Says adding an easy mode should be easy and no big deal but shouldn't forced on FROM

>Says adding an easy mode should be easy and no big deal but shouldn't forced on FROM

So can Yea Forums explain why FROM doesn't just add an easy mode? Reminder DOOM in 1993 had 5 difficulties and nobody would call that a casual game.

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>doom
>not casual

in what universe?

this is a strange topic because it started with someone demanding an easy mode and saying they deserve it. it then evolved into a weird elitist narrative in which people used the disabled as a tool of argument to further their goals. then it became some weird partisan thing. this topic got way more attention than it actually deserves.

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It cheapens the experience, user.
The feeling after defeating a boss you've been stuck on for hours is the REASON from soft games are so fucking good. Removing that removes the soul.

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>Doom
>Casual

In what universe? It's more casual than Duke Nukem 3D, sure, but come on

The game has one difficulty because it only needs one difficulty, get gud

>So can Yea Forums explain why FROM doesn't just add an easy mode?
Same reason Pokemon doesn't add a hard mode. They don't want to.

Okay but are Bayo and DMC5 casual for having easy modes and assist options?

>be fat cuckold
>

Fuck casuals. They deserve to suffer. I would recommend against adding an easy mode even if there was going to be one at launch that a bug removed from the menu.

>Every game needs difficulty options
Fuck off

They weren't making a game like Doom. The game they were making was designed and built around a single difficulty because they wanted all players to have to overcome challenges. If that's what they want to do with their game then that's their right. That's like yelling at James Joyce to make a dumbed down version of Finnegan's Wake to read. That would change the entire experience. Video game "journalists" and fans are the only people in any medium who would ask for something like this. This is one of the reasons no one takes video games seriously. Games "journalists" are genuinely pathetic and have no understanding of the medium that they are paid to cover.

Why shouldn't they?

Pokemon gets criticized for not having multiple save slots for a reason

Because they don't want to, end of thread, end of discussion.

They don't add one because Miyazaki feels that the difficulty is an essential part of the game.

Fatttie can occasionally be right. Just because they can doesn't mean they should be forced to and you can mod your single player game to whatever difficulty you want and not waste anyone's time.

>They weren't making a game like Doom

Doom is a classic. The From devs weren't trying to make a classic?

God, you're truly dense.

>Why shouldn't they?
Because the developers didn't want to add difficulty options? Are you this fucking stupid?

Just mod it the way you like. Done.

Because that's not what the creators envisioned when they made the game. Funny how these faggots were so eager to scream "artistic integrity" and "gamer entitlement" during the Mass Effect 3 fiasco, but then throw that shit out the window when a female character has a skimpy outfit or they want the game to basically play itself so they can blow through it in time for reviews.

No one is talking about save slots, dummy.

Dark Souls is already considered a classic and that didn't have difficulty options like Doom. Huh, weird.

even babby can play trough dmc games that tells alot like nu gow, reality is both of those games got one of the hardest difficulty settings in videogames but nobody recognize that.

>why
Because they don't want to

What's it like to suck nigger jizz out of your wife's pussy, Jim?

You can phone a friend to kill bosses for you so it's ok.

I don't know how people can beat games on easy and not feel bored or cheated. The fun of any interactive pass-time is learning and overcoming challenges. Do people just want video games to be movies where you hit buttons?

>shouldn't forced on FROM
>So can Yea Forums explain why...
are you retarded?

>So can Yea Forums explain why FROM doesn't just add an easy mode?
Because they chose not to? Because they wanted Sekiro to be a one particular experience? Because they assume that's what people who buy their games want?

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oh my fucking god are the gameblogger scum STILL going on about this fucking shit?

Yes.

Stop posting.

It gets clicks.

Shut the fuck up bitch

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Those games are more about spectacle than difficulty imo

>Here let me just carry all my shit I need for my job/school in my hands everywhere

Anti bag fags are retarded.

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So many false equivalences and other logical missteps in this video.

The gist of the situation is this:

People who don't like a niche product want said niche product to cater to them, defeating the point of a niche product. Arguements for accessibility are null and void because no one is asking for accessibility changes that don't affect gameplay, such as colorblind mode or visual cues for the deaf.

Those in the niche who enjoy the product want the product to remain suitable for the niche: they are frequently bad at conveying this and terms like "artistic integrity" get bandied about.

this discussion is fucking retarded if the games too hard for you then dont fucking play it

>Niche product
>2 million copies sold

Hmmmm

Video games are toys for children, and even toys for children have age/skill recommendations. If video games were art this whole thing would be even dumber.

Yes, they quite literally are.
I enjoy those games, but they are in fact more casual than souls games.

>t. never played on the hardest difficulty in those games.
Like clockwork.

Because they don't want to. That's it. They make the game, you can judge it based on what they delivered, but they are not forced to give you more. You decide beforehand if you want to buy the game or not. An easy mode was never advertised, so stop whining as if it's mandatory.

Technically you don't have to

Technically you can beat Bayonetta on one hander and you get the full experience

MOD EEEET! Tailor the fuck out of games! Everyone is happy!

The only people against having an easy mode are normal fags who think going through a game on normal difficulty means anything. They're npcs who bought into market that told them they were hardcore for finishing a Fromsoft game.

Prove me wrong.

People who live in glass houses etc

>t. has never played bayonetta on the harder difficulties which have literal mechanical/encounter changes to the game
All you've proven is that you're casual as fuck.

So this morbidly obese, cum eating, cuck went full tranny?

I get the feeling you’re very frustrating to talk to in real life if you think we were talking about goddamn save slots

It's almost as though they are the top performer in the niche, weird.

Has From made any official comments or responses to all this dumb shit?

I agree with you, but someone can say they beat Bayonetta by just playing it on easy and that's as valid experience as yours

Why would they? They are Japanese, they don't give two fucks what some random twitter or youtube asshole says

Yeah. It amounted to "git gud".

There's a lot of random twitter, youtuber and game reviewers saying it though.

Not just fat, it has down's face.

They don't give a fuck. They will make games the way they want to and that's it.

Sauce?

So it sells well even without an easy mode. Why would they even bother putting it in then?

