Why people praise Undertale for the whole pacifist thing when Iji did it almost a decade prior and with better gameplay...

Why people praise Undertale for the whole pacifist thing when Iji did it almost a decade prior and with better gameplay and story?

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>what is fallout

Because it wasn't nearly as good as Undertale

/thread

Good game.
youtube.com/watch?v=5SHOvWhti98

Iji does not have better gameplay than Undertale. I agree on the story part, though.

Because you need good music for feels. NO ONE UNDERSTANDS THIS

b-but homestuck

Because it's actually difficult in Iji and not many people played it. also, no furries.

iji has better music though?

Tansei and Komato are pretty furry

Undertale barely has gameplay compared to Iji.

Iji also had excelent music

They're scaly.

I played Iji like a decade ago' really enjoyed it. I wouldnt say it does pacifism better than Undertale though. In Iji you really only get some different dialog and get to skip a few bosses. Undertale changes a lot more based on the path you take through the game

It's been years since I last played Iji but from what I remember it didn't offer actual pacifist options like Undertale, you just had to dodge enemies constantly. Not a good substitute for actual pacifist gameplay. At least give me a taser like Deus Ex. I might be remembering Iji wrong though, were there nonlethal combat options?

But that's wrong, unless you're arguing that non-action role playing games have no gameplay at all, which would mean that you're a retard.

I wish more people played Iji.

Good game, lots of secrets and unlockables. And good music too.

it's almost like more than one game can execute the same concept well! holy shit!

If you bounce attacks it doesn't count as a kill.

Pressing Enter activate a stun for the shotgun only.

Iji actually added more variance between the runs recently, including a genocide ending

Iji was updated so now there are alternate endings surrounding pacifism or certain other decisions you might make along the way. Even back in the past though, true pacifism meant you could Use and unlock the ultimate weapon.

Same shit

Because Iji's pacifism was retarded and you can only figure it out if someone tells you there is a reward for playing the game in the most unfun way possible, nevermind that it doesn't make too much sense for Iji to feel bad about killing ayys until after you have already beat most of the game
Meanwhile in undertale it feels natural to go pacifist and the gameplay is clearly designed around it, making it fun to execute

The gameplay element in Undertale is far more restrictive, barebones and a smaller part of the game than the gameplay element in Iji.

>Because you need good music for feels.
youtube.com/watch?v=8-NjBFe5JSg

iji looks like poopoo peepee
ms paint graphics

>cute lovable huggable fluffy mammal animals that nuzzle your necky weggy and feed you pie
>the same as lizard aliens who burn your planet down to the ground and tear you apart limb by limb for sport

Because you couldn't make funny memes out of Iji and frankly it was just a different time period. I'm sure the undertale crowd would love Remar's Princess or Gnome games though. They're silly, but it's in good fun.

youtube.com/watch?v=86IxmklUgEM
Has there ever been a great final fight in the sunset since?

I like Asha.

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>in undertale it feels natural to go pacifist
Considering that they all still attack you and some explicitly want to kill you, not really.

The cute and fluffy animals were also dipshits considering the first one you find will beat you half dead if you don't do things her way.

>true pacifism meant you could Use and unlock the ultimate weapon.
That's not the null driver though

in fact, considering the huge twist with LOVE at the end with sans, Toby literally wanted your first playthrough to be neutral, full pacifist is not that clear in some bosses, like Toriel at the start, and the first instinct you have when fighting the very first enemy is to fight him for XP

Still pissed that this fucking jobber got a spit in Slap City instead of Iji

Hey, he's a good addition.

