Fuck this game and it's bullshittery

Fuck this game and it's bullshittery

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There is no shame in using extraction

Whats the matter OP, got your squad killed?

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>he thinks that game's bullshit but has never played this
lol

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did baby get LANCED.com?

XCOM 2 is too easy, you casual scrub

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prööööööh

Acquire skill. Learn to assess threats. Realize that you don't have to take every mission.

In fact speaking of "every mission", a mod I'd really like to see is a "multiple Skyrangers" one
>You can send up to 3 squads out on missions instead of having to pick and choose one
>Each mission plays back-to-back
>This means you'd have to pick and choose who you're sending where, you might have your A Team go to one place and a Rookie squad go somewhere else or split your skilled soldiers up

It'd probably need to have EW style item inventory instead of "buy it once and everyone gets one" guns/armor to make divvying up gear more of a serious consideration, along with some other Campaign tweaks since just flat-out being able to do each available mission would probably make things a bit easy in the long run, maybe make extra Skyrangers an expensive upgrade and have them at risk of being shot down.

baste

faster

just slash every ayy lmao lmao

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>New X-com

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*blocks your path*

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ayy alloys>nip steel

>put ranger with bladestorm on enemies flare beacon because that was broken in vanilla
>haha they are gonna get fucked when they jump out
>that nigga jumps out

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plasma folded 9001 times>ayy alloys

GIT GUD
I
T

G
U
D

When the fuck is Xenonauts 2 coming out

so, how bout that phoenix point?

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>Chink spyware exclusive

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>startup game
>see this
What do?

Whatever happened to that game. It just faded into obscurity.

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Bullshit is not a good thing, user. The old Xcoms were plenty hard, but they lacked bullshit.

Sometime this year, fellow xenobro

Bullshit does not equal difficulty, it just equals bullshit

but it looks like ten times better than nu-com

I'm pretty sure it's piratebay-exclusive

>XCOM2 made it so the percentages are actually *more* in your favor than the percentages shown
>People are still bitching about missing
Fucking casuals
Not every game is an FPS
XCOM2 requires skill, a skill called risk management because unlike in your fortnights or whatever you don't have autoaimed headshots
Git good

I've played and beaten the NuComs on Classic, and I must say that something really does feel 'off' about the RNG, but I can't put my finger on it. I've never had this feeling with any other tactics game.

It does have hidden modifiers. Numbers shown on screen aren't true a lot of the time.

There's two kinds of Xcom players, OP. And the kind that uses mod so they can get anally raped by ayy cocks.

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The only bullshit is that unless you play on legendary(or with certain AI mods), the game cheats in your favor and the aliens will pull their punches, for example, in lower difficulties even if you activate 20 aliens, not all of them will try to murder you.

I installed a mod pack that shows the true numbers, and then I started using missing weak shots (like summons or rebels) to get the percentage up for my actual damage dealers

you could get like 10%, which is pretty brutal as a flat damage bonus

i fucking hate pods
i hate having to hide in overwatch/hunker down or take several 50-60% shots because if i move my team around to flank or get a better shot theres a chance of activating another pod
i hate that if i'm unlucky enough to activate it on my final or second to last move i have absolutely no conuterplay and they essentially get 3 turns

Where's XCOM3 Jake

>And the kind that uses mod so they can get anally raped by ayy cocks.

snake princes
>that feelerino when you encounter the twins, about 20 other vipers, a mocx squad, a bunch of random airdropped reinforcements and the warlock at the same time
and still it wasn't as bullshit as the jetpack snipers with stasis shields

WotC is a masterpiece.
It allowed me to completely discard all useless sniper and support soldiers and focus on a scout then blitz approach.
>Scout with a hidden reaper
>Throw a grenade into the middle of their squad
>Blitz with rangers and skirmishers
>Repeat until all lmaos are dead
Never gets old

RNG always feels off, though. Sometimes it really is biased, but even true random numbers feel like they're guided by a malevolent intelligence that hates you.

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>When the AI throws grenades at units it can't see behind walls and goes for flanks on units it never spotted
The game is an absolute joke difficult wise so I guess they had to make it cheat for some semblance of difficulty

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Those commandos and exalted custodians are the most bullshit thing i've encountered in my life.

I don't remember the custodians, what were they?

This. It's an awful mechanic and the random placements of the original game is superior in every way

>RNG always feels off, though

No, it's literally just the NuComs that feel this way

Modded enemies, millions of health, reaction fire, immune to freezing, they have rockets, get faster when you shoot them and if they get close they shove their fist up your ass and split you in two. Oh and they buff all advent units to kingdom come.

>Twins
>Commandos
>Custodians
Wtf are you guys talking about?
I've got to the point that all the chosen are dead and I still haven't seen any of whatever this shit is

It's shit yeah, I wish there were other ways to deal with that shit besides reapers.

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MODS YOU KEK.

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Just play the superior original games

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The hunter is such an embarrassment, only the ELDERS MOST LOYAL CHAMPION is worthy of being called a chosen.

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Non-cosmetic mods are for fags
They always ruin the balance of the game, either breaking it and making it piss easy, or making it basically impossible with ridiculously hard challenges that are poorly timed

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XCOM 2 already has shit balance, now it just has shit balance except with ten times more features

Warlock is a pussy too though.
The only chosen who gave me issues was the assassin because she could turn invisible and was immune to overwatch, so she basically got free attacks

Warlock is all like "hurrr durrr imma just stand in the middle of the map summoning zombies until you kill me"

The trick is to run 500 mods to balance your own game.

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>hunter
>''Unnatural ability to call his shots''
>takes 2 turns to shoot one of your soldiers but if you move 5 tiles you never get shot at

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The Warlock is the worst Chosen to encounter as your first Chosen because you wont have mindshields to protect yourself from his bullshit. And in retaliation missions he will mind control your guys and then the resistance will shoot them to death.

