How's that game coming along?
You are working on a game, right?
How's that game coming along?
You are working on a game, right?
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See this thread Don't waste your time making games.
Pretty good Im making really good progress on an isometric game engine ive been programming c++. When I finish up the technical part I hope to make a classic style crpg, hope to bring my friend whos an artist on to help me develop assets.
I was, then I got a job and now I just want to die on a daily basis, why are we still here bros.
>how do averages work
AAAAAAAAAAA
stop reminding me
I want to work on it but life gets in a way every time I start
>inb4 lol just abandon life
I WISH I WAS FUCKING HOPOO PIECE OF SHIT RELEASED 2 MASTERPIECES OF A GAME.
Working on the art.
If you are just now starting, there is NO REASON not to use the Unreal Engine and make a game for the Epic Store. You will get half the publisher cut that way.
"Life" doesn't stop you from putting in a little everyday.
Admit it. You're not passionate about it.
>90000 shovelware shit chinese games for every 1 good game
>"Why are the averages so low?"
I'm learning about shaders. It's actually really, really cool.
Welcome to hell
For a lot of anons its a day-to-day struggle between depression and passion. Whichever is stronger that day wins out.
Good for you user, keep on trucking. Hope to play your game someday.
>Can't get the first person movement right
>can't even make character move as I want
Guess I'll just keep working on the art
How much do you think median person playing games has earned from it?
How much do yuo think the average Yea Forums shitposter has earned from shit posting?
And yet you'll still here.
Making games is sweatshop-tier work
get a comfy sysadmin job instead
I'm modding a mod right now. Taking an shit right now so no screenshots. But essentially I'm taking the Gunslinger 2.0 mod for Doom and adding manual lever actions and stuff. Give me a sec and I'll post a work in progress thing.
There's zero guarantee that you'll get accepted on epic store.
no progress since last month
i actually have no purpose in life nor objectives, so i have no reason to keep working on my game (still want to live tho)
what should i do bros?
No
become a trany that plays video games and get donations from thirsty betas
hey guys, i have a question. i want my main character to be a black girl, but there's no political reasoning, i just want a cute brown girl with mannerisms closer to link, or a typical nintendo kids game silent protag. she's not going to be a tough as nails badass chick, or WOKE, or anything like that. literally just link, but a cute brown girl. is this a good idea? i'm afraid she'll get stuck in the whole SJW shit storm.
not an option
too ugly
Could be better. I can do art, writing, game design and the music is being taking care of but the programming is what gets me. I really need to get better but I'm really not made out for it. Blagh.
As long as she's cute and doesn't have another fucking afro, no one will care.
i want her to have an afro (because i happen to get big boners from black girls with big 70s fros) as an optional hair style. her dafault would probably be braids, or dreadlocks, done in a feminine way.
still learning the basics of programming
id say its coming along pretty good
Well if she has an afro, she isn't cute.
Sorry to break it to you, your taste is trash.
Haven't begun anything yet other than early conceptual of the gameplay and story. I've got a team of one artist, 2 programmers (me and one other guy), and a producer/ideas guy/writer
Sorry for the shit quality. As you can see, using the lever action ejects a shell regardless if a shot has been shot, and ejects nothing if the gun is empty.
It's the best kind of political inclusion in my eyes.
Good taste my fellow entrepreneur of black ladies.
I'm making some sprites, but i dunno if they look fine.
what are some genres that would sell nowadays?
Big budget open-world and/or cinematic games, so nothing anyone here can afford to make
Working on the first level right now, its just gonna be some fighting in a nightclub, for the first time in a long time i'm happy with my concept and happy every time i get a chance to work on stuff, pic related is just some reference photo i found for some inspiration
I wish could my dream game. A twisted metal clone or a wrestling game.
>Implying I'm doing it for profit
I'm already making bank at an easy ride IT job where I've automated all my work and everyone thinks I'm a god/wizard.
Gamedev is just for fun.
I hit a snag trying to do something with physics, all the tutorial and documentation seems to cover ragdolls and knocking over boxes and barrels but things like moving things on top of moving platforms seems to be a big unsupported mess.
Other than that it's going pretty well.
>out of a job
>running out of neetbux and savings
>making a game
>have a few months to secure funding
>will probably fail anyway
don't fall for the indie meme.
and on top of that, why don't releasing on both stores?
what engine are you using?
Why aren't you making a game with good pixel art? You do want a game with SOUL, right?
Unity
I'm trying to make a forklift.
>twisted metal
My African-American brother frm another mother.
Well enough. Still havent got tired of working in it so thats nice
I miss car combat genre so much. RIP
I truly wonder why they haven't made Twisted Metal something like God of War where it used to be an edgy franchise but they made it tamer with a sappy story
Because it takes practice to make good pixel art, I'm studying other artists to see where I can improve.
guys, I believe in you, please keep up on your dreams!
I've seen so many cool projects on these threads it's ridiculous. Hope you all manage to complete your project :)
It's okay. Here's a controls screen I made that shows up before the tutorial. I traced the hand myself but it still looks janky
What do yall use for screen recordings? been using quicktime cause my work laptop is OSX but the file sizes are always giant.
Would love to compress into webms that don't look like utter artifacty shit
that's sick, especially love the color palette. is that in a major engine? Do you have any resources for shooter AI that you found really helpful
I keep meaning to, but I'm terrible at sticking to projects. I keep jumping off them for something else before I get anywhere with it. For example, I somehow got into my head the desire to learn to knit, so I've dropped what I was working on and starting hammering out test squares of garter stitch and such. I wish I could manage to keep myself on one thing long enough to see it through.
It's good to indulge in multiple hobbies or crafts, but you also need to learn mental discipline and focus. It can be learned, you've just gotta work at it.
don't tell me how to play your game
me2
Still at it I see. Good man
Learn to code
can't seem to find anything that be helpful user sorry, but there does seem to be a few videos of people with working forklifts in unity so it is possible at least
oh shit pack it in boys
>is that in a major engine?
Unreal
>Do you have any resources for shooter AI that you found really helpful
not really understanding the question, in Unreal its not incredibly hard to setup an AI like the one in this game, I dont demand much from them. They have different behaviours for each class but the default concept is getting close first then at a decent distance to strafe around. They dont use cover so that made things simpler, they might strafe into one but its not a rule since I didnt want the player to be chasing enemies that would frequently hide.
Don't listen to Afros on gal are still cute if done right it's just a bit overused
fuck, sorry, now I got the question
I followed this tutorial, had to alter some things but the general concept of it is there
youtube.com
>my philosophical walking simulator about US didn't cover my 500k loan
>the game market is dying
Meanwhile...
>Shit incestuous vn with big tiddies have good numbers
>Gameplay focused game have good numbers
>Game with interesting art style and gameplay have good numbers
>20+ years old niche RPG have good numbers
I wonder...
Working on a Crash fangame currently. Doing art and shit right now. Progress might slow down once I start 3D modelling the assets. Deadline is hopefully by the end of 2019.
