just try
Post a better mechanic that doublejump
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saving the game
Jump button
Jump canceling
Mmm... McDonald's...
A perfectly tuned regular jump
Triple jump.
wall running
Rocket Jumping
Bazuka
Crouch jumping.
This, but the parkour freerunning in mirror's edge and ass creed games
Rubber band grappling.
these plus sliding to keep momentum
Jump masturbating
roll dodging
first post, best post
Air dash
Flight
Sliding attacks. What did you even use the down button for before sliding attacks?
making a shitpost
Bounce job
Spindash
homing attack
curl up
triple jump
walking
quick inventory
Bunny hopping
Quick time events
>nobody will ever tie all the best movement mechanics into a game at once
TF&2 were great. But use CS:GOs momentum preservation and cancelling mechanics. Add in a slick double jump with a cancel to a crash that damages dependent on height, add in Battlefield's verticality, and the parachute, but faster and with more movement ability. A momentum defined hover with jetpack.
Movement should have consequences and impact and so many games just overlook it.
omnidirectional charge instead of a double jump
wall jumps
rocketjumping
God mode.
That's just a delayed double jump though.