I miss /xcg/

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>Xcom 2 thread
>more than 50 posts in
>gay bara poster hasnt dumped his shitty mantit squad photos yet

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The RNG is balanced in your favor on everything under legendary, and without an AI mod, the AI will intentionally pull its punches. My last playthrough was Commander Beta Strike with ABetterAI and I never felt like I got unfairly fucked by RNG.

In fact, playing TLP made me realize just how fucking lenient the base game is.

Sssshhh. You will awake him.

ufopaedia.org/index.php/Difficulty_(XCOM2)

This. They are so much better.

I never said it felt unfair, I just said it felt 'off'. You NuCom-lovers always go to your only defence (git gud).

I think I got shot by hunters mark shot only once and thats because my soldier got dazed by a muton and couldnt reach him in time.

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>it is an assassin has Shadowstep episode

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>the balance of the game
The balance is dogshit.
The Chosen are pushovers, except they sometimes teleport in to make an already bad situation slightly worse and push it over the brink. Reapers are OP enough that using one is basically mandatory. The enemy AI can't deal with the Lost.
I'm thinking of going back to playing Long War. It's too bad they never updated it for WotC.

NO OTHER GUN

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>Reapers are OP enough that using one is basically mandatory.
Reapers are just what snipers would be if snipers weren't shit

That doesn't even mean anything.

Snipers are good if you have a spidersuit with the highground buff though since the grapple doesnt take a action.

>tfw play XCOM 2 on release on my literal toaster
>game only reached max 10 fps and the game froze for up to 15 min at a time every round
>stil managed to play 120 hours of ut

i feel ill just thinking about him

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It means that it feels like the numbers they show are fake. Which they are. Which is bad.

I'm surprised people are even still modding this game yet meaningful content is a trickle. Who fucking knew that with all the mod hype waiting for release that it'd be three years before someone finally made working rocket launchers?

There is no bullshit in XCOM2.

The timer missions are.

Do you have a single fact to back that up aside from the aim bonuses you get on lower difficulties? The ones that are actually documented?

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How does XCOM2 and WotC end?
I don't think I can be fucked finishing it
Same as the original XCOM?

>soldiers before mind control
>miss, miss, miss
>soldiers after mind control
>crit, crit, crit

>basically invisible
>can solo many mission types just by sneaking to the objective and back
>let you detect pods without being detected
>completely counter enemy invisibility, once you get the ability
What do you mean, snipers? You're not actually using the rifle, are you?

The timer missions are good, they stop you from cheesing the mission using overwatch spam, which is a boring strategy.
They encourage you to play fast and take risks, which is way more fun

They aren't though>Whatever happened to that game. It just faded into obscurity.
the backer beta was really boring t b h and then it turned into tencent exclusive

Welcome to real games new friend.

Sometimes I still check the catalog out of habit.

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B12-14 /xcg/ was kino

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Bullshit you say

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NUDE SNEK MOD WHEN
LAMIA SOLDIER MOD WHEN

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Good Idea, Bad Idea
>game is based on cover system and flanking
>the maps are too small and populated with enemy groups that you can't do flanking manouvers without aggroing more dudes

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I once had the "lol u cant evac" glitch on the Blacksite mission while playing on Ironman, I was mad beyond words.

I just give everyone a rocket launcher. My SPARK also has his Bombard ability.
Around 80% of all ayys on my current playthrough died in explosions.

>the backer beta was really boring t b h
Really? It looked awesome for something that only had like one enemy type.

A man after my own heart.

thats why you just dont play ironman mode. A game where 1px movement of a mouse can ruin a perfectly good grenade just isn't made for it.
Just dont reload like a faggot if you fuck up

>pods
>timers
>random alien abilities
>hidden percentages

Ironmode is the only way to play. Save scumming is a baby mode.

Aye. And it's much better in XCOM2 where Vahlen doesn't screech at me for destroying ayy equipment.

Just dont save scum

Ironman is awful since things can fuck up so much by glitches, a fucking sneeze, crashes etc. The game isn't exact enough to allow for ironman.

You know you can just NOT reload a save when you fuck up right?

yes I too enjoy not being able to evac and grappling soldiers disappearing from existence

I don't mind Ironman when the fuckup is my fault, but it gets me mad when the game glitches out and I can't do jackshit about it.

>not playing honestman
Do you really need the computer to stop you from savesumming?

That's Xcom baby.

>watch /ourguy/ Marbozir play through XCOM2 again
>he accidentially kills one of his own soldiers because a ceiling tile fell on his head

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I played Ironman once
Then after about 20 hours of play the game crashed and because Steam is shit and had cloud saves on by default I lost my save and all my progress.
Never again.
I would seriously punch gaben right in his fat fucking jewish nose for enabling that cloud faggotry by default, fucking kike REEEEEEE

>he doesnt like being yelled at by a cutie with a german accent.

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Even when it is a likely foolish move I will use explosive contraptions to create a new door if I have the slightest excuse. Sometimes it costs me but I regret nothing.

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It was pretty hot the first few times, I admit.
But I don't want anyone second-guessing me while I'm performing explosive holocaust on ayys.

>

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The most recent one was pretty good imo. The combat system seems pretty solid and the ballistics system really adds a lot more that I thought it would.

My favorite thing about the game is the grenade launcher has like, 10 shots and are more effective than the ones in nu-com so you can actually use your heavy like a heavy.

AYYED.xcom

Gamers rise up and overthrow the ayylmao government and kill all the Ethreals in their underwater base, with Commander directly controlling one of the Avatars that has to be escorted. There's also a sequel hook cutscene with Templar leader looking at sea and seeing something glowing rising from the depths while mumbling something about the "real war" just beginning.

Speaking of creating new doors
>mfw Shredder and Shredstorm Cannon
It may not be explosive but it sure makes me diamond hard.

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Magnificent.

What's the comfiest tileset and why is it the lost city one?

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Wasn't it the other way around, absolute madman Cruza blew out the floor on overwatch and dropped the other guy to his death from full hp, and the shot also killed the alien he was aiming for.

Will xcom 3 be in a spaceship liberating planets from the elders and recruiting ayys to your cause?

