Is Dark Souls 3 the most overrated game of all time?

>Hallway world design
>Braindead, shallow combat system that is nothing but spamming roll and R1, since stamina management is nonexistent
>Environments are the epitome of bland and lifeless
>Weird obsession with poison swamps
>Fails to establish an identity of its own
>Majority of bosses are style over substance and play identically to one another
This game is absolute shit, yet it's held up as some sort of masterpiece.

Attached: 041223.jpg (1409x1550, 315K)

Other urls found in this thread:

boards.fireden.net/v/search/filename/Roll roll roll roll roll R1 R1 R1 R1.webm/
twitter.com/AnonBabble

>the most overrated game of all time

Attached: 6130-the-legend-of-zelda-ocarina-of-time-nintendo-64-front-cover.jpg (800x554, 83K)

it is the best dark souls game in every way EXCEPT for level design which the first one is better at (for most of the game atleast).

>Weird obsession with poison swamps
This is every Souls game.

DS3 has some of the best level design in the series. It's only the large-scale world design that is lacking.

Colours might be bland but it’s one of the most beautiful games I’ve ever played. Some of the architecture and especially Lothric castle are beautiful to look at. Too bad it’s pretty linear and some areas aren’t fully realized like profaned capital.

the bosses are the best part of this game. and what's with the infinite stamina meme when it comes to ds3? how is it any different from the other games?

yea, that is what i meant. ds1 had a really interconnected world which ds3 didnt have quite as much of but the levels themselves were still very well designed.

Some stinkers (Farron Keep swamp, Profaned capital) but has the best inidivudal level design of any FromSoftware game.
Branching paths to other levels are for Dark Souls 1 and Sekiro.

>Branching paths to other levels are for Dark Souls 1 and Sekiro.
Sekiro has like one (1) shortcut from Sunken Valley to Ashina Depths via the snek cave, and that's about it.

No that's Witcher 3

Ashina has a few to other areas like the demon bell, dilapitated temple and whatever. Warping ruins a game, again.

If this is what passes as a good boss fight, I don't want to see what a bad one looks like.

Attached: Roll roll roll roll roll R1 R1 R1 R1.webm (960x540, 2.82M)

fpbp

It's miles ahead of Dark Souls 2, at the very least.

the game has objectively the hardest bosses and the most good bosses in the franchise.

>it's a "user realizes FromSoftware are hacks that rehash the same game since a decade" episode.
have fun with Sekiro!

Attached: 1554054556322.jpg (998x768, 178K)

Demon Bell is a dead end though, it's just for activating the hard mode early.
And that Kuro's Room Dilapidated Shortcut is so goddamn weird. I'm guessing the blackout when you use the secret door is supposed to represent a timeskip during which you travel some hidden path between the two locations.

@458722668
boards.fireden.net/v/search/filename/Roll roll roll roll roll R1 R1 R1 R1.webm/
Uh-oh...

When the boss started doing epic anime flips in its third phase was so friggin' epic!

Attached: Zoomer.png (820x324, 244K)

I would not say DS3 has ever been considered a masterpiece, not even DS3 fanboys say that.
You're even more retarded than DS3 fanboys, considering Sekiro is 100% unique and something the world has never seen before, not a rehash in any way. Literally the first game to have proper swordfighting, ever.
Every new IP from FromSoftware since 2009 has been a masterpiece above all others. Literally the only two games that were soulless rehashes, DS2 and DS3 were also the only ones not directed by Miyazaki. Funny how that goes, dumbfuck.

What is wrong with releasing a sequel to a game that refines all of it's features without drastically changing the core gameplay?

By franchise you mean Dark Souls trilogy specifically? Because Sekiro bosses are a thousand times better than any boss in DS3.
Sure, when we look at the visuals and the animations of DS3 bosses they are cooler than DS1 or DS2 bosses for the most part. But the fights are definitely more boring than DS1 boss fights.

imagine there are actually anons who think remove adp was good this what the game looks without adp

Attached: Screen Shot 2019-04-16 at 4.06.53 AM.png (556x790, 481K)

I don't get what you are trying to say. They are much harder and more engaging than the previous games, so if you are saying that DS3 is easy or for zoomers then you probably just dont like dark souls.