Those are the best ones. They're just characters who happened to be black. Make her cute and you're already in the 1% of devs who design black characters.
I added a double jump to my side scroller, im still a beginner.
What else should I add, bit by bit?
is unity a good engine to make my mmo?
yes, unity is good for literally anything. a specialized engine will always be better, but you're just some random guy making a game. it's perfect for you.
I don't have time to work on it.
I made a lock-on system last week, i think it's pretty neat to offload it onto EQS rather that do a bunch of traces manually.
Walking left and right.
> unity is good for literally anything
Except for pure 2D, Unity just fix the camera in a single position.
You are one pathetic idiot. You only make these threads because you want to vicariously live through people who are far more productive and talented than you are.
dance for me waggie dance !
put the camera wherever you want.
I'm just making stupid shit
Who said I'm making this shit for you?
god i can't wait to rake in cash and laugh at all the wage cucks that dedicated their lives to making money for a corporation.
Nice! You pretty much never see fan games around here, mostly just spiritual successors. I've always entertained the idea of doing a Zelda fan game, but I don't know if I have what it takes.
Anyway, good luck user!
That is stupid. I love it.
if you mean lack of pixel perfect camera, there are workarounds for that but yeah it's a bummer it isn't built in the engine.
There's literally a free package provided by unity that has a pixel-perfect camera component
I'm gonna make a 3ds homebrew game
if I manage to hold on to motivation for long enough
Yeah, but, if you are making a 2D game, using sprites, there is no reason to have a 3D environment, it's unnecessary, and like , lacks pixel perfect, it requires work around to make things fit on screen correctly, I regret making a 2D game on Unity.
That looks pretty good, user. Keep up the fine work.
unity has a pixel perfect camera though. i literally just read about it.
If your game gets complete and its game play is centered around this, then I wouldn't mind paying $5 -10.
Seconded
I'm working outside on the front and backyard. Slightly more important.
Still not efficient compared to a 2D focused engine.
i don't trust games with prices that low. hollow knight was $15. personally, i think indies should start charging $20, and justifying the price. hollow knight was massively underpriced.
kek, that's pretty funny. Is this just meant as a joke or are you planning on keeping this sort of 4th wall thing?
You can do it lads, I believe in you.
>Began a game some time ago
>Draw furshit characters because they're piss easy to draw plus makes for fun mechanics later on
>Wrote a ton of bullshit lore and backstory
>Done some assets, tested some mechanics
>Start thinking about lewd things
>End up jacking off to different sort of scenarios with all the characters in my game, mostly by self-inserting as the main kid character getting raped because i was raped as a kid and i want to get fucked
>cum diamonds
>Stop doing my game
seek jesus.
I've bought some great games for around 5 and even less. I'd say 20 is more than fair for the quality of Shovel/Hollow Knight but those are clearly more polished than the average indie title.
it's just a gag that might or might not end up in the final game
I'm actually curious what everyone thinks of lumberyard. What are its strengths and weaknesses compared to Unity or Unreal?
moar
gotta account for inflation, brethren.
Shame. Consider using more of that humor. Hell, you could probably turn it into a sort of Baba Is You sort of puzzle game.
Jesus won't help me. But i also want to continue my game.
Except if i do, that means i absolutely need to pass through the lewd lore, and make some scenes by drawing them. I can't continue my game with this on my consciousness. And if i do, I'm giving away the secret key to why i kept going back for more, thus making it not rape anymore. I'm ten thousand folds of fucked up, user
I don't think a lot of people use it. Probably because CryTek was so shitty to indies in the past and CryEngine now has a bad name that Amazon hasn't been able to shake.
It's kind of a shame considering they're the only people actually pushing forward in the realtime GI front.
Every game idea I have requires money and hiring other people. Sucks.
>indie pixelshit with 4th wall break
i'm not even meming on you. just live like a good christian boy. it's a great way to force a schedule on yourself. i follow christianity as a way to keep on track.
I can't come with an idea of a game that is simple enough to be actually capable of making it.
> was raped as a kid
Tell the story, so I can fap to it
stop thinking so big, dummy. unironically look at undertale, terria, and minecraft. they're TINY compared to big stupid AAA games, and all of them found massive success.
adding a super attack today, even though my legal adviser says not to
People who are creative should be creating things. People who aren't shouldn't be. It's that simple. All those people complaining about low sales? They aren't creative and shouldn't be trying to create shit.
Progress is slow, animation is a bitch
I made a mockup screenshot so I could have something to show
Pixel art takes forever, man. 1 running animation takes an entire week. 3D is so much fucking faster
Try the UFPS asset.
>Cousins about to go to the forest
>Ask if i can come
>They tell me it is going to be dark
>I don't give a shit
>Get fucked there
i got fucked by my cousin as a kid camping too, but it was a girl cousin. i suspect your story is different.
>upgrade to 2019.1
>breaks your code
Every fucking time.
A lot of stuff being done. I got tons more content in the initial beginner region of space (like space statues, a space graveyard where you can piss off the ghosts and they'll summon a possessed mining ship to attack you, etc), emission controls for some of these vignettes, fixed a bunch of UI issues, added a best path system for waypoints (and improved waypoints in general). And some other stuff that I'm forgetting.
I've had time these past few days.
I'm just really curious about it. I don't know of any games that have used it. It looks good at first glance but I'm curious if its worth putting a ton of hours into learning its quirks.
>because CryTek was so shitty to indies in the past and CryEngine now has a bad name
Yeah. I don't discredit that but at the end of the day people will do whats best for their own game. Not saying that Lumberyard will see success but I think that stigma less relevant than we think.
unity has said not to upgrade if you're balls deep in a project for like 10 years.
to all the fags complaining about lack of time or motivation:
>post your progress regularly here, on Twitter and YouTube to get constant feedback and encouragement
>release a playable demo asap, even if it's half baked (just be sure people understand it's under development and not early access or actual release)
>always keep a queue with bite-size tasks you can do in a single session ("add doors", "improve boss ai", "add shops" etc). never let this queue go empty - you can use notepad or Trello of you want to feel fancy
>find good motivation music - action / boss themes from vidya ost is a good choice because it motivates but have no words so it's not distracting and won't remind you of your ex or other depressing shit real songs could randomly invoke
>try not to play games yourself, maybe just really non addicting casual stuff if you must.
>show someone you know and appreciate your project so you'll feel bad abandoning it
thank me when the game is out.
You do know that you don't upgrade existing projects unless it's completely necessary? Right?
I'm making a metroidvania where you play as a cute girl and all the bosses are cute monster girls. Not sure where to take the story yet, but the subject matter keeps me motivated to keep working on assets. The animation is going to be the death of me.