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because Undertale got pushed harder

pacifist
>tutorial tells you to do it
>can enjoy figuring out the gimmick every single enemy has
>can see attack patterns
>anyone without brain damage would realize there is a chance there are extra scenes if you use the mercy button unique to the game to deal with enemies without killing them all
attacking
>QTE combat
>mercy gives you money
>miss out on gimmicks, meaning every encounter becomes more boring and button mashing without reading any text
>miss out on attack patterns once you overlevel and oneshot enemies
>has you being violent to bosses that the game clearly expects you to like enough to not kill them

Meanwhile Iji
>instead of fighting your way through an alien invasion you need to evade them all in a game that doesn't reward that, has no clear suggestions that a pacifism ending is even possible, has no gameplay elemnts to aid pacifism, doesn't let you explore certain parts of the levels or you get fucked by enemies, you are forced to restart if you actions accidentally cause the death of an enemy(don't remember the specifics but I remember having to restart for bullshit that wasn't even my fault)

He makes for a really interesting character to play as though
>no special attacks, mediocre smash attacks
>incredible normals and the ability to instantly *teleport behind u*
So much fun to play, a combo god

I like Iji, and have always highly respected it for what it achieved at a time when its engine was seen as no more than a toy. It made a lot more indies realize the possibilities that were out there as a solodev, and as a plus, it introduced us all to cyberduck too.
However, I do not support using Iji as a bait topic to step on other indies. I thought Iji fans were more mature than this, which is why Iji wasn't talked about on here more often.

except there it was even more annoying because in that game all of the aliens you're supposed to spare have already indiscriminately killed the entire human race and find murder hilarious and if you spare them they're undoubtedly just going to go on and kill more innocent people. It's bikecuck tier morality.

He is a scrub pick just like Jenny Fox

OP probably just found out about Iji.

also, I could shitpost 900 times and you'd think 900 different people would be making those kinds of shitposts.

>everyone should just get along and be happy :) no fighting x3
Shut the fuck up furfag, Iji is an objectively superior game and we'll talk about that fact if we damn well please

>only figure it out if someone tells
UT did the same thing

I main Jenny Fox and I'll punch your fucking lights out if you insult her again.

Undertale hit at the perfect time where ironic sans is ness memes could function as free advertisement

Iji is retarded because when aliens genocide your whole race peace isn't in the fucking cards.

This but replace Iji with liberalism and aliens with Jews.

That changed since you last played, you can stun mobs now. And even back in the past there was an assassin who could assist you with one of the fights so you could preserve your pacifism.

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Never heard of Iji. Probably for good reason.

Dead game

It's because you're a little zoomer fuckboi, now go donate to your favorite fortnite streamer you disappointment.

>has no gameplay elemnts to aid pacifism
The entire point of the Resonance Reflector is aiding pacifism.

Because Undertale is Western and Iji is a free game that nobody can profit from praising.

>Probably for good reason.
A bad reason, actually. You should play it.

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Not sure why this series has a niche following in Korea.

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>Iji Thread
Based.

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it might be that i was just far less jaded and cynical as a kid, but:
how did this game manage to convey so much emotion and deliver a compelling story with those simple-ass polygonal 2d graphics?
and it was just one man? god i fucking love that game

Fuck I gotta replay this game now

aren't annihilators like 4 times the size of her

About to their knees.

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>author updates the game years after the last version
>doesn't add support for controller

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its a shame we dont get these more often, then again its a pretty fucking old game by now, same for cave story its 15 years old this year, bot iji and cave story are freeware classics everyone should played by now.
I wish era of freeware indies wasnt gone for good

It became a literal meme in south korea for some reason, much like undertale was a meme on the english speaking internet. Afaik it got a few dedicated fans on a Korean anonymous image board, other people on the board were like "wtf is this ms paint garbage", and then the ijifags started dabbing on them, calling the other people uncultured casuals, and semi-ironically hailing Iji as the "God game"

Good thread, this game was absolutely based for its time and still is really solid. I remember so vividly searching "free games" and coming across this 10 years ago, at the time I didn't have money for good pc and seeing this running on my shit ibm blew my mind

>Iji's creator works on Slap City
Playable Iji when

>as the "God game"
You mean kamige or something like that?
Because it's not THE god game, just a god game aka basically calling it a good game using a meme term

Asha got in instead

>you are forced to restart if you actions accidentally cause the death of an enemy(don't remember the specifics but I remember having to restart for bullshit that wasn't even my fault)

There's one chapter where you make a truce with one of the aliens as he tells you they're in some sort of civil war at that point and that said alien even kills the boss for you to keep the Pacifist. You have no idea what are you talking about, the gameplay and events change drastically all the way to the final boss.