What are you on about? Ashina Castle has Senpou Temple, Sunken Valley and Ashina Depths directions you can go in any order you want.
>And that Kuro's Room Dilapidated Shortcut is so goddamn weird
Not really, it's very obvious that it represents long series of tunnels, you just skip the part where you run inside some dark tunnel for 10 minutes.

You can post meme fight strats that make every single soulsborne(and sekiro) look horrible. Not an argument.

just found that path and it tripped me the fuck out lol

you really need to play more games.

It's not like you can just put point into ADP. DS2's boss moveset are really braindead anyway so most of the bosses are really easy once you have adequate ADP.
All ADP does is making SL 1 run harder.

>rolling against gael instead of simply turtling behind a greatshield a la ds1
if you want to trivialize a boss do it right

Good job proving you are dishonest and have no legitimate arguments. You must have just happened to accidentally crop the image so that it doesn't show DS3 also had Isamu Okano and Yui Tanimura as directors, which by the way did vast majority of the game without Miyazaki because the game was being made at the same time as Bloodborne, and Miyazaki was working on BB.
Miyazaki joined the DS3 once Bloodborne released, being a part of it only for the final year of its development.

yea, i agree that sekiro's boss fights were more interesting and it was generally a better game but of the DS trilogy, the bosses were the best by quite a margin in DS3. personally, i found most of the fights in DS1 to be really boring. there was like O+S and then artorias and manus in the DLC and i would put a lot of the bosses in DS3 above them anyway.

Except DaS3 is balanced around infinite rolls.

Attached: Roll Simulator.webm (640x360, 2.85M)

I play plenty enough. There has never been any other games than Sekiro that have successfully implemented real swordfighting mechanics.
Janky trash like Mount & Blade do not count because of how awful it feels to play, hence the "successfully implemented" before "swordfighting".

I like ds3 invasions the most. Except for the seed item, that thing can fuck off. Luckily it's been nerfed to the point of uselessness.

Cry more, das2fag

I found DS3 bosses more boring than DS1 bosses because DS3 had a huge amount of really lame ones like Crystal Sage, Curse Rotted Greatwood, Deacons, Aldrich and so on which were basically Pinwheel tier, something DS1 only had one or two of.
Secondly, many DS1 boss fights play out differently, while the same exact roll spam strat works against every boss in DS3.

What are YOU on about? Those branching from the Castle just go on to their respective areas and end in a dead end. Dark Souls 2 did that and more with its initial four great souls and their corresponding areas.
Obviously we were talking about the areas interconnecting with each other. E.g. the whole Firelink-Parish-Darkroot-Valley of Drakes-New Londo/Blighttown loop.

And DS1 is balanced around infinite poise if you want to base it around meme webms. Never saw the video of the dude just facetanking Artorias with poise? If you go out of your way to meme, you're going to meme, it applies to all of them.

Just accept the fact that Miyazaki directed a turd, user. DeS is one of the most influential games in recent times; DaS and BB are two of the best games of all time; DaS2 and 3 are atrocities and the latter was helmed by Miyazaki.

>And DS1 is balanced around infinite poise

Attached: 1555405798434.jpg (745x653, 84K)

Sometimes panic roll just werk because you do luck out. At the very end, he doesn't have stamina so he wouldn't have had stamina to roll anymore for the next combo if the boss didn't die.
It's cool that you post the last 10% of the boss hp though.

That would be bloodborne
>shit level design
>shit setting
>shit weapons
>shit framerate
>shit music
Yet its held up as some sort of masterpiece

There's literally a video out there of a dude facetanking artorias and just trading blows with a black knight halbert.

nah that would be ds1

>shit level design
Weak bait.

Attached: central_yharnam_map-3.jpg (839x755, 135K)

Cursed Rotted Greatwood and Deacons are the only easy ones
Crystal Sage and Aldrich are probably the more refined caster bosses of the series while still can be challenging, especially Aldrich. Even ancient wyvern is a better gimmick boss
than shit like ceaseless discharge, bed of chaos, etc...
You can roll every single bosses in DS1 as well. Most of the "best" bosses of the DS1, which are all in the DLC, are pretty much roll centric unless you abuse greatshield (which is possible for DS3 as well).

