for it.
Luke Gutierrez
It absolutely isn't its 60% of it is 2D and the other 40% is scripted shit just because they give you the illusion of alternate paths doesn't mean its good.
Samuel James
SONICCHADS WIN AGAIN
Hudson Moore
I swear, if they don’t bring back Ryan Drummond.....
It was brought back for the Wii sequel, so this excuse is BS.
Bentley Sullivan
Wow, they really look like Chaos, I'm watching the videos. It looks like an updated version of their AI.
Ahhhh I hate Sega.
Evan Nelson
i like lost world
Sebastian Perry
See this SEGA brought it back in the 2007 sequel.
Adam Gray
But that's moreso gameplay problems, not level design provlems
> Anytime they try to do 3D platforming they have to make giant ass platforms that are impossible to miss because the control sucks for it. ...But that's how you SHOULD make Sonic levels. Fuck Adventure 1/2's tiny ass platforms, 3D games were NEVER meant for precise gameplay, that's what 2D platformers are best for. It's why we have the Homing Attack, and why Mario's enemies got bigger than they were in the 2D Mario games.
Austin Baker
NIghtopian Garden fucking SUUUUUCKS. Literally a barren featureless square sandbox where you can't even interact with the Nightopians in anyway. Trust me, you don't want this shit.
Jaxson Scott
Why can't they canonical add NiGHTs to the Sonic canon? They basically exist in the same vacuum in most other medias.
Matthew Long
>..But that's how you SHOULD make Sonic levels. Fuck Adventure 1/2's tiny ass platforms, Wrong, just because you suck ass doesn't mean they should make the game piss easy to accommodate for you.
Easton Campbell
>just because they give you the illusion of alternate paths doesn't mean its good It didn't give the "illusion" of anything. It has actual, significant alternate paths and is largely built around the concept of verticality. I'm not saying it's some amazing level, but it is a lot closer to how 3D Sonic level design should be approached compared to anything else the franchise has offered.
Blake Foster
if they are going to make sonic adventure boost shit, I'm not interested
Julian Thomas
>It has actual, significant alternate paths and is largely built around the concept of verticality. No it doesn't it has 5 second detours that provide nothing new to experience. A quickstep setpiece here and car setpiece there that all amount to nothing and are over before they even started. Not to mention they all funnel you into the same shitty 2D section
Sebastian Edwards
True but it shows the basics of it are fully possible by SEGA.
Benjamin Hill
Mania and Generations.
Elijah Cruz
Isn't it the same AI?
It looks to be the same, but it's just barebones.
I always thought about that too.
NiGhts should've been in Sonic canon.
Jordan Campbell
Wrong. Play actually good games and reason none of them has tiny as 8x8 tile floating blocks to platform with.
>Play actually good games and reason none of them has tiny as 8x8 tile floating blocks to platform with. Sa1/2 never had that either you fucking monkey. They had fair semi challenging platforming sections. Stop defending Sonic Team's mediocre garbage people like you are why we have only gotten absolute shit for the past 10 years.
Connor Hall
To this day it's hilarious how many hoops people jump through to proclaim that '06 wasn't basically Adventure 3. From the multiple-perspective storyline and a last story with a Super finale, multiple characters, a hub structure inbetween levels, an attempt at making a more anime-style plot line, etc etc
But it's Sonic the Hedgehog, or Sonic '06, so it CAN'T be Adventure, guys! Despite the fact that it basically rips off the first Adventure game for ideas at every other fucking corner.
Daniel Hughes
Sega probably didn't call it adv 3 because it was bad polished.
Liam Brown
Except you know the gameplay is nothing like the Adventure games.
Nolan Hill
Too bad the Adventure games were never good like Crash and Spyro were.
Mason Cox
Sega called it Sonic the Hedgehog in both an anniversary special and an attempt to soft-reboot the brand with the "new" intended direction for the series.
I see basic platforming, homing attack chains, set piece stage gimmicks and even the somersault turned into a slide that technically has more functionality. Just because the physics are crap and Sonic has a stiff speed cap doesn't mean it isn't Adventure style gameplay.
Dylan Green
>Sa1/2 never had that either you fucking monkey. Wrong. >challenge You challenge niggers never can fuck off can you? You don't need this to have fun.
>Stop defending Sonic Team's I'm not, Mario, A Hat in Time, etc, all prove bigger space to move === good level design, not pic related bullshit that actually slows you down.
>No it doesn't it has 5 second detours that provide nothing new to experience That's the rest of Generations, but Seaside Hill actually stands out from every other level by having a path set along the ground and another among the upper ruins/cliffside. Some of the 2D sections are even fully skippable (at least I know the first one is). Also that car setpiece is its own path while the alternative is a lower path where you jump across those giant turtles from the original game.
Lots of little opportunities to crisscross from each path as well. It's a great level as far as 3D Sonic is concerned. I can't think of another level that used layered verticality to the same extent.
Oliver Carter
>That pic Holy fucking shit you are actually retarded kek (You)
Isaac Brooks
Didn't stop them from making """Sonic 4""" They have no dignity. They just know that an SA3 officially being 06 tier shit would kill the series for good
I wished hey just did so I can fuck off from this shit fanbase.
Caleb Martinez
>I really want to play remake Big fishing stages
Tyler Green
Gtfo classicfag, you already got what you guys wanted, it's our time now.