>recruiting Vipers
I M A G I N E

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probably underwater if anything

but a xcom 3 in the future with space ports and shit would be kino, especially if they had zero G combat and vacuum mechanics

>Playing JA2 as a kid
>Picking locks
>No luck
>Shoot the door because I'm frustrated
>Breaks the lock and the door unlocks
>Mfw
>Mfw discovering super shorty shotguns that are perfect for this
>Mfw discovering door charges
>Mfw I later realised you can just blow a hole in the wall most of the time, fuck doors
>Mfw you can mortar a hole in the wall from inside a forest and snipe soldiers when they run to the hole to see what happened
I love that game

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Lost missions always crash my game so i avoid them like the plague...why is it still not fixed

Sounds cool
I wanna play XCOM: Cthulhu edition

The first game didn't tip you off?

Werent the cryssalids breeding out of control underwater or something that even the elders/advent couldnt stop them?

I fucking love the plasma cannon even though it's just a shittier shred cannon I still bring it on my spark for the fatter spread bonus

>first xcom game was eu
>comfy squad and base buildan
>simple but cool turn based startegy
>ptsd terror missions

>xcom 2 comes around
>fuck you here's a world map that makes no sense
>time limited missions everywhere
>also timed missions in general

Couldn't stand more than 4-5 hours and a shame since the enemy designs are great.

Play X-COM Terror from the Deep, bring butter.

Is xcom 2 for PS4 worth it? I read some comments that it runs like shit ( long loading times and crashes )

There should have been a fourth (Or even fifth) Chosen.
>Assassin=Ranger
>Warlock=PSIop
>Hunter=Sharpshooter
>Heavy= ???
>Specialist= ???

>Heavy=bigg HAMMED UP ayy lmao who has a minigun and fucks up cover, instead of sneaky gimmicks like the other Chosen they just grug attack your party with melee and guns, killing them gives you a super-cannon and a Blaster Launcher for Grenadiers
>Specialist= either a hacker nerd ayy lmao with a drone swarm that acts as a summoner or a general "spec ops" by-the-book soldier type who can heal allied ayy lmaos and act as a squad leader for them, gives a super Assault Rifle (maybe the same model as Warlock's) and a super-Gremlin

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I love creating characteres in this game with mods. But I can understand why some people might not find it ... pleasing, at times.

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I'd say it's pretty fucking Flawless.

There was going to be a fourth chosen, along with a fourth faction of robots, but they were scrapped.

This guy is so weak wtf were the devs thinking.

>fuck you here's a world map that makes no sense

?

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earth isnt flat, user

That's the good stuff.

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He's completely unstoppable if he gets good grapple positions. I was chasing him down with my templar after a squadwipe terror mission and he literally couldn't touch him because the fucker kept blocking the ladder.

>the fucker kept blocking the ladder
>the aliens learned beaglestrats
Game over man

Is this the hardest enemy in the game?

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So you just got very unlucky but even then chasing him down is just a bore. He keeps doing useless graples and you have to watch through the animations every turn.

it's retarded that's what
>dude unavoidable missile salvo lmao

kinda sad seeing xcg having to pretend to be a shitter just to have an xcom thread these days

He can become the scariest motherfucker of the three on occasion but spends most of his time talking shit and throwing the game. It's like the class clown who could beat everyone up at the same time.

chosen should have had a skill tree instead of the generic passive buffs

All the alien rulers were bullshit
Most bullshit thing in any of the nuCOM games

Here lies /xgc/
Gassed by argon

Should have done what they planned with a 4th chosen (who seems to have been psychotic?) and android faction. Also, they should have done what they considered and made it Xcom3. Set it 1-5 years after Xcom2, have the chosen be the loyalist/successors to the Ethereals. Four resistance factions, four loyalist factions with Xcom seeking to unify the resistance to defeat the Chosen and whatever contingency plan they were working on. Each chosen would field an army of Advent/Hybrid loyalists but also flavored by the chosen:
>Hunter has lids and other beast aliens
>Warlock has psionics
>Assassin has melee/mini-assassins
>"Cyborg" has MECs/Sectopods/cybernetic Hybrids.

Solomon in a +5 year old interview said he wasn't big on TFTD's underwater dynamics. I expect a marriage of Apocalypse and TFTD. TFTD enemies but not underwater combat. Rather it might be an underwater city or the underwater-esque humid and coral-colored wilderness we were encountering in certain Xcom2 maps.

Yes

That's typically what guns are for user. I know the templar's sucks but he does have one. All things considered Ratboy is probably the easiest chosen of the three

This. The NuComs are so full of bad design decisions

Thats how you make discussion threads on Yea Forums
>''Hey guys want to talk about this game? Whats your favorite x?''
>0 replies and straight to the archive
>''This game is SHIT''
>500 replies

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what if dark fantasy xcom

Also in the final mission dialogue (Back in Xcom2, not WOTC even) Ethereals say shit like "Ours was the first race to be culled. Billions died, if only that had been the end of it". Couple it with how the warlock remarks about not knowing the horrors of what we're dealing with (in psionics), void-talk, hunter remarking if the commander told the soldiers what he saw they'd be at home screaming uncontrollably, it all points to a picture to me at least that psionic gift draws the attention of something very nasty and terrifying, a threat to the universe at large (what the assassin or warlock implies - mankind has to be sacrificed to the greater good of the universe at large).

I think the fragility of buildings and the abundance of windows is something I'd want to change in Xcom2 given the ubiquity of explosives compared to Xcom2012. It's fun to tear a hole in a wall, but it becomes so easy and common that it's easy for such a move to backfire dramatically.

I also want CQC itchy-trigger-tentacle isolated units within buildings. Make it so if I send my guy to rush into a building with no prior planning rather than "lol he passed by a window now two full pods are activated" I just have an advent shotgunner inside who blows his brains out with an overwatch shot.

I am certain it's getting delayed again from September. There's no chance the game comes out in just 5~ months.

>

100% success rate on ironman legendary or don't even bother playing the game. Kill all ayys

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I think d&d 5e mechanics would translate well to an XCOM style of game.

