Artificial exploration vs actual game design and world building

>Artificial exploration vs actual game design and world building
Why does Yea Forums still pretend to prefer Ocarina?

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OOT is a flawlessly designed & well paced game like ALTTP that has infinite Replayability. BoTW is a bland tech demo like HL2

So the bottom is twenty years of tech improvement? Not impressed

>>Artificial exploration

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>artificial exploration

Both suffer from that if that is even a thing

>Yea Forums kiddies have misused the term tech demo to the point that newfags don't even know what tech demo means
Fuck you.

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Look at these two screenshots, how the camera is angled in a way you can't see very far on OOT.
That's what no modern game does anymore and it did give a feeling of vastness and unknown much more than anything done recently.
I believe a lot of "soul vs souless" posters miss those camera angles. That is the most objective reason for why new games don't feel as good.

Is it ok to like both games? Or is this shit not allowed on Yea Forums?

You mean hub world vs open world.

Ocarina doesn't lack actual game design just because it's not a sandbox for you to get immersed in.

>Why does Yea Forums still pretend to prefer Ocarina?
Because I actually get to keep my weapons and combat is designed around using your items rather than le ebin physics. OOT has dungeons and most of these have a good mix between combat and riddles.

>Artificial exploration
Alright, I'll bite, how the fuck would you even define that?

>miss those camera angles
No, they're just shitposters.

You're not supposed to admit you like games, period.

I think he means the over-world looks like it'd be an empty sandbox to have muh freedom in, but it's not.

OoT came out in 1998 for fucks sake, did you want a GTA V map?

>top
soul
>bottom
soulless

>OoT
>do sidequest
>get ice arrows
>get epona
>get random fucking shit that adds gameplay

>botw
>do literally fucking anything
>or sometimes nothing whatsoever
>get spirit orb every single time
why would i explore a world where i know exactly what i'll find? there's no mystery to that. it's just a walking simulator.

>why would I explore a world where I know exactly what I'll find
So OOT..?

>I WANT TO FEEL CONSTANTLY REWARDED REEEE

>i like holding w and looking at the pretty pictures lol :)

>this is the current quality of Yea Forums posts
Go ahead and use some stupid buzzword, it'll just prove my point.

Are you going to respond to my post properly? Here, I'll repost it for you.
>why would I explore a world where I know exactly what I'll find
So OOT..?

Are you a retard?

>shrines, Koroks, enemy camps and quests are not gameplay because I say so

>Why would I want to explore a world where I know exactly what I'll find
Aka, you know you'll find ice arrows, you know you'll find hook shot, you know you'll find boomerang. I guess if you kids have never played Zelda you wouldn't know what is being discussed.

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have sex incel

Shrines are literally the same blue place with different puzzles that are super boring and tacked on.
Koroks get old once you get your 5th
Enemy camps are stupid because of the combat and how fucking few enemies are there anyway.
Quests to get useless rewards are useless

BotW is a million times more replayable than OoT and it's not even close.

>spirit orbs
>non-gameplay adding collectible trash
>irrelevant/temporary reward, if any

>Artificial exploration
Nigger 80% of BOTW map is just empty space

What the fuck are you talking about? I don't understand. How can I know I'll find ice arrows if I'm playing the game for the first time?

open world shit sucks im glad Yea Forums is finally realizing this

>How do I know I'll find staples of the Zelda series
Fuck if I know nigger. How you know you gonna get the master sword? Nobody could predict that!

I prefer botw

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Isnt this the sort of things Yea Forums claims Ubisoft adds to pad out the gameplay lenght? Why is it ok when Nintendo does it?

It's clearly not being used literally there you dumb faggot

I'm not going to bother responding to a two faced lie.
>implying that has anything to do with the original post
At least make a relevant argument.

...

This is such a retarded statement to make honestly. Of course you'll obtain the master sword eventually, the question is where and how you obtain is. Also bad example because the master sword is not an optional item like fire/ice arrows

Ocarina of time has better dungeons, items, characters and enemies compared to Breath of the Wild. Maybe the sequel will finally surpass it.