Isaiah Richardson
>I see basic platforming, homing attack chains, set piece stage gimmicks and even the somersault turned into a slide Wow I can't believe the boost games are also Adventure style
Sebastian Cox
(You) Enjoy your shitty sub 50 metascore game. Meanwhile Mario and AHiT dabs all over your shitty "platformer".
Logan Fisher
Not all classicfags are bad tho, I'm one and I'm all for more Adventure love.
>"muh physics" What is this? So the physics aren't the most important thing anymore? Why are the classic games defined by physics but the 3D ones can't be. If thats that case then Sonic 4 is truly a classic game.
Classic was the only time Sonic was ever good you moron. Mania has more than proved this true. Sega needs to give 3D Sonic to the fans as well since Sonic Team can't make a Sonic game worth a shit at all.
Noah Phillips
This is why nobody should be excited. This is exactly what is going to happen.
There're only two good sonic games that are good since adv 2. That's generations, which is more like ,acceptable, and the great Sonic Mania. One could argue that Colors is good... but not using Chaos is a shot on the foot.
I'm all for physics, but you're ignoring my point. You're just using the fact of Adventure 1 and 2's physics to declare that 06 isn't basically Adventure 3. That's literally the entire thing you've hinged your counter-argument on so far, user.
There's more to a Sonic game than the physics, but sure, let's ignore everything in the series ever to focus entirely on that as the single and sole point of solidarity of whether a Sonic game is good, bad, or irrelevant, despite the fact that there are some good games in the series that aren't all about being Genesis/Adventure physics.
Noah Nguyen
>the falseflaggers have arrived you know what to do.
>There's more to a Sonic game than the physics, but sure, let's ignore everything in the series ever to focus entirely on that as the single and sole point of solidarity of whether a Sonic game is good, bad, or irrelevant, despite the fact that there are some good games in the series that aren't all about being Genesis/Adventure physics. Thats not the argument you retard. The point is Sonic 06 plays nothing like the Adventure games so to call it Adventure 3 is the same as calling Sonic 4 the true Sonic 4 when in reality we all know its not.
Jordan Collins
Shit ports get bad reviews, i'm not seeing anything wrong here. Adventure 2 still is a great game and i bet that the Dreamcast version of Adventure would have a 93 score if all the reviews were on metacritic.
Dominic Anderson
You haven't said anything about why or how '06 doesn't play like the Adventure games, though.
Parker Robinson
Because the control and physics are completely different? Jesus christ how many times do I have to say it.
Josiah Ross
user, I was the one that pointed out in my beginning statements that the physics and controls weren't exactly like the previous games. By that logic, Adventure 2 plays almost nothing like 1 because of the altered physics, Knuckles being faster than Sonic, no hubs and so forth.
>They already tried that with Forces, whose story was mainly handled in Japan. Forces' plot was designed to be as safe and shallow as possible. The writers didn't try anything. As far as I'm concerned, we've not had a proper mainline Sonic with any real story since Unleashed. Since then it's been watered down wink nudge Pontaff meme humour.
Fuck, even the translation for Forces fucked up a bunch of shit that wasn't even in the JP script.
Sonic Team either just need to embrace the Adventure - 06 era of storytelling or ditch the dialogue entirely and do S3K/Mania style cutscenes.
Roger Craig Smith doing 4th wall breaking meme dialogue is a fucking wreck.
Robert Wood
The good parts of adv were the Sonic and Shadow parts...
Tails and Robotinick are horrible, Knuckles and rouge are almost unbearable.
Nathan Russell
>Adventure 2 plays almost nothing like 1 because of the altered physics, Knuckles being faster than Sonic, Not true the physics are basically the same they just nerfed the spindash. Also Knuckles isn't faster than Sonic. Its like you people haven't even played the games.
Isaiah Bennett
>Sonic Team have run out of options and are now beyond desperate >They see the success of Sonic Mania and how nostalgia-pandering it is >They think "Oh of course! Let's do what they did!" and decide to remake SA1 to bait Adventurefags with nostalgia >Except instead of respecting the originals like Mania did, they will do everything in their power to fuck with everything and change things to their own detriment >Adventurefags go nuclear and denounce Sega for raping their favorite subfranchise
It's going to be beautiful. Please make it happen. I want to see you faggots suffer even more.
Can we please just kill off boost? It's too much dev work for too little return, and level design for it is inherently handicapped. We get literal kilometres of track built over months and months for a 3-4 minute level, and because of the shitty handling model we're forced into hallways and overly-long 2D section
There's people who grew up with Sonic since 91, and were about 12 when Adventure came out (the correct fans), and then there's the wrong fuckers who say shit like "I liked Heroes" who need to be removed from influencing Sonic Team any further
It wasn't Adventure 3 because it wasn't called Adventure 3. It's as simple as that.
Adam Gonzalez
I say this all the time; SA3fags don't want SA3 the 'game', they just want the name. Just like how everyone was screaming about Sonic 4 up until they actually got it and it sucked and classicfags realized that the name 'Sonic 4' doesn't mean shit when the game is bad and promptly put their foot in their mouths.
Sonic Generations was the last "good" game. SA2 was the last "Great" game.
Nathan Powell
meant for
Oliver Price
>WWfag is also a Heroesfag Well atleast you have consistently shit taste I guess.
