How would a lovecraftian game work?
How would a lovecraftian game work?
bloodborne
It doesnt work as much as it should. It's hard to implement a feeling of insanity from something you couldnt comprehend
It'd probably have things you do by pushing buttons on some kind of a remote controlling device.
Text adventure
Just make Call of Cthulu: Dark Corners of the Earth but without the shitty shooter stuff and more like the first parts
Darkwood is probably the best in terms of mechanics. Bloodborne for atmosphere.
I just finished Call of Cthulhu (2018) by Cyanide. It was ok. The last area was pure kino.
It doesn't exist, because it's supposed to be inconceivable.
Hunting down cults before they can do anything
there's nothing man can do against a 'god'
>Bloodborne for atmosphere.
Bloodborne also succeeds in making it a shock when you first find an alien in the woods or see snakes burst from a man's head. The game doesn't bill itself as a Lovecraftian game from the marketing or appearance it seems it's gothic horror so when weird shit starts to happen on your first playthrough it has the cool effect of making you go "... what?" just like your player would be.
These
You can take CoC as inspiration. Men can absolutely do something to a god, they can run from it.
>Bloodborne for atmosphere
How? I mean, while I don't disagree with that 100%, I don't think BB has that same atmosphere what the first parts Dark Corners of the Earth has for instance. It's like this alternate dimension where things have gone too far into the shitter, but at the same time it doesn't feel scary, oppressive or alien enough. Even for a bit.
Just like the cultist simulator
I loved the game. Played it in October for maximum atmosphere. It was a lot better than I thought it would be and I’d recommend it. Severely underrated.
Yes. It effectively subverts your expectations, which is perfect for a Lovecraft story. The reason it's my favorite in the series is because the game throws you for a fucking loop once you get to Burgerworth. Jumping into the Moonlight Lake was some fucking "wtf" moment.
It's more about how it changes gears and visual panache. But yeah, it certainly could have used more "otherness" to it. And Lovecraft isn't really scary either.
Cthulhu is the shittiest entity in the entire mythos, even lower than m*n
the fucker has one job, then decides to sleep instead. When accidentally awoken he gets smacked in the head once and decides 'fuck it I'm not in the mood for this' and goes back to bed
Cuckthulhu is no god
Game is extremely short with barely any replay, nevermind being a literal walking simulator to the pointt he main character only gets his gun out for the last mission despite packing iron for the whole game.
The RPG elements are one of the most tackled on shit I've seen.
Dead Space