Cool
Cosmic horror XCOM, I like it.
Wonder what it'll actually play like

Difficulty is pretty much:
-Hunter is always the weakest/easiest to handle.
-"Canon" assassin (the one you get with the tutorial mission) is downright impossible early-mid game because she's explosive immune and overwatch immune (meaning you have to flank her to spot her, and such moves are liable to bring down pods on you).
-Warlock is terrifying early game but the minute you get mind-shields he becomes a laughingstock.

The worst combo is Assassin with teleport-after-damage and explosive immunity. Warlock with 'increased damage from CQC" is fantastic because you can park a mind shielded shotgunner next to him and literally bully him to death

there's this vidya reviewer who says that everyone who doesn't just rip off D&D mechanics for their WRPGS is basically retarded, does that make sense? I never played any tabletop RPG

Fuck, don’t remind me.

I don't know. The Warlock generally just hangs back by the edge of the map summoning pests. The other two get right up your butt even if you're busy fighting off three pods.

game is shit

M I S C R E A N T S

Dabbed on the backers and lost all word of mouth advertisement.

>full cover
>get oneshotted
>guy 2 is also in full cover
>get oneshotted

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Honestman is the true way to play.

nobody lives forever

>does that make sense?

No, in fact it's completely retarded

>Be sectoid on 1 health behind a bush
>Some dumb nigger keeps shooting and missing
>I thought niggers were supposed to be good at shooting people
>Fire and yell "This nigger boutta get critted on!"
>It crits
>Hear "He cute" from one of the female heavies
>tfw small benis

but isn't it better to adopt a tried and true combat system instead of wasting time developing your own so you can focus on actual RPG mechanics like branching plotlines

if that's your design philosophy then you might as well stick to rpgmaker or something

Think about what you're suggesting. Are you saying that you're unconsciously picking up on subtle discrepancies in percentages? Do you realize how data-intensive that would be to meaningfully prove?
>but clearly my superhuman Rainman perception is more likely than my being fallible to misconstruing odds like literally everybody does

Sure, but the D&D combat system is awful

Just use explosives lmao

I love shooting a grenade at him when he’s got a vantage point then watching him fall through the ceiling and take extra damge

>Are you saying that you're unconsciously picking up on subtle discrepancies in percentages?

That's exactly what I am saying, yes

It's not always breakable user.

>that modded codex variant that has 9000 hp and 3 armor and also explodes on death

At least you were able to finish it, right?

>calls xcom bullshit
>when darkest dungeon exists

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I am convinced that the Overwatch spam meme only happened because of LW1, same goes for pods being a problem
>play through XCOM EW I/I just fine on vanilla
>try out LW1
>mod throws a hissy fit if you get too much of an advantage and just goes all out on you
>have to spam OW and drag my ass super slowly across Large landings and tiny maps riddled with pods

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Explosives make him move from his post too, a necessity to bring explosives Tb h

Darkest Dungeon is only bullshit because of the devs. The whole RNG thing was perfectly ok for the community of players that actually like RNG management games and the game itself is incredibly easy, but RedHook insists that bringing good heroes on missions is cheating so instead of improving the AI to act retarded they just nerf whatever Reddit says is good

Assassin honestly needs it to be even remotely effective, hence why she gets it if you run the tutorial.

i tried DD and it basically felt like a game of dice, barely any personal agency at all

At this point, I honestly hope Julian Gollop makes a big investment in something important in his life (like a house payment or life insurance), puts his faith into the company behind it, and then has the company suddenly change their policy based on some exclusivity principle.
Why isn't karma real bros?

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Fuck you and your terrible grammar as well.

The first time i encountered him i instakilled him with the 15% instakill chance weapon mod.

LW1 and magnificent design were responsible for some memes, but the pod system has always been a problem. Making any move that reveals more map is a chance to activate more enemies, and the combat is very snowbally to the point everything is trivial if you can kill or incapacitate enemies before they're allowed to do anything and any move an enemy is allowed to make is a massive risk.

snek titties tho

Name one(1) game where a sniper class isn't useless...

Same here lol , that bad boy on a skirmisher can cause some serious damage

xcom ew

>even true random numbers feel like they're guided by a malevolent intelligence that hates you.

I definitely get this feeling a lot when trying to play Mordheim. It's a really neat game and I want to like it but the RNG is just fucking brutal at all levels.

xcom 2
darklance + death from above to clear out whole maps or fan fire with bluescreen rounds to oneshot sectopods, take your pick and then take the other one too

Snipers are strong as fuck in the new Xcom games though what are you talking about

Had it on Mox as well, also slapped a superior scope on that bad boy i mean it just makes sence since he can shoot twice.

skirms suck until you install the mod that replaces all their 1x skills with cooldowns and also replaces parkour with +1 free move every turn, then the class becomes actually fun

>1 free move every turn

what the fuck they're strong enough already that's fucking retarded

it's a bit over the top but it's outweighed by all the other batshit insane enemy mods I installed

Gonna cry?
Piss your pants, maybe?

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I never get to post this picture. This is a good enough excuse.

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If you are running WotC Integrated you know when he is coming up (Third spawned Non-Plot Facility.) and have no excuse to not have counter measures (Like Reaper spotter with a Squadsight Sharpshooter Sniper, Can't Ruler React to what it can't see or LOLREPEATER" and shave off atleast two thirst of the health if you fail to kill, at whick point they are easy on the reappearance.

That sheer predictability of the idea of having them guard facilities as their entrance honestly demotes the Rulers more then their actual nerfs do.

I killed both Viper and Berserker rulers with a SPARK with 5% instakill chance.
Fucking MVP, I'm pretty sure it could solo half of the missions in the game.

Gunslinger in XCOM2.
Shadowkeeper + Lightning Hands + Pistol Fire + Faceoff was fucking glorious.

Xcom threads always bring out the worst shitters of Yea Forums

>play xcom 2 for the first time
>only near the end of the game I realize i can spend global skillpoints on soldiers

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Don't forget Fan-Fire, and of course a special Ammo type to top it off, Bluescreen melts even Sectopods for example, and late game there are always Sectopods.