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That doesn't even respond to the post it quoted properly, try again.

Maybe if your a drone who's easily entertained by generic & empty open world games

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BOTW is boring as fuck.
I really don't get it why everyone so obsessed with this game. Pretty repetitive game with empty world.
Never played Ocarina so can't compare them.

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>Complains about knowing you'll get in BOTW
>Doesn't complain about knowing what you'll get in OOT if you have any knowledge of Zelda
Inb4 some more non arguments

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I kind of prefer it when walking into new areas or opening doors lead to loading zones. It cuts off that area from the rest of the "world" and gives it more attention. Just check out pick related. It's really cozy and the camera angle is great. BoTW doesn't do this for any buildings and the result gives me a feeling of still being out in the world rather than being in an actual building. It also feels as though developers don't actually put time into making those areas feel special. It goes from being "That particular cabin or tent" to "just another structure in the overworld". Another big issue is the lack of music for those areas.

I liked BotW, but I wouldn't call it "better" than every 3d Zelda game before it. I prefer to see it as a new type of Zelda, similar to how older 3D Zelda is impossible to compare to 2D.

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why the fuck did you import a Mii into botw

Your autism really shows, you don't understand basic stuff. Also you are replying to two different people if anything

Probably because he can

Just procedural generate the whole universe, you get unlimited exploration that way

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>Your autism really shows
Starting off strong lmfao. If you have literally zero arguments why did you even bother?

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>Doesn't complain about knowing what you'll get in OOT if you have any knowledge of Zelda
There's no way to know you'll get the Biggoron Sword, fire/ice arrows, etc. from the places you do until you play the game and go through those quests/puzzles.

true autism within this post

>artificial exploration

If anything that applies a lot more to BotW than OoT.
What do you get out of exploring in BotW? Mostly a bunch of repetitive filler content. And 99% of it is optional, even the supposed "main quest". Most of the rewards suck, and the setting isn't strong enough to be compelling on its own merits. You're basically dicking around in a sandbox.

Whereas in OoT, most of the stuff you're finding is important in some way. It's still not the greatest setting ever put into a video game, but the world feels handcrafted rather than copypasted. The NPCs are sure as hell more memorable than BotW's (which only has a couple standouts).

Procedural generation only leaves cookie cutter possibilities, at that point it's no different than playing a randomizer.

>implying botw doesn't have armour sets/unique weapons and shields to find.

this guy said it for me. Sorry I'm just not used to arguing with autists and schizophrenics that lack any logical thinking

Those items serve the same functions and they're always in a chest at the end of some shrine.

why are horses so thiccc?

>This guy said it for me
He said nothing. You get the same fucking items in every Zelda game because they're a staple of Zelda. Ergo, if you're upset that you know what you're getting in BOTW but not OOT, you're absolutely autistic HAHAHAHA

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>how to detect a zoomer
As mentioned by , when you complete a sidequest in OOT, you'll always be pleasantly surprised with the unknown rewards. This will compel you to try out the other sidequests because you're curious and excited to see what kind of reward you'll get next. You won't know this feel if you're a zoomer whose first TLoZ game is BOTW and you have never played OoT. When every sidequest rewards you with spirit fucking orb, this will become predictable and there'll be no drive for you to seek out and do a sidequest.

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>do different activities
>get the same item every time
>do different activities
>get different items every time

>you're argument now is to ignore another reply chain that directly responds to your previous one
Sad!

OoT's Hyrule Field is pretty awful. After the initial "wow, I can see forever!" reaction, you quickly realize there's little to actually do or find in it and it's just a bloated hub to take you to the rest of the game. Epona was also largely pointless (outside of needing her to get into lake hylia) because she limits your mobility in exchange for traveling a little faster in a map you rarely have any reason to be in.

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>Artificial exploration vs actual game design and world building
Why does Yea Forums still pretend to prefer Zelda?

