Divinity thread

Jesus christ, how do you play this game without constantly cheesing each fight you go into? It seems like every fight in this game is
>start fight for first time
>die because shit enemy balancing
>load save
>position your characters around the battlefield, use cheap as shit tactics to lower enemy armor so you can give them debuffs and kill them
>still die because shit enemy balancing
It's not that i have shit gear, i just never have enough dps or armor to last the first fucking round of each battle without getting knocked down, terrified, frozen, petrified, stunned, etc

Attached: fuck niggers and jannies lmao.jpg (1766x827, 224K)

Position glass cannons to the back, let rangers deal damage, tank and summons goes in front and start aggro. Mobility spells as well to get the right people in the right position. Use tanks to fell and disable bad dudes.

all I've ever done and it's worked fine. Never had an issue, standard RPG tactics.

>i have to use tactics in a tactical rpg to win??? wtf???
w o w

>tactics
ma'am, having a party member leave the battle entirely by walking away enough and then reviving 2 other party members, healing, then coming back is not a tactic

God king did nothing wrong

You have to take as many fights as you can in this game in order to scale well with enemies, because sometimes you just come across a fight you didn't know would happen and you get your shit pushed in instantly. Also it's fucking hard if you don't have a cohesive party

>shit enemy balancing
Are you confusing Divinity OS2 with Kingmaker?

>without constantly cheesing
Why bother?

not at all. they have way too much armor alone compared to your damage/armor/health

Sounds like you're not exploring or doing quests. You can't blame the game for not sucking your dick when you run ahead underleveled.

doing shit like in makes me feel like a jackass

depends on the difficulty
tactical mode is exactly that, you best be taking every advantage you can get
pretty much everything bullshit enemies can do, your party can do better

level 19 and im getting my ass whooped by a fight with other level 19s

I liked the game but yeah, way too many infuriating battles that forced me to cheese my way out of them. Never had the same problem with OS 1 except for one or two fights.

OS2 has a severe case of reverse difficulty curve, the game starts hard but by the end you're a fucking god and nothing can stand in your path. I recommend having at least one mobility spell on each character, at least two characters with teleport and/or nether swap and having Adrenaline on EVERYONE because its fucking godlike and only requires a single point on its skilltree to use.

spam teleports for better placement
adrenaline to gain action and dump heavy offensive powers
win everything except that damn crucified witch

Were you the guy from yesterday who made the RPG recommendation thread and got recc'd this game?

nope, i have 273 hours

>that damn crucified witch
FUCK

Attached: 1462322994161.jpg (601x601, 74K)

Also the difference between tackling a foe after one of two levels more is abysmal. Some battles go from apparently impossible with the fuckers wiping your whole party in one turn to basically irrelevant. The game has no middle term, its either ballbreaking hard or a piece of cake

>still to this day haven't beaten her legitimately after 5 playthroughs

Attached: [AHHHHHHHH].jpg (313x559, 60K)

But you're making a thread like this? You should know all the good combos and tricks by that time.

why do you have to even do that, just prepare with what you can?

That's because gear balance is fucked up and hitting a level where you get access to new abilities completely changes things.

That is not required for any fight in the game.

Then you are terrible.
What is your party, exactly?

>Tfw teleporting a corpse into a group of enemies and blowing it up

Attached: explosion.jpg (298x169, 8K)

I never once had to do this fucking shit on tactician. Git gud

Attached: fane sign.png (1000x757, 322K)

fane (wizard), ifan (glass cannon ranger), beast (sword and shield tank), and me, heckman dummyface (melee/summoner).

Oh hey Divinity 2 thread. I’m downloading it right now on xbawks and I was recommended my party either split 50/50 between melee and casters or go full melee/caster. Is that accurate?

>It's not that i have shit gear
You probably do.
>i just never have enough dps or armor to last the first fucking round of each battle without getting knocked down
It's normal on Tactician (which I assume is the difficulty you're playing as, otherwise L O L), the game is all about blitzing with teleport spam and ungabunga, then rotating your shutdowns, rinse and repeat.
Or you can just be a piece of shit and choose your no effort plan of the week from Undead pot spam of doom with Shackles, Barrelmancer, Terrain Transmutation instakills or whatever else.