Yeah yeah
It was boys, and i came back because they kept licking my pussy and touching me despite i fucking hated sucking their dicks
new interface?
das hot
Yeah
>post your progress regularly here
terrible idea
>tfw no motivation for 5 years
>on Twitter and YouTube to get constant feedback and encouragement
Isn't there some study that shows people should avoid doing this? The idea being that once you get a taste of praise or respect, you end up already satisfied, as if you didn't need to actually complete the project. Like all those people that say "I'm going to write a book" but never do because they feel satisfied once they get the "Wow, I wish I could do that." type comments.
Alright, today I'm going to learn normal-mapping.
>>always keep a queue with bite-size tasks you can do in a single session ("add doors", "improve boss ai", "add shops" etc). never let this queue go empty - you can use notepad or Trello of you want to feel fancy
just to clarify this better because it's most important bullet - the idea is that you start with a list of 5-6 tasks that takes an hour or two tops, and every session you complete one or two tasks. at the end of every completion think of a new task to replace it. stick to the list.
If you're making a game solely for the approval of randoms on social media then you've already failed.
haven't heard it, personally I feel like it's helping me, but now that you mention it I'll check it out, sounds interesting
this only applies to people who are used to mediocrity and haven't received an ounce of praise for any creative work in their lives
Ugh, don't even talk to me. I've been working on this system to convert std::strings to bit field IDs to avoid slow string compares and this Actor class is a god damned bloated nightmare.
when i receive praise, it just tells my brain to keep going, because i'm on the right track. if you're only doing it for approval, you'll fail.
ofc you don't, but the idea is getting constant feedback on things, feel the market, and have eyes looking at you and pressure to progress and finish.
DEJA VU~
Now that's spooky
>devs post actual progress
>no replies
>some user posts about getting diddled as a boy
>instant (you)s
fuck you guys
Yeah, but day job stuff gets in the way and now fucking eastern. I am so close to finishing it for months now. It is sad. All my friends make fun of me because I can not release the game fast enough due to time constrains. I just want to move on to another project and maybe make some money one day, so I can spend 100% of my time making games. I am trying for many years now. Would rather die than stop trying though. Wage cucking in an office is pure hell.
And also of course, new content
Things are actually starting to shape up, and it's fun to play.
lol, looks interesting though, were you making a ghost / paranormal sighting game?
I'll try to find it.
Not that I disagree but I think the study wasn't just "mediocre people just want approval while the great ones want more". It had more to do with your brain getting its share of dopamines from the attention and basically being satisfied, without having to put in the extra hard work for the final thing, while if you keep it to yourself, you'll only get the dopamines at the end.
sort of, you were supposed to have a larger toolkit to handle spooky mysteries, but i stopped working on it in 2014
>Spookycam
I never knew i needed this in my life. God speed user
i'm an addictive person, though, so it might not apply to me. if i get praise for doing something cool, i'll keep trying to one-up myself to get even more praise, and i already have it in the back of my head that the ultimate praise, and ultimate hit of dopamine will be making a successful game that gets memed all over the place.
you should do something with flour or paint you pour on the floor and see footsteps walking on it when ghost pass, this could be quite spooky
I believe you're gonna to have to parent it to the forklift, which ended up being awkward enough in my project that I just scrapped the idea.
Although I'm not making a game, would a multi-phase boss fight be an interesting way to tell a character's backstory? And perhaps give light on why they've got some issues?
For example, if it were in an RPG:
>Enter some sort of trippy arena within the character's mind, like maybe the main character has access to the ability to go through dreams and defeat nightmares.
>Only problem is the main character suffers from horrible nightmares himself.
>Eventually he has to awaken his weapon used to explore dreams, but he must face the nightmares within himself or something.
>Fight starts with monstrous caricatures of, say, the character's abusive parents, and the names of their attacks shed light on their treatment of him and eachother (They sometimes attack eachother, the mother has a near-constant fake smile, the father's attack names are... questionable, ect.) The main character feels like he was the cause of their constant anger.
>Then maybe after beating the parents, you fight a horrific physical representation of something else traumatizing, like a fire, and a small child-like figure that causes status effects. The child-like figure died from the fire and is the reason the character is so terrified of fire. The arena also looks like it's on fire and the firey beast attacks the child-like figure occasionally.
>Finally you face a distorted abomination, a physical representation of the character's own self-doubt that's been plaguing him and has been especially notable after a really bad story event, or something.
>Afterwards, although the main character isn't 100% better, he has a notable change of behavior and becomes a pretty rad leader as a result.
I dunno, you could totally be more creative than a text dump or a really long cutscene or something.
There are retards selling the same game dozens of times with slight alterations. Of course this would dilute the averages
>come up with a game idea
>get the most essential minimum mechanics in
>stuck on level design
The shit I keep hearing about devs not being able to tell if their own game is fun or not seems pretty true. I can't even figure out a basic layout to make something fun. Who else struggles with levels?
I have no friends
still need to implement eggs and pregnancy but at least the values work as intended.
I can't find the study, maybe it was just an article I read way back and got imprinted in me. It was mostly towards writing, with some authors saying they never talk about their ideas until their books are finished.
Either way, having been in that position myself, the issue would be that you get the praise whether or not you made advancements. You can just say "yes, I'm working on it" and people will praise it.
But it obviously does come down to each person. I had several finished projects, never having talked to anyone about them. Then I decided to break the pattern and talked about it, went into a slump that pretty much killed all my momentum. Still trying to get out of it actually.
who needs em.
>Me and two friends decided to band together and pool our skills to make our own games
>They elect me to be the leader of our little studio and we start trying
>Learning game engines and making concepts and shit
>We were so excited and gung ho about it
>but then problems start popping up
>Life issues, money issues, school and time issues, medical issues, family issues, etc
>two years go by and we've got nothing to show for our efforts
>Spend less and less time trying to make games due to life more and more encroaching
>Eventually we all kinda quietly give up and just focus on our lives
>Neither of them blame me and say it just wasn't meant to be.
But I still blame myself. They put their faith in me to lead and I let them down...
No offense but this is nothing new. Most phases in From Software titles are how the boss starts one way, then the second phase shows a new side that adds to the lore.
Just look at Soul of Cinder.
My game and I are in a tight spot to be honest. I'm broke as fuck and already failing to pay my bills. But I need to pay a programmer to help me out with getting the game finished. I'm thinking about selling my car or moving back in with my parents just so I can continue development for a few more months. I want to quit my job so I can focus on game development 100%, but I can't afford to do that for at least awhile.
I started a patreon and might do a kickstarter still. Kind of shameless but anything that can help fund the game means a better game in the end, so I'll do what I must in order to deliver the best product possible.
I'm going to be spending most of my free time shaping up the Patreon page so people can get a fair grasp of what I'm making. (I don't really want to scam anyone... or drag it out for more than 12 months.) Which ultimately means even less time for real game development progress. Pretty exhausting but stopping was never an option.
my bf is making his own engine at the same time, it's neat but a lot of work to do in spare time etc.