Japanese news outlets are not covering this, since they don't care. I saw one article pop up and the verdict was paralleled with an analogy about going to a famous spicy ramen shop. You knew what you were getting into when you went, so shut up and eat your ramen.

Verdict? Doesn't need an easy mode, even though the writer thought some parts were damn hard.

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Dumb smelly zoomer filth.

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Doom is one of the easiest most casual games ever, that's why all the plebs loved it. Do people think just because it has metal music it's not casual or something.

The exact same shit happened with Dark Souls and all its sequels. These shitty arguments have been being made for almost 10 years and From will never care.

Ahh but it didn’t have an option you could toggle to auto-spawn two helpers for every boss now does it?

And it sounds to me like that is exactly what these easy-mode babies want.

So? They are all nobodies, what the fuck gives them the right to tell From how to make their games? Insane

Who cares? They're dumb fucks who buy games anyway despite not being happy with them

Except its not and with any other game discussion you'd just call that person who played on easy a casual and ignore them. Someone who beat something on hard accomplished something, there are global statistics to show the percentile they are higher than other players. Someone who beat it on easy, accomplished nothing, except beating it on easy. To that point even its not like beating a souls game on normal is an accomplisment to begin with.

>tabemono analagy

Doom is easy though.

DUDE DAVID LYNCH SHOULD RELEASE AN EDIT OF MULHOLLAND DRIVE THAT'S EASIER FOR ME TO UNDERSTAND
HE OWES IT TO ME THAT FUCKING HACK

Having different difficulty MODES is a bandaid for shitty game design. Either the player should find tools that naturally change the difficulty for them, or the game should revolve around working hard to become better but ensuring that this process is entertaining in itself.

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most players cant get through DH in 5 without using gold orbs my user

Now you're just taking the piss

Half Life 2 is a shit game, but playing Half Life 2 on easy or hard offers no difference and offers the same experience

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Shakespeare has too many big words. Please dumb it down for my anime brain.

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I understand it's a food analogy but he has a point. You knew what you were getting into, deal with it. The writer also states that only overseas are complaing and he doesn't know why.

>You have a powder loaded weapon that does insane damage but can only be used once in combat and can only be reloaded when you have time outside of combat and the material

NINTENDO HIRE THIS MAN

Based FROM uncompromising their vision for the game.
I hate this new notion that every game has to pander to the least common denominator pussy.

What's your point here? HL2 difficulty scaling was lazily done, but DMC, Ninja Gaiden, Bayonetta, and many other games are made for multiple playthroughs. Bayonetta is a huge example of this, it is an entirely different experience going from 1st climax to infinite. One of the points being you don't have witch time on infinite climax mode.

Adding an optional mode that doesn't take much development time and won't change the rest of the game is objectively a good thing. It doesn't change the experience of anyone who wouldn't play it, and it benefits people who would play it.

Miyazaki already explained it a decade ago, you fags aren't going to change his mind by whining.

>Literally everyone missing the point

Game journalists lie for money. They take payola from AAA companies to lie about the quality of the products they are also given for free.

This is documented fact.

They steer the industry in a direction that fosters greed, dishonesty, division, and toxicity all while making the quality of the medium suffer and cultivating an audience that does not care at all what they do with their money.
They defend horrific business practices and anti-consumer features while preaching their own personal politics constantly. They consistently go on demonization camapaigns against anyone that might hurt profit and actively despise anything that upsets the status quo of shoving real world bullshit into an escapist medium.

On top of all that.
They suck really bad at video games and demand they change.

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So? They won't add difficulty options because they don't want to, it's as simple as that.

I used a satchel. Same effect but I look like an adult.

Simple as, indeed. But this does nothing for the conversation if they should add the options.
You know, like we talk about every other thing in every other game, but its illegal to talk about difficulty in a From game, gitgut.

It changes the experience of the people who DO play it. That's why they don't add it. Because they want all players to have a specific experience. Almost like they are treating as an original work of art that they have a distinct vision of. Everything should not be designed to appeal to everyone. That just results in bland works with no real identity.

This issue is nowhere near as important as
>game's hard mode just makes the enemies take more damage

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Is that Jim Sterling?

This is actually a much bigger problem in games than the no easy mode shit.

You guys sound like the sort of people who think going through raids on normal is the same as on mythic.

You look like an ugly woman

I don't see what beating Call of Duty on veteran gets me

Especially CODWAW nade of nades

It's not illegal, you can talk as much as you want about it but it's as effective and productive as talking to a wall, they will not do it end of story.

BRO WHY AREN'T ALL MOVIES JUST LIKE MY MARVEL FLICKS?
EVERYONE LOVES THEM AND THEY APPEAL TO EVERYONE HOW COULD YOU GET BETTER THAN THAT?!

I don't think you understand what niche means.

FROM will never EVER add an easy mode because Japan has no intention to pander to a bunch of faggots that aren't even the main audience of the series. People who wants an actual challenge.
That's why they'll never surrender to feminazi bullshit and 'muh diversity' memes.

FROM still never respond to frame pacing concerns. They don't give a fuck.

It's a different experience. Whether you care about that experience or not is irrelevant. All that matters is if the developers care about that experience. Make your own games if you want things to be a certain way. No one has to change the way they make their works because you don't like it.

>Jim Sterling
How did he become an authority on anything other than laughing at shitty early access games, again?

Sekiro can have difficulties because it's a fully solo experience not a semi online one like dark souls.

A quick fix would be to make all bosses and mini bosses only have one hp bar on easy and have the game give you a bad ending after fighting ginichiro at the top of the castle. He's the first boss with three phases so cut him down to two then end the game.

If the reviews of the game say it's too short and the ending is abrupt and shitty then you know they played on easy and should be disregarded.

I doubt Japan if of one mind on this topic. I mean Nu-Fire Emblems have a built in god mode option if you just want to ship people or something.

just completely re-design the game for the lowest common denominator bro it should be easy

If I was Miyazaki I'd make the next game twice as hard.

I wish he would. I want game "journalists" to go fucking nuclear whining because they can't even beat the first boss.

