Difficulty was never the point

This is entirely the fault of the series going multi-platform. In particular PC.ucks.

Gayus Maximus

It was more focused on puzzles and exploration than its sequels. Many of the boss fights would be called "gimmicks" if the game was released today. Gameplay is much slower paced and predictive rather than fast paced and reactive, you can beat the entire game without dodge rolling a single time if you want to.
The game is also absolutely overflowing with atmosphere. Imagine if the second half of DkS1 was as kino as the first half.
youtube.com/watch?v=xnfzIhrGjLc

Is the second half of DaS1 the most disappointing thing in all of gaming just because of how brilliant the first half is?

get gud, the whole game is easy once you learn how to play correctly
there isn't a single part of the game i dread going back to and i know im not alone

the point of it is to have fun

Fun only comes from overcoming challenges. Anything else is artificial fun.

You know that high you get from winning a competitive game or succeeding on something you tried really hard on? Now compare that to when you play through a story game and breeze through all the battles without even thinking, or just watched a movie or TV show. Which one did you have real fun?

I vastly prefer Demon's Souls over the Dark Souls games and Bloodborne.
There. I said fucking said it. Fight me, you cocksuckers.
It also dared to try new and unconventional/never seen before things more than all of its spiritual successor combined (world tendency, old monk fight, etc.)

Attached: 1317581424846.jpg (640x830, 96K)

kek'd

>ironically mocking something that you do
the fact that you even know who "forsen" is means you don't belong here.