Have sex.
ngmi
Looks pretty good. Character seems very pale though, I’m not sure if that’s intentional
>I started a patreon and might do a kickstarter still
remember to actually follow through if it succeeds, or else you're just destroying your golden ticket by being lazy.
Had a intersting dream few months ago. Strangely, it was about me making a horror game.
It took place in a simple, but large openworld city, which was completely empty. Very little ambient sound, empty clean streets with nicely parked cars. The goal of the game was to simply survive as long as posible.
The thing is, there was a lone monster / ghost in the city. It always knows where the player is and it is comming for him. Sooner or later it will catch up to him, Sometimes It makes loud noises which can be heard over large distance. Game had all the survival things like day / night cycle, hunger and thirst an so on. There were other things but I can't remember those.
What do you think. Could this be made into a realy thing?
Too cliche, user. You could make a game and have a ton of people follow you like earthbound if done right, but in the end this feels way too overused. Main characters with no memories of what happened to them is just shit
Why not make the game start as you, the main character, with your father giving you a bath? Why not expand with the mother being pissed off at you because you cost too much to live? Why not actually just do the scenes that traumatized the main character instead of just letting them in the open for people to discover? At least you'll have the MC with all of his memories and a good reason to be pissed off
I'm getting really bored with programming for the time being. Would it be a waste of time to learn some art stuff on the side? Might as well make my own walking simulator, as long as its pretty. Getting really bored with Unity primitives.
>The thing is, there was a lone monster / ghost in the city. It always knows where the player is and it is comming for him. Sooner or later it will catch up to him
hope he uses vulkan
>I'll just learn art lol
It's laughable how many devs say this. It takes years to make something that will actually impress people.
Try me
i need a theme for my 16 player racing game, im just gonna make it low poly with lots of different modes instead of it just being a vanilla racing game
You right. It seems really easy to let your Patreon or Kickstarter become a monument of shame. And even successful crowd funding is a lot of extra work if you do it right.
I kind of fucking dread it to be honest, because I just want to make video juegos, but like I said, I'll do what I got to do.
i think he's using his own library or something
It's fine. Remember that one of the most popular games from the past few years was even less than that.
so software rendering?
It would take fucking forever to animate that, especially the banner.
there's so many cocksuckers that use patreon and kickstarter and deliver nothing. if you simply show progress updates every once in a while, and actually interact, you'll have no problems at all.
What superfluous features do you want in your vidya?
For me, it's a vocal track for the main theme or credits. I wouldn't know where to start with hiring a lyrics writer and a singer.
Not the best idea. You need more to keep players around. Even something like Alien Isolation added the Working Joe's as a sort of appetizer for the main event. And if the gameplay loop is just survive, you'd need a lot more.
Photomode
Toggleable interface
>not just making basic serviceable shit for the fun of it for a flash-tier game and developing your skills in parallel
Depends on what kind of game the user is making.
>it's just for the fun of it bro
this is what nodevs tell themselves to excuse their failures
Old Grass (left) vs. NEW ATTRACTIVE GRASS (right)
Behold, a weeks worth of improvement with substance designer. Okay it's not perfect but I'm getting there.
You can also just program a game that doesn't require fantastic art skills
SOUL VS SOULESS
Really though, look good.
>What superfluous features do you want in your vidya?
dynamic jazz music where the big band kicks in when you're aggressive, and falls back to drum and bass when you're running away, or too far from the boss.
Yeah. Making it real would require a lot of work, but I really like the basic idea. Had similiar nightmares as a kid all the time. Being in a familiar place, but nobody was there and something was just not right. And then there was something stalking me. Both faster and stronger than me. Could make nice little horror game. Or I could think of more things and make it into something slightly bigger and more complex. Maybe one day.
My game yielded me about 10k in 1 year. If I lived in a civilized country, I would probably be starving. But in my shithole that's a LOT of money.
new grass looks a lot better. the dirt needs a bit of detail.
Exactly. I doubt the user thinks he'd be some sort of Yoji Shinkawa in a week. Or just look at someone like Lucas Pope, who apparently is incapable of being bad at anything.
How did you monetize? Mobileshit?
Is this legal?
Isn't that Ape Out?
What gaem
sorta, but i mean more big band like "rush" from cowboy bebop.
Nigga automating shit is what programmers do. Several accountants have been replaced with a bash script.
I've showed progress on a project on Yea Forums in the past. Praise helps motivate me and kills feelings of "I'm wasting my time with this" and "this is a waste of time nobody is ever going to use this." I guess it depends on you. I've heard that telling people you're going to do something makes a mental checkbox that you've already done it and demotivates you from actually doing it, but when I tell someone I'll do something I feel compelled to do it because I owe them it, so I make it.
It does take forever
Most of them are already animated though so there's no going back now
Oh, you wrote bots? I was thinking you hired a pajeet to do your work for you.
Well, I fully support it. I want more big band, jazzy soundtracks in gaming. TF2 remains one of my favorite OST's. You just can't beat that energy.
seeing how much work this takes and knowing i could animate it in a few minutes in 3d makes me really respect good pixel art. also, i love your art style.
No, not the original person, but many IT jobs are just automating routines and fucking around all day while pretending to be busy.
Aren't you afraid that once your boss realizes you've automated your job that you aren't needed anymore?
I don't think you realize how little most bosses at your average shitter office know about tech
not him, but you never fully automate for this exact reason. just enough that it would fall apart without you.
thanks man
Thanks, I'll work on the dirt next!
Yeah, like I said in another post, it does come down to each person. Some are motivated by it, others feel satisfied by the praise and quit while they're ahead, or just endlessly delay actually working on it.
Makes me regret not studying programming.
I have heard stories before of people doing this. Making systems purposely obtuse just so the boss keeps you around because teaching someone else how the system works would be too much of a pain.
>tfw kinect mocap
this shit is magic
I was working on one. Lost focus because I had no idea what I was doing.
Remember when Cave Story was the original Undertale?
>tfw
i grabbed 10 ps3 eye cameras from a gamestop for like 20 bucks. i mocap all my shit for reference, then hand animate so it doesn't look like some asshole in a basement.
Cave Story has much better art. I posted that particular image exactly because Toby is a bad artist by his own admission.
behold, the indie dev using the magic of mocap
Nice youtu.be
>Toby is a bad artist by his own admission
>when the dev knows his art isn't the best but keeps pushing through
kino.
I've yet to see any good indie mocap solutions
running
climbing(ladders)
dash
slide
wall jump
wall slide/hold
crouch/crawl
Get you movement settled in before you add anything else.
I'm having a lot of fun learning how to do things with Love2D right now. It's perfectly suitable for a complete moron like me.
Kinect works fairly well considering the price, I'm looking forward to Azure desu
hoping to make something actually fun with this
that's where soul comes from
why does everyone use Toby as the golden standard? Fuck that autistic faggot
>random shitter
>just wants his autistic earthbound sequel
>nintendo won't give it to him
>makes his own earthbound
>becomes a global phenomenon
gee, i wonder?