>Yea Forums still can't explain why having an easy mode option goes against FROM's vision

Yet you faggots cry like wounded faggots when a game doesn't have FOV options

>Youtubers, game reviwers and fucking twitters matter
Thanks for the laugh. FROM couldn't care less because they know people complaining aren't the main audience. They do things their own way everytime and it never failed them. That's how most Japanese companies are and that's why they're so loved.

For many people the experience is "start playing, die 20 times, quit playing, uninstall". This is not the intended experience, and is far from the intended experience. In fact an easy mode would be closer to the intended experience. I would not use easy mode on principle, but for people who would, it would be a better and closer to authentic experience, and they would only benefit from it. Some may later graduate to other modes of play as well.

What's there to explain? They will not do it because they don't want to, are you really so dumb that it's difficult for you to grasp this concept? There's nothing deeper here, it's all right there in that simple sentence, THEY DON'T WANT TO.

Could Miyazaki beat a game twice as hard though?

because it would hurt their artistic vision to have to put in the work to design their games in a flexible way

You're comparing games with lazy difficulty scaling to games that legitimately change based on difficulty. That's the point, if you weren't casual you'd actually have examples of that.

Wish I could find that interview with Miyazaki where he talks about his design philosophy. It's pretty obvious that removing challenge would ruin everything, in his eyes.
He's really, really into the idea of the people playing their games getting better, learning shit, adapting and so on.

Oh, that's cool that you know Miyazaki's intended experience more than he does. I'm sure he had no idea how hard the difficulty truly was even though he's been making games for decades. You should apply to From right now and fix their games up the way that they truly intended since you understand their vision more than they do. Fucking mouthbreather.

And none of those is satisfying as the Souls series.

Even if they added an easy mode, journalists would still complain.
A literal 'Press X to win' and they'd still be unable to beat the game as finding a specific button on the controller is difficult for them. Look at the dude who couldn't get through the Cuphead tutorial because he was genuinely too stupid to use the jump button

If it was part of their vision they would have added one. 'Git gud' is the whole appeal of these games, adding an easy mode that does not require you to get good at the game, learn how to play it, and adapt to the enemies in order to beat it is the absolute antithesis of their vision

Don't listen to this shithead. satchels are top tier.

It was the director's vision for a game to have motion blur on during some cutscenes, but I turn that shit off because it looks fucking ugly and out of place.

>Captain, the ship is sinking.
>"Oh thats cool that you know the engineer's design better than he did, I am sure he didn't indeed to leave a weak spot here for the ship to collapse", etc etc

Again, all the time on Yea Forums we point out flaws with games, and we discuss them, and we make suggestions. But when its From, you can't point out the difficulty flaw, or the police is after you.

Easy mode sucks, and if you ask for one you have bad taste in games.

Why is this even a discussion? Nobody just buys a game without looking at some form of review on it anymore. People knew games like Sekiro didn't have a difficulty selection and was dedicated to being more difficult than average. You're supposed to get good at the game and surpass it's challenge. Not up for the challenge? Don't play the game. Obviously the developer and publisher don't give a fuck if they don't get your money.

This whole subject should have never been up for discussion. It's never been a problem and the appropriate response is, "git gud".

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That's the point faggot. Most people don't even bother with your "high difficulty" because the game never forces you to get good. Not everyone has time to replay a game in a different difficulty level, nor has the balls to go VERY HARD in the first run.
Says the kid that can't handle Sekiro.

Minor aesthetic change is not the same thing as altering a core design philosophy

Uh, yes? 2-5 million out of 7 billion people is considered a niche. That’s why alternative music is still considered niche, it’s just a bigger niche.

Because the appeal of FROM Software games is all the mechanics in their games. If they added an easy mode it wouldn't be the intended way to play, you would be missing half the game by not learning with your tools at disposal. You're literally better off just not playing the game period at that point as you're ruining the experience for yourself.

>it's only okay when FROM does it

What are you talking about? If every company did what FROM does with their design philosophy we'd have more good games. No developer should be sacrificing their vision and dumbing down their games for the sake of appealing to the lowest common denominator retards.

Just play a different game you are not shit at or Git Gud. You don't see marathon runners asking for shorter tracks, they just run another marathon that complements their ability.

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It's okay when ANY dev decides what they want their game to be, dumbass. They have the right to make a challenging game, and faggots who can't handle a learning curve steeper than 'press X to awesome' have the right to whine about it.

>why FROM doesn't just add an easy mode?
they could but they just don't want to, why is this so hard to understand?

Search 'mado -cannibalism'

>Nobody just buys a game without looking at some form of review on it anymore
Yeah I'm sure nobody preordered VTMB2 based off a cinematic trailer and wishful thinking.

DUDE IT LIKE SAME PEOPLE

>No it isn't

UUUUH WELL BASED PARADOX!!1

tsumino.com/Book/Info/34661/kinkyorirenai-abs-solutely-close-range-love-

Even on Ultra Violence (which may as well be the default difficulty) isn't even hard you're packed out the wazoo with guns, ammo, armor and health.

You either get better at the game or you don’t play it

You don’t HAVE to play every game, not every game is targeting to you

What about when you lose everything between chapters?

>So can Yea Forums explain why FROM doesn't just add an easy mode?
Challenge is core part of these game. These game worlds are filled with themes of death & rebirth and difficulty is part of that theme, remove it and you fundamentally change the intended vision.

From doesn't owe you an easy mode. If game is too hard for you, take your money elsewhere.

>Should be easy to implement.
Not for a FROM title of all fucking things. The whole game would have to be rebuilt from the ground up. It's hard to appreciate from a distance how finely tuned every thing in the game from items to abilities to enemy types and encounters are for the game's specific difficulty. Just changing number values would break the fucking game, entire bosses and minibosses just would not work. Items would be even more useless. FROM have a very specific, niche method of game development that are built for a specific audience. It is simply not structured from the foundation to accommodate a different difficulty setting. Even something as basic as co-op breaks it.

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Anyone have that video of a disabled guy playing Sekiro one-handed?

As soon as a person says this I know they have never actually created anything original in their lives because they can't even understand the basic concept of a specific creative vision.