Ds1 has a lot of garbage fights though. There's Pinwheel, Seath, Moonlight butterfly, Gwyndolin, Bed of Chaos and Ceaseless Discharge. Not to mention that the Asylum demon is encountered 3 times with little amount of variation. Also, Four Kings mostly devolves into players slapping on the heaviest armor just so they can poise through attacks so they can win the dps race.

>Seath is shi-

Attached: Seath the Scaleless.webm (1280x720, 2.76M)

Demon Souls and Dark Souls 1 are way more overrated

Seath goes from a punching bag to one of the harder boss of the game if you try to cut his tail. If Seath has 3 tails in front in addition to the back ones then he wouldn't be such a damn push-over

What about OTHER area?

>Demon Souls is le masterpiece
>Dark Souls 1 is good (but its shit after ke anor londo)
>DS2 and DS3 are le shit

another thread full of matthewmatosis drones

Why would I accept a lie? I already proved you wrong, DS3 was not directed by Miyazaki. It was literally Tanimura for vast majority of the games development, and Miyazaki only joined at the end once he was finished with Bloodborne. Not only that, we know from interviews that Miyazaki did not have any interest in taking part in DS3 development and minimized his efforts on it because he never wanted Dark Souls to have a sequel, he was contractually obligated by NamcoBandai to join the DS3 dev team - in order for FromSoft to ever get funding for DS1 development, Miyazaki had to sign a deal that promised them two sequels.
DS3 was 100% helmed by Tanimura and this is common knowledge proven by all the interviews talking about this. Hell, they literally told us which parts Miyazaki directed, the Cathedral of the Deep, High Wall of Lothric and Irithyll. Just 3 areas for the entire game.

We've come to the conclusion that this is the only Souls game that isn't overrated. Is it, dare I say, underrated?

Attached: guide_screen_ds2.jpg (1920x1200, 493K)

Only Senpou is a dead end, what are YOU on about? Sunken Valley and Ashina Depths connect to each other.
Yeah it doesn't have nearly as many loops as DS1, but that's because Sekiro has fewer areas but each area is like 10 times the size of any Dark Souls 1 area.
Look at fucking Ashina Castle for christs sake, it's like the size of 30 Undead Parishes.

So that's why Cathedral of the Deep was 10x better than any other level in DaS3.

Pretty much, and High Wall of Lothric too. You can tell the level design in Cathedral of the Deep and High Wall is far more complex than the entire rest of the game. Irithyll dungeon is also fantastic, a really cool prison level, but I am not a fan of the actual Irithyll city apart from its beautiful visual aspect.

>Sunken Valley and Ashina Depths connect to each other.
That's what I said in my other post, in case you forgot. There's one shortcut from the Valley to the Depths, and it's even one-way only.
>Look at fucking Ashina Castle for christs sake, it's like the size of 30 Undead Parishes.
I was impressed by the size of the areas at first too, but then I realized it was mostly an illusion of scale.
What's inside the Castle even? It's mostly empty, and the indoors are inaccessible. The castle is towering over the ground level, but you can only access the first floor with the chained ogre and the rooftops.
But I digress.
>Yeah it doesn't have nearly as many loops as DS1
I'm glad we've come to an agreement on the point of the conversation.

>yet it's held up as some sort of masterpiece
No it isn't, you stupid fairy. While we're here, anyone who uses "over/underrated" as a criticism is a fucking retard. Popularity has no merit in terms of quality.

>I was impressed by the size of the areas at first too, but then I realized it was mostly an illusion of scale.
No not at all, it is a huge fucking area. Are you forgetting that Ashina Reservoir and the whole city around the castle citadel itself are also part of the Ashina Castle level?
>What's inside the Castle even? It's mostly empty, and the indoors are inaccessible.
The indoors are a decent size only, but that does not take away from the size of the Ashina Castle level. Obviously I was talking about the entire zone, not just the main building which you seem to be only talking about. Everything around the citadel is part of Ashina Castle, all the way from the blazing bull to the prison, to the reservoir and to the woods that lead to Sunken Valley.

Popularity has nothing to do with how a game is rated.