Nicholas Diaz
>ctrl+f "chao" >19 results well at least we're somewhat aware of the only thing that matters
Nolan Allen
As much as I loved the 3D Sonic gameplay in Generations, it really has hit the point that we can't sustain the series like this with it at all. Even putting that Hedgehog Engine 2 to work on an entirely 2.5D game would be cheaper and easier to make by at least several times less budget required than a Boost game.
Chase Lewis
>The point is Sonic 06 plays nothing like the Adventure games so to call it Adventure 3 is the same as calling Sonic 4 the true Sonic 4 when in reality we all know its not. >Sonic 4 is not Sonic 4 because I don't like it COPE
Julian Taylor
Adventure getting Mania tier love and care wouldn't be too bad.
Exactly. It's not a mechanic that level designers can really compliment through levels, it's a mechanic that level designers have to accommodate for.
Leo Clark
>Colors >Good Shit opinion. Also you say Generation was kino? Boost is never Kino.
Brody Gray
Fans wouldn't do a great job either.
Lincoln Carter
SomeCallMeJohnny and Ryan are 80s kids retard. My older brother at the time was in his 20s when he played Sonic 2. People didn't play Sonic 1 at the age of 1. Classicfags by Adventure 1 were 15+ at minimum.
Ian Price
unironically soul.
James Kelly
I like TWW, but it's an incomplete game, and too easy.
I liked heroes, too, but it was nigh unplayably glitchy at points, and you often had to very deliberately keep the game from spazzing out.
Xavier Jenkins
Controls are bad, levels drag on way to long, forced replaying 4 times to get the ending, terrible level design in the later levels. You should honestly play it again it you have that high of a regard for it.
Justin Williams
>shitty slippery controls >terrible VA that won't shut up >enemies with health bars >weird, shiny character textures that look like everyone's covered in lube >clusterfuck spammy boss fights against other teams >each team goes through the same stages in the same order, only Chaotix get unique objectives while others just get longer/shorter versions of the level >35+ minute levels
Unironically I still find Shadow one of the best games in the entire series.
Oliver Cruz
>Shitty copy paste set pieces and enemies you are forced to beat. >Boring repetitive combat in a semi combat focused game >Enemies with armor make a already tedious system even more tedious and ruin the last half of the game(even worse in Team Dark) >Slippery controls >Repeated bosses >Shitty special stages >Have you beat the same game 4 times to get the real ending Just off the top of my head.
I tried out coop last night and it fits so well as a coop game.
Hudson Rivera
I legit hate Gamecube kiddies now. it's literally the most rushed era of gaming yet these idiots still enjoy glitches and padding and call them features.
Mason Lee
By all means, most developers use 3D assets practically akin to blocks, and for actual geometry pretty much everyone has quick-creation means of dealing with that sort of shit. The problem is that A.) Sonic Team is incompetent, go figure, and B.) the amount of land span Sonic's probably ran through if you accumulate all the Boost games together would come to an absolutely absurd amount of distance. Just a single level of a Generations stage for Modern is miles of space having to be dynamically streamed as the player progresses. And Forces, being based off of Lost World in engine, didn't have that level streaming function so the game had to shorten all the stages down to compensate.
The amount of terrain and stage estate that has to be developed, rendered, and created on a per-stage basis for Sonic is some of the most absurd and likely expensive shit for any platformer out there ever.
Luke Powell
hmmm
Yeah, I played it in 2007/08
Also I beleive it was the first of 3D games without Chao Garden.
>don't like any 2d sonic games >game with my favorite gameplay is generations but didn't finish it >game I played most of was SA2 because of chao garden
all I want from this series is chao garden 3 :)
Charles Smith
I was thinking moreso that at this point a 3D Sonic game wouldn't need padding if the game didn't have the Boost and if the game wasn't heavily focused on spectacle.
Ryan Nelson
I remembered it fondly for years until I downloaded it on the PSN store to replay one more time. Shattered the illusion dramatically; really can't go back to it
I think Hyper Sonic was planned in Mania but they ran out of time. Apparently, there were mentions of "Hyper" in the code.
Charles Gutierrez
Yeah a lot of Sonic 3D games have higher presentation than gameplay value, which gives off a better impression to younger players. I remember having more much more fun in Secret Rings than Mario Galaxy, but I know that if I returned to both, only one of those games will hold up to nostalgia, and it isn't Secret Rings.
Sebastian Ramirez
>Mania was rushed out to be a mandated forces tie in >the devs couldn't fix a lot of things till plus Even Taxman can't escape Sega's uncontrollable urge to rush absolutely everything.
I honestly think Adventure is making a comback. Aaron literally just did an LP of SA2 on the official sonic youtube channel. And TSR features a lot of throwbacks to Sonic Adventure. We're getting a remake, or a new adventure game.
This honestly proves why Nintendo wins in the end. They care about games, not spectacle. And Yuji Naka knew this, yet Iizuka, didn't.
Jackson Campbell
Shadic and Nazo need to be DLC in this gaem for me to buy it.
Joshua Bailey
Even Plus was mostly a separate dev team, as the main Mania folks had to personally move on from the project. Which is why the couple new songs were by Hunter Bridges instead of Tee Lopes, among other factors.
Joshua Baker
Just hope Sega doesn't do that bs again when they're inevitably contracted back for a follow up.