I take satisfaction in the knowledge that regardless of the degree and scale of Western journalists' bitching that it's too hard, From is never going to implement an easy mode. The """debate""" is irrelevant to me.

ah yes i wonder where all those preorders come from for games that are still under review embargo

It's one of the reasons I respect Miyazaki so much now. People have been yelling about this for 10 years and he doesn't care at all.

I wouldn't mind an easy mode, not like I'll play it. It's just hypocritical when they claim it's to let everyone play every game, when they don't advocate for hardmode in easy games

Why do people keep thinking just because you buy something you must finish it quickly and easily. I got a fuck ton of games I never finished because they either bored or me or I got too busy.

Why should games all be dumbed down into this grey mush? Also why does this topic only ever reappear when a popular hard game comes out? I didn't see dick all for La Mulana 2 last year.

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>Says adding an easy mode should be easy and no big deal
He literally has no idea what he's talking about, a lot of games get difficulty wrong, just globally adjusting health or damage. It's ok for games to be hard, it's ok for them to be too hard for everyone. If an artist makes a painting that's too abstract for the general public, that's ok. It's ok for things to be hard to get.
What was the story? QA said the game was too hard so Miyazaki made it harder? Sounds like that's EXACTLY the intended experience.

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>I want to play game

>okay, this game was built to be tough, o hope your ready

>What, no fuck that, GIVE ME EASY MODE REEEEEEEEE

>It’s okay, just don’t play it, there are plenty of other games

>NO I WANT THIS GAME, GIVE ME EASY MODE REEEEEEEEEEEE

Didn't DSP beat the final boss pretty quick? If he can beat this game most can.

Liberals can’t understand that not everything has to cater to them.

They can’t allow anything to be a niche, they HAVE to be part of it but said product needs to be adjusted for THEM, instead of actually adjusting themselves for the game.

Because it completely goes against their design philosophy when it comes to their games. Not fucking hard.

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Let me put it this way. In my opinion having an easy mode doesn't make a game "lesser". But not having it can make it "more".

>games journalist call us entitled if we don't choke down as much DLC and microtransactuon cock as possible
>games journalists can't even beat a simple game that has a ton of easy stealth kills, and every boss is pretty much just a punch out like puzzle
Funny that.

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choice.
from games are notoriously difficult, supposedly.
from likes that, it is their brand; why change now when it seems to be working out for them and people are adjusting, or as it is called in common parlance "gitting gud"?

That would explain why (besides getting paid for it) they love p2w microtransactions so much. They can't finish a game and have footage for their review if they don't have that as a crutch

Not gonna lie, I wouldn't hate an option that if enabled halves the damage you take. That way I'd more opportunity to get used to boss instead of spending most time running toward him from the idol after getting done in 2 shots.
Pls no bully.

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difficulty levels should start at impossible

I've beaten sekiro, its not that hard of a game. The reason most people don't bother with higher difficulties is because casuals like you are lazy and don't want to get good. Having an easy mode doesn't make Ninja Gaiden on Master Ninja any less hard. Its a pointless thing to argue against because it means nothing but that maybe disabled people will be able to play the game now. If fromsoft players were as hardcore as they pretend to be hard mode completions wouldn't be sitting in the 1% category on global lists.

My dad uses my old college backpack to bring his shit to work.

Because La Mulana 2 is a niche title for autists. I don't mean that in a negative way, either - that is literally the type of people it appeals to. Sekiro has mass-market appeal because of FROM's success. That being said fuck casuals who want to be babied. All it takes is focus and effort, something anyone can do.

Does the fat fuck blame capitalism again?

>muh libruls

Back to /pol/, /pol/nigger

>nobody would call that a casual game.
Only if you're a doombabby.

implying I care what this crossdressing fat fuck has to say

t. you

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Unavoidable difficulty is a big part of the identity of their games and they know it. It's one of the biggest things that get people talking about it, streaming it, buying it.

They'd be daft to give that up.

why do you watch this retards videos?

At Senpou Temple there's a bell that makes enemies have more health and deal more damage for little to no reward. Why isn't there a bell that does the opposite?

reminds me of Newman

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they don't have to add an easy mode but then I'll watch streamers play the game instead of buying it myself

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I don’t mean to get all political, but I think it highlights an issue with a large portion of society, in that they dont see the possibility of there being value in overcoming struggle. They can’t comprehend that the difficulty and the need to overcome a trial is core to the experience. It’d be more reasonable if the argument was coming from people who already are struggling a lot just to get through life and just want to use games as something to relax with, but that’s a flimsy stance to take since there are a million other games to play and that’s not the kind of people making these arguments anyway.
Sekiro is really fun but it would be boring as shit if you didn’t need to learn and get good at it to progress. I beat Isshin in four tries and it felt amazing, but that was because I’d spent the whole game learning and mastering the mechanics. If someone could just brute force through him with a bunch of health and extra gourds or whatever without having to learn how to bait deflects and perfect parry and all that, they’d be justified in thinking the game was boring and not that fun.

Why are you using Jim's video for this topic? He literally says he doesn't care other than the fact that most of the people ranting online are kneejerk reactionists who only care about the "prepare to die" marketing that we all thought was dumb because it pigeonholed Souls games in a "lol it's hard" box. He respects FromSoft to add an easy options when they want in the way they want to like how summoning help was easy mode for Dark Souls that everyone was cool with. Jim's actually pretty much right on this one.

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Why don't scary games just add a not-scary mode?

Why don't the guys who make Outlast add a mode that removes all the gore and horror and darkness so people who can't handle that stuff can enjoy the game too? Why not guys, literally why not?

>says the college dropout while stuffing cheese puffs into his mouth in his mom's basement
people who are succesful irl don't have the time to fuck around with games all day

>today I shall remind them

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In all fairness Finnegan’s Wake was likely made as a massive intricate shitpost by Joyce though. You could make the same point you made for Ulysses and it would work just as well with something that’s actually worthwhile to understand and get through.

why do people think its ok to post this fat cuck here when anyone who admits to liking him is mocked viciously

fuck off you fat fag

>accessibility changes
Mostly unrelated to this thread but I find things like colorblind mode and deaf mode to be fucking awesome for some reason. Especially certain deaf modes, where the game still processes the same sounds, but takes the waveform, and with a couple of filters deforms the sides of the screen based on the wave. Looks pretty, conveys information, and is entirely based on what's already there. Even completely able folks, self included, can use, benefit from, and enjoy this shit. Makes me super sad when some folks take the opposite approach and demand games have _less_ stuff because think of the disabled.