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take BoTW
throw in OoT and TP's dungeons. i dont care if they copy and paste the shit

perfect game right there

>outside of needing her to get into lake hylia

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It's a fucking field man. A field in a 1998 game
>Epona was also largely pointless
>because she limits your mobility in exchange for traveling a little faster
How does she limit your mobility? Why do you need mobility in a fucking field? Also you travel much faster. Epona was a nice addition to this game

I forgot there was another way in there. So she's completely pointless.

That wouldn't fix any of the problems with BotW and the dungeons in 3D Zeldas have always been mediocre.

>I don't like it therefore bad

You kids are stupid and praise OoT for having shitty reused puzzles and empty rewards(DO THIS SO YOU CAN MOVE A BIGGER STONE), but hate BotW for having them improved but spread all over the world.

I genuinely forgot how to get there without Epona. I mean when you need to go to the water temple. Zora's domain is frozen so you can't dive underwater

COPE

what other problems were there? weapon durability durability is the only thing i can think of but thats not even a problem later in the game

>the dungeons in 3D Zeldas have always been mediocre
Nice contrarian opinion

I'm pretty sure there isn't as an adult unless you cheat.

Can you stop hating OoT you faggots? It's a great game

>Implying HL2 isn't just a tech demo for the source engine
>Implying BoTW isn't just a tech demo for meme physics and more open world zelda trash

>it doesn't have infinite cutscenes/dialogues and a convoluted story so it's a tech demo

Seems like the only people coping are the ones still bitching about botw lol

Too much is recycled with the shrines and combat is laughably abusable.
Enemies are a joke to fight and show me 1 (ONE) truly complex puzzle in an N64/GC Zelda.

dont cut yourself on that edge, friend

BOTW has the best combat out of all the 3d zeldas

>complex puzzles
>zelda
nigga...

Yeah, and then they break if you bother using them.

Do it.

Unlike this game each of its dungeons isn't the same thing over and over again.

The over-world might seem empty but that's fine cause that's not what the focus of Zelda is, despite what people who played the original Zelda as kids THINK it's supposed to be.

L-LEWD!

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>1 (ONE) truly complex puzzle
It's not about puzzles being complex. The dungeons of N64 Zeldas are just so well made. Each dungeon is like an interconnected world that is so interesting to explore. And you truly feel rewarded after finishing them

What is even the appeal of BOTW? It’s just a big empty world with no proper structure or game design, might as well go play Minecraft.

Essentialy they are two different games. They are like classic Resident Evil and Resident Evil 4

> praise OoT for having shitty reused puzzles and empty rewards
>trade sequence
>sun riddle
>Gerudo training grounds
>minigame rewards

>hate BotW for having them improved but spread all over the world
Puzzles are all over the place in BotW, but always come down to using the runes in some contextually obvious way. They're definitely not all bad, but they don't require much logic either and it's only ever about using runes.
The rewards are spirit orbs or equipment every time which doesn't add much at all to gameplay.

There's an easy to miss ladder to the right

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get the fuck off Yea Forums, you nostalgia blind old man. you're probably pushing 40 by now if u played OOT as a kid. IT'S SHIT NOW. get over it. get off Yea Forums and pay some bills.

>BOTW has the best combat out of all the 3d zeldas
That really isn't saying much with the bar set so low.
>nigga...
>literally never played 2d Zelda

>BotW bad because no loading time
You guys are really running out of excuses, huh?

>it doesn't have infinite cutscenes/dialogues
doesn't have any cutscenes beyond the 10 combined minutes worth of story shit. also doesn't have any dialogue beyond "bring me some hylian rice" or "ooga booga banana attack"

Holy shit. But is it in the original version though? This screenshot looks like it's from the 3DS remake

In terms of atmosphere they're definitely top notch, but that completely ignores the gameplay perspective.

Nintendo tends to prioritize gimmicks over evolution

Is that the adult timeline?