>people are rating it high
>overrated
>people are rating it low
>underrated
Yeah, that's popularity.

No, it's not. Stuff that isn't popular gets highly rated all the time and vice versa.

If I needed to name a favorite area, I couldn't really tell something. DS3's areas sure a nice, but nothing more. There are way too many swamps, the levels are very short when you break it down and also Anor Londo 2.0 was a bad idea

For instance, there was a whole background area for the Ringed City which is inaccesible. But instead we got another swamp.

You mean level design wise or visual design wise?
The Cathedral is probably my favorite in the series from the level design standpoint. And it looks nice too.

Sounds like someone didn't get past the abyss watchers

Abyss Watchers are the easiest boss in the series.

Attached: Abyss Watchers Rekt.webm (1280x720, 2.76M)

Bosses with no poise were a mistake. Same goes for Friede.

>Same goes for Friede.
You're thinking of Maria.

>all the time
Great, give 10 examples

>and what's with the infinite stamina meme when it comes to ds3? how is it any different from the other games
Are you fucking serious? Are you one of those guys who says that he's a fan of Souls games, but has only played DaS3, BB and Sekiro?

by that logic other soulsborne game are also bad.

You're aware that in DaS3, you can still semi-spam rolls even when completely out of stamina, right? The recovery is too quick. Have you even tried it?

Yea Abyss Watcher is pretty easy but it is a an early game boss that check the player to know how to stagger and for heavy weapon fags to understand poise timing with super armor. Many weapon artes are useful for this fight.

you are just hating it for being an sequel. are fucking retarded or something?.ofcourse it will have similarities with dark souls 1 and will not be as original as new ips like bloodborne and sekiro.

Spiderland
Mulholland Dr.
Ico
Planescape: Torment
The Velvet Underground & Nico
Blade Runner
Doolittle
Thief I & II
System Shock 2
Sátántangó

>>Hallway world design
yes it's called working level design
>>Braindead, shallow combat system that is nothing but spamming roll and R1, since stamina management is nonexistent
yes sure R1 spam with your toothpick and get parried by the first invader that arrives, good luck breaking the poise of bigger enemies too lmao
>>Environments are the epitome of bland and lifeless
that was literally the point, dark souls 3 takes place at the end of the fucking world, literal apocalypse, or did you miss the sun going out and getting replaced with a flaming fucking black hole
>>Weird obsession with poison swamps
agreed, they need to stop this shit asap
>>Fails to establish an identity of its own
somewhat agree, it's too much dark 1 and 2 callbacks and what little of it is new doesn't get explored at all
>>Majority of bosses are style over substance and play identically to one another
only ones that are similar are vordt and oceiros with their shitty charge spam, the rest offer different challenges, the problem is that 99% of them are dealt with by rolling, blocking is always abysmal and get you killed so roll spam souls was born, same problem sekiro has really only they made rolls and blocks shit so you are forced to deflect everything like a spastic
it seems that as we go forward miyazoter keeps gutting choice in favour of his favourite shitty dex builds, after all every game is designed so HE SPECIFICALLY can beat it

How does being a sequel excuse shit game design?

Attached: Rolling Simulator 2.webm (700x400, 1.17M)

BAHAHAHAHHAHAHAHAHAHHAHA!!!!!!

No, its a 4/10

BASED

It always triggers me that some communist politician exist in bloodborne universe.

This.

Attached: das2isagoodgame3.webm (960x540, 2.64M)

Still don't see how this game is worse than dark soul 1,2 and demon's soul.

Never heard anyone call it a masterpiece. It's the most phoned in souls game and filled with shitty fanservice. The whole game is basically "Hey remember Dark Souls 1?". Even 2 tried doing some new things despite its flaws, 3 is just the blandest most mediocre game known to man.

There's only one swamp area. What's the deal with people criticizing it for swamps?

It's actually the most underrated game in the series, put DS1 to the same level of scrutiny and you'll realize

Because it does everything worse than those games. Even 2, for all its faults, at least added some stuff to the series like bonfire ascetics and power stancing (both of which 3 took away for no reason).

It's the best souls game but souls games aren't a masterpiece in the first place but a very overrated franchise by zoomers.

