Artificial exploration vs actual game design and world building

>Artificial exploration vs actual game design and world building
Why does Yea Forums still pretend to prefer Ocarina?

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OOT is a flawlessly designed & well paced game like ALTTP that has infinite Replayability. BoTW is a bland tech demo like HL2

So the bottom is twenty years of tech improvement? Not impressed

>>Artificial exploration

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>artificial exploration

Both suffer from that if that is even a thing

>Yea Forums kiddies have misused the term tech demo to the point that newfags don't even know what tech demo means
Fuck you.

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Look at these two screenshots, how the camera is angled in a way you can't see very far on OOT.
That's what no modern game does anymore and it did give a feeling of vastness and unknown much more than anything done recently.
I believe a lot of "soul vs souless" posters miss those camera angles. That is the most objective reason for why new games don't feel as good.

Is it ok to like both games? Or is this shit not allowed on Yea Forums?

You mean hub world vs open world.

Ocarina doesn't lack actual game design just because it's not a sandbox for you to get immersed in.

>Why does Yea Forums still pretend to prefer Ocarina?
Because I actually get to keep my weapons and combat is designed around using your items rather than le ebin physics. OOT has dungeons and most of these have a good mix between combat and riddles.