Ocarina of Time is one of the weakest 2D->3D transitions in gaming. The dungeons are still designed like they were in the 2D games, with areas split up into tiny rooms that consist of very straightforward piecemeal challenges. You can't jump freely, jumping is a contextual action like you would you see in a modern cinematic game like Dad of War. Rooms 'reset' to their default position if you leave and return, e.g. broken pots are restored, meaning there is no real world state persistence. There is very little organic gameplay, everything is super scripted.

Breath of the Wild is the first Zelda game to utilize 3D space in a meaningful way.

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what the fuck are you adult virgins talking about? there's only like 10 side quests, and almost all of them just reward you with a heart container. you are retards LMFAO.

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I really hope they stop trying to cater to the people who play the game in handheld for five minutes a day.

Bite sized, recycled content like the shrines and filler moons in Mario Odyssey are really boring.

>and enemies
No. The enemy variety of BotW kind of blows I admit. But the enemies of OoT are fucking dull. They're terrible. Thankfully the bosses are cool, but the enemies are awful.

Yes, it's in the original version as well.

What world is it supposed to be building? An empty landscape full of copy-paste buildings and enemies? All in support of a fucking awful story. If OOT was a corpse it would be rolling in its fucking grave to hear that so many people were sucking the dick of an objectively inferior copy of itself.

>The dungeons are still designed like they were in the 2D games
Wow man, isn't it what a 2D->3D transition is really supposed to be like?

Developers used to have enormous limitations and they were forced to think of clever solutions in order to make their game more appealing.
While limitations still exist these days, the tools used to make games are much better and the hardware available is much more powerful, so a big part of that clever approach is no longer required.

>there's only like 10 side quests
What does that prove?
>almost all of them just reward you with a heart container
Just in your post:
>rumble pack
>bigger wallets
>unlimited rupees
>bigger quiver
>bigger seed bag
>bottles
>Biggoron Sword
>Epona
>Ice Arrows
>Mask of Truth
And are still items missed here.

As if I needed more reason to hate BotW fans, then this retarded thread falls into my lap.

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>Wow man, isn't it what a 2D->3D transition is really supposed to be like?
No, because 3D demands a different design approach from 2D. For example, look at how other 3D games that came out around the same time as Ocarina of Time were designed, such as Thief or Deus Ex. Those games managed to have sprawling environments with lots of interconnectivity, verticality and lots of organic opportunities for using your 'tools' to bypass obstacles in different ways. These things were very much lacking in Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess and Skyward Sword.

Breath of the Wild is the first game in the series to really embrace the gameplay possibilities of having a third dimension.

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Botw, replayable? 4 "dungeons" all feel the same and are incredibly easy. No other content.

>bigger wallets
>unlimited rupees

>using this as a positive
Rupee bag upgrades were always a shit mechanic. It's the most artificial kind of padding/gating imagineable.

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I'm 20, stop seething. OOT is genuinely & objectively a masterpiece

I'm 19 and I disagree with you.

OoT is a nostalgia game.
Nothing much to it.
Shit you play as a kid impacts your life more than shit you play as an adult.

It's just nostalgia and being exposed to it first.

>Everything I don't like is "artificial".

OoT is literally a tech demo for the N64, what are you smoking?

>Thief or Deus Ex
But Zelda was originally a 2D game unlike these. So they had to transition it to 3D but still keep it Zelda, you know. BoTW isn't even a Zelda game if you think about it. It's like a completely different game

>>Everything I don't like is "artificial".

>everything
>when I didn't criticize the dozen other things you mentioned
Can you think of a single game where your ability to carry money is arbitrarily restricted in such a way? The only thing it accomplishes is undermining its own gameplay mechanics, since you'll hit the rupee limit fast, meaning rupees are useless for a good chunk of the game, up until you get the next wallet upgrade, This is just bad design.

Do BotWfags really think we care about the muh nostalgia argument when they've clearly been emotionally manipulated by their game?