>there was an iji thread up for an hour and I missed it
AAAAA

Post explosions.

The majority of the rank and file lizard aliens are also dipshits.

Post tunes

Iji 2 when

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I'll take an MS Paint tribute to Out of This World over Undertale's ugly-ass faux retro bitmixing.

Iji was the shit.

>Because you couldn't make funny memes out of Iji
Hot drinks and missile ponies?

Go up the reply chain retard, I already know about the endgame showing you that they are not so bad
My point is that they bring it up far too late , and at that point you have killed so many Ayys that you would never go "oh I'll go replay the entire game but this time avoiding every single enemy" just because an enemy was friendly near the end
Meanwhile in undertale the pacifism starts during the very first enemy and it's easy to realize that the game wants you to do pacifism and that there might be extra pacifism content
I seriously doubt the first person to play pacifist Iji did it without knowing for certain that there was a reason to do it because either the creator told him or the creator wrote it somewhere
Meanwhile Undertale had people try it with 0 hints
So Undertale did the pacifism concept better, it isn't hard to grasp

Remember this

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>Has there ever been a great final fight in the sunset since?
It's a sunrise, not a sunset.

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youtube.com/watch?v=G9H6ULM-Bwg

How old is this picture?

You get muri and you like it.

Iji has substantially worse graphics and wasn't on Steam or any other notably public storefront.

Shame the game shits itself on Windows 7 and up even with the updates.

Any question can be answered with an assumption that 80% of people are idiots. Just think about it, anything in the society comes down to that. Also, I know that I sound like an edgy 16 yo

Yahtzee is, was, and always will be a hack.

Muri?

Really? 1.7 made it run perfectly for me when previous versions ran badly.

Never seen that art before. Are people still even making art for Iji?

There's no furry porn-bait or other degenerate fetishes to latch onto in Iji and the main character isn't attractive.

Sometimes.

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I always thought Iji was pretty cute

Lucky for you then, I tried playing it a few months ago and the sound was completely broken, either just not playing at all or blaring static, and then the game crashed.

Yeah. I dunno what that guy is smokin'.

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I mean Iji is a top tier qt

Because:
youtube.com/watch?v=QyPR77rg1to
youtube.com/watch?v=z6LmMCuGjfA
youtube.com/watch?v=8BIeGdBjJiU
youtube.com/watch?v=mqzBv3FYpr0
and most importantly
youtube.com/watch?v=EBhFHJMVfiI
and almost as importantly:
youtube.com/watch?v=ZcoqR9Bwx1Y

Right man, right game, right time to win the hearts of a burgeoning community of young people who were discovering the internet and video games.

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>and it was just one man?
One man for most of it. The soundtrack was done by a couple guys named Hyperduck- not sure if they're still around, last I checked what was left of their site didn't even have a current download for the OST, only a paid Bandcamp version, so if you've got the old copy in lossless, hold onto it!- and the voice actors are other people, obviously. Also the Game Maker devs.

Muri was too damn short. I respect Remar for making a game that actually (comes close to) adhering to the strict as hell limitations of the era it tries to recreate, unlike most other fake-retro games.

>that face
oh god what the fuck
why is there a giant bird what the FUCK

Komato have beaks according to one of the logs, so I guess the artist extrapolated.

>extreme lanklet
>flat as a board
>bad hair
>totally plain looking
>family problems
>dumb shorts

I see no downsides.

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You might like her, and I like her design, but you gotta admit she's sort of plain. Just a tall girl in a green tanktop, nothing for the usual indie-game-art-for-notes audience to latch onto- not that it really existed when the game was released. I remember saving those same pics from that artist on dA so many years ago, fuck, where does the time go?

>but you gotta admit she's sort of plain.
To be honest, I like plain.

wait what iji got an update in 2017?

Then I'm happy you've found something you like. That doesn't solve anything else, like "Why does Yea Forums only play shit nowadays?" or, "Why do I like the idea of a sequel less the more Remar talks about it?"