Honestly, boost gameplay wouldn't even be a bad thing if it were done like Unleashed's. But instead, they keep gimping the boost function with each game and making the shitty 2d segments longer and longer with each entry. Precisely because they listened to nostalgiafags crying for more 2D Sonic, and this was how they interpreted that desire instead of making something like Mania.
We will never get boost gameplay as amazing and fun as Unleashed, and it fucking hurts. There was nothing more satisfying than learning a stage to the point you could boost through it without any interruptions whatsoever.
>Iizuka is so naive and retard that needs others to do shit to realize "oooh that works" >having hopes for Adventure remake when there will be using the LW engine that isnt good >having that other retard that only knows to corridor levels
Unless they remove the blocky/corridor guy and "dashing like a maniac" guy, it will be bad Iizuka should go back level design instead of having ideas at all.
>wants to avoid association with DB >says "only hedgehogs can have Super forms in 3d" Good laugh
Adam Thomas
This is bullshit, the PS3/360 versions are better by fucking miles.
Jack Allen
>"only hedgehogs can have Super forms in 3d" He said that years ago. And just like Toriyama, both were just lazy ass bastards that didn't want to budge out of their old ways to make females anything more than housewives or thots. So later Tori made rule 63 and that's it. The same thing likely would have happened with Zuka instead of making Amy or Rouge Super canonically
Hell it already happened, Blaze exists.
Justin Morris
Iizuka is a pretty kind person, I'm sure. But good lord he can't go 5 minutes without going back on whatever he says.
Why would anyone want an adventure 3 or remake from the team that has brought us lost world and forces? 06 is adventure 3 since it still carries the soul and story elements from the games of that era. You could see traces of adventure in unleashed (final product) before it got revamped and went another direction.
Christian Diaz
06 isn't Adventure 3 though becaues it's literally not called Adventure 3. You have no argument against that you dumb faggot.
Jonathan Ross
06 is called sonic da hejehog, not sonic adventure 3.
Noah Campbell
Its scenario, themes, aesthetic, music, and gameplay is reminiscent of an adventure game. It has everything that makes it adventure 3 except the title. Im not even saying it as a bad thing. I LIKE 06 because it is adventure 3 and it has some of the best levels in the series
Josiah Sullivan
Generations is Colors 2 then. Stupid bitch, if it's not called Adventure 3, then it isn't Adventure 3.
How is it a sequel if there's no chaos, ark, Chao, or master emerald 06 was supposed to be a reboot with call backs to other games, you wouldn't call DmC Devil may cry 5
Gavin King
Generations is better than Unleashed, the only reason people praise the day time levels in that game is because the werehog ones are so fucking awful, without that the day time levels would be exposed for how shallow they are.
Dylan Barnes
Why is it that only classic cucks seem to have a problem with /sthg/?
Jack Baker
>you wouldn't call DmC Devil may cry 5 I actually would but Crapcom called it not for no reason. It's literally the same game with a "rebooted" story. It's fucking Sonic Boom tier "rebranding" when all the characters use the same damn VA between both "dimensions".
Jayden Morris
Generations is nothing like Colors. It has more fluid and fast level design and isn't just romhack blocks rearranged (most of the time), there is Classic Sonic who wasnt in Colors, its stories are only connected by a thread and at that point no one cared about story continuation anyway, and the boost speeds are back to Unleashed levels.
Jayden Phillips
??? What the fuck are you talking about?
Asher Brown
And what makes you say that? Maybe it's just me, but I've been conditioned to think the only people who actually use that word are just trying to stir something.
As someone who's 100%'d both, I can't agree. The stages in Generations are even more shallow, and I just really don't like the way 2D controls in modern Sonic. Also, the werehog stages being bad is a fucking meme. They're good, mindless fun. However, they are really long at times and they probably should have made them shorter.
Also Generations' final boss is absolute trash and Sonic Team should be fucking ashamed of it.
Lucas Williams
Stay retarded
Joshua Baker
The question was about Knuckles and Tails and that was the answer.
Grayson Price
06 is nothing like Adventure. THe level design is far more automated even compared to the old Dreamcast days. It lacks many of the mechanics from the adventure games and is far more broken. Plus, 06 had Silver who is one third of the entire ame and controls nothing like any of the other characters. Eggman also clearly isn't the same Eggman.
Luis Cruz
Yet Sonic Mania exist. So you're retarded. That question was MALE hedgehogs can only go super, so that directly stated Amy was cucked out too because she's a girl and Super Saiyans (at the time) were male exclusive.
Nolan Ross
>>"I liked Heroes" >I liked heroes, unironically. I never understand what's wrong with it. >It's better than any Sonic game, except mania.
You could've just ended it at the first sentance and I would've agreed with you. But you'd have to be blind to not see the problems with it. >It's better than any Sonic game, except mania. Ho fucking boy
Jacob Gutierrez
Oh gee, it couldn't be the Hesse posters shitting up the thread doing the usual "only 2d sonic is good" dance and routine. Or maybe the fact that people are calling Sonic06 the third SA installment as people who hate the adventure games tend to do. And there are only two types of people who hate Adventure games. Classic cucks or Modern minges.