>OoT is literally a tech demo for the N64
No, it's a fullblown adventure game. Mario 64 feels more like a glorified tech demo. Also for fucks sake can we stop using the term 'tech demo'? People have been using it so many times to shit post that it has lost its meaning

You could have said several justified complaints yet you settle on the most baseless, retarded one.

There are a large number of people, both old and young who replayed OOT a lot and never stopped enjoying it. It is a good game and there is nothing you can do about it. Breath of the Wild was another "make your own fun" open world meme game, something people unfamiliar with Zelda loved. It's got horrible level design no proper dungeons and boring side quests. I had more fun with my 10th Skyrim playtrough than I had with Breath of the Wild. I forced myself to get trough this game, simply because I expected it to get good.

You can do the divine beasts in any order, there's a lot more content to find, some puzzles are more advanced than anything seen in OoT, there are more puzzles in general, spirit orbs are fundamentally better than heart pieces, combat is more engaging, the verticality gives the overworld more depth, the towns are better in quantity AND quality, need I fucking go on?

You can play BotW for upwards of 100 hours and still stumble upon something cool. There's no reason to play OoT after about 15.

>But Zelda was originally a 2D game unlike these. So they had to transition it to 3D but still keep it Zelda, you know.
Not a valid argument considering immersive sims are descended from Ultima, also 2D games.

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So does mean that BotW fans are nothing but retarded kids who don't any better? Because I can believe it.

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Where did I say that was bad? Nice bait, it got me to respond.

Not sure if this is a bait post, but OoT is literally, factually a tech demo for MM, and it shows in the shitty "plots" they threw in at the last hour.

Wait, which of those applies to which?

No it gives you a sense of progression. I agree that it is an outdated design choice though. It worked well at the time, for this specific game. It's not bad game design.

Majora's Mask is objectively inferior to OOT in every single aspect though & everyone knows it

OoT is one of the best games of all time while MM is a boring game with frustrating mechanics. Your point?

Imagine living with this shit taste your whole life.

what the fuck, fuck whoever made it the same color as the cobblestone

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So you agree that "BoTW is a tech demo" isn't an argument then since your nostalgia goggles are on this tightly for OoT? Good.

It isn't an argument, yes. I don't care about BoTW. I just came here to say that OoT is a great game

I'm trying to imagine enjoying a tech demo instead of the final product, but I can't. Maybe you'll tell me?

OoT has that "nostalgia" and "legacy" status which is why people still keep sucking its dick to this day. Much like SM64, the only thing the games have going for it is the "nostalgia"

OoT is a fucking mess of a game that people refuse to criticize because it's that "untouchable, holy grail of gaming" because of the legacy it has to this day.

People today and their fucking nostalgia over a simplistic, crappy game like OoT shows that people have a biased view and opinion when it comes to those old games.

>Fedora's Mask apologists are finally here

>You can do the divine beasts in any order
Something I don't give a fuck about, at all.
>there's a lot more content to find
Yeah, like korok seeds and objects played in a way that makes it easy for you do defeat surrounding enemies.
>some puzzles are more advanced than anything seen in OoT
A few puzzled in BotW are quite good, that is true. But most are just as simple if not easier than most of what you see in other Zelda games. At least in previous games you had actual dungeons with great soundtrack and level design. In BotW everything feels way to open and mundane, it give me everything I expect from a Bethesda game but nothing I want from a Zelda game.

At least I'm not praising a tech showcase. Tell me more about Crysis too, I bet you love that plot.

What are the frustrating mechanics MM has but OoT doesn't

>At least in previous games you had actual dungeons with great soundtrack and level design
You mean simplistic toddler-tier "push da block" and "hit the switch" to unlock the door in every room?

It's like you didn't even read what I wrote. You're so blinded by this dogmatic view you have that you cannot comprehend the fact that people actually like the game for what it is, not because it's part of their childhood. I'm one of these people.

OoT doesn't have any frustrating mechanics aside from switching boots during Water Temple

What's the answer to my question then?