What you probably think is that there's some deep strategical layer you're missing, rest assured, there isn't, some rare fight are better if you position in a particular way beforehand, but all it does is avoiding a turn one steamroll by effectively making enemies waste their first turn, after that the fight proceeds like it would have in any other case.
Just teleport her to Jahan if you want to get rid of her quickly, otherwise mass cast living on the edge before the battle starts, you can also bless her to get rid of the pain aura if you want to fight her underleveled, which I do not suggest doing either way since the balance is ass and killing her takes far more that you would, iirc you can also snipe her down from one of the ruined church's ledges without even triggering a fight.

For a first playthrough go full physical/magic. On your second playthrough do whatever because you'll know which fights bully which of your characters.

I think every combination is viable. Unlike in OS1 where sorcerers were overpowered every class is good in OS2

>losing with a summoner
uwotm8?

Your party would be shitting out relatively good mixed damage. As both ranger and summoners are mixed in type. Even post-nerf shields are insane with shield toss.

If your shield user also isn't using polymorph, then free up a few points in it. Medusa head is str-based magic damage and tentacle scales extremely well with str as well.
Also if your ranger has any points in huntsman, remove them and put it in warfare instead.

Okay I'll admit I did this in act 3 when you cross the bridge with the demons into the city.

Sometimes it kinda felt like bullshit that some fights had things that turned them around to the enemy favor and you had no idea it would happen the first time,
But on top of that I am also garbage at the combat and literally had to give up agains the Kraken and lower the difficulty to easy to get it over with

>make it raid
>freeze water
>put nails in my boots so I never slip
>watch enemy slip every turn

Attached: dark messiah.webm (720x452, 2.86M)

>Also if your ranger has any points in huntsman, remove them and put it in warfare instead.
why?

Because Warfare gives a boost to ALL physical attacks while Huntsman only gives you extra damage if you have the high ground.

The bonus for huntsman just isn't as good as the +physical bonus from warfare.
The only real benefit of huntsman is it works with magic arrows. But rangers, tend, to be more physical than magical in the first place.

You'll be doing quite more physical damage that way.

Not him butHuntsman only buffs damage from height. Warfare is a flat buff. Majority of fights you will not be above enemies so the height damage buff is worthless

The game is not for brainlets. I played on tactician using purposefully wacky builds and still managed to do it without the use of brute force. You just have to use your head and not treat it like it's a JRPG. It's just that simple.

>The game is not for brainlets.
>D:OS
>Not for brainlets

>tfw skin graft adrenaline apotheosis on every character completely broke the game even on tactician

>ALL attacks

Attached: 1.jpg (400x400, 44K)

>game is not for brainlets
>just use 2 lobewolf 2handers and wreck everything easily even on tactician
sure thing buddy

At that point? Yes it completely trivializes the game.
On normal you don't even have to remotely autism the game. Tacitican just requires some minor autism. But full autism completely crushes the game.

Are you underleveled or something? You can wander into trouble come Act 2 if you head too far inland too soon. Also, you should be checking with the traders for new gear - you get buckets of cash in this game, so you can afford to splurge for better equipment every so often.

They nerfed lonewolf to shit though, it's objectively worse than a full party now.

Really? What did they change?

it's pretty borked still

Yeah, Warfare is plain stupid, it works even for Necro which is just an absurd decision given how Necro heals you for all damage you heal, Larian just isn't good at designing meaningul RPG mechanics, which is why their difficulty settings only roid everything to insane levels, which in turn bottleneck you even more into using that stupid shit.
It's a shame because I really like their world design, the D:OS games are really fun to explore map wise and there's a lot of care put into that, but the battle design is just idiotic, if it weren't for the fact that they're turn based and not D&D based I probably wouldn't bother with them.

Attached: 1541711040779.png (627x460, 217K)

Not him, but that's why you put points into warfare even if you're a witch or sneeki breeki rogue.