Is there something you want to let off your chest there?
Toby already had experience with homestuck and making his own earthbound hack. He also knew people jacked off to characters he drew for shit and giggles so he had everything set for himself
This. Use Hopoo instead, a good boy who kept posting progress on /agdg/ and never shitting up threads. Transitioned from 2D to surprisingly well developed 3D. Toby is an autist who just made some more MS paint dots and slapped them in game maker for his "sequel".
Hopoo is based but don't ever suggest that /agdg/ is a good place to spend your time
I don't know either, tried playing Undertale and it was fucking awful. Use Notch if success if success is what you want, Hopoo if it's good games you want.
It has the best memes though
I think the most interesting part of Undertale was the mix of RPG and bullet hell. Hadn't seen that before and it's a winning combination in my eyes.
Meant turn-based combat instead of RPG.
please
everything about undertale's gameplay was mediocre garbage. Its writing and music literally carried 100% of the appeal
how do i into godot
don't
The writing never did anything for me. The music is good though. I pretty much just kept playing for the actual bullet hell aspect.
then what are other good free alternatives for an engine that can support 3d
first download glfw or sdl and vkspec.pdf and write your own renderer, this should take you a week at most
I could never tell if source posting was a meme or real mental illness
The latter for certain.
That was pretty much it, also Toby knew the key was good music and somewhat interesting characters to keep things going
Bump
looks cool and it has juice but there's something that I find eye-damaging. I don't know exactly what; maybe it's the colors or too many flashing things.
Anyway, it's still dope as fuck.
if i did that then id have to learn c++, which im not opposing to learning at all
how should i go about that?
Thanks user!
looks good!
I don't know much about physics to give a proper answer, but I added elevators in my game by parenting/deparenting the player to the elevator each time he collide/exit collider
i was just jesting, though that's how i learnt vulkan and what i'm using for my current game. if you actually want to learn c++ then learncpp.com is decent to begin with
Optimization is taking awhile. Having fun tho when im not at wagecuck deving
I remember seeing your stuff. It's looking good.
Do you have a patreon or something to pay the bills?
patreon.com
my patreon is just e-begging at this point its not enough to pay any bills or anything. Bills are paid by 9-5 wagecuck everyday. (Which is why its taking me 2 years+ to finish the game and pissing off agdg for it)
I don't know. Takumi Naramura is way cooler imo.
I believe in you, bokudev.
details please
what are you supposed to do in your work and how did you automate it? is "automate the boring stuff with python" a good start?
Don't try to set the position of the forklift, use a spring joint and control that or parent it, disable the rigid body and animate it shaking and moving slightly to fake it.
I misread your first post, thought you said you weren't a wagecuck. Sorry. Have you considered a kickstarter or just doing a bit more marketing towards the patreon?
Loremaster Idea Guy in training reporting.
Got BOLT in unity, pasta chef here
made this window view and kinda stopped, too many other stuff to do and I hate scripting, everything seems to be a fucking chore I can't see how someone can find this fun.
>Bills are paid by 9-5 wagecuck everyday.
I know that feel.
If you are feeling down watch this talk.
youtube.com
I just started learning. Can someone give an example of what I would need to specifically learn programming for that Unity/Unreal doesn't already offer as part of the engine? Just wondering.
Nigger he already had a following from that homestuck shit before starting on his game.
opengl is drooling brain tier, replace with vulkan
Man, I grew up with Exile and later Geneforge. Good stuff.
Oh, great stuff. Anybody got more game dev talks/podcasts?
Loremaster-Idea guy. Want to transcend to Godot Gang Pasta Chef.
These were better before it was wojakshit
Awesome, thank you user.
please post one of the artists, coders, musicians memes if you have them
nah Im gonna just open a patreon and release it for free like that Adventure Time game
Haven't seen one of these in a while. Has Podracing-user shown up in any recent memory?
>posts wojack
Otherwise, he's pretty cool.
For what it’s worth, I like your window user. The snow’s movement is a nice touch
that looks fucking shit, will you fags stop trying so hard to emulate older games theat NEVER looked like that?
Just finished the skin selection system
Things are coming along very steadily. Started working on a shop that players will run today. Should have it finished by weekend.
After that I need to add saving/loading and a few minor systems then I'll be able to start adding content and turning it into a playable game.
Picture related, it's your home/shop/workshop.
youtube.com
GDC post mortem are hit/miss, normally is full of indies crying because their game didn't make money, or their games was shadowed on steam or by some "bad taste" game.
>Band singer
>Summer body
What the fuck are you making user?
a game!
Drug cartel game but in S P A C E
>tfw Peoples Pixel Kiddie Champ and former World Editor
loremaster/godot gang
I spend way too much time thinking about the plot that I somehow have came up with the plot for the sequel already, and the sequel to the sequeland the one off half sequel that finishes the series
Be glad you're a wagecuck and not a salarycuck working an archaic webmaster-style job who is basically on call 24/7/365. I can't plan for a block of personal time to build creative momentum almost ever.
With sexy space girls?
i want to make a lisa fangame but everyone in the lisa community is working on pointless or wishless and i know i need a big team to actually make a fangame without cancelling it 3 months into development so i'm gonna have to wait 30 years until those are finished and basically im monky.
>that looks fucking shit
kys jaded graphicsfag
I want a salary job user, I really do. I just want to have enough to move out and live by myself. Though your job sounds like it sucks. Do they pay you lots at least?
i'd tell you if it wasn't yucky wojak shit
Why not try to make it your own thing instead of using the Lisa name?
I get paid shit. But my job is below average bad so don't let me scare you out of wanting a salary or anything.
Working on getting a one dungeon demo for a Zelda clone, I'm not much of an idea guy so it's coming along slow but I'm learning to draw in the meantime so I can make good assets
cartel girls in my city are sexy, why not?
because i like LISA, dum dum.
also i have trained my LISA style sprites so much that all my non-LISA sprites look like shit comparatively.
Shit get out of there user, it doesn't sound worth it. You deserve better.
Fair enough, good luck to your user.
it does, go play an old game right now, the dont look really fucking bland like that, and they dont have that much pixelation out the ass, that pic you posted barely looks above 320x240 quality despite being almost 3x its size! anything above 640x480 looks quite smooth even on much higher resolution screens, ive been playing a few old games all day none of them come close to the same quality or lack therof in that image
I want to make a bizarre adventure game in the style of Wind Waker that mirrors Odysseus's voyage and explores philosophical quandaries on free will, sanity, and the eternal search for meaning in a meaningless world.
But I'm a writer and have no fucking clue how to program.
Maybe I just never got the appeal of doing mods instead of your own thing. The sprites do look nice.
dude you just have no taste or knowledge of anything. I think you might be that what call a pleb. Go back to playing your old games and shut up and lurk.
that looks fucking dope, best of luck, user
that art style is fantastic, but I can see why it's taking forever if every part of that moves.
What's gameplay like?