So you like a mediocre game with simplistic, clunky gameplay, an empty, circle overworld without any dangers in it, and a bunch of shitty linear trails branching out as """exploration"""?
As well as the bunch of useless items and shitty mechanics you never use because they're not necessary
As expected from OoTards

Try the Lakebed Temple in TP and tell me how it's simple. You will spend more time there than you would in all four BotW dungeons combined.

cringe
Based

Not him, but you should appreciate the atmosphere if nothing else.

AHA! Fucking got you faggot. I was sceptical at the HL2 tech demo stuff but you spouting Fedora's Mask again has finally revealed who you are.

God your life is sad that I keep catching you post the same shit everyday. Get the fuck over yourself you sad little man.

I played OoT when I was a teenager and it bored the hell out of me. OoT could be considered the first walking simulator it required so much mindless travel and the graphics aren't even good.

>OoTard
It's not even my favorite Zelda game, every previous Zelda game made by Nintendo is better than BotW. I had more fun with fucking Spirit Tracks and Skyward Sword than I had with BotW.
Using a bunch of derogatory terms to describe a game, doesn't actually make it bad.

They're both good games for different reasons, retard.

To expand that, game developers like Silent Hill used the fog as a method of loading game areas and obscuring draw distance. It's genius as it covers two functional issues and creates a unique game atmosphere.

>zoom zooms are now shitting on other better zelda games
Absolute state of this board.

I have a pet peeve with BotW that I've never seen anybody else bring up; the world feels smaller than it actually is because you can see the whole thing at once. I really think the game would have benefited from some kind of 'horizon' effect like what Wind Waker had so distant locations would actually look distant.

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I think the world is big enough that's not really an issue. The Death Mountain is almost always visible, but that's even true in OoT. It's an intended part of the landscape.

What do you mean the whole world is visible? You mean like on the map?

I mean you can see any part of the map from anywhere else on the map (assuming there's nothing blocking your view). Nothing ever disappears over the horizon as you move further away or starts to peek over it as you get closer, it's all just there. Wind Waker having that effect made the smaller map feel much larger, while Breath of the Wild lacking that effect makes the larger map feel much smaller.

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>Wind Waker having that effect made the smaller map feel much large
user this 'effect' is called console limitations

Not him, but the naked eye can't see more than 15 miles away at the most before something disappears.

It's an effect that was mainly implemented as a work around for console limitations, but it's still a deliberate effect.

>world building
Is this a joke? BotW has the shittiest world building of almost any game I've ever played.

Why is this only the case with BotW? I mean in Witcher 3, when I'm in Velen I feel like I can only see Velen. In BotW scale you would probably be able to see Novigrad and Oxenfurt and Skellige in the distance, which would really change the atmosphere. And it's not like in Skyrim, when you're in Riverwood, you can see much. BotW has this weird effect where you can usually see 3/4 towers or 3/4 biomes at once. I don't like the effect because it makes the world feel really small

>I want to play a game where I'm never rewarded
lol its supposed to be fun, if you want to be mistreated, move back in with your emotionally abusive mother

I've played BOTW all the way through maybe 3 times, I've played OoT more times than I can count

OoT is older than BotW you dingus, so of course if you really liked OoT you would have been replaying it more times even though it's the exact same shit. BotW still has more replay value though.

I like all the Zelda games but to me they all have 0 replayability

I think it was done because of the exploration focus of the game. The devs wanted to ensure that you could see points of interest way across the map and mark them for later.
Still not a fan of it though.

I'm impressed by how low effort your reply was

There was much more of a contrast in the original which made it visible from further away

>mods
nice, have any more screenshots?

I gotta agree with this.
Whenever I play OoTR, I always start with Adult's Wallet, it's just so much more convenient.