06s level design has a handful of automated sections...JUST LIKE ADVENTURE! And it actually has grounded level design like SA1 instead of floating platforms hanging in a skybox like SA2/Heroes. The mechanics are very similar. You have your spin dash, your character upgrades, ring dash etc. Silver controls fine honestly and has better controls than any of the boost games. Eggman is a hybrid of SA1/2 eggman, being menacing most of the time like SA2 but still a little goofy like SA1
Eli Cruz
Good! The first Sonic Adventure was better than the second one.
I'm a boostfag and will preorder an adventure remake. I'm that desperate
Landon Morris
Why are you taking Hesseposters that seriously though? They're fake classicfags who simply falseflag to get a rise out of people and easy (you)s. I doubt they even really play Sonic. Plenty of mature ones who don't really mind Adventure still exist, Like me I suppose.
If they had just promoted the game as Sonic Adventure 3, SEGA wouldn't be so fucking committed to releasing the game on Sanic's 15th anniversary.
Julian Murphy
Can we get a new cartoon series?
Landon Kelly
Not him but the same thing could easily be said about generations and the levels it take from previous games including unleashed.
It's like saying that Super Mario All Stars is better than Super Mario World. No shit it's "better" since it has more content that evokes joy from your memories. But that doesn't mean it's a better game in terms of standing on it's.
Austin Parker
Generations feels exactly like Colors. Just keep boosting and boosting and more than half the game is 2d sections, just like Colors. Oh wait, actually more than half of Generations is 2d because even modern Sonic gets 2d sections, which officially makes it more than half. Wisps make a return as well, and you're also never playing anybody but Sonic, which is very Sonic Colors. The models, writing, and tone between the two is the same, and in fact Generations takes places right after Colors officially in its own timeline. Face it. Generations is just Colors 2. There's basically no difference.
Nicholas Collins
What's the use? We all know even if it was confirmed it would come out as yet another laughable piece of shit. Sonic's dead and isn't coming back.
I am a Rogue fapper but i have to agree, Adventure 2 fucked the Knuckles gameplay that were fine in 1 and even the Sonic/Shadow stages are not better than the Sonic campaign in Adventure 1.
Ayden Ward
>It's literally the same game with a "rebooted" story. Ah yes, the same game, but with different characters, mechanics, gameplay, and feel to it. But sure, it's only the story that's different.
Nathaniel Reed
That user posted a Sonic drawn by Tyson Hesse, retard. I know what I said.
one thing I think I want from 3d sonic is more complex movement. you play mario and you can connect all these moves together to go further and higher, I'd like to see that but instead you go faster rather than higher if you get the movement right.
Julian Roberts
He sounds too much like a Disney XD character.
Evan Nguyen
In generations when you get good enough, you can boost through just about the entire level like unleashed. In colors your boost is very restricted and the levels dont freely flow. They are very structured like a shitty old NES game. The extra levels in Forces take this to the absolute extreme and you can tell it has Colors DNA all over it. Colors is my least favorite main Sonic game and if generations was like it, I definitely wouldn't have kept playing it and gotten all the achievements. They are fundamentally designed differently but I do see the similarities so youre not completely wrong. Writing and tone is similar yes. Just like SA3 is to SA2
Daniel Stewart
Show me how anything in DmC plays anything different from DMC3 to DMC5. I'll wait. Hell DMC1-2 are more differen from the status quo then DmC is to DMC3-5.
Cooper Gonzalez
Only the ones from the Mania adventures cartoon count.
So basically what you're saying is that Generations is Colors if Colors was quite literally entirely boost to win. Okay, so it's Colors 2, only they made it entirely boost to win. Fundamentally they're designed around boost still. ALso you're completely wrong because there are plenty of obstacles placed in your path in certain sections of the modern sonic levels in Generations. Seaside Hill comes to mind.
Blake Hall
If I had to make a guess as to what he actually means. "Hesseposters" are the ones who purely use Tyson Hesse's classic sonic to avatarfag while shitposting, it's different than using the same thing for normal posting. You know, like the people who constantly use that one smug frame of Sonic from Episode 5 to bash the 3D games. This is just a regular post, however.
My point is they upstaged a team of people who are suppose to be WAY MORE professional. What does that tell you about Sonic Team when they can't make a half decent game and yet some random kids could on there first try?
Daniel Cooper
Lol if you boost to win in unleashed or generations you will be be met with a d/e rank or death (unleashed) or run out of boost and thrown into a garbage path (generations). They have different level design and design elements for the most part. You cant boost to win in colors because the game heavily restricts when you can boost and the blocky 2D levels aren't made for it. Youre trying really hard to deflect that 06 is SA3. But thats ok. Because I will play and enjoy 06 for the SA3 it is
Cameron Roberts
Yeah basically. Hesse shitposting is basically just the avatar fagging.
Stop with this fucking meme, Mania was not developed by the "fan made community", Whitehead was already working to Sega in the Sonic 1, 2 and CD ports. They were contracted to develop the game.
Oh boy am I about to blow you the fuck up. >No lock-on, Dante will attack whatever is closest to him. (Not added until DE) >No direction inputs as a result of the above, the only thing that still has it is stinger, which is not Forward + Forward + Melee Button, which is retarded (Not fixed in DE) >Dedicated launcher button (Not fixed in DE) >Color-coded enemies (Semi-fixed in DE) >Weapon switching is temporary for as long as you're holding a trigger, rather than switching to a weapon (Unchanged in DE) >No styles, Dante's biggest fucking feature from 3 and 4. >Devil Trigger slows down time and sends enemies flying into the air >No turbo mode (Added in DE) >Only 1 (ONE) fucking gun. Kill yourself you absolute fucking retard.