>it's a ambush/extraction with the Lost where they ignore the advent entirely and only focus on your 2-3 soldiers episode

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they can move on squadsight, it's not vision it's line of sight

if you really want to cheese them just bring lightning hands and freeze grenades

I sure love it when 3 out of 4 shots miss.

Oh yeah, and Fan-Fire.
I also have fond memories of Deadeye with an upgraded Bolt Caster. One shot can fuck up a ruler enough to end its miserable ayy lmao life in one turn.

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>late game there are always Sectopods
Either a Sectopod or a Gatekeeper, but it doesn't matter because both take extra damage from Bluescreen. With the pistol that ignores armour it's a joke.

I agree. On normal is fucking comfy. I was kinda scared on how they marketed the Chosen as the big baddies that enter randomly in the battlefield to fuck your shit up. In fact the Chosen actually spiced up the battles making them more interesting. After killing them, it feels kinda boring. Also reminder that Ironman mode was meant for a second playthrough

>implying I don’t savescum

Personally the only Chosen I had problems with was the Assassin with her "lmao run through the entire map, ignore overwatch, stab two operatives, run away and activate overwatch herself".

Dont worry I get the same experience on PS4. The game is unoptimized as fuck. It must be the most buggiest game I have played on my PS4. I still enjoy it though

I struggled to maintain 60 fps with a gtx 1080. Then wotc came out and I got 120+fps and half a minute loading times.

There is one jap game with that logic. Its called natural doctrine. It failed though because it was unnecessary hard and the graphics were outdated.

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Penis

Yea mee too. The most encounters that I had was with her. Needless to say I wiped her out first thing. The warlock was the easiest since I only ecountered once, and the Sniper was easy as well since when I killed her I was full tech. Also the Chosen cant handle Xcom in a small room, they are so vunerable lmao

i want to make specnaz like tacticool squad
I already replaced nerf guns with AK's but i cant find any relevant armor mod

>I need to be compelled to play a certain way becauseI'm too much of a casual to not use cheese tactics on my own
Same old shitty excuse we've heard for four years.

Just pirate it. What he did is basically giving you a license to pirate.

The Sniper is more support to get the Reaper into position, Clearing non-Ruler trash until the pod is found and without wasting Ammo/Resources for the Reaper or getting close enough that the Ruler has any chance of reaching/hitting them, and then sit tight as the Reaper mine up and pop Sting and then a Banish to shave the rest, not taking into account the chance of a Remote Start.

Reaper is basically designed to hard counter Rulers between the invisibility and ability to set up for BURST DAMAGE, but they can be kinda flushed for resources if you spend waste em on other stuff in the same fight, but as said, you KNOW when the first fight is coming up it WotC which means you can always pick a Reaper, and you can always know to conserve the resources for the Reaper during those battles.

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>be clearly out of line of enemy thats on overwatch behind a wall
>gets a shot and hits you anyway
buggy shit like this is why i dont play Ironman.

seems more like people really don't realize how much you do in one turn, if you really need more than 12-14 turns to reach an objective you're either way behind on tech/ranks or you're playing way too slowly

Just let people play however they want, how about that?

just mod it out you enormous baby, then you can overwatch camp all you want

i'm thinking on replaying wotc can you guys recommend me good mods

>just mod out that feature the entire balance of the game was built around! what could possibly go wrong?
based retard

>ptsd terror missions
Are those the ones where you rescue civilians? Why do some of them get killed off when I have no chance of rescuing them from across the map on the first turn?

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Wish list for 3? I hope they include stealth again but in a way where you can split your crew up for ebin guerilla tactics and mindgames

Overwatch babies gotta overwatch camp
Don't ruin their fun
Sitting still for 20 turns in a row is fun for them

More weapons, change the classes to skills that you can mix and match, all equipment is available to anyone, basically bring it as close to classic X-COM as possible.

My biggest hope is they don't restrict the base game to 5 stock classes.
I NEVER use snipers or support in WotC because they just don't match my play style
I reluctantly bring them along when I can, but I hate it because they suck and I can't get them to work

That's quite a pickle

I hope they include many main weapons that aren't just stat changes of the basic rifle. Only the sharpshooter has a unique gun now.

More weapon customization would be cool.
I mean apart from the fairly shallow modification stuff.
I mean a system where you can add and remove features that have both benefits and drawbacks to match your play-style.
i.e. Long range scope: +20% accuracy at 200m+, -40% accuracy at anything closer

Mod Support is easily the biggest one, i would not enjoy XCOM 2 nearly as much if not for mods cosmetic and gameplay changing both, Even better Geoscape, MECs (The Cyborg ones), Outsiders (Mostly because i like em visually), Seekers (I like their functionality of hunting down isolated units).

I wouldn't mind something Chosen-esque (Unique Powerful Semi-randomized Recurring Antagonists tied to regions where they operate, not the constant chatter or OP as fuck rewards for beating them that is, talking is okay in the missions while they are there though.) but frankly it would be best saved for a DLC or Expansion so it gets the focus it needs to properly work and people who dislike the idea can ignore it.

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I hope they make one that's like the classic game because I like it a lot more than the modern ones.

It will probably be Epic launcher exclusive considering they like using the unreal engine and 2k's jewery. And/Or go total retard and make it a mobile game like Civ VI

Long war does that, but it lacks support for wotc

Jake fought hard to have workshop support and it worked out great for them, don't besmirch him now

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>locked to real-time Geoscape unless you buy Elerium from the XCOM Store

>but it lacks support for wotc
Fucking why?
It's been like 5 years

Jake's just a employee. If 2k wants him to make mobile garbage and put it on the Epic launcher it will be.

Because WotC added nothing of value.

>no argument

love xcom, but why there are so many thread lately?

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I think it is because they started working on their own game (Terra Invicta) right after being "done" with LW2 (which only happened because Firaxis had commissioned it from what i remember), unless they are getting paid working on their own IP is obviously the correct choice unless Firaxis gonna commission a update to LW2, and they are unlikely to.