The fact that so many websites still name Ocarina of Time as "the greatest or most significant or most influential" 3D video game ever only tells you how far games are from becoming a serious art. RPG fans have long recognized that the greatest RPG games of all times are DQVIII and Demon Souls, which were not the most famous or best sellers of their times, let alone of all times. Horror game fans rank Silent hill over the more action focused horror games that were more popular at the time. Game critics are still blinded by commercial success. Ocarina of Time sold more than any other 5th Gen game(not true, by the way), therefore it must have been the greatest. RPG fans grow up playing a lot of RPG's of the past, Strategy game fans grow up playing a lot of Strategy games of the past. Game critics are often totally ignorant of the games of the past, they barely know the best sellers. No wonder they will think that the Ocarina of Time did anything worthy of being saved.

Hopefully, one not-too-distant day, there will be a clear demarcation between a great Game like Mega-man Legends, which never sold much, and commercial products like the Ocarina of time. At such a time, game critics will study their history and understand which artists accomplished which feat, and which simply exploited it commercially.

Opening a chest in an OOT dungeon has zero surprise when you know it's a key, a map or a compass

How the fuck does OoT have more replayability than BotW?

I don't pretend to prefer oot I just like it more because I have nostalgia for the game cause I beat it when I was a kid

BotW is the best Zelda, that's it. Of course it can be improved, but that's what the sequel is gonna do.

BotW's reward list is like ten times that since you're also counting weapons.

>if the game has good physics then it's a tech demo
Okay, then you complain about games focusing exclusively on graphics and story.

You fucking retards don't even know what a tech demo is.

i miss her.

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I think you're ignoring another very important part of games-- how they play.
Compare how Mega Man Legends plays to OoT. Mega Man Legends controls a lot clunkier.
If I want to turn around, I need to stand still, and wait for Mega Man to slowly turn. Contrast with simply pressing back on the analog stick and pressing Z to focus the camera in Link's direction for Zelda.
If I want to walk in a circle, in Mega Man Legends I'll have to press forward, hold down a shoulder button to strafe while holding forward to move diagonally, let go of forward while still holding the shoulder button to fully strafe, then press back while strafing to move diagonally backwards, etc.
Meanwhile in OoT, I just need to circle the analog stick and he does it.

>DQ8
>demon souls
>meme-man legend
maybe for normie zoomer tier fans. where is diablo?might & magic?FUCKING WIZARDRY.
see where i'm going?the list of greatest games of all time are made by normies,only autists like Yea Forums still debate about useless shit like top10.

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It's a choice. Less game development costs/time, less expensive hardware.

I love BotW but it is definitely not replayable.
Going through the gruelling story moments is a pain in the ass. Postgame is fun to mess around in though.

*sniiiiiiiifffff*

wait what the fuck? where is that from?

I like both. Deal with it.

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>RPG fans have long recognized that the greatest RPG games of all times are DQVIII and Demon Souls, which were not the most famous or best sellers of their times,
Dragon Quest VIII is my favorite game of all time. But there is no consensus out there that claims it is the best RPG ever. There hasn't even been enough people who played the game to come to that conclusion. People are far more likely to name something like Final Fantasy VII or Chrono Trigger or Pokemon, just from the sheer volume of how many people played it.

Does it ever get tiresome pretending to have been alive in the 90s?

>wizardry
I won't deny it's importance as being basically the bedrock of JRPGs to this day but you can't expect anyone that "wasn't there" to enjoy playing it now. It's like saying a film buff is a pleb for not including silent films in their top 10.

Not really a good comparison because a person can still enjoy a movie like Metropolis to this day. Wizardry is impeded because of dated gameplay and visual mechanics which even back in the day, people had trouble with.

Nuh uh cause i can see the stars

Metropolis just has a timeless socialist message.

That's your subjective view of it. Others will get a different message from it. And some otherslike it because it has a unique art style. Still others like it because of the unique camera direction.

The point in all this is, the movie didn't age poorly, unless the person watching it just can't stand black and white. But a so called film buff won't ever admit that because then they wouldn't be able to slobber all over Shindler's List or Lala Land.