Kayden White
It's literally far easier to keep your boost in Generations than in Colors. And like you just said, you can learn to boost through the entire level if you want. Honestly the game isn't hard at all. And I wouldn't say I'm trying hard to deflect that 06 is SA3 because it's simply not. You're the one making huge mental gymanstic flips to try and proclaim that 06 is a Adventure game but that Generations is not a Colors game or an Unleashed game when they share far more things in common than Adventure and 06 does.
Alexander Bennett
>Rouge >Sonic Adventure 1
Thomas Cruz
Because Sonic Team makes the recent games purely out of obligation. They reek of corporate. Mania was made by people who just wanted to make their own passion project and knew 2D sonic like the back of their hand, hence why they were able to reverse engineer the genesis controls and physics pretty much one to one. They actually cared about the game they were making, they weren't in it for the money, they just wanted to make something for people to have fun with. If they can bring the passion back into Sonic Team like they used to have in the early 90s to early 2000s, maybe we'll be getting somewhere.
Ok then Sonic 06 is actually Shadow the hedgehog 2
Eli Martin
You're a fucking retarded moron that's grasping at literal straws here. The Adventure games don't need to be remade, they're kino as is.
Austin Nguyen
What the hell is this shit? There is no such thing as a colors game or an unleashed game. It is the BOOST series of sonic games (unleashed, colors, generations, forces). 06 is an adventure game because of the realistic worlds, good level design, story focused on darkness and drama, multiple characters that are involved in the story and playable, character upgrades, hubs where you navigate to the next level portal, similar personalities to adventure era. All thats missing is some shovelware chao garden for virgins who never had a pet to take care of. 06 plays like SA1 with the story of SA2/Shadow taken up a notch higher. Im not insulting it fuckface, i love it and would love it even more if there was a patched up remaster
Luke Brown
she was the train announcer
Brody Foster
>some shovelware chao garden for virgins who never had a pet to take care of Who hurt you user?
Nothing hurt me. Simulation games are all boring as shit. You grind for hours to get trinkets and then watch a virtual animal walk in circles and can maybe interact with it in one or two ways. Complete waste of time and pointless. I had a terrier and labrador i would run and play with as a kid, making the chao garden a waste of space to me. Never touched it in sa1 and was mad as hell it was forced in sa2 for the last few emblems
Joseph Edwards
People still have faith in Sonic Team to not fuck everything up? at this point all their talent was replaced with monkeys bashing their head at the keyboard.
Luis Torres
I like how i shut both you cucks up with I guess the chao garden diss was a little more honest than not and you need to cope with how you used dozens of valuable childhood hours taking care of a fake pet over a real one. Its ok, even as an adult taking care of a dog is still fun and rewarding, its not to late for you guys. Long as its not a shitbull lol
06 = SA3
Kevin Green
Pets are just companions for people who can't have kids if you want to get upset about children playing videogames
Lucas Taylor
You dont have either. Also a dog is the only thing capable of loving you, more than a human in fact. This is why homeless people tend to walk around with one
Liam Jones
wow, I just started ADV 2 here, and the game is BAD. My gosh.
What if Sonic was no where to be seen. Alix Kidd picks up the Speed sneakers and along with his abilities from Kid Chameleon it turns into a fast paced transformating platforming extravaganza with over many levels randomly generated compared to the Sega? Would that work?
This shit is not happening because first of all that would require Sonic Team to have an actual budget again. And they won't. Sonic is clearly a budget series now, and has been for years. Secondly, if Iizuka has gone on record saying he wouldn't make SA3, what makes you think he'd remake SA1? You fags need to face facts: Iizuka just makes off handed comments that he doesn't really think through at the time. You can never take anything he says at face value. He could just as easily flip flop tomorrow and contradict himself about a SA1 remake.
But that's besides the original fact of the matter, which is: An SA1 remake would require a proper budget. Which they don't, and will most likely not have in the foreseeable future. And even if you try and refute the whole "no budget" argument, what then? You know that would mean it's gonna be A) really lackluster, and B) over simplified boostshit. Remember Generations on the 3DS? Remember Modern Sonic's Emerald Coast? Now picture that, but with a few 3D sections thrown in here and there. Sound good? You still want that remake? If so, I implore you to reconsider. The fans have more a chance of remaking SA1 properly than Sonic Team does at this point.
What's the name of the Pose that Sonic does on the cover of Adventure Yea Forums?
Jackson Perez
>Secondly, if Iizuka has gone on record saying he wouldn't make SA3, what makes you think he'd remake SA1? He flat out said a month or two ago that he wanted to remake SA1. Plus his comments were more so that he didn't want to go back to Adventure style because that would be admitting they'd be taking steps back and not advancing forwards.
Iizuka is effectively "take everything he says with a grain of salt because he's a stupid crazy fuck" at this point, even the points you and I make.
Evan Sanders
I legit want a '06 remake, the game we got was bad yes, but not completely unplayable unless you went out of your way to find bugs, and it had some neat ideas. I honestly believe it deserves a second chance. Don't @ me niggers.
Isaiah Morales
Guys I'm replaying here...SA1 and SA2 and
I think there're not good games. They're horrible. They always were...