Why do fellas in these threads rarely, if ever, team up? There's a few dozen people working on solo projects itt. Imagine if you were working with just five others, what you could get done.
I'm making a game but I never post it here because the few times someone who wasn't me did it people made fun of it. I still love to lurk these threads, best luck to you all user devs
all creatives have moved on user, sorry. it's nothing but npc's
Work in an unpaid amateur team and find out for yourself
because game devs and Yea Forums doubly are social autists who want to work on their own project without having to worry about filling someone elses needs as well as their own.
The Yea Forums gamedev threads a lot friendlier than the /adgd/ shit posting nightmare on /vg/. At worst people will ignore it, at best they'll say they like it or would consider buying it if released.
/agdg/ is nothing but shitposting though so I understand that.
Just find the people you get along with, there's bound to be some. Many developers who started out in the 80's and 90's started that way.
story script is 50 pages i added new effects to the sun and made a new weapon, fixed a shit ton of bugs
I did. The project died shortly after the initial "fuck yeah let's do it!". I moved on to other projects.
it was going fine until i started losing my hair rapidly and now have no motivation to go on living
I wanna make a game based off pic related. Name me some vidya you want to see portrayed in this. So far it's mostly just Nintendo shit, Dark Souls, Devil May Cry, Metal Gear, and Touhou.
Imagine a 2D metroidvania with hack and slash elements, that's probably gonna be it.
How did it die?
Gotta withstand the banter.
But really, some of these threads can just be shitposting while others can be more chill with people actually trying to help each other or give constructive criticism. Gotta pick your threads.
Embrace the baldness.
Isn't that a plot for a shit rpgm game, where you are teleported to some generic rpg land, and can fuck every generic female character.
Don't lose hope user
cdb.riken.jp
Lack of interest from other team members I guess. I kept putting out update reports on my work but rarely got responses. I stopped working on it after I did a major revision to the sprite sheet and received no responses. I went back to post some visual effects animations for feedback, but the discord was still dead since my last update so I just stopped working with them.
I’m currently making sprites for my Pokémon fan game. That almost counts
Different time zones, the fact that we're here likely indicates we're not the most sociable creatures out there, ideas quickly run out of control with both sides pushing or pulling too hard for specific things, the fact that you're trusting someone you've never met and never saw to keep up their end of the work, etc.
Not saying it can't work, but considering we're doing it for no money, things can implode quickly.
No user, you're thinking of Isekai, a genre of anime that most of it's anime based off the genre is fucking shit except for Overlord
This looks absolutely radical, got any gameplay to show?
>caring about sales and "making it"
>not just creating games out of passion
Making a trashgame
I played a shit h-rpgm where you could fuck random female NPCs in a city, they all acted like generic npcs.
Heyheyhey. I remember you asking for puzzle ideas a few months back. Keep on it man.
Yea. It worked better than I could have imagined, and we released the game about a month ago.
To be honest I wouldn't recommend people do the same, I fully believe the circumstances of all us meeting like that were a fluke, but we all work well together and I'm glad it happened.
is that egoraptor
Based Godotgang
Thats sort of inspiring that people on Yea Forums can accomplish something. What game?
You can't give us that story and not say the name of the game.
If I want to make a 2D game in Unity do I need to start with stuff like Pong to learn the basics or can I jump right into making a real game after learning some basic coding from youtube tutorials?
Devil Engine, Out on Switch and Steam now. youtube.com/watch?v=c10AKSa1Il0
I've seen a lot of these sorts of partnerships fall apart though, I've even tried to step in and save a couple, so I'm surprised that we were able to pull it together.
MAKING A 2D GAME IN UNITY?
UH-UH KIDDO
SHOULDA USED GAME MAKER
fucking sweet
what did you make it in
These type of projects attract drama queens who will destroy everything in their path, there is also the problem with communication, some people will prefer discord, others will avoid it like the plague, its difficult, at least for me.
I wouldn't mind working on a small open source game with anons, just to see how it would work.
Meh. That's life though. 98% of everything is shit, including people. Most people are motivated by passing whimsy and have no self-awareness whatsoever. None of that is any reason to just give up on finding that group of people you resonate well with, like did.
The benefits of finding that group vastly outweigh the bullshit you have to wade through before you find it. Imagine if you found some people you liked, shared tastes with to enough of an extent to get along with them, and you came up with a vision that united everyone as a team and let them be creative (while of course having to make some compromises, but such is REALITY, which is about making compromises to get anywhere, all the time) so you could make a game that you were proud of in a reasonable amount of time. And maybe you'll even start up a company with that group, and continue making games with them, if your game turns out successful. Sounds like the dream to me.
Learn the tool.
yo! love your art style keep it up!
also saves for vita wallpaper
Work on something that makes you horny and show it to everyone. Porn is easy to make money off of.
You're not getting my shekels you filthy code monkeys.
>t. artist
Most of the game was made with GMS1, but I had to port it over to 2 to finish it up and get it on consoles. Sony's a bunch of assholes, the ps4 version's already done but we're not allowed to release it.
That looks dope user.
>trusting Yea Forums for anything
Just look at any community on /vg/ and you'll find out why.
Looks good user. Thats a pretty sweet trailer too.
Neat. Sucks to hear about s*ny though, what's stopping you from releasing?
>all these pixelshit games
>ZERO lowpoly games
I JUST WANT SOME FUCKING LOW POLY AESTHETIC GAMES WHY DOES EVERY INDIE NIGGER HAVE TO USE PIXEL SHIT
Almost finishing the editor shit, soon back into the dirty gritty Z80 assembler.
>Pic related not included in OP's image
Get your shit together.
It's easy
Damn. Nothing but respect. Looks great. I think I actually remember you or someone from the team posting webms on here.
I need some maths help
Perlin noise has a bell curve distribution for value probabilities, but instead of being asymptotic, value probability hits zero a finite distance from the mean.
What's the formula that converts uniformly distributed values to values fitting this finite bell curve? If I know the formula, I can alter the results of perlin noise.
Just use godot, it's fucking tiny, it's more than fast enough to animate everything that moves, language teach you good programming practices.
I learned a bunch of code but now I don't know where to start. I just want a basic guide on how to make 2D games. Specifically run n gun ala metal slug. Anyone have a good guide or video?
where my daggerfall clones at
This. I thought 90s nostalgia would make it more popular but everyone's still stuck on pixelshit.
If you know C, the next step is to get SDL and follow an SDL tutorial.
I already spent 3 months watching C# and Unity videos. I don't want that to go to waste.
Which tree looks the best for a low poly style game?
im working on it jeez
cant show yet
Thanks anons!
I'm super not allowed to tell I won't risk it on here until it's already said and done but it's sort of related to Sony's recent restructuring.
X trees.
The whole think looks great but I have to know if you guys had a music guy on your team or did you outsource it?
Fuck this hit me
This. Also, I'm pretty underwhelmed by indie game soundtracks overall. 90's digitally produced music for game soundtracks seemed more creative.
