Have you signed a NDA for a video game company before?

Have you signed a NDA for a video game company before?

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Yea Forums is seething and this thread triggered them

Fortnite when it was in closed beta, before it was a battle royale game. Ended up playing it for like 2 hours and never touching it again.

>The following are the agreed-upon terms pursuant to which you will be volunteering with Yea Forums as Volunteer Moderator (hereby referred to as "Jannie")

sort of, worked QA for xbox 1.0 and 360.

was the job fun? how did you get it?
do you need some coding skill to work in the QA?

Story time mate

Yeah I was a part of the 'Interstellar Services Department' for EVE Online -- basically unpaid customer support for game related questions and teaching the player-base about stuff.

They didn't even give you premium time or anything at all?

They paid for one full EVE Online account for the duration of me working with them -- which was dope. Which made it easy for me two keep two accounts running at the same time (if you know anything about EVE at all, you'll know that's pretty fuckin' beneficial).

it was alright actually, has its ups and downs. it was just compliance and functionality testing working for a company on behalf of Microsoft - not directly in house with a developer which is totally different.

QA gets a bad rep in NA and JP with awful conditions and pay, but here in UK it was decent. we would constantly have to fix NA logs because they completely ignored proper log formatting it was fucking amateur hour.

its more of a job for students / part-timers unless you can get promoted to a team leader because hours are patchy. around christmas / "crunch-time" you will be expected to work an hour or two overtime and practically every weekend, and then during quiet months you might barely get any hours. as you are leaving at the end of the day your name will be on a list or not if they need you - and they might just call you in the morning if more work comes in and they need you. if you are multilingual its a massive advantage as you can do compliance testing + language testing. spanish, german etc.

you don't need that much knowledge for compliance testing and even less for functionality. the questions were some basic shit like how you would install a new CD drive in a PC (yes it was fucking years ago lol) - basically just to prove you are computer literate. functionality testing is just playing and it pays less. compliance testing is using tools with a devkit linked to PC and logging shit; bugs, crashes, errors, spelling mistakes, whatever. as you know these companies have a lot of strict guidelines so you would have to log basic shit like the game saying "tap left trigger" instead of "Pull the Left Trigger on your Microsoft(TM) Xbox(TM) Controller" or whatever official language.

unless you were EA. EA were allowed to do shit like "swing your ProPutt stick" in Tiger Woods Golf or whatever. and we would have to log it as a fail. every single time the game came in. even though we knew it would never stop the game from releasing in the end

Was working with CCP as hard as they say it is?

Well fuck, maybe i could do that on the meantime i finally found my way.
do you need to do any studies? In France there's sadly almost no informations about this.

By the time I joined the ISD, the days of us being close as fuck with the Devs and GMs had long passed due to previous incidents of insider game information being utilized, which I assumed had fucked that relationship up.

A lot of the GMs still watched our backs pretty heavily (I miss you Zhainious and Mcayle) and stuck around our channel a lot to shoot the shit, but we had very little contact with CCP at all. Even as a Captain I barely got to speak to the GM team or any CCP liaisons at all.

The Vice Admiral (leader) of the ISD at the time, Libertina, probably had a lot more to contact with them, but Libby was barely around enough to truly 'lead' us in any capacity.

So it was more of a contact with GMs and ISD rather than with CCP itself?

there was an ad in the local paper because the offices are near me. again, compliance testing really doesn't need that much knowledge - however its great for your CV to do a lot of compliance testing if you eventually wanna work proper QA directly with Ubisoft or whatever. and being multilingual is one of the biggest advantages you will have, because you can do all the system testing as well as language testing.

unfortunately it doesn't look like this company has any offices in France, you'd have to find if there are any
keywordsstudios.com/careers/

i signed a nda with your mum

how the hell do you even apply to be a janny

>keywordsstudios.com/careers/

oh i'm a blind idiot France is right there.

there's an application form, but they only accept them sometimes, keep an eye at the board news if you want to do it for free

Yeah -- all of the ISD divisions stuck pretty close together. I was in STAR (Support, Training, and Resources) and we hung out with a lot of the ECAID and BH guys to shoot the shit with in IRC.

The GMs would make an appearance every now and then to watch our backs in the help channels and hang out with us. Zhainious and Mcayle were fun -- there was a running joke that if you attached a picture of Jewel Staite to your support ticket, Zhainious would personally answer it in five minutes or less. Dude had a huge hard on for her and we would poke fun at him for it all the time.

Quite a few yeah. A group I help run does a lot of gaming events and we co-ordinate with a bunch of different studios to showcase (often unreleased) stuff.