I wanted to play the Chao Garden but it's really bad too, you can't really control the camera angle and stuff.
maybe it'd be better if you didn't reply to falseflaggers at all?
Joseph Foster
>He flat out said a month or two ago that he wanted to remake SA1. Plus his comments were more so that he didn't want to go back to Adventure style because that would be admitting they'd be taking steps back and not advancing forwards. Reminder that he said he didn't wanted to go back to adventure style just two months before Forces being released and be universally panned and having low sales for a mainline Sonic title. Things really changed in Sonic Team after that.
Ethan Bailey
Quit bitching Yea Forums & /sthg/ We get it that you are all a cynical lot and your games either suck or rock.
Now what we need is a crossover of Sonic and JSRF with that nice 90's punk or futuristic feel to it with colorful graffiti art
I haven't really played Sonic since Sonic 1, 2, and 3. It seems that in all the Sonic threads I look through, there hasn't been a worthwhile Sonic game since. Is it just shitposting or has Sonic been this bad for this long? If not, what Sonic games are worth playing?
Jackson Russell
>No sources Yes sure and my uncle works at Nintendo.
Owen White
tell your uncle to not go to work tomorrow
Bentley Wood
lizuka is a talentless fuck who will say anything for validation while continuing to forget what makes his games so shit to begin with.
>Don't @ me niggers. Then stop posting online retarded nigger.
Jackson Sullivan
>I wanted to play the Chao Garden but it's really bad too, you can't really control the camera angle and stuff. Even if you were for real, Extended Chao Garden makes anything you say about it null and void.
Lucas Scott
based
Luis Ross
What do you mean for real? Can you make it go up and down? or make it a little far?
Extended Chao Garden lets you control teh camera up and down?
Anyway, I can't play it. Sadly it aged like milk.
Only Sonic and Shadow stages are playable.
Hunter Roberts
Disagree, i'm on my 4th playthrough and i still have a blast with it regardless of certain issues.
Jose Thompson
If the only games you played are the classics, you legit would only like the Advance games and Mania at this point. Unless you never touched any other 3D platformer like Mario, Rayman, Crash mid 2000s or even recent titles like A Hat in Time, otherwise you'd might like the first 2 3D Sonic games purely from like of modern day polish. If the latter, try them now to get an unbiased view of the name (aka non nostalgic/modern day bias)
Christopher Morris
>Can you make it go up and down? or make it a little far? Yes, all of the above. The mod does shittons of new features that can even go as far as add in SA1 features, new things for races/karate, and other game features like add drowning to chao or make character chao over chaos chao.
Lucas Carter
>"So there's more to you than just looking like me," >Sonic teaches him to go super
Yeah I know you do this like Knuckles/Tails like three times in Sonic 3 but fuck it was still cool as hell
>you can only control the cameras in X axis Well these are Dreamcast games and DC doesn't have a second joystick. At last SADX, with all of the awful decisions they made for that port, they at least added a free camera mode that uses the second joystick. >you can't invert it. People invert their X axis? I only invert Y. >The camera is too close to Sonic in chao garden, the camera is crazy and goes wherever it wants Maybe it's because I grew up with games with bad camera (remember early tank control games?), but the bad camera in the Adventure games was never a huge detraction for me. >Tails and Knuckles stages are horrible. Tails/Eggman are obviously weak points in SA2, and clearly inferior to Gamma in SA1. Hunting stages are honestly okay for me, but I wish they let you detect all 3 emeralds at once like in SA1. I know why they didn't do it, though, since the stages are so much smaller than in SA1. >Bad Voice act, bad cutscenes... I mean, that's kind of part of the charm, isn't it?
Ian Murphy
Yes, it does. And if you're having issues thanks to the rest of the game's being not as fun as Sonic and Shadow, the mod loader for SA2 can force all stage unlock/emblems as well.
I just want a playable Tikal. Is that too much to ask for that isn't just hunting for muh emuralds?
Michael Morales
Does any of these actually say WHY this is good? I don't care about paid reviews, I don't even care about metacritic. I look at the users comments for what is considered commonly good.
Ryder Peterson
She's dead Jim Granted she was bought back for no reason in Runners so...
Owen Kelly
>Worse rank system >Platforming sections that completely clash with boost gameplay and it's (terribad) physics >Shorter >Graphically inferior in every way >"better than Unleashed" Kys
Justin Allen
> remember early tank control games? Love them until today, specially Resident Evil. I just beat the DS version not long ago. But they could've fixed the camera thing in the port. It's not like they're emulating the game.
>I know why they didn't do it, though, since the stages are so much smaller than in SA1.
It's trick to get A rank, I just learnt that you can retry and the emeralds will be in the same place.
>I mean, that's kind of part of the charm, isn't it? Yeah, but I can't not compare to Sonic 3, the level of polish is in another level.
Thanks user.
Dunno user, I've never liked it.
This user gets it. My opinion is normally much more aligned with the User's review.
There're a lot of shit games out there, specially indie shit, getting high ranks from reviews and much, much lower from user's.
Knuckles's stages were braindead easy as fuck in SA1 thanks to Tikal breaking the exploration aspect as a glorified cheat code for the most part with finding shards. Punches and digging were clunkier as fuck too in comparison.