Yeah. Performance fixes for modern systems, new pacifist stuff, new ending conditions.

>/threading your own posts
Big yikes! Have sex incel!

This may seems as baiting but people have no idea how much of a difference this actually makes for your game

Because homostuck. You need to understand that fan base before understanding undertale's autism

It's not like Undertale got popular for having furry characters though
If anything, a pair of skeletons were the most popular characters before the entire fanbase went to shit

Iji is far more obscure and didn't have a legion of ravenous Homestuck fans to eat it up and sing it's praise.
Also no furries.

>iji thread
oh hey i just beat it on ultimortal again
it sucks being an iji fan when apparently Asha's broken in slap city so i get called a tier whore
this image and a few webms i saw four years ago got me into the game

forgot image

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people still cry about Fishbunjin being broken too, dont let anyone stop you from maining who you want, unless you main Remedy then fuck you

i main asha and remedy

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>Elona
This is the only positive influence Yea Forums has ever had in my life. I found the game on Yea Forums in 2009 and I have been playing it on and off ever since, one of my favorite games ever.

As much as i like death worm i dont think it deserves to be compared with some of these.

Iji had outstanding music.
youtu.be/86IxmklUgEM
youtu.be/4CldlT5gGGg
youtu.be/0c0Ha-O09aY
youtu.be/0zZ9dN9SJXQ
youtu.be/UnL3e7FAMF8

I WANNA FUCK IJI

making everyone remember iji

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>that uncommon time in Tor

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youtube.com/watch?v=BK3WjbBIp8Y
youtube.com/watch?v=LxIzBEfI4M4
youtube.com/watch?v=umGlQmH7PV0

I love iji, but it's mostly just a standard sidescrolling action game with a bunch of unlockables and pacifism as an option, whereas undertale was a shmup disguised as a turn-based rpg that subverts, challenges or outright demonizes the annoying aspects of those games.

Undertale doesn't just do a "pacifist thing"; it makes pacifism the focus in a genre where fighting and killing is so integral and so thoughtless that devolving into mindless genocide against enemies that have no hope of fighting back (i.e. grinding) is a common problem for games in that genre. In Mario, Sonic, Mega Man, Metroid, etc., if you kill as few enemies as possible you still have a good chance of defeating the boss and moving on; Iji having a pacifism option doesn't mean much because you can already do a "pacifism" run in most of these games without much changing, just ignore the goombas/badniks/enemy robots and you're good. Try being a pacifist in final fantasy or some other RPG though, and you're boned; you need to kill to gain xp to stay relevant as you fight harder monsters. To make a pacifist RPG work you have to upend all the conventions of a traditional RPG, which undertale does quite well; your success in combat is entirely skill-based (because it's actually a bullet hell shmup) and while you do get gold, items are never expensive enough to encourage outright grinding for them (unless you really, REALLY need the temmie armor, and even that case it can be mitigated). I could probably go into more on how this relationship extends into the stories of each game and how in iji the pacifist plot is kind of just a side story whereas in undertale the story's aggressively designed to make pacifism the best option thematically, but I'm reaching character limit and I've probably sperged out too much already.

tl;dr iji is an action game with a pacifism run as a side option; undertale is designed & advertised as "the pacifist RPG", which is a novel concept for RPGs.

>iji thread
>tor already posted several times
I guess today is a good day to stay up late on Yea Forums

IJI IS NOT FOR SEXUAL

It's not even eight o clock.

>uncommon time
What does that mean?
Offbeat?

Maybe he's in France.

>first two vids
>hey those are some neat remixes
>tor remix
>man this is just okay, I like the original more
>scroll down
>all the recommended videos are the fucking frozen spiderman finger family shit
NO
NOOOO

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2am here
Gotta wait for the meds anyway. Surgery sucks.

Postal 2

Can someone explain this?
Were the songs licensed to the guy who made Iji and slap city algo got the license?
Is the dev the same guy?