>The whole game is basically "Hey remember Dark Souls 1?"
People that really believe this are retarded or brainlets. The game is the series closure. It has to reference past events and try to wrap it up somehow, how is this shit not obvious.

someone explain what this wedm is trying to say, it gets posted all the time but i dont see a problem

Zoomers hate Souls games.

Did you not play DS1? You get harshly punished for running out of stamina, while in DS3 you don't get punished at all, your stamina regen starts immediately and you can roll again.

The second half of Dark Souls 1 is better than the entirety of Dark Souls 2

>People that really believe this are retarded or brainlets.
You have precisely ten seconds to explain to me what Andre is doing here.

Attached: firelink andre.jpg (1366x768, 111K)

forging weapons duh

Why Andre specifically? Is he the only blacksmith in Lothric?

The fuck is that move?

>dude let's wrap up the series that didn't need to be wrapped up
You're the brainlet here. Dark Souls 3 is literally a pointless game.

>why andre specifically
fan recognition you spoon, if you want to get autistic about lore, maybe he's the only one who's work is good enough for a champion of ash
Now you have precisely ten seconds to explain to me why that is inherently a bad thing

>Literally can just slam her against a wall and rape her to death with tentacles
10/10 boss design

You simply can roll more before your stamina run out in DS3, If stamina run out, you are still as fucked though. Bosses in DS3 are designed to force you to roll more often. It kinda break PvP a bit though.

>Now you have precisely ten seconds to explain to me why that is inherently a bad thing
Because something as simple as that reveals Dark Souls 3 for what it really is: A soulless cash grab with no artistic integrity. Rather than try to be its own thing, it feels the need to constantly take from a much superior game.

Attached: dark-soul-3-silver-knight.jpg (800x450, 161K)

It's deep lore you brainlet.

Lordran isn't filled with statues of Andre for nothing.

>Dark Souls 3 is soulless tras-

Attached: The Champ.webm (640x360, 2.78M)

Tbh, I like DS3 and don't mind a lot of story reference to DS1 and DS2 but I don't like Siegward and Andre explicitly being in the game though. It's a shame because Siegward's quest line was pretty good in DS3 but it could have been taken by a completely difference NPC identity.
Of course, lore wise, you can explain that the lack of fire linking not only revive the lord of cinders but some key supporting individuals who were crucial to the fire linking process as wel because the First Flame is trying to replicate the linking cycle.

>Soulless
stop this meme
But yeah, ds3 overly relies on callbacks to ds1/ds2 for fanservice sake. Now explain how that is detrimental to the experience in any way. You might roll your eyes when you see it, but it doesn't invalidate the good aspects
Like, i'm not even bias, there are genuine things to criticize ds3 on you just aren't pointing out the shit that is actually detrimental to the game experience.

Weapon swap glitch, bonewheel shield animation with great club stats

What's a fun build to play as in DS2?

Also is it possible to do a mage only build in any of the games? I don't see how it is because you just run out of spells so quickly. Please respond.

>What's a fun build to play as in DS2?
None, but if you're dead set on playing it, use a rapier with poise breaking ring
>Also is it possible to do a mage only build in any of the games?
Yes.

Magic is broken in 1, incredibly strong in 2 still, and near useless in 3. Assuming you know slightly good management in the first two games you'll be fine. Don't even bother in 3 because you have to specialize so hard into magic at the detriment of everything else and even then you won't be doing enough damage compared to someone just mashing R1 with a sword

>Now explain how that is detrimental to the experience in any way.
By failing to stand on its own merits and making for a very bland experience overall. There is nothing exciting or surprising about DaS3.
Compare any moment in DaS3 and compare it to pic related. There is more soul here than anything in DaS3.

Attached: Cainhurst Castle Arrival.jpg (1920x1080, 433K)

>Steamroll the game with Ultra Greatsword, bosses die in like 5 hits
>2nd run I tried INT build with a dex weapon
>Bosses barely take any damage and they feel very damage spongy
Does INT suck in this game? In DaS1 it was pretty good

Siegward wasn't in 3. that was Siegfried.

Siegward was indecisive and senile. Siegfried was kinda too gung ho and foolhardy

Stamina management in DeS is almost DS3 tier.

