>ammo doesn't weigh anything
>healing items don't weigh anything
>quest items don't weigh anything
Ammo doesn't weigh anything
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>gold don't weigh anything
Weight systems suck
not sure if filename is bait but Limmy is Scottish
>Quest items have weight
>You can't know if something is a quest item for some shitty sidequest you haven't even started yet on the other side of the world before you pick it up
>You can't remove quest items from your inventory
Limmeh i' a' ma' o' de' pipple
>quest items weigh something
>can't get rid of them once the quest is over
this
> key items take up slots
> puzzle items take up slots
> ammo takes up slots
> modifying your weapon increases slot size in investors
> Nothing stacks
>quest items can't be removed from inventory
>quest items are lumped into the misc goods section
>can accidentally sell them
i dont understand...
>feathers weigh more than ammo
>quest items don't have weight
>quest items can't be dropped
>picking up quest items automatically gives you the quest
>picking up quest items automatically gives you the quest even if there is no possible way the object would seem conspicuous by itself
>the quest gives you a marker to walk toward
>quest uses multiple items for a choice
>only the chosen item leaves your inventory, the others stay
He's got a reaction out you, you've got to give him that, you've walked right into his hands.
Best part about video games is that they can make irrelevant stuff like that not matter.
Imagine a game forcing inventory managment onto you when it doesnt affect the gameplay in any meaningful way.
Anything besides Witcher 3?
It's fantasy
>UP T' BLOODY TREE
>UP T' BLOODY TREE
>UP T' BLOODY TREE
>UP T' BLOODY TREE
>UP T' BLOODY TREE
>UP T' BLOODY TREE
>toiling through generic draugr dungeon #227
>accidentally "take all" on a chest and pick up some useless 5 pound misc item
>somehow my character magically senses that this piece of trash paper weight that has been sitting in a chest for a thousand years has significance to scrote jizzbeard in giant's asshole redoubt
>cannot remove item from inventory
>now have to drop more important shit down the line to make up for the 5 pounds the game has stolen from my encumberance
why the fuck would you want quest items to weigh anything? they shouldn't even go into your actual inventory, they're useless objects that will vanish into the ether the second the quest is complete anyways - actually, fuck you - quest items shouldn't even be a thing, if my character wants to doom reality by tossing what looks to be a worthless object over his shoulder into the gutter then he should be able to
strip jester
go live limmy
Post your favourite sketch
youtube.com
Does Limmy actually browse Yea Forums?
>you can only have 52 groups of items in your main inventory
What the fuck NetHack
>WRONG WAY DOWN A ONE WAY STREEEEEET
youtube.com
>defeated enemy apologies to party
They're just put in a different inventory. Just like how women have different stomach for sweets.
Bethesda games
fun>realism
>don't be nervous, we're all here to see ye, and we all love ye
RIP Ben Harvey gone but not forgotten big yin
I've got a question for ye:
Which does more damage?
>Outer Worlds is an Epic Store Exclusive
Now there's a couple of strange bedfellows
Whats the attack speed on the sword? 1000 feather knives might do more damage on a single swing.
only if you're a fucking spastic that absolutely MUST pick up everything
if that's the case, there are games for you. not EVERY game has to be like that (and not every game needs a weight system either, but let them fucking exist)
feather knife will fuck you if the enemy has literally even a single point of defense
do all the knives hit at once?
>key items take up limited inventory space
>you can find yourself in the situation of needing to pick up a new key item but you can't because you already have an entire inventory full of key items that can't be thrown away
Ammo is fucking heavy IRL. I don't want to deal with that in a videogame.
a flat damage bonus of any kind will turn the feather knife unstoppable
>Quest items have weight, take up space in your inventory, you can't get rid of them, AND you don't know before you pick them up what you need to do to get rid of them
>DPS
>Quest items take up limited weight in the backpack
>Quest items are undroppable
>Quest is broken and you cant turn it in
I'm looking at you, Lost Alpha.
Fuck you.
This one is so underrated but I know Yea Forums will understand it
>weight based inventory
Cringe
>tile based inventory
Based
This.
Inventory management can be fun but managing weight always just makes games worse. It's a really lame and lazy way to go about it. It just ends up with you needing to make stashes somewhere or the game will give you some way to trivialize it anyway like a feat or special item that increases your inventory weight to be insanely high.
You can easily bypass that limit by using a sack. It doesn't even need to be a bag of holding or anything special, any sack will do to let you hold more kinds of items. At worst you'll find one by minetown
This is one of the saddest sketches I've ever seen
All his sketches are golden shame bbc Scotland wont give him another show, at least his improv stories on twitch are hilarious
>have to swim underwater to find quest item
>picking it up causes you to be over encumbered and possibly drown.
Gonna go make a drink, anybody else want a muffit of tea?
I can't even understand what this guy is saying, that accent is horrible
>quest item doesn't leave your inventory after the quest has been completed
>blocked in the UK
Strange bedfellows?
highly recommend the audio book he brought out 2 month ago, it's gid, like
a Limmy thread?
ya'll know he streams right?
twitch.tv
Kent it was gonna be Millport before opening.
For real though, what are the chances his name used to be Smith or something, then he changed his name to Porter to rhyme wi Yoker
Unironically the only good streaming there, trucks are so relaxing
Fuck up, mungo. Youve no culture at all.
games should have inventory tetris alongside weight system
>30/100 of your carry weight is dedicated to Elder Scrolls.
>Game doesn't tell you how to get rid of them even after the quest is over.
This one always makes me laugh because it's so fucking real
>that fucking bugman in the comments talking about how this is a chilling insight into toxic male culture and whatever the fuck
Thae fannies poison absolutely everything.
But steel's sharper than feathers
If you're gonna question that you gotta question how people hide entire spears up their ass then pull it out instantly in combat while hiding their old weapons back in their gaping anus. There's not a lot of games if at all where your storage is actually equivalent to what you got on you, and even those that do have you magically swapping shit out of your camping backpack like it's magic.
If realism were to be in play, people would have very few options once magic is out of the picture. Some people might like it, but others definitely won't.
>kickstarter project suddenly announces the game is canceled and doesn't offer a refund
youtube.com
Is this a shop or has moltres always been USB type?
>can barely reach item on a single breath
>female character starts making realistic “struggling to hold breath” noises as you try to reach the surface
>lights cost £5,000.00
>cannot drop quest item
>it weighs alot
>sidequest you don't even intend to do
>no storage
>limited inventory
>key items take up inventory slots and you can never get rid of them
>map takes up an inventory slot
We’re talking about games, not German cars, user
he streams on twitch alot
Fuck off with autistic weight managent. One of the big reasons Ark isn't fun.
>if your inventory is full and you are given a quest item it is gone forever and you cannot beat the game
Why would you want to watch him game?
It's some of the saddest shit i've ever seen. 90 minutes of his DS3 DLC run was just him running his character in circles while making chav impressions and showing off his deep-seated inferiority issues towards the english.
That would be awful and redundant
>all keys are weightless, undroppable quest items
>game has hundreds of keys
>ui shows six items at a time
>scroll wheel moves inventory one slot at a time
Whos Johan
>game uses F# keys
>keyboard has them mapped to other functions
being a laptopfag is suffering
>you can carry 15 guns, but only 12 ammo for each
>Potions are unlimited with a cooldown
>Ammo is unlimited with a cooldown
>Game still forces you to carry around tons of equipment to wear to meet stupid stat requirements on other equipment or on leveling up skills