I wanted to make a game with low poly shit but I gave up because I had no idea what I was doing
good times. I want to die
Tree on the right looks best, flat shaded triangle orb trees are done to death in indie low poly.
>keep thinking of story ideas but don't know what kind of game I want to do
AAAAAAAAA WHY AM I LIKE THIS?
Which zelda game(s) are you going for?
3 guest tracks from Hyakutaro Tsukumo (Thunder Force 5 composer, that track in the trailer is one of em), one from Mason Leiberman (RWBY composer), rest is from the internal team.
Art was never outsourced (besides an april fools joke on Twitter), and programing/sfx was all me.
I figured out how to do the SNES Mode 7 effect yesterday, it's not as scary as I thought
We understand. Hopefully that works out. Still, honestly really happy to see great quality coming from Yea Forums.
>3 guest tracks from Hyakutaro Tsukumo
That is pretty fucking cool.
gameplay is an action platformer similar to prince of price of persia or castlevania
just make it a horror game, but make it action/stealth/whatever, but make it aesthetic eldritch tear bullshit happening, and it's based.
Do a road trip style story.
>recruit some niggas
>walk the earth BSing with yo niggas
>cool nigga dies
>shit gets sad because he was muh nigga
>kill some boss nigga at the end
That's real neeto
I'm prettty autistic I guess but I already have 3 games planned, the whole story, scenario, character motivations, color palettes, backgrounds, mechanics, core gameplay, level design. Pretty much everything is on paper, just coding and graphics are needed. I learned a bit of code and did Unity tutorials but then kinda got bored
If it's the first time you've ever attempted to make a game ever then what tool you use barely matters. You're not going to make much of a game that is worth playing.
Making a game isn't just about learning to code, there is a ton of shit you need to know. The tool you want to use is just one of them.
What you're saying right now is basically like saying "I'm a sperm that just got shot out of my daddies nuts, if I watch a youtube video will I be able to win the tour de france?".
Of course not, there is a thousand steps between where you are and where you want to be and you can't skip any of them.
Have you tried adding a bit of shadow under the characters? I think it'd help a bit to make them more grounded.
With Open GL and stuff is quite easy as hell.
But well, you can have fun with 2x2 matrices and scanline stuff.
i'd play this bro
Hmmmm, that would work and In that case I could also ask my sister to help because she loves shitty RPGs maker horror games and has said before that she'd like to make her own.
Yeah, ground shadows are on the to do list. Also at fault is the fact that right now the AI shuffling is pretty floaty
Should I even bother working on my grand idea for a game I'd like to sell someday, or should I just work on janky prototypes?
Here's some low poly for ya!
just don't make it one consistent spooks galore. make it a couple spooks galore with a couple of spoopy areas so it can be replayed for all eternity.
is it even a good idea?
hot
So which one is better for animating arms/legs?
i would kill myself playing this
I don't even know, I just know its a lot of work. I have a few ideas. One's a grid-based wargame like Advance Wars. Another is a small open-world game about collecting things without getting killed.
Working on these ideas probably means nothing if I fuck them up.
show me your neg hole n i'll tell you how boy
*less worse
nicely done
There needs to be more jiggly games
thanks user, means a lot
Wind Waker and Phantom Hourglass
making a story is like making a song basically mix mash everything you like into one thing that you know can be consistent, and try your best to articulate a story in your game if you use any at all.
well boy you gonna show me your neg hole
Being ugly is a requirement.
I used to be very inspired about making games, then I had 1 year off of developing anything... then 2 years off coding anything... now I get so overwhelmed just starting things up again that I never actually making anything
where's Godot
I made some graphics for the waterfall blocks, I'm testing out several speeds to see what looks best, I'll probably stick with 0.25.
Better quality:
streamable.com
That is the most sensual box I have ever seen.
I dunno man, I don't even have a story for either of my games. Just a sort of "game feel" that I don't see enough in other games out there.
very well, we have most of our character abilities in, gonna work on the overworld
>game where you play as mincraft slime
Not much done on the programming side. I got my grandpa's keyboard recently though. Been learning how to play it and stuff. Other than that writing scenarios for my text adventure.
Maybe you don't like making games, you'd just like for those games to exist so that you can play them.
I had one week to clone Pacman.
I started doing it just 2 days ago.
Cloning Pacman was harder than I thought, especially because I did the whole "Grid" way. And the fucking ghosts have way too many rules and shit.
the one on the right
Maybe you're right. Maybe I should just learn to like making games even if they're shit.
Yep. This will probably happen with any game you try to clone.
yeah, the ghost ai is probably the hardest thing about pacman
i have the main concept of the game and made some enemy designs, not any actual progress tough
should i get my notebooks and show the designs here?
I wanna make a game. I can do the animation and music, but I have no idea how to program. Guess I can learn.
Where's a good place to learn how to code?
Simply wanting a game to exist is a good motivator to create it.
can you post more art? can you do pixel art?
The code ended up being a complete shitshow, I really gotta start working on Coding Architecture and shit. Every time I have to start something from scratch I end up having to redo 60% of it by the end, because shit doesn't fit.
Also again, FUCK the ghosts AI. I implemented a super basic A* pathfinding shit, but I still have no idea how to make it so they don't suddenly change directions, as the Ghosts aren't supposed to do so.
Sure, can pixel art. But I'm curious to know how to approach coding. Never bothered researching how, but was hoping to get a kick in the right direction.
I'm willing to learn, got the time and always wanted to make a game.
Pretty good drawing.
RIP
The big meme is Khan Academy. It won't make you an expert but it can teach you some basic shit. And its free. Once you learn very basic shit just download a free game engine and follow tutorials on youtube.
If you have money and free time but lack willpower then go to a school I guess.
id say do what other are suggesting, download unity, take some time to youtube tuts. that said i was asking because im making a game with a bunch of dudes and we need another artist
I've studied college algebra with Khan Academy. I found him really helpful. Never dove much into his other sections after I stopped taking math classes. Wasn't aware he taught programming.
Thanks for the info, user!
Godot is great (for 2D, not sure how it is with 3D)! I'm using it myself. Be confident in any engine choice you make. The last thing you want is to be hopping from engine to engine not actually getting anything done. I learned it by just starting to make my project, think of an aspect of your game you know you need to make that's simple (for my game it was the dialogue box) and implement that, then move on to the next thing you feel you can do confidently. There's lots of good resources for troubleshooting since Godot has a big community to it similar to blender.
I see.
Unfortunately, I'm working on my portfolio for a different project so I'll be unavailable for other work. But I thank you for your interests.
So it sounds grabbing Unity and following Tutorials all the while studying under Khan Academy as I trial and error numerous times creating my "game" is the idea. It isn't gonna be a full blown game, I just wanna get hands wet in a personal project and see what comes of it.
l-l-lewd
can i use unity for 2d
Reading this thread makes me depressed about me never starting my game development.