It's not really a thing in DS1 either unless you're trying to use an ultra weapon at low level.

DS2 is the game in the series where stamina management is significant.

>None
This.

Attached: das2isagoodgame2.webm (1280x720, 2.76M)

I'd say it is. Just don't compare it to Dark Souls and its pretty nice

Mage only is possible in every game because you can clear the level with a melee weapon and occasional magic for tough enemies and then rape the boss with magic. You can go with a high base damage weapon early game then transition to your arcane scaling melee weapon late game (i.e moonlight gs). Of course some bosses are harder with magic

Seeing Iirithyl for the first time is pretty nice

Not as kino as Castle Cainhurst.

Attached: rfsa8lsdnmghrmpiydzm.jpg (800x530, 111K)

Thanks.

Yeah but how is using melee still mage only? I just meant pure magic but most of the spells have such limited usage.

Does this still work, and how do you do it?

Just because you are a mage l doesn’t mean you can’t just smash shit

>implying ds3 doesn't have any merits to stand on
i understand that NEW=BAD but holy shit
to be frank, ds3 does have merits and if callbacks and fanservice offend you enough to be blind to them then you may have a case of the 'tism

That is so untrue. The only way you get punished for stamina running out in DS3 is if you block while having low stamina, which causes a guard break and stuns you.
But if you expend your stamina with rolling you can keep rolling as much as you want because your stamina regen starts immediately and it lets you roll again with even 0.1% of stamina bar. This is not possible in DS1.

>new area
>reset spells at bonfire
>progress, unlock shortcut/get to next bonfire
>reset spells
>run past goons in areas you already looted
>reach boss door
>use short cut to reset spells for the boss if playing a good game like ds1
>go in with what you have in a bad game like ds2
>beat boss

>Final boss is literally "DUDE, REMEMBER GWYN"
>Merit
Absolute state of DS3lets.

Attached: soulofcinder1_tc.jpg (1920x1080, 383K)

Siegfried is not Siegward.

ill just wait for you to actually refute my argument
>defending a game means its your favorite and you're bias
ds1>bb>ds3>sekiro>>>>>>>ds2
just to make it clear where i stand

>DaS3 ahead of Sekiro
Come on, user.

Attached: Isshin NG+.webm (1152x648, 2.96M)

The "callbacks" to DS1 in DS3 are cringe as fuck and obviously Tanimuras work because he is a talentless hack that just copies Miyazaki.
It would be better if DS3 didn't happen.

Awful taste, DS3 is almost as bad as DS2 and Sekiro is clearly better than DS1 or BB (except Bloodbornes visual design)
Also
>he has never played Demon's Souls
lol

>I prefer to work on new IPs rather than retread old ground
Why is he so based?

Attached: 1726539-miyazaki.jpg (440x640, 25K)

still waiting

Local level design is lacking too, the areas themselves are fine in design (They loop nicely and look great etc.), but nothing interesting is going on in them, some areas have poison swamps or lava pits, but we've seen them a billion times already.
Sekiro also doesn't have interesting going on in these levels, most are snow covered mountains, but the game at least has great combat and enemies.
Dark Souls 3 has both boring combat and levels.

You can spam roll 12-13 times at hard cap stamina, whereas in DS1 and 2 you can only roll 6 times at hard cap.

People keep mentioning the level design of 1, but I honestly haven't been able to forgive the drop in quality once you level Anor Londo.

DaS3 bosses are more aggressive and attack more quickly than in 1&2. It's much more similar to BB than the previous souls games so the cheaper roll is necessary for balance.

Unbased and bluepilled

H*LL yeah dude! When Artorias began flipping around, I just began to get so f*ckin' hype man. I love those Beserk references too!

I wish Miyazaki gave Okano a chance

You don't need that many rolls to succeed in a boss fight. It was unnecessary change in my opinion.
Plus, it makes PvP extremely unbalanced and the change heavily favors fast weapons.

Maybe because PVP has always been a unbalanced shit stain nightmare that only works in concept and ever execution.

>You don't need that many rolls to succeed in a boss fight.
The majority of players do. It's better to have that margin for error than to have to perfectly time however many rolls for a boss' combo.