youtube.com
OH NO NO NO NO NO
Some choice quotes
>Being on Steam means nothing now
>You can't rely on just Steam to sell your game
>There are games on Steam that have sold 0 copies
How will Steam drones live in denial about this?
youtube.com
OH NO NO NO NO NO
Some choice quotes
>Being on Steam means nothing now
>You can't rely on just Steam to sell your game
>There are games on Steam that have sold 0 copies
How will Steam drones live in denial about this?
Just make less shit games
>you have to advertize your game
wow
Indie Devs finally learn that free advertising isn't the norm.
This, see the top indie sellers like Undertale, DUSK and now Risk of Rain 2, all 3 of them are unique in their own way and are GOOD games too, if RPGmaker game #363266532 doesn't sell well it's because it's shit or mediocre at best
>Indie dev makes retro 2D platformer #24095782
>It sells 10 copies
>woooooooow Steam is finished
>Adding more games to the platform, including shitty games, lowers the overall sales number of the average game when these new inclusions are taken into account.
NO. FUCKING. WAY.
SOMEBODY CALL JA RULE. I need him to help me make sense of all this.
Why would I want Valve to decide which games I get to see? They're a platform and the best platform at that, but they won't abuse their position to milk devs for money. If you want curation, you're free to offer it.
>More games to choose from
>Audience has the same amount of money
hrmmmm
God forbid you put effort into your own work and not think marketing is free or something. Who the fuck coddled them into thinking everything was free?
It's amazing how entitled some indie devs are
easy fix:
>make games that aren't shit
>invest in marketing
>maintain good image and good relationship with consumers
>release games at a reasonable price for what you're offering
>make another 2d retro indie game similar to last one
>nothing making it that unique or anything
>REEEEEEE
You were supposed to get mad
well played
Hate to be that guy but sauce.
>one of his games that flopped was an anti-brexit game
He was selling literal EU propaganda masquerading as a game. The bankers in Brussels and Glorious Leader Merkel already paid him for that "game"
>30%
It's amazing how entitled Steamies are.
that's why even big hollycrap movie with huge brand recognition or even coke spends a fuck load on marketing
cut all games that use stock unity and rpg maker assets and i bet the stats would go back to 'the old normal'
>Being on Steam means nothing now
>You can't rely on just Steam to sell your game
>There are games on Steam that have sold 0 copies
I assumed this was always the case.
>Make shit game
>Get less sales
Hmm, it's almost as if you have to market the products you put out there.....
>Undertale, DUSK
>Good
I can give up on Undertale not being good, but don't talk shit about DUSK, it's amazing in every regard
These threads are good. I get a lot of (you)s.
fpbp
Indie devs, stop filling up steam with the pile of shit. Please make a highest quality, high replay-ability, troublefree games like frostpunk. Do this or you will never make a good money.
Shitty Quake 1 wannabe
So you haven't played it okay good to know
Why should I play a game that looks worse than the game it's being "inspired" off?
Nigga wait till you find out what retail cuts are.
>valve has curation
>waaaaaaah why cant I get my shitty game on steam!
>valve nixes curation
>waaaaaaah why doesnt my shitty game surrounded by other shitty games
Reminder that pissbaby shovelware devs will always complain
First/second tandem post best post
conformed retard
>graphic whore
ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
Nice "argument" you single digit IQ shills
How these incompetent devs can't seem to understand this is beyond me. Everyone is expecting daddy Gaben to shower them with free shekels just for being on the store.
Imagine developing a game and selling literally zero copies lmao
Imagine logging in every morning and seeing that fat zero staring back at you.
How long until they stopped checking I wonder?
>flood platform with shit newgrounds-tier games
>people don't buy them
>devs are shocked when the median game only makes a few thousand dollars
>Being on Steam means nothing now
did it mean anything before? it's just a place to sell your game, like the google play store or the microsoft store
>You can't rely on just Steam to sell your game
yeah, it needs to be good and you need to also market it, and even then there's only a chance people will be suckered into playing it. there's millions of games and most people agree there's only a handful of "good" or "great" games worth getting, aside from everyone having different tastes and those tastes changing over time, sometimes unpredictably.
>There are games on Steam that have sold 0 copies
good
>How will Steam drones live in denial about this?
about what exactly?
graphics shitters deserve death
This is why epic is kicking their ass now.
All Steam has to do is drop the 30%.
That's it, no need to be greedy. As a dev I think Epic is going to win indie games and high end games over as valve wastes their time on stupid shit like summer sale events rather than just giving away games like Epic.
It's probably like posting something and getting no (You)s
>implying consumers give a fuck about a publishers cut
@458933735
So doing this is the equivalent of pirating a game?
You are literally being worse than Hitler right now for pirating my (You)
Gameplay and level design is shit too so it doesn't matter, get fucked shill.
This is the third thread TODAY. He literally says in the video the "new normal" numbers are wrong.
You should. If they aren't making any money off the game. They're not going to make more of your favorites.
Viewtiful Joe
Timesplitters
Jet set raidio
F zero
Turok
Conker
Earthbound
Golden sun
Breath of fire
All dead because you guys didn't support Them.
30% is too much. PC games on steam are suffering because of this.
how do you know if you didnt play retard
from kotaku ?
>just make games that have a lot of money behind them and an accomplished team
That's what you just said, go look up the dev of Frostpunk and tell me that the average indie dev could make such a game, even if they were talented. This War of Mine was their lucky break and it allowed them to make Frostpunk, if they hadn't had their first success they could never have had their second.
Fact is, luck is the 100% deciding factor behind indie success, not marketing, not talent, not vision, nothing matters as much as just being lucky. If you get the right attention from the right people at the right time at the outset, your game will take off. Slime Rancher is nothing special, it's cute but lazily designed with no real redeeming factors besides being cute, yet it's HUGE, with merchandise and tons of sales. Why? No real reason, I've played tons of cute, well designed, well built games that are nowhere near as popular, but they weren't as lucky, so no sales for them.
But in our society, we don't like hearing, or even saying "your initial success in life comes down to luck" because it casts deep doubts upon every successful person and project. It's also just plain discouraging, but maybe some people should be discouraged, maybe some people should know that despite their best efforts, despite making great things, they might not see success. With that realization, if they work together with others, they can build systems to circumvent lucky breaks and make good things shine through the darkness, and make hard work and good ideas truly matter again.
>you should care about the money people other than you
What pinko bullshit is this?
You made this exact thread earlier you autistic robot