Right now I have time but once I get a full time job that's gone forever and my chances of ever learning how to make my dreams come true will be next to none, unless I somehow keep myself motivated for 10 years or something, at which point I will probably move on from vidya altogether anyway. I already kind of am.
looks great, can't wait for multiplayer beta
I'm not sure about you, but the lads who made Hollow Knight certainly could.
Don't bother learning code, the redpilled approach is to focus on your talents and find a partner that can code for you
Yes although it's usually not advisable since it's an engine that focuses on 3D. But yes. Hollow Knight or Ori and the Blind Forest are Unity for example.
That's some bitch ass pussy shit attitude right there, user. How about you stop being a bitch and get your ass back to programming!
that would actually make a really fucking scary game
>I never started boohoo
Only got yourself to blame. Making a video game is easier than it's ever been. Simple google search will find you a whole range of software of all skill levels to use and another simple google search will find you enough learning material to last several lifetimes.
Everything you want is 10 seconds away, if that. The fact that you never even took this initial, tiny starting step is entirely on you and if we're being honest, if you couldn't even do this, you'd have never made anything remotely resembling a game.
making games is fun desu but doesn't pay unless you're great at it. either live in the cheapest possible neighborhood working part time living off rice and lentils to be able to make your game or find something else you enjoy doing for money. (yes I learnt this the hard way)
Stop SENDING me EMAILS
nice, very nice
>the namebadge says ouch
First time I noticed
gamemaker has really low amount of tutorials despite its age... well, there are a lot of tutorials that go through the same basic shit, but only few of them actually do something more complex
How many of you have actually finished something?
Do you actually have a full time job outside of this?
here we fucking go again
Even if people don't finish anything, at least they tried.
You didn't even try.
Sounds like a waste of time
>tfw world editor loremaster idea guy with modder and supreme pasta chef rank
this
>No experience with programming
>No experience with 3d modeling
>No experience with art
>No experience with anything technical or practical
>Make this in 1 day from scratch
It needs an end goal, every survival game needs one, otherwise you have the full experience the moment you lose for the first time. Surviving by itself is not particularly compelling unless you're surviving for a goal.
daddys on that rpg maker shit
plugins out the ass
Cool. And do you actually keep that or does it say in the fine print that Sony has full rights over anything you create and can sell it without paying you?
I finally made a text based hangman game in python.
What’s next boys?
How many time do we have to tell you
It's too fucking DARK
Started to dive in to Unity ECS. It is fun, but not as easy as normal Unity.
No but i already got it approved by people actually in the industry as a thing i should put in my portfolio. Faggot.
Anyone Godot?
Sony pays you a a dollar for each unique PSN account that spends 3 minutes in your level.
So sensitive.
>Go to make game
>Get it to the point where there's a functional prototype
>Realize this isn't a game I'd want to play and drop it
>Rinse and repeat
This has happened way too many fucking times to be normal, and I can never really figure out what exactly I want. I'm starting to think I just don't like vidya anymore. sage for blogposting
I know I know I'm sorry :(
But right now I'm trying to make this companion work nicely so I can make an enemy out of it soon.
Here I boosted the gamma for you.
Now hang yourself.
That's pretty cool. Kinda surprised they don't try to screw over people.
Who the fuck is going to sell a literal mechanics prototype with blocky programmer visuals?
It's been an interesting past few days since I started
>Cant get my retards to stop hitting themselves
>discovered there is a constant shitflinging war on /agdg/ between people who use godot and unity
>majority of people in /agdg/ are also furries
Who the fuck is going to put in their portfolio a literal mechanics prototype with blocky programmer visuals?
Any studio who is interested in making a game with 3d gameplay mechanics.
Have you seen Steam? People try to sell less.
But I mostly asked cause these sort of "user created content" platforms usually have people all excited only to be quickly backstabed by the company if they see something they like. EA had that coding contest that said EA had full control over all the code, even if you didn't win. Facebook is trying to launch some patreon like thing that says Facebook has full rights over anything posted. Expected to see the same from Sony.
Even though you said yourself that you don't have any experience in any of the areas that takes to make a game?
>Even though you said yourself that you don't have any experience in any of the areas that takes to make a game?
No experience with programming. But that doesn't mean i don't understand how the mechanics should work logically.
I put this together in a couple days. I haven't worked on it in a few weeks though. I'm just so inexperienced with programming and game making that I literally don't know what to do or where to go. This is my first game. I wish I could collaborate with some other game dev newbies. I'll probably miss this AGDG demo day, because I really only want to show it off when I have something fun.
That looks incredible
I mean sure but rocket jumping isn't a complex mechanic to understand. I never touched Dreams so I don't know how easy/hard it is to make what you make, I'm just trying to understand what value this would have in a portofolio. If you did it in Unity or Unreal from scratch, I'd understand. I'll have to look into Dreams since I honestly forgot it even exists.
disregard that user, i think the brightness you had is fine
But i said it was from scratch.
I'm not saying that I willl never try to collab with anyone on here again, but much like the other guy said, getting a winning team is going to be an exception and down to good luck. I would love to work with someone that's just as motivated.
>sister is talking about college and shit
>thinks that making some 3 minute VN in fucking scratch counts as coding experience
>try to tell her otherwise
>"No you don't understand in the future programming will be different and skills I learn in scratch would actually be usable"
>can't even think of a worthwhile argument to this idiocy
making some progress with the club, gonna have to resize and scale it once its further along but i'm enjoying working on it, hopefully once i texture it it'll look better but still happy with it
In Dreams. Again, I'll have to look more into it since I don't know if it's as complex as an actual game engine.
You have to make everything logically. There are no presets.
She's right though. Make a good porn game VN, set up a patreon that drip feeds updates and you're set for life.
Not even for the animations? That would be much more impressive, I'll admit.
Either way, I wasn't trying to discredit you. If anything, I wanted to make sure you didn't spend a year working on a dream game only for Sony to fuck you by taking it away from you without even giving you proper credit.
>She lives comfortably for the rest of her days while you toil away at your custom engine for the rest of your life inbetween your wage slave life
The future is heading towards automation in all fields user.
But in scratch? Nobody uses that at all for anything.
>She lives comfortably for the rest of her days
Not with that arts degree, that's for sure
I can fap to this.
Porn VN will pay it off without her having to wage slave.
Don't even know what that is honestly. I thought you meant make a VN from scratch.
>tfw no one comments on you shit game
thats cause it sucks
make a game thats ONLY about that cute broadcast lady in the TV
Yay!
be prepared for degeneracy
scratch.mit.edu
>implying she even knows how to do that
>implying she would even do that
it looks neat, like rampage, the perspective of the monster could use a little work but all and all its looking solid so far!
You need to slash 40-50 fps off to make a good representation of anor londo.
>13 seconds of intro logos
>no gameplay until 20 seconds in
sort your shit out nigger
>candle on head
that's so bizarre. it reminds me of all those weird japanese games from the ps2 era. i like it. what's your game about?