Fat people crying about getting made fun of their weight piss me off. It's so god damned easy to lose weight I went from being 100 pounds overweight to being about 10 by eating around 1600 calories a day. You got only yourself to blame if you're fat.

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Even when an interviewer told Miyazaki that the translation for Sekiro has all sorts of fucking terrible mistranslations and errors, he just laughed and said ‘oh is that so? That’s funny’ or something very close to that

>Prefering to watch a game rather than actually playing it
That is the easy mode crowd. People who don't even play vidya and are proud of it, yet still want to be catered to

Usually this kind of just add more HP/damage difficulty scaling is plain lazy shit, but sometimes it works. If, say, enemies have certain attacks or mechanics you can ignore on easy/normal because they're not threatening enough or the enemies die before anything happens anyway, then a simple numbers buff turning existing but irrelevant things into a real threat is a good change. Similarly if enemies have a weak point but it doesn't matter because they die in one or two hits anyway, then buffing their base hp to make the weakness more relevant works too.

But if all the numbers change does is make the player do the exact same thing but for a longer time, yeah that's shit and needs to go and stay go.

I’m actually a doctor or psychology and work pretty hard at a community mental health center. Believe me I know when games start to feel like chores/extra work, I drop them fast, it’s why I sadly don’t get into any fighting games. Sekiro didnt feel like that at all though.

a game developer has to make a real effort for me to buy their games instead of watching a stream
>the game is hard
nope not buying
>you have to grind
nah
>you need friends
forget it
>it doesn't have anime girls
bleh

Doom’s difficulty isn’t genre-defining. Next.

doubt you're that busy if you have time to whinge about /pol/ shit on Yea Forums for hours on tuesday

C'mon dude, the guy made an effort and decided he couldn't do it. You've never once ran into a game you thought was not worth continuing, or you ran into a wall you couldn't overcome, or a puzzle you just couldn't wrap your head around?

This is why I hate this fucking board. So many dumbasses like you running your mouth off about something you know NOTHING about. Hey jackass, difficulty modes can do more than enemy count or damage MAYBE LOOK UP ALL THE MODES FOR POSTAL 2 EH CAUSE WHOA SOMETIMES EVERYTHING CAN GET FUCKING CHANGED NIGGER!

I watched the vid and he said that games appealing to more people is a good thing.

Sorry Jim, but we all know now that games trying to reach bigger audiences means shit games.

Stop playing with mouse

> why FROM doesn't just add an easy mode?
their games sell well without one.

>muh sekrit club

There is literally nothing wrong w/ wearing a bag, Every motorcyclist does it.

I know Yea Forums doesn't understand nuance but he says Sekiro doesn't HAVE to have an easy mode but he understands that it easily could. Nowhere does he say "don't buy this game because it doesn't have an easy mode"
But nah let's ignore that part and commit our 10 minutes hate for the day

>listening to someone who has no self-control about his calories intake

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A niche doesn't have to be mean a game is an some underground indie shit. But when devs try to change their games so that EEvery one can play it, shit gets watered down.

Maybe you missed the time when every shooter tried to be COD or every MMO tried to be WoW

what if he's deliberately fat? I don't have a problem with fat people if that's the aesthetic they're going for, I agree that I hate fat people who whine about being fat though

>says he likes that Sekiro didn't feel the need to have an easy mode
Why do retards keep making bait threads about this video

Depends on the kind of bag. Kid's schoolbag as seen earlier ITT? Go away. Laptop bag, weatherproof bag, or a modestly sized hiking backpack is a-ok. Fullsized mountain bag? Your fat ass already takes the space of two normal people, stop trying to claim a third space.

>Accessibility is important
>Doesn't have a sign language version of his video

Why is Jim so elitist and trying to alienate deaf people who can't read English subtitles? Doesn't he want to appeal to more people? Is he saying that disabled foreigners are not entitled to watch his videos? That's kind of ableist and racist

Yeah and then he went on to say that games should want wider appeal for its own sake and that people who only enjoy games with challenge don't really enjoy games

'Wider appeal' has become a portent for franchise death for good reason

It doesn't make it less bad. Sure, it's deliberate, but you're still participating in a bad habit for your health. Also there's nothing aesthetic about morbid obesity.

Oh I agree with Jimmy dear. Sekiro doesn't need an easy mode and that's the end of the discussion.

nah fat looks cooler than being a stick, and as long as you exercise while being fat your health will be fine too, same applies to skeletons, if you sit around all day your health will be worse than a fat guy's who goes out and exercises
not to mention that there are worse and more annoying habits than being fat, like smoking

What other faggot would dress up as Royalty and talk down to people... without even noticing that he is behaving like an elitist faggot.

>”Our ship is sinking”
>Sekiro sold millions of copies
No, I think you’re just deluded

There's a difference between making your game accommodate a wider audience and design-by-committee shoving in every hot trend in gaming to make it the next Anthem. A game having a wider appeal means it sells better which enables the company to make more games. That's his point.
His point about people who revere the difficulty to the point where they believe it should exclude other people from playing the game don't really love the game is valid. Because you don't want other people to share in what you think is a valuable experience, you're using it as an e-peen to assert your superiority over others. It's the same thing as fit people who make fun of fat people at the gym, they don't care about fitness, they just like feeling better than others

>that one retard that reads an analogy as if its a factual statement

Look around, you aren't on a ship. Abstract!

Why do you fucking care? Jesus christ this is the dumbest fucking piece of shit "discussion" you could waste your time on right now.
If you can't beat sekiro you suck dick at video games.
The "easy mode" is called Look Up Hints Online and Skip All Optional Bosses While Spamming Consumables, dumb fuck.