The guy who made Iji is part of the team that makes Slap City, they asked HyperDuck to make some remixes for them

youtube.com/watch?v=NZT0hfHgXYQ

>Game Maker brothers

Yes. Daniel Remar released Iji years ago as a freeware game, and it can only ever be released as freeware due to the copyrights and such it was done under, but the characters, assets, setting, etc. can be sold in other things. In this case, his day job (which he didn't have at the time) is working at a small game dev company, which is the team that released Slap City. Most of the cast of SC is actually past Ludosity characters, some of them Remar's own, like the Goddess of Explosions.

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Daniel Remar, developer of Iji, co-founded his own company with a bunch of buds
Together they made a bunch of games, like Princess Remedy, Ittle Dew, and Slap City
They got Chris Geehan and Tom Mauritzon to remix a few songs from the Iji OST for Slap City

Really fucking neato.
Glad the guy could keep working on what he loves.

Undertale players don't play games.

>want to always blast the music in Iji because it's so fucking good
>doing so stonewalls the audio because I'm using the old copies and I can't hear the enemy barks
C'MEEEERE

>Tor theme getting all this love
Fucking good shit

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How many notes there are in a measure.
I'm still new at this so the best way I can explain is with an example.
Commonly, the music you listen to is 4/4, or basically, 4 quarter notes per measure before moving on to the next one or before repeating.
Like, for example
youtube.com/watch?v=hhUpoNyDf10
if you tap your finger to the music here and count, it'll go one-two-three-four,one-two-three-four and so on.
But not all music is composed this way, some have three for example, like waltzes
youtube.com/watch?v=EVB85ivIETA
(one-two-three,one-two-three,one-two-three...)
and some people go full madman and play with five, seven, seventeen notes per measure, and those are what we call uncommon time.
The rhythm is a little more complex to catch in a first listening, and it makes it a little harder to follow when playing, but that's what makes them so interesting.
For a common example, the Mission Impossible theme was written in 5/4, so the counting goes one-two-three-four-five, one-two-three-four-five, one-two-three-four-five and so on.
Tor was written in 7/4, then the midsection changes to 5/4, then goes back to 7/4 to wrap up the piece.

>Are people still even making art for Iji?
not at all regularly, just once in a blue moon given its obscure nature. But some drawfags might be willing to do some requests and I'm trying to make a wallpaper out of the title screen cityscape

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Interesting stuff user. Thanks for the explanation.

Iji was made in a time when the indie game "craze" hadn't really taken off yet and despite being a free game, wasn't terribly well known.
Undertale, meanwhile, was made well after the indie game movement and combined with being sold on popular storefronts such as steam for maximum exposure meant that it was known all over the world in minutes.
Also Iji was hardly the first game to do the pacifist thing. There are plenty of games that predate it by decades that did it.

It's the same cityscape as the Tor fight.

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Came in just to add another unique IP to the posters and show some love. Great game.
youtu.be/zA9i0nU8sog

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That song always gives me such a feeling of melancholy. I played Iji almost like 10 years ago one summer when I was really poor and going through like every freeware game I could find.

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Not really sinse the second mission they are bringing up the moral of you killing the ayys on logs, it gets very on the nose when you kill the first elite
>I seriously doubt the first person to play pacifist Iji did it without knowing for certain that there was a reason to do it
I doubt the first person that did pacifist undertale did without knowing there would be extra content
That's a non point, sinse both game are very on the nose about how they dont like seeing you kill things

>Meanwhile Undertale had people try it with 0 hints
>So Undertale did the pacifism concept better, it isn't hard to grasp
So.. uncharted did combat better than most third person shooters?

>0 hints
You are full of shit. The game heavily pushes you in a pacifistic direction. So does the game's description on storefronts. So does the manual.
Iji, meanwhile, actually does give zero hints that you could go in a pacifistic direction.

>Iji, meanwhile, actually does give zero hints that you could go in a pacifistic direction.
>what are passive guns
>what are logs

>Why people praise Undertale for the whole pacifist thing when Iji did it almost a decade prior and with better gameplay and story?
A lot reasons user, and this could be applied to almost anything similar.