I just did a 2man lone wolf playthrough last month. I destroyed everything. The 2h all strength + necromancy for healing made me unkillable and wreck everything in my path. Yes it's not as good as it use to be but it is still better than a 4man party because I can still one shot most mooks

Git gud.

>but it is still better than a 4man party because I can still one shot most mooks
But it's not. A 4 man party will hit just as hard, except there's 4 of them instead of 2.

8AP points for two characters alone make lone wolf better than a full party.

Lone wolfers are all fags who need that easy mode in order to win at all. Prove me wrong.

You can no longer go beyond the skill caps or attribute caps. Lonewolf merely allows you to hit the caps faster, but you can't go super saiyan with retarded stats

This.
> 8 action point + elf mask for fane+ time warp+ execution and any other AP gain talent of your choice, you essentially have infinite supply of APs

Your a shitter. But the games boring outside the combat. Dropped it by the time I arrived to that city that was being besieged by demons or someshit.

Not really.
Lone Wolf loses utility the farther you progress, while full party starts weaker but even the field more and more as you progress to the point of making most fights in Act 4 easier by virtue of now having four adrenaline+skin graft spammers instead of just 2.

What Lone Wolf actually does is give you leeway for a slightly less focused party than a 4 man party would, at the cost of certain in game versatility unless you run two generics with a Scholar/Mystic and at least one undead.

I love that it is this way honestly. It feels like the game pushes me to break it. There's not many games that properly motivate you to become the overpowered god you can be.

Wrong. It makes your characters stronger than any other character in the game. And since the turns are staggered, they also get double the usage speed use than with a normal 4-man party.

I never did anything close to that level of cheese and I played on Tactician.

>your characters stronger
They aren't.

>being this bad at the game
just play minecraft, kid

I would argue with the whole stat distribution changes LW is still the way to go given you just put those extra stats into crit instead with scoundrel of pure damage. You can get a 95% critrate with 2handers with the current build of lonewolf.

>Wrong. It makes your characters stronger than any other character in the game
On vanilla D:OS2?
Sure, just like the mess that was D:OS1.
DE D:OS2?
Nope, the hardcap prevents that, you're no longer a walking fortress of death, though you'll only notice that by the time you reach Act 3/Act 4.

Nigga someone fucking soloed the game on tactician. They had one character and still beat the game on that difficulty. Git gud

It literally says as much in the damn description.

So you never actually played the game in the normal mode, chump.

>provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, and doubles invested points in attributes

Preorder Divinity: Fallen Heroes.

Attached: swen vinke larian studios.jpg (1003x901, 665K)

you severely overestimate brainlets

It's about game knowledge

Things seem overtuned until you find out that many if not most of the game's best abilities are level 1 and you can effectively just bust some armor and then chain cc entire fights literally until victory

Fuck off with that shameless asset flip.

It is a tactic tho. A shitty, cheesy one, but still.

No epic exclusive, no buy

Attached: not epic exclusive.png (673x551, 129K)

The only part of that that matters is the AP, a good player isn't going to need the HP and armor and you're attributes will just max at the same number as a normal character. Lone Wolf is trash for brainlets who can't pull of 4 character combos and just want to faceroll with le epic necro-twohander build.

It looks like a mobile game in terms of laziness lol
How could they have fallen so far so quickly

how can Larian be so based?

Looks interesting enough
Will need to see how each mission actually is like before I care much more, however.

If it's just one pre-set battle per 'mission' or if each mission is more like a mini-level with decisions and alternative solutions. Which would be more like OS2s DM mode, basically.

>attribute points are all worth double

Attached: gustavo2.jpg (640x593, 152K)

IT
DOES
NOT
GO
PAST
THE
CAP
RETARD

Larian gets it. They've always gotten it. It's part of why I love them so much.