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I dont want an easy mode because i enjoy seeying casuals get defeated by a video game and cry about it on the internet.

The first boss in Sekiro filtered 50% of players on PS4. The fucking first

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It happens in every medium. Something with a niche appeal gets a more mainstream audience and has to balance appealing to the core and adjusting for the newcomers. The wider appeal means they have more money to push boundaries in new areas that they wouldn't have been able to before at the potential expense of other areas. Sometimes a wider appeal means you get something great you didn't know you wanted, sometimes what you wanted stays the course and eventually grows stale. Sometimes expanding the audience destroys what's great and sometimes sticking to your core audience destroys your creativity. All you can do is trust artists you appreciate to find the right course for them.

It's a cycle every medium perpetually goes through (see music fans touting how the "knew them before they sold out" for decades after a band has any relevence. It's funny seeing video game enthusiasts fall into arguing about this ultimately trifling shit like they're the first subculture to have to struggle with it.

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>it's a waste of time to discuss this
>proceeds to discuss it
heh

>I don't care and journalists did nothing wrong, please fuck my wife
Excellent take, he really earns that 10K patreon bucks a month

>what about smokers?
At least every smoker I've met has the decency to admit they are participating in an unhealthy activity and that their health is probably shit. Fat people have deluded themselves that if they feel good, then they must be healthy. I have no problems with those that do have a condition that makes them gain weight a lot, but those who voluntarily stuff their mouths with food can go fuck themselves.

Why are you paying attention to that actual cuckold in the first place?

almost all my coworkers are fat as hell and we do heavy physical labour, they could probably snap your spine with one hand and we were walking up and down on a steep mountain all day last week
fatness in itself is not unhealthy, being a lazy slob is unhealthy, whether you're fat or not
if anything being fat helps with phsyical labour because you can put your weight into pushing something instead of looking like a grasshopper on the end of a blade of grass
smoking is always unhealthy, stinks like shit, annoys everyone around you and generates a shitton of garbage so the least they can do is feel bad about it

If they want to do it they'll do it. That's it.

when dark souls released it was the same shit.
the casualfags can't understand that not every game needs to be made to for everyone to play.

There are plenty of flaws in From Software games, like having to check for updates before you can exit the program, but difficulty isn't one of them.

That's like saying "Man, this lambo has too much power, it's dangerous. They should make one with with a V6."

Block more and stay away from attacks instead of using your testing period to try to do damage.

Fundamentally the highest points of Character Action game's, like DCM/Bayo, difficulty isn't quite the same as From's. DMC/Bayo are about expression of mastery, even if you started on baby 'I dieded too much' mode the incremental improvements in skill expession reinforced by harder difficulties and better grades. From's games are much more adversarial, it's not so much about the player 'performing well' - having no real options but continue dying to BossA or getting good turns the boss into a wall, a tall frustrating wall you think you can get over. And when you do it's not "oh yes I'm hot" it's typically "Fuck you dancer you piece of literal shit"

Yeah, I’m sure your coworkers are just 100 pounds overweight fat and not just musclefat. 100 pounds of fat doesn’t help anybody but sumo wrestlers.

The casual fags should probably go back to playing their walking simulators or actualy STOP playing those walking sims and play something else. Because being so shit... isnt healthy. If they really wanted to play Fromsoftware games..: Then they should just go and play them. Push on like everyone else. Die over and over untill they learn how to play that game. Not just walk in and beat it without any dificulty.

This is the same as people complaining beyonce's lemonade didn't cater to wealthy white people except miyazaki and his fans are the bad guys this time while the retarded white girl fanbase are the good guys

i got an idea. add easy mode, make it $10 DLC

Discounting the Silent Hill series name 3 (three) games where modal difficulty affects more than Damage/Health/Stat values

New Game is the easy mode

i hate the souls formula and the "omg dark sous is hard" meme
But FROMs marketing is the "difficulty", it attracts those who like difficulty.
I they added Easy, Normal, Hard mode then Nrmal mode would feel like default and they would lose that niche category "hard" that people crave for.

Its dumb for a game to try to appeal to a lot of people. People have different tastes, if you try to get the attention from everyone then you get the attention of no one.

Imagine yogurt.
You have strawberry flavor fans or pineapple fans. You want to get both consumers so you make a tutti fruti yogurt. Neither the strawberry fans will care about it and neithe will the pineapple fans. At best you get a few consumers who like it in between.

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I don't like the idea of difficulty levels in general. I feel like it cheapens the experience. Games should be made with a specific difficulty as determined by the devs as a goal.

Literally every Devil May Cry game.

Because when i'm on my 49th attempt on the same boss, I might be tempted to lower the difficulty instead of gitting gud.

cause mods and case fromsoftwares audience are mostly tryhards, weebs and edgy teens that want to feel special by achieving something in their life even if its in a videogame

Howdy truth. Hell, I managed to drop soda alone for like 4 months, and people started commenting that I'd visibly lost weight.

Games don't need to be challenging in the same sense that games don't need to be action games. That doesn't mean no game should ever be an action game.

Adding an easy mode means taking time and effort from something else. 99% of games are so mind numbingly easy because they just want to get people hooked easily. If you want an easy mode, you've got a massive selection to choose from. There are next to no well-made games that are genuinely challenging, so y'all can fuck off trying to drag one down when it comes along.

Not every little thing needs to be for every single person in the world.

honestly sometimes it´s better if there is an difficult option, but most time I am pretty happy there isn´t.

It´s a hassle to be like:
>nah normal too easy
>nah hard is too difficult
>only thing that changes are hp and damage stat

Only good game where the game made much much much more fun on higher difficulty is tlou

Castlevania 1. Certain kinds of enemies don't even show up on lower difficulty.
Touhou 7. Each bump in difficulty brings more spells and phases for certain bosses.
Ace Combat 0. Massive differences in enemy AI, easiest to notice in enemy ace boss fights.

Most of the other games in their respective series count too, but those are the ones I've happened to play during the past week or so.

Never played dmc but nu gow's higher difficulties mainly relied on giving enemies more hp and damage.