>It did X better, before Z
While this might be true let's not forget: What we want then, is not what we want now. Back then I wanted open world survival games, now I don't want to see any fucking survival game for the next ten years.
>But why isn't it popular now?
Ask yourself: Do you remember every game that ever released in any form that was during the age of early indie, where indie was kind of rare.
>Well Z is autistic and why aren't they autistic about this?
I don't know. Maybe Z has furries, and almost everything that has turned weapon grades autism has had furries.

Passive guns didn't exist in earlier versions and I don't agree with Remar's addition of them.

i remember iji, fun game!

>The game heavily pushes you in a pacifistic direction. So does the game's description on storefronts. So does the manual.
My point is that lots of people replayed undertale before a confirmation of a pacifism ending existed, I would know since I was in those first undertale threads
Meanwhile Iji needed a direct confirmation to make people replay it since nobody in their right mind would think "hey maybe if instead playing the game normally I skip half the gameplay just by running from enemies I will get a different ending"

Ah Iji, I remember this game, it blew my mind at the time that one guy could make such a good game, I had always thought a big team was needed to make a quality game until. Ever since I've dabbled in making games in my spare time.

cringe

U mad ? :^)

>Passive guns didn't exist in earlier versions
That's like saying you "well this in WoW didnt exist in earlier versions" when something from BfA is brought up
That doesnt matter, we use the newest ones to make a case, unless you want to make a case for why the game didnt blow up back in its inicial released.
>I don't agree with Remar's addition of them.
And?
>My point is that lots of people replayed undertale before a confirmation of a pacifism ending existed, I would know since I was in those first undertale threads
Sure, and people also replayed lji, trying to find if there were alternative endings.
Again that's not a point.
>Meanwhile Iji needed a direct confirmation to make people replay it
Im sure you were there when I played played ijl and wondered if I Could play the game just by killing the kotamos and wondered if the tasen logs would change to reflect that, im sure.
>"hey maybe if instead playing the game normally I skip half the gameplay just by running from enemies I will get a different ending"
The only different is that in undertale, there isnt that much gameplay to lose.

SEETHING

He's made a few other games, too. Hyper Princess Peach is excellent.
I don't think any of them really compare to Iji, however.

Hero Core is excellent, it even has some (non-canon) crossover with Iji

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homestuck fanbase needed a replacement

Iji is more comparable to Hollow Knight (even though the latter has no muh pacifism) which just goes to show that graphics are everything, because Iji's gameblow blows HK out of the fucking water considering it has more than zero unique ideas.

How's Paraphore and Wadanohara as far as freeware games go?
>games
As far as freeware gooks go?

I managed to get a 500 Crack playthrough once. I'm pretty proud of that.

Wadanohara is basically a walking simulator. You go from point A to point B, watch a cutscene, maybe fight a boss, then rinse and repeat.
Of course, there are many fights scattered throughout each walk, but because of the sheer amount of them (they're overworld spawns instead of random encounters) it's easy to overlevel yourself within the first few maps and not ever have to fight again for the rest of the game, barring bosses.
The story is good, though.

Hey someone actually got the wallpaper I slapped together!
Making it was pretty fun even if it was tedious to just get a trial version of GM7 just to pop the game open for tiles
My save file's got everything unlocked, too

Attached: Desktop Screenshot 2019.02.02 - 13.43.18.92.png (800x600, 31K)

I like pixel art wallpaper.
I also like Iji.
Seemed like a no-brainer.

>couple of Iji TASes get published
>suddenly Iji thread
Coincidence?

Those TASes are crap. Plenty of unnecessary nano obtained and time is wasted picking it up.

And they're not even on the latest version.
I didn't say they were good TASes, just that they existed.

>Fraxy and Warning Forever
I thought I was the only one who knew these games, relieves me that I was wrong.

>Cactus Arcade
Based

>N
Based

>Karoshi 2.0
[Super Karoshi

>Eversion
Based

Attached: fumo flier.jpg (3456x4608, 1.96M)

why are you asking a question that you already know the answer to?

undertale reached a wider audience

Iji is obscure as shit

You forgot
>my wife