Could be wrong though.

Insider here, a little drunk but YOLO u know?
New DLC coming out soon

Don't tell my boss, he'll fucking kill me
Craig is such an asshole

/xcg/ died, not sure why, threads just kinda stopped, either due the PP drama or because Gacha Cancer just means it isn't viable to keep bumped anymore, who knows?

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Pretty sure they confirmed that the last DLC was the last DLC for xcom 2

>tfw no XCOM Deathwatch game that has a credits scene showing it's just Tygan, Shen and Bradford playing 40k against eachother whilst the commander is busy with missions. They keep it secret from him because otherwise he would just play and win all the time.

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This is for you:
twitter.com/XCOM/status/1116793107713069056

Holy shit
This is like the 6th time I've seen a game dev reference this obscure twitter post and it's fire
I fucking love twitter, so tolerant, so progressive

literally me even if I just miss a shot.
No regrets

Someone sounds upset that companies are using a meme to promote their game.

Firaxis confirmed for making all achievements achievable by cheaters
BASED ZOMG #FightThePartriachy

Who cares if anyone does this anyways? Is the video game police going to come at your door for having fun wrong when you miss a 90% shot that sets you back but you don't wanna deal with that?

why does it upset you so much?
are you autistic?
there's no need to bring up your political angst

would buy

Made me chuckle even though I do it all the time. I need to stop, I actually lose some enjoyment out of the game when I savescum vs me just rolling with the punches. I can't stop doing it it's a horrible feeling.

ironman is your friend

Wasn't there an option that made shots pre-seeded the first time? So if you were going to miss it, you'll always miss no matter how much you save scum. But you can still save as many times as you want and start the mission over for example to do it better. I feel like that'd be a good middle ground between ironman permanent consequences forever and the freedom to cheese everything.

>Valkyria Chronicles-like free aim instead of auto shot distribution calculation like old x-com
i feel like this will make or break the game but i'm not an expert enough to make any big comment

wait no i just googled and there is no free aim like VC but there's also no free aim like old x-com, but the shots are still calculated in a cone
i have mixed feelings about it since it was marketed as "from the maker of original x-com" and one of the points is time units being a thing at all,

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melee range shots are definitely more certain, but on the other hand the average distance is much longer
there is free aim, you probably mistook the autoaim feature as mandatory

It's seeded. But if you miss a shot and reload and do a action with another soldier then take the shot again it will have a new seed.

>Yea Forums eats half my post
, but at the same time, they do stuff that old xcom did not do and that don't really fit with what old xcom did which makes me sceptical as all fuck about how it will actually feel after your fifth mission and onwards
>mistook the autoaim feature as mandatory
probably, yeah.

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>Trigger pod on your last soldier
>reload save

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>he doesn't throw pre-emptive proximity mines on enemies he spotted with a battle scanner
scrubs like you are never gonna make it

Penis

>assassin
>hunter
>warlock
Rank 'em.

>Assassin
Annoying little shit
>Hunter
Garbage
>warlock
Garbage

the unfairness is still nothing compared to pathfinder kingdom management system

fuck this system
fuck hellknights
fuck pitax

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To deal with:
Warlock is the first one and you don't have Mindshields yet and the AI is competent for once>Shadowstep "Tutorial" Assassin>Hunter>Assassin but she gets BTFO'd Overwatch>Warlock but he is retarded (That is 99.9% of the time) and/or you have Mindshields.

For fun:
MOST LOYAL CHAMPION>"SNAKE, THERE'S A ENEMY SNIPER!">Hide n Sneak.

Last time I tried Ironman, the game crashed and my savefile was corrupted.
Also, you can still cheat, because autosaves are only made when a turn starts. Kill the game before the ayys complete their turn, and you can load the previous one.

Fucking assassin, I just started on legendary ironman with the DLC for the first time.
>Gets additional armor for any missed shots as a bonus
>Rookies in her first/introductory mission miss all the time.

FUCKING HELL GOD DAMNIT THIS RNG

>There are people who rather play the RNG mess of the nu-coms rather than the polished glory that is openxcom

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>No free aiming
>Pods still give enemies free turns
>Designed around the idea that a player will experience setbacks
>Campaign still unplayable if you lose a mission

Nah

openxcom is still an rng mess though, every shot will either hit or miss

>Pods still give enemies free turns
they get one free movement because they walk around like brainless tourists until spotted. You really want them to stand around in the open?

They were thinking about fags like OP who have the tactical skills of a goldfish writing scathing reviews and giving the game 1/10 reviews because they're too fucking dumb and ADHD to play turn based.

>they lacked bullshit
>aliens know your location after turn 10
>mindcobtrol does not require LOS

You don't lose the entire rest of your turn for firing, and physical cover is an actual object in game rather than defensive buff that can be completely ignored and shot directly through by literally any weapon in the game.

Guys I want to beat ironman legendary but I'm too much of a brainlet, I need tips. I can't do timed missions without either getting into a shit position and triggering multiple pods so I can get the objective, or I just run out of time. Not using any mods other than QoL and I run all DLC and expacs

>Click on my assault to change unit
>Game thinks I want to open the door
>Experienced soldier goes down
Fuck now I have to restart because of this bullshit

You really want them to get a free turn? You're fucking retarded. Having them active on the map as regular enemies would be less counterintuitive, as it stands it's literally just a free turn to surround whichever unit activated them.

>"Well how else would you do it other than giving the enemy free turns?"
How do Nu-Com apologists not understand how terribly designed this functionality is? Nu-com is a mobile phone game and nothing more.

UFO:EU has a lot more rng than the new Xcoms, but the difference is that a single random roll going bad in the new games causes a lot more damage. Almost everything that happens in the old games is governed by pure chaos and things go horribly wrong all the time, but the game is designed around that anarchy. Even a massive trainwreck like your whole A-team exploding three turns into the mission, or failing to defend your main base and losing it isn't a game over or a guaranteed death spiral.