World of Warcraft raids

who the fuck is this landwhale

>new GoW
Biw, I like still ebing an untouchable god, but enemies take three times as long to kill and have to be whittled down one by one to avoid them hitting fucking devil trigger and just regenning the whole fight. This sure is a fun and nuanced difficulty and not at all just a sidegrade to Shadow of War’s triple health and damage easy grindfest.

That’s not even a difficulty level, raids beyond normal are different fights entirely. That’s the very concept of difficulty levels being entirely unequal and the “easy” or “normal” simply being inferior in every way and not even worth existing.

Difficulty modes are just a slider for "strictness" of a game. Turns out most people play casually and don't care for a strict taskmaster telling them do do it right of fuck off. Who would have guessed?

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He is right in the sense that what do I care how other people play. But I'm afraid then devs would default to making the games easy and hard modes aren't actually hard because of it (witcher 3 for example). I appreciate dark souls for being hard right off the bat but I also understand not all games would benefit from this. Some simply wouldn't be worth the effort for the fun you get out of it (like botw).

I actually don't understand how people like this guys videos. He just rambles without making any good points. He never addresses any of the actual arguments of the people he disagrees with, just picks on the vocal minority of absolute retards who have nothing of value to say. He straight up admits that he doesn't understand the positions of the people he disagrees with, so why did you make a 27 minute video about it instead of doing some research first?

The goal of the game is to make it easier. Adding easy mode destroys the purpose.

Im shit at games and got through sekrio no problem.
Sword Saint took me a few days but I preserved.

And now that im finished I feel a hole inside me. It felt good to struggle and persevere as it does with all from games

If you want an easy mode youre weak.

The only doom that has ever been hard was brtual and thats fan shit.

why are people just assuming it would be easy to add and that it would have no opportunity cost? I haven't seen any comment from a fromsoft developer stating this to be the case

Play games however you want. It does not affect you for someone else to play a single player game differently.

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Depends if they want to make the easy mode fun or not. It wouldn't be hard to just make something where the enemies have less health and do less damage, but it would be very hard to make an easy mode that actually retains the fun of the game

The path of the enlightened centrist

yeah for sure when games that have onlyv1 difficulty setting are usaully the more balanced games.
it makes you think
if souls games had more difficulty options they wouldnt be popular. period.

instead of this game is the ultimate challenge and is so hardcore you gotta buy it. It would instead be this game is the ultimate challenge on higher difficulties, but thats like every game so who cares.

forcing players to get good is the only reason people play this shit

Today ill remind them

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There was literally nothing wrong with the galactic empire

>So can Yea Forums explain why FROM doesn't just add an easy mode?
They don't want to.
Seriously, it baffles me why these people who hate challenging games are so concerned about this

Dude makes a living with his videos. Every moment spent researching is a moment not spent recording is a moment that doesn't make him dollarydoos.

Yes we can and we have. We had this exact same thread yesterday.

Their games don't need an easy mode. I'm shit at games and I still managed to beat them all.

Niche doesn't necessarily even mean small, in this case it just means something that occupies a very specific sector of the market

he's saying multiple save are like difficulty options or subtitles, something that just be standard in every game.

Kingdom hearts 2 Critical Mode

Video game journalists are subhuman

Because the Japanese culture surrounding arts and entertainment media is that of an individual providing a service to a client, not an individual providing a product. Games aren't meant to be toys that you can screw around with however you like and even break, they're guided experiences based on creator (and often auteur) intent.
Bland, dime-a-dozen rehash like what's rampant in the Western games and movie industries is what you get when you approach any artistic or entertainment media with the outlook that it's just a toy for the audience to deal with however they want.

Specifically what he said is that From should be commended for making a game with one very strict difficulty mode because that's a bold decision from a marketing stance.
I think that's inarguable.

>you must respect the artists's vision
>but mods are good and ok


he makes a good point desu desu

the intended experience is giving players the feeling 'overcoming' something. That's what miyazaki said. letting people tone down the game at whim goes against that.

Halo. Enemies get smarter, more likely to use their special movement and attack options, and generally much more aggressive on Heroic and Legendary, although Legendary is arguably unfair by design.
Considering Heroic is actually the difficulty the game is built around and Normal is slightly easier, most people who have played Halo casually don't really know what the AI's capable of.
I think FEAR is similar but maybe I'm misremembering?

>it then evolved into a weird elitist narrative in which people used the disabled as a tool of argument to further their goals
This part always made me massively uncomfortable. Like yeah, if some actually disabled person talks about how whatever game has a difficult control scheme for disabled people, I find that to be a perfectly fair criticism. But these games journalists who clearly just want to make their jobs easier doing this virtue signaling... kinda makes me sick

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>people were truly surprised that there was no difficulty setting despite being a From game.

>the intended experience is giving players the feeling 'overcoming' something.
I guess he failed to deliver to the many people who didn't overcome shit and quit then. If only there was an easy mode, where they can overcome adversity too, given the extra margin of error.

>you must respect the artist's vision
You don't have to respect anything, but don't be a retard and demand that the artist cater to you when you forked over the money for the game as-is.

>So can Yea Forums explain why FROM doesn't just add an easy mode?
It already has an easy, medium, and hard mode. This thread quite literally makes zero sense.

>A quick fix would be to make all bosses and mini bosses only have one hp bar on easy and have the game give you a bad ending after fighting ginichiro at the top of the castle. He's the first boss with three phases so cut him down to two then end the game.
I would probably go for presenting the option to stay loyal to Kuro, but Wolf being too weak-willed and tempted by immortality to be able to actually choose it (it's a very clever metaphor you see), and be locked to the Shura ending.

But there are.

He factored the people who would quit and concluded that the majority of people would experience the game as he intended. It has worked for 9 years.

>For many people the experience is "start playing, die 20 times, quit playing, uninstall". This is not the intended experience, and is far from the intended experience. In fact an easy mode would be closer to the intended experience.
No, the people who pay money willingly for a game that is well-known as difficult and can't be bothered figuring things out are
A: not the target audience
and
B: idiots who deserve to be parted from their money
Give me one reason that From should care if some portion of their audience can't figure out the game? It's not like the game is broken or not functioning as intended.

