Icewind Dale is objectively better than Baldur's Gate

Icewind Dale is objectively better than Baldur's Gate

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I'm inclined to agree simply because it's free of Bioware Writing.

BG1 > ID2 > BG2 > ID1 > NWN2 > dogshit > NWN1

Beamdog is a guilty of a number of different crimes. Here are the major ones.

1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).

2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.

3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.

4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.

5. Siege of motherfucking Dragonspear.

6. warosu.org/vr/thread/5402232#p5408278

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After beating BG2 I'm really feeling a fully customizable party. IWD complete has some problems launching for me though, I have to troubleshoot.

I can agree with this.

OP is based
IWD is best infinity game for best adventuring feels

Baldur's Gate has better encounters design. All Icewind dale do is throwing waves upon waves of cannon fodder at your party.

Objectively? No. But I like it a lot, prolly far more than BG saga.
> Dialogues range from good to great, have suprising amount of class/attribute checks which are nonexistant in BG.
> Audio and visuals are still impressive. Hand-painted areas, snowy aesthetics, godlike music. All sum up for some real good comfiness.
> Gameplay-wise it's good. Dungeons are decent but could be better. What I like the most is that unlike in BG there's little to no magefagging. I finished the game with low-magic dorf party (single illusionist/mage gnome to utilize scrolls, wands and shit). Fights are far more interesting than two mages throwing bs defenses and then stripping each other with antimagic for half of hour while everyone is confused.

I get it that Baldur's Gate triggered you but IWD1 on BG2EE engine is just better. Just by adding dual-wielding, kits and some spells they improved already beautiful game.

No way
I'm getting assraped by these armies of skeletons
and have to travel a week just to resurrect my healer since some skeleniggers spawned behind her and slapped her ass twice

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I'm playing through IWD 1 now and healing in this game is bullshit unless you want to abuse rest every other fight. The only healing pots you can buy heal like 5HP so you have to carry around a million of them to patch up after combat.

>abuse rest every other fight
That's how D&D vidya are played.

Just rest lmao

What else are you gonna do with the money.

I don't like it. It's not realistic for a dungeon-diving party to stop for 8 hours after every corner.

That's the fun part, the careful measured usage of every last resource you have. You can't take hits you can't afford, you have to use all of your spells and items strategically, and you have to plan out how much you can do in a single day. This is the adventurer aspect that I like about it.

Then don't, nobody says you have to play like a bitch and rest all the time.

It's even worse when you don't have a cleric in your party. I recently started a sorcerer in BG2, without taking Jaheira at the beginning, and "rest until fully healed" caused me to rest for 10 days. My first playthrough took me about 200 in-game days, but when my sorc escaped Irenicus' dungeon 90 days had already passed.

I hate it too. In tabletop a good DM would work around this to design fewer, but more dangerous encounters, but since it's vidya all encounters are just wave after wave of trash after trash.

Hand making your entire six person party from scratch is objectively better than making one character and having to use premade characters with shitty neckbeard writing

Unironically and wholeheartedly this. I am sick of premade companions that demand special attention with personal quests and snarky commentary I give no shits about.

You can do that in BG too if you start a LAN game and invite no-one. That's how I instinctively started my first game of BG in 200x cause I didn't want to listen to bullshit dialogue from goons.