Prove me wrong
I-Frames are bad game design
Depends on the genre, I think i-frames on metered moves in fighting games or as a progression reward upgrade for some sort of dodge mechanic in an action game are pretty ok if they fit well within the gameplay and have their limits
Why?
Prove yourself right. Why are they bad "design"? How are we supposed to argue if you don't provide an argument.
Oh right... this is a shitpost thread.
In this thread we list things that make Dark Souls 2 the best Souls game. I'll start:
>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character
>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character
>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks
>Can only perform four rolls before running out of stamina
>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons
>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)
>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun
>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
>enemy attacks
>press dodge
>it clearly hits you
>however, you are invincible because fuck it
>somehow this is better than making the enemy slower so you have a small but decent window to dodge the attack without it looking fake as all hell with its sword swinging through your body without causing any damage
no you're just a retard
enjoy getting stunlocked to death in a corner
>i-Frames
I know this might be bad design when it comes to webdesign but what does it mean in the context of videogames?
Invincibility Frames
When you get hit, your invincible for a small amount of time