I know he posts positive stuff kinda often but after this and the latest video he posted about Activision I'm just....really drained. Like metaphysically drained hearing him drone on and on and on about this shit over and over and over.

We get it. Big industry bad. Activision bad. I think I've just grown numb and fatigued hearing him talk about the same shit like he's doing the industry/community a service for calling it out.

Had to stop watching YongYea videos long ago and more recently ReviewTechUSA because I've started avoiding those kinds of videos entirely from now on.

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so people should cater to retards who impulse buy without doing any research? What are you even trying to prove here?

They didn't kill all the jedi.

B-b-but user I have to play like, a few hours of the game in order to get the difficulty select! I don't want to learn things about the game before deciding the difficulty, I need pissbaby mode from the first minute!

Preaching to the converted is easy money. People love to have their opinions reaffirmed.

what's wrong with playing a game on easy mode and then doing it again on hard? as long as there are achievements for each playthrough you still get your internet boner points to wave around on in front of everyone

The only reason why there is no difficulty setting is because fromsoft suffers from patriarchial bias and bigotry that is emblematic of Japan as a whole.

Their anti-immigrant, anti-social society that crushes the weak and downtrodden has bled into Miyazaki's game design and the company as a whole. The 'no difficulty' setting is simply bigotry in disguise.

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I haven't played Sekiro. Please explain how it does this?

This. I super expected something shitty to come out of the From/Activision deal, ESPECIALLY after seeing what Acti did to Destiny, but Sekiro released and... oh wow it's fucking nothing. Game is fine.
Old man yells at cloud, etc.

i went out and bought this game from a company thats only known for high difficulty

its difficult

"wat the heck"

about a quarter of the way through the game you find a thing that lets you turn on hardmode and forces you to play better. A little while later you find that there are items that turn on easy mode and you had one on the whole time that puts you in kinda medium difficulty mode
It's mainly meant for NG+ but you can activate Hardmode after 1 main bossfight.
Also, just running past every enemy is a viable strat 90% of the time

Sekiro doesn't put its difficulty mode selection on the main menu. You play a small amount of the game before reaching an in-game area that will let you acquire an item to change the difficulty. Further into the game, you have another opportunity to augment the difficulty again, if you so wish.

Personally, I did my first playthrough on the easiest difficulty, and am trying the medium difficulty for my second playthrough.

>2.000.000 of 7.500.000.000

Of course it matters. Because they have to spend time creating that mode when they know a majority of their audience won't bother with the easy mode. There is a small percentage that would benefit from it. So small in fact, they are likely going to other games and not looking at FROM. Since Demons' Souls, their studio has created a reputation for challenging games. Most that pick these games up expect that.
Let me also remind you that these types of games are over blown. Despite FROM's attempts there is always the option to cheese in every single game. They are terrible at balancing and this one is no different. All you have to do is google a guide or a play through video and copy what you see. Even if you can't summon in this game (which also makes the souls games even easier) this game isn't difficult to the point where an easy mode is necessary. Anyone that would actually need it to enjoy this game probably doesn't have much interest in it to begin with.

Only episode 4 was a decent challenge and that wasn't even in the original

I don't watch all of them but I've enjoyed some of his videos in the past, but this one just came off as pointless, not funny, uninteresting and annoying.
ultimately not adding anything to a conversation that doesn't add anything.

>Also, just running past every enemy is a viable strat 90% of the time
That's extremely true. In fact I think only bosses, and a few mini bosses, break that rule. Almost every minor enemy can be skipped.

i stopped watching sterling 4 years agoish and i just checked out this

literally nothing changed
same stupid voices
same oversimplifing and unequivelent arguments
(lol you cant say you respect the designers art but also like mods)
what a retard
Same REEEEEEE
same 4ish images he uses every other min
same skeletor jokes
Same everything

who watches this guy still?

It's literally (literally now) because these "hardcore gamers" don't want to be made fun of for being bad at video games when it's all they have.

mods are ANOTHER artist vision though
you got respect that

Get good.

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The journalists would be deeply offended that you would refer to them as a fascist, gatekeeping title like "Hardcore".

That's a shit point. A mod is optional, a change in the base game is not.

>mods don't make the artist do anything differently and the game is the same without them
>IT'S NOT RESPSPSPSPSPSPSPSEKTFUL
I don't even mod but what kind of drooling retard thinks "Modding' is the same as "Forcing the dev to put in difficulties they don't want"

>You've never once ran into a game you thought was not worth continuing, or you ran into a wall you couldn't overcome, or a puzzle you just couldn't wrap your head around?
Sure, and I don't have the coordination or the constitution to play DDR either for example, but that's no reason for me to take it as a personal attack on my ~character~ or to demand I should be able to experience DDR without having to dance

It's pretty fucking ironic that he's advocating for the exact opposite of his general schtick, diluting a game for the sake of wider appeal.

When will one of those big gaming youtuber/jornalists will make a video about how not every game need to be for you and that it's ok for you to not play every hyped game that comes out.

Never, because they're in the clique. They're part of the narrative push.

>you must respect the artists's vision
>but mods are good and ok
Yes

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>tutti fruti

Nigga, tutti frutti is candied citrus peel, don't lump my good shit in with shitberries and fuckapples.

They should just get better at the game, then.

I bet Jim has never played OG Doom, either that or it only checked it out for 2 secs after the 2016 one just like all the nu-game journalists

Postal (Swat cops show up on level 1 on nightmare and certain weapons spawn sooner on nightmare)
Postal 2 (There‘s a shit load of difficulties that all do different shit that boils down to more peoplw have guns and they become more and more aggresive)
Max Payne 3 (Harder difficulties remove the last man standing mechanic)

>Know that From is notorious for its difficulty.
>Buy the game anyway.
>Complain.

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Hilarious too because Sekiro is very easy once you get the mechanics down, AND has a tutorial.

Bastion does this

That's like the difference between making a photoshop of the mono lisa and changing the actual mona lisa. One is the original, actual work of art, another is a modification made by someone else that doesn't replace the original

>is very easy once you get the mechanics down
That's every game.