While i don't entirely agree with the radar tracking one shard at a time in SA2, its nowhere near unplayable tier and still manageable. People really need to stop overrating SA1's implementation when we should be asking for a proper middle ground.
Mason Cooper
Sonic Adventure 1 would be really cool if the levels were bigger and had wayyyyyy less invisible walls. It's not that bad of a game. People seem to forget that it came out in 1998!
Christopher Green
By the way, Robotinik's and Tails' stages should've played like Jet Force Gemini Stages... And Knuckles and Rouge like Mario 64/Banjo-Kazooie stages.
But we can clearly see that Sega was only padding the game, sadly.
John Price
Well, SA2 has positive user score on DC, GC, and Steam versions.
>Yeah, but I can't not compare to Sonic 3, the level of polish is in another level. The complete Sonic 3 experience cost me $100 in 1994 money and I had to put up with a broken glitchy mess for months before they fixed it with S&K. It had better be fucking polished. Seriously the fucking manual warns you that you will die for no reason in Icecap Zone when you play as Tails alone and to get a checkpoint to fix it.
>you will die for no reason in Icecap Zone Seriously fuck Sonic 3 alone for specifically this reason youtube.com/watch?v=rm56a2GcI14
Aaron Anderson
Every Sonic game since SOnic 1 was that glitchy bud. It's still laughably superior to the 3D era of quality control.
And sorry, either get a not that severe Sonic 3 "Complete" at twice the price or an abridged and likely, shittier version of Sonic 2 for the price of one game. I'm glad I'm a millennial that got to play the full thing on PC a few years later, for the price of no MJ music. I'd rather have the best 3K then a worse timeline that Sonic started getting shitter as early as the second game.
The second is if you chose FM synth and didn't actually have a proper sound card to handle it. You could have also chosen general MIDI and heard this version: youtube.com/watch?v=3fESnHVue0U Obviously the best way to play S&K Collection is with a sound card that has proper FM support, since the music was originally composed for the YM2612 in the first place. The Roland SC-88 is also a really good choice and really makes the PC exclusive music really shine. For example, here's CNZ2 in general MIDI: youtu.be/Y8owkbDnvGQ Here it is on an SB16: youtu.be/fhyP6q1qoOM and here it is on an SC-88 youtu.be/wRAzwUAendE
Luke Johnson
oh wait this is speculation. it'll never happen OP
Jackson Cooper
And just for good measure here's a version converted back to the Genesis for the Sonic 3 Complete hack: youtu.be/kpjwtMEqj8Y
Carson Parker
Yeah, but I suspect the original game was supposed to have two Flying battery.
The transition between Sandpolis and Mushroon Hill is strange.
Also there're two thumbnail for the Flying Battery. So I guess there was another battery between Carnival Nights and Ice Cap. And one between Mushroom Hill and Sandpolis.
Bentley Carter
Flying Battery was originally meant for Sonic 3 but they couldn't find a good way to connect MH and Sandopolis so they moved it.
Lincoln Ramirez
I think it was as development thing, because the door of the Flying battery was supposed to be the Sonic's snowboard.
I think they just moved the stage. Mushroom to Desert is too strange. At least with Carnival Nights there's the excuse that Sonic shoot himself into the mountains. Still.
Jack Ortiz
FBZ was also supposed to be Sonic only (it's the only level without paths for Knuckles and he has a completely different exit from CNZ) so when it was moved, they let Knuckles access it otherwise he would only get 3 full levels in vanilla S&K.
Asher Bell
It's got the same bullshit of multiple stories and an unnecessary amount of play-styles.
And the people who either want SA1 and SA2 remade or want a "SA3" are fucking retards, because that shit would not be passable now.
Sonic Team needs to figure out ONE gameplay style for Sonic and make it fun and good enough to last for an entire fucking game. No bullshit padding or gimmicks. Hell, throw in Tails and Knuckles or whatever as long as they fucking play like Sonic but with their own abilities instead of throwing all the rules out the window every other level.
Nicholas Martin
This is most likely correct. The leftover FBZ in vanilla Sonic 3 uses the same placeholder ring layout as the dummied out Doomsday and Death Egg sections of the S&K prototypes which suggest they hadn't done much development on it yet.
Wyatt Gray
Kys bosstfag, your time is over.
Brayden Kelly
I like it when Sonic threads delve into discussion about development stories.
Sonic as a series has such a storied development history, like how a non-boss Super Sonic was planned for SA1 and even Sonic 06 before being scrapped.
Sebastian Ortiz
Well...I can bear it if it's like that speaking of the movie, trailer fucking when?
Bentley Jackson
Well, they probably cut it out of SA1 because it was their first attempt at 3D and it would have taken too much work to balance the levels to work with Super Sonic's ultra broken capabilities, but 06 was probably just part of the rush job like everything else I'm sure.
>adventure 1 chao gardens ere each stupid unique to the area theyre from >adventure 2 drops this idea and just says "lol heres heaven, hell, and the place between em. good luck kid >the only question never answered was what the door in eggman's garden led to at some point as its the only door thats always locked with no room it leads to >non dreamcast releases of the gardens got toned down as well listen dark garden on dreamcast was some fucked up shit and i can get behind it
Zachary Gutierrez
it's aged better then SA1
Jace Martin
SA2 gardens are just a play on the Hero/Dark shit the rest of the game was peddling since your alignment when raising it has a huge impact on your Chao this time.