Attached: 1553707265903.jpg (1280x720, 119K)

They are hard capped to 20 like all other characters brainlet

>I would argue with the whole stat distribution changes LW is still the way to go
If you use the usual pocket Lonewolf Warfare+Scoundrel+Necro+2Hand build, sure, but that's boring as shit and it's not that different from using the same build but on 4 characters instead of 2.
Difference being that now LW can't break the cap anymore so a full party effectively reaches the same exact level of broken by the end of Act 3 by virtue of reaching the same exact cap needed for breaking the game, difference being that now you have four units on your side instead of 2, and at that point the marginally lower performance is negligible when you have four capped broken characters instead of two.

Or maybe you severely overestimate yourself, which given your spite towards JRPG seems very much the case.

this was not always the case.

I cant imagine someone who this game appeals to having trouble with it, its not hard.

>He doesn't know

>Same amount of points and AP
>But between 2 characters instead of 4 so now i can hoard all the gear and gold on two buff ass chars instead of spreading my resources across 4 different guys

Logistically it still seems better

The cap is 40 for lone wolf.

Now you're just moving the goalpost, we're done.

Money and gear is literally a non issue, especially with four characters who can still double the amount of times as two characters can.

You don't need all that gold. I did a lone wolf build and I ended the game at 100k gold.

Please stop. It's getting fucking embarrassing.

I'll need to see more of it first

>caring about gold and not stealing everything instead

You have probably shit gear. The game's scaling is broken. Having gear 1 level down is a notable disadvantage. Having gear 2 levels down is a massive disadvantage. If your gear is more than 1 level down it is shit.
You need to go back to town with every single level up and check the gear vendors.
I recommend using the reduced numbers bloat mod. It really smooths out the game.
If you are playing vanilla any fight 2 levels up should be avoided. You need to farm as much XP as possible. No skipping quests because it wasn't what you would do. Get the quests done no matter what you have to do. Go back and clean up the trash you couldn't kill earlier. Every hostile mob on the map should be dead before you progress.

Attached: you can do anything.gif (679x521, 17K)

>You dont need all that gold

The charm arrows and grenades i bought disagree

Not him btw try not to lash out at ppl

>Not him
Yes you are. You got proven wrong so you are trying to pretend to be a different person and using a different argument.

>doubles invested points in attributes - up to a maximum of 40- and combat abilities (except Polymorph ability) - up to a maximum of 10, while you are adventuring solo or with at most one companion. Incompatible with Glass Cannon.

Attached: 8e37d95298b74046d4fef5a1d0c50ec6--the-blog-teacher.jpg (236x277, 18K)

>The charm arrows and grenades i bought
>bought

Attached: laughing scientologist.jpg (600x400, 37K)

Well it doesnt really matter to me you can believe what you want bud, im not gonna lose any sleep over it like yourself

Fane is best boi

Attached: 1508786704687.jpg (300x449, 108K)

Fane is a horrible character, an asshole and did everything wrong.

Oh Jesus you had to backpedal to using the description of the original version, instead of the upgraded version that people actually play. Christ

in DE the max stats of ANY character is 40 (base). Lonewolf just makes reaching 40 vastly easier by making each point worth 2.
So, effectively, a lone wolf character can max more stats than a non-lonewolf. This is effective because it allows you to really punch points into perception in order to attack first, even against some of the fastest bosses.

This helps earlier, but classes can reach max strength/int/etc in at least one stat by the end of the game without lone wolf. Despite that, lone wolves still gain obvious stat benefits and can spread out stats more easily.

Fane is really poorly written as well, feels like someone's bad self insert.

>LE JUST STEAL EVERYTHING LMAOOO

Good idea user let me just do th

Oh wait i already stole from this NPC and now i can never do it again. Who would have thought they would change their stock like this too, damn

That's your opinion I'll just keep living in my blissful ignorance

Attached: wewmadkaw.png (400x550, 74K)

>feels like someone's bad self insert.
I wonder why.