The new games are balanced around the expectation that all missions are fair and winnable and the player is supposed to do everything by the numbers, while the old games balancing and rnjesus deal out fuckovers with no mercy to both the player and ayys alike.

that doesn't matter when you have 13 other units to shoot with, and explosives and actual ballistics meaning a point blank shot is extremely unlikely to miss even for rookies

and melee, actual cover and full environment destruction

if you get fucked by rng on the old-coms it was your own fault, the only exception was psi and even that had ways to lessen its effects if you knew what you were doing

Play a better game, Nu-Com pretends that the campaign map is flexible enough to accommodate the fact that players can be 1shot inside full cover, but it's literally just that: pretending.

pods are far too easy already, removing the free movement would make the entire game a cakewalk instead of just the last 50%. Of course they should be removed, but if they necessarily have to be in the game the free movement is a correct design decision. Your complaint was "free turns" and not "pods", so I assumed you were just bad at the game.

You can reset from last turn in Ironman mode by Ctrl+alt+deleting your game if some real bullshit happens

The X-Com UI is seriously garbage. Just really, really bad.
I wish someone made an X-Com Files mod for XCOM.

What if
Turn-based tactics game with the Nemesis system

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What mods should I get to ensure fair chances for both me and enemies? I just recently found out about the game being rigged in your favor on lower difficulties.

>the Nemesis system
what's that?

>most loyal keeps coming back no matter how brutally you destroy him and his shit
I'm ready for Cyber Giga Nigga Super Duper Warlock.

It's really not that bad once you get used to it.

UFO Defense doesn't let enemies shoot you through walls though, and allows players to retreat to safety after taking shots. Even besides the fact that a unit's entire turn isn't over after they fire, because each bullet in an autofire is calculated independently it's much less likely that a turn will be entirely a waste.

Free turns and pods are the exact same problem, don't be a fucking retard. Giving enemies free turns makes no sense, if its the result of another retarded decision, that doesn't make it "understandable" or however you're trying to justify it by proxy, it just makes it twice as fucking stupid.

That's what I feel like is annoying about Nucom- you can't roll with the punches.

Lose your best guys? Time to restart as no way you're dealing with the aliens anymore as skills scale like mad.

Shit, lose your best guys at the start? Woops, that's three-four missions you need to win with rookies now to get them to sergeant so you can increase squad size which is the most important upgrade you could possibly get, too bad the aliens keep scaling up so you're FUCKED.

I did Vanilla Xcom 2 Legendary ironman but the amount of shit you were allowed to take was fucking minimal, the start was the hardest while the endgame easiest because of the snowbally nature of the game.

Procedurally-generated special enemies that gain and lose abilities or AI tendencies as you interact with them.

that sounds like the chosen but better
fuck yes please

Aka XCom apocalypse available on steam for like five sheckles

Pro tip: invest in alien toxin guns, set up an xcom wall in a map choke point and turn the game to rts fast speed

It's worse than Dwarf Fortress.

>Free turns and pods are the exact same problem, don't be a fucking retard.
no it's not faggot, pods are a problem because it turns the game into WoW leveling where you walk around and loot defias dudes in clear view of their buddies, because the game works on a mmo-tier system of aggro, and this means that every combat just turns into repeatedly alpha striking enemy squads over and over again (or getting assraped because you engaged more than the carefully balanced level of hp/firepower intended for you to fight). Free actions have nothing to do with it aside from it being a "cheat" that only gives a little bit of handicap to the already massively behind enemies.

git gud

Found you

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I enjoyed this post very much, friend.

Why aren't there more posters in this thread?

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Anyone have that image of Jake with a fishman drawing saying that's XCOM 3?

I believe you.

>Be me
>Handsome as FUCK
>dick size aight
>live in Las Vegas
>Find out I’m good at black jack
>research “card counting” to get even better
>mfw I find out I’ve been doing it all along

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>xcom 2 gets announced
>devs explain how much of the game can be modded (see: almost everything)
>even say you could mod time units and free aim back in
>no such mods have been created since the game's release
What the fuck is going on why did modders never get on top of this?

For the same reason the guy remaking the original game in XCOM 2 never finished, not enough people cared.

>What if we took chrysalids
>and hear me out
>we made them fly
>and also they hide now instead of running out in the open
>on maps twice as big
>and remember all those 1x1 closets of death, we now have maps made almost entirely out of them

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Coelacanth-chads laugh at pesky flying brains.

I did except it went missing. It's been abducted.

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bump

XCOM 1 & 2 will never be this fun

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Is it any good, despite the bullshit?

>the mission says very difficult but there's no heavy units according to the shadow chamber
>load in and the first pod has a sectopod prime
>mfw didn't bring anyone with haywire protocol

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You rang?

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Ironman is for a second playthrough dude. Yeah I can understand how nuisance the Assassin can be in ironman

NONONONO
>free aim
Nani?
>xcom2 is rng
>xcom2 the game where you can hit 100% hit chance easily
>most of your soldiers can become gods
>and you can reliably play through the game without losing a soldier once if your not a brainlet
The challenge mode in xcom2 should be played through fully with 3 stars in each as a requirement to even play the game

too many retards giving opnions i swear

What do you expect? Yea Forumsirgins have bad luck in a game once and lose their minds.

F

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Anyone play X-Piratez? Ever since /xcg/ died I miss talking about OpenXCOM mods.

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Tbh im worried about more and more devs
listenin to these people and reducing the complexity even further

xcom1 was 5x harder than xcom2 thats not even including long war.
i can already see xcom3 removing more and more of the game

Imagine being stuck with 4 classes.

Which modded classes are worth getting? I tried the gunslinger one.
It's a pretty neat mod with a unique voiceover for its own faction.

Bio Operative is fun, flamethrower main weapon and enemy-based skills like the Meld soldier from EW.
Akimbo is dual-wield pistol action, lots of fun.
SpecOps is all about stealth and backstabbing enemies with specialized combat knives, can even completely cloak for a turn to deliver the blows.
Fuze and Heavy Gunner split the Grenadier so they can focus completely on making grenades powerful or making the cannon powerful.
I'm a big fan of using melee weapons so I've also got Samurai and Infiltrator.

