Why is it considered the best Elder Scrolls game?

Why is it considered the best Elder Scrolls game?

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Inceldom

we still thought there was a chance at happiness in the future.

It's the one most zoomers played first. It was a crushing disappointment to fans of Arena / Daggerfall, and the game that really defined the direction the series took. Everything zoomers complain about Oblivion / Skyrim doing, Morrowind did first.

Marketing dollars and that's it.

It's not.

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Morrowind hits the golden middle between Dagerfall and Oblivion.

Because Morrowind and Daggerfall are the only decent ES games and no one who's played the latter is still alive

is co-op mod any good?

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Oh man, I haven't seen this picture in so long, I went through a dozen PCs since the first time I saw it.

:'3

Its the most fun. It’s not the best in the series and bleeds problems.
It’s a good game that sold insanely well.
Can’t stress enough that I like it but I hope 6 is more restrained and written better. Everything else can say the same for all I care.
Sales do not necessarily reflect quality who to answer you question it’s considered the best by normies simply for its sales.

What do you mean more restrained?

It's actually the worst game in the (main) series but the most interesting realization of the TES universe after the lore overhaul when Todd let the writers go absolutely nuts.
It's a shame that since then he's let that hack Emil ruin the intricate and unique writings of the previous lore authors. He's also unable to write for a game in general
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LMFAO you are kidding

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>fans of Arena
No such thing. Not even ironically. Only people pretending.

Cause it’s the best, story is something you think about whilst doing, not just evil guy here kill.
Most in-depth character creation and skills, getting dumbed down every new game.

It’s great, only few problems when playing with bro.

interesting setting, cool lore, tons to see and do, not nearly as dumbed down as the later games, the mq doesn't actively ruin the rest of the game ala oblivion gates popping up every 15ft or dragons spawning everywhere

It was actually visually and technologically impressive when it came out. Every door being a loading screen and terrible animations were par for the course at the time, so it got a pass for all that.
The problem is it's sequels never improved, looked/ran like much older games, and removed gameplay mechanics instead of adding, which makes it look even better in hindsight.

Biggest problem is definitely removing stuff in oblivion and Skyrim, with Skyrim obviously being the worst. The whole attribute and skill point system is what makes this kind of game interesting.

>Not thinking Oblivion is the best
Pathetic. Fucking Pathetic.

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Can’t hear you down there cunt - levitation based god

I am not kidding.
Hundreds of procedurally generated NPCs are not worth as much as one Ienas Seranadas.
Hundreds of glass and elven swords you loot from bandits in Oblivion are not worth as much as one iron spear.

i don't care about a handful of buggy, tertiary features or some dipshit who thinks the kind of fast travel buggerfall depended on to even be playable is a good thing

why would i play an rpg for its horses and carts, barebones real estate/banking system or non-icon based inventory?

>Lycanthropes
Came with an expac
>Horses and carts
Would have been weird honestly, what with Morrowinds world being so much smaller than Daggerfalls. There was no real need for either. In fact the lack of horses is cool, because it made me use other, much cooler shit like super jumps.
>Houses and ships
Houses would have been cool, ships serve literally zero purpose and weren't really interesting in Daggerfall either.
>24 hours shops
Daggerfall didn't have those either.
>Any city to any city travel
Not needed because the world is so much smaller. The fast travel that it has is more than enough.
>Non-icon based inventory system
What a weird complaint. Morrowinds inventory was great. Best in the series at least.
>Banks
Banks were a half assed feature and way to exploitable and did not add jackshit apart from immersion, which I doubt the guy cares about since he wants 24 hour shops.

I recently played Daggerfall. It's not very good. The dungeons are huge and samey and way too easy to get lost in, causing every dungeon delve to take way to fucking long. All the quests apart from main quests are generic quests like Skyrims radiant quests and as such are complete trash and unfun. I rather liked that certain guilds gave you access to certain features, but most of it was locked behind the mages guild. I also liked how you needed to have actual mage skills to get a high rank in the mages guild, but literally everything else about guilds sucked ass. The world was huge, but empty and you would literally never traverse it and instead would just fast travel to any location. Only contrarians think Daggerfall is anything, but mediocre.

Soul

I'm currently doing my first proper playthrough of Morrowind, should I be leveling up Luck every level?

yes its the only stat that doesn't get a multiplier. theres some decent level overhaul mods if you don't like the default though.

Luck is generally regarded as one of the worst attributes. There's a certain character you'll meet in the expacs that the devs designed to show the importance of Luck, but they have 6 times as much luck as a player could ever get from leveling it naturally and thus kind of undermine the point.

God damn it. This is exactly why I asked this question, I keep getting conflicting answers. I'm using Madd Leveller already btw.

IDK how Madd handles level-ups, but if you're getting +5 without having to optimize, sure, go for it.

Every three skill level ups you get +1 to whatever attribute is tied to that skill and during level up you only ever have a 1x modifier. So I guess I'll level up Luck then.

>blow by blow debunking of a post from 2002

Dude, leave it, the guy who made that post is probably dead by now anyway.

Yeah I shouldn't have took the bait, but I couldn't resist.