Attached: chris cannellone.jpg (720x404, 18K)

>fane has the most badass armor out of everyone in concept art
>never gets it ingame

Attached: EoCApp_2018-03-22_12-09-21 - Copy.jpg (1920x1080, 557K)

Avellone literally only wrote the backstory, someone else actually wrote the character

>Oh wait i already stole from this NPC and now i can never do it again.
You do know you can steal with different characters, do you?
That's precisely why you should steal the shit out of everything, the shop owners rotate their inventory too which makes stealing even more broken.

Attached: 1547064371471.png (602x720, 183K)

Basically understand this: enemies have phys and magic armor and all statuses can't go through their respective armors. So you can't freeze someone with magic armor or bash someone with phys armor, except slow because fuck you. As the 1st pt I'd go 4 mages since you'd be able to tap into all schools and utilize games mechanics a lot. 4 phys with rangers and scroundrels is overall better but it's too easy and monotone.

Remember Red Prince is the only Origin character worth playing as with Sebille being the only other origin character in your party

Attached: 1507233423132.jpg (1448x1493, 757K)

>So you can't freeze someone with magic armor
You can, with Torturer.
The only character worth playing as is Fane, everyone else is either a minor difference from a generic or inconsequential.

spread your team out so you don't get one shot and bless her to remove the pain debuff

I'LL KILL YOUR SHINING LIGHTS

Attached: 1246666421.jpg (313x254, 29K)

Not him, but:
The description is, for the most part, the same.
What changed was non-lonewolf characters. Standard had all characters max, base, stats at 20. Lone Wolves had a max of 40 as they gained +1 bonus stat for each base stat they put in.
In DE they changed the cap for everyone to 40.
Lone Wolf just gets to that cap easier and has more overall stats to distribute.

Attached: wvHPBmr.png (943x547, 424K)

>cheese fights all game
>get to Arx
>now have to cheese fights AND savescum
Which sucks because I really like the game

Red Prince actually makes a pretty major difference if you play as him. Not as big as Fane, but still big.

Playing as Lohse is interesting

The only character not worth playing as, for the most part, is Beast.

What differs compared to his companion storyline?
The story beats are the same and his choices don't really change if you play him or not.

Fanes only real unique beat to add is being able to side with the bad. Which, in the end, is a shit ending to begin with.

>Red Prince actually makes a pretty major difference if you play as him.
I can't really think of anything major that you would get from him as main character instead of a party member outside of a few extra bits in the very last stretch with Sadha, and even there, he's still a relatively self contained character compared to Fane when it comes to the main storyline.
>The only character not worth playing as, for the most part, is Beast.
Which pisses me off since it's my favorite original character, and he got the short end of the stick in more ways than one.

Didn't they fix his story in DE

in a sense. It is better, sure, but the story isn't much different or superior if he's MC or Companion.

Overall I would say Fane, Lohse, Sebille make some of the more interesting MC choices.
Also Ifans can be interesting to MC, but only as it adds quite a lot of interesting backstory.

We had our wizard and ranger on the high ground nearby with the rogue approaching from the opposite direction in stealth. My fighter pulled, and just barely survived the initial hit, but one turn of full team damage stripped her defenses and let us lock her down while the totems tried to kill the rogue.

You can instantly win the fight against the witch if you just teleport her to fight against Jahan

What does Yea Forums think of lizards?

Attached: divinity lizard.webm (500x900, 1.74M)

They are a unique enough design to be interesting

Same with the cannibal "made of trees" elves

>Fanes only real unique beat to add is being able to side with the bad.
Not really, Fane has a few unique options like the one for Amadia's fountain as a bad end, lots of extra tidbits with the ancients in general, an extra ending that is actually significant, and suits him pretty well, not to mention that he's the catalyst for every single thing that happens in the game.
The Shadow Prince wants to gas the elves so I wouldn't kill him as fast, the rest are just your average inhuman monstrosities with a penchant for slaves that must be eradicated asap.

So I just finished up my first playthrough with a full party of customs, any suggestions for what next? Kind of what to do another playthrough, but not sure how I should do it. I really enjoyed my 4 skeleton party.

>Scaly hips at eye level
There are some mixed feelings involved.

Attached: d519cb9a642d738e9dde7979709da463.jpg (823x1080, 83K)