>gunglinger
dos anyone still have that one webm of the gunslinger from /xcg/ old days?

im not sure if they nerfed it but last time a i heard it was turbo op

RPGO is a the best

vanilla xcom has a retadedly hard snowball in mid to late game
extra mobs are the only way to keep it intresting

based lardy poster

when your snek girlfriend is really excited to see you again

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AGHHHHHHHHHH
i missed you big guy poster

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No, I hope the whole community shits on them.

The d&d randomness only fits for tension while roleplaying, on an actual rpg game it would be awful.

>>free aim
>Nani?
in x-com ufo defence you could aim at literally any tile. in xcom2 aiming at characters or objects is mandatory

I think Phantom Doctrine had that in the form of enemy agents

fuak
why on earth havent modders done this already

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It really helps if you break her cloaking with an AoE item or ability. Then you get the first strike on her. It's also not as hard as it sounds since she almost never moves the same turn after turning invisible, she might not even be able to I'm actually not sure. I do know that whenever I throw a grenade where I think she is she is almost always there. The only issue is when she runs really far away to turn invis.

I played it today and the game does have a lot of bullshit on it.

>Play the first mission after the tutorial mission
>There's a fucking max amount of turns to get to the device you need to hack
>Game says to use melee attacks
>use to kill the remaining enemy out of that first squad
>suddenly more enemies show up out of nowhere
>kills my melee unit
>all the remaining 3 units i had panic and i loose control of them
>even more enemies show up and one of them resurrects my melee unit that died
>i loose all other units in a single turn even though they were behind cover

I just quit the game and uninstalled it. i was also playing on PS4 and the frame rate and loading screes are awful. I got it for (((free))) and i feel like i wasted my time.

I hear you could at least get rid of the timer with some mods on PC so if i ever get the game on a humble bundle or something i'll try that maybe.

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What would free aim even add? I think that's why no one has done it. A lot of work for a mod that doesn't really change anything. The only thing I can think is destroying cover but that's kind of supposed to be a unique ability of one of the classes.

The virgin nu-com vs the chad Xenonauts which keeps all the cool shit from the old game and makes it better

People just like the idea of firing a random shot off into the sunset and hit randomly hitting an enemy or civilian you can't see in the fog of war

there is a mod on the workshop that makes demolition free-aim
why it isnt like that default is just fucked up

aaww, thanks

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>destroying cover
>exploding cars
>hitting ceilings/floors to insta gib niggas

why should 1/2 (if we are counting reaper) classes be the only guys to have such a important skill
also if te enemy was more conscious about where we were standing the tactical difficulty would shoot up

I want the Warlock to return as a force ghost.

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Goodmorning fag. You're late.

Based.

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That I couldn't agree with more
Didn't think of cars or floors good point. I think those kind of go along with what I said before about demolition being a class ability, when you make mods like this they do greatly affect the balance of the game. Like you say why shouldn't other characters have that ability, you could ask why only rangers can melee or why only snipers get a side arm. The classes have different strengths and weaknesses to encourage using them. When you take away a unique ability you make that class less useful. I do think not being able to target cars is stupid though considering you can target fuel tanks and the like.

You do make a good point about balance regarding the enemy AI but you also are pointing out why no one has done it. To integrate it into the game properly you have to do more than just make it possible. You want the enemy AI aware of their new options as well which makes it much more complicated.

>the one you get with the tutorial mission
What? I always get this nigga on every game setting possible, tutorial or not. I’d love to know how not to get this faggot if at all possible. This bitch is unstoppable if you get caught under the bridge as she jumps up and down out of your reach after every strike.

y-y-you too
he will never teach psionics spells to your team in xcom3
fuc you right
guess i can just play phoenix point for that

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>do retarded move
>WTF WHY I DIE?
never put your dudes out of cover
also
>playing xcom on consoles

to be fair, pods are an unintuitive concept. the idea that 1 tile of movement in an open street could be the difference between half your squad getting wiped this turn and the battle not even starting for another couple takes some getting used to

>consoles xcom
>clunky
>no mods

they were all in cover though.

i was just following what the game told me to do. So basically i got punished for following the game's instructions. IT also took quite the fucking while for the mission to end. I knew it was over when all 3 of my other units were panicked but godamn it was taking too long for them to simply do anything. Probably because it was the console version.

yeah, the console version is incredibly fucking clunky. it has slowdowns on the fucking mission load screens.

>they were all in cover
even the melee dude?
>the game told me to
i forget, when does the game explicitly state "kill them with melee attacks" and not "this trooper is proficient with close-range combat"?

Any good psi rebalance/rework mods? I hate it in xcom 2. I feel no connection to my psi nerds and they also feel weaker than in xcom 1, despite them not actually being weaker, I'm pretty sure.

There's several on the Steam workshop, you can try them out. And they're actually pretty powerful once you get enough skills onto them, likely because by the time you get them you're in middle-late or late game.

There's one mod that lets you train any soldier to gain psi abilities while keeping their current class and abilities.

>even the melee dude?
yeah, i went for one of the guard who was next to a rock so after the kill she would be protected
>i forget, when does the game explicitly state "kill them with melee attacks" and not "this trooper is proficient with close-range combat"?
right after it tells you to use overwatch to set am ambush. It tells you about the melee attack and instigates you to use it.

Dnd never really worked for vidya due to mages being artillery, since resting happens quickly, cause you have a really boring game if it doesn't.

Imagine being mind-controlled by ADVENT and being their human slave and pet.

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Do grazed shots happen when you hit or miss?

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If I put satellites in just Russia and America that would be enough to fund April?

Play on classic

They get one free movement to get into position you mongoloid

This is what I never get when people complain about pods. They always talk like revealing a pod gives them a full turn (movement + fire) when in reality all they do is just take cover or overwatch for some units (like turrets who can't move). It's always been like this.
I still think the pod system itself is bad because it discourages many options and makes players take turns too slow in fear of activating a new pod.

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Pods are really the necessary evil that happened because of the lack of free aiming.

Is it good?