>As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you’ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible.
>Obviously, it would not make sense to allow access to everything at any time. There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.
after doing ~900 completed runs of randomizer (I used to speedrun it and race it on SRL), I don't think I want to play more of it
and I certainly didn't have to deal with linearity in any shape or form already, especially when playing entrance rando geez >tfw also did a run of that romhack that makes certain entrances take you to.. Super Metroid, where you may get ALttP items and bring back to ALttP to progress and vise-versa
>There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively. So basically there's no difference to using the Death Mountain descent trick?
Kevin Williams
Why would I play Hyrule Explorer when I can do randomizer runs? Are you retarded?
Carson Thompson
probably just because it's more hand-crafted rather than random and isn't something you're going to get stuck on because you missed a location
not that I have any interest in this myself, I'd rather play rando
Jackson Myers
have sex
Matthew Bell
>As everyone knows, ALttP enforces a very linear order of the dungeons
I played the shit out of randomizer as well, it was always a fresh challenge, but after a daily run for the better part of a year, I've put it aside. I still like it, it's simply that even with a randomized path, I'm running out of new things to see.
Just normal runs would've been boring for me, I mostly played so much because it essentially became an online game with racing other people.
I still do a random run now and then when I'm bored but I had mostly enough.
There's also a lot of crazier versions if really just want it to be different (entrance, enemizer, etc.. some newer rando even has you start in the dark world and go in reverse)
Yeah, there's a daily seed generated on the randomizer website, I just played that every day. Only one I skipped was major glitches since it wasn't tournament applicable.
speaking of different >tfw participated in a daily run of festive rando (the original version) and the entire overworld was ICE PHYSICS and then I lost by 1 fucking second (although the guy I lost to wasn't restreamed, there was like 50 people in race and just 4 shown, I'm bottom left and fucked up plenty) youtube.com/watch?v=y8wJ6cdDZKo
Isaiah Evans
reminds me I never even played those mini-games even once in all those runs of rando
think I didn't touch in like 20 years
Jaxon Gray
This. The only reason to play ALttP in the present day is for porn.
Elijah Kelly
Dilate.
Jace Perry
What's a sex hack? Replacing the tiny sprites with nude ones?
Caleb Nguyen
>>As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you’ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible. >>Obviously, it would not make sense to allow access to everything at any time. There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.
aka shit the Randomizer already does
Caleb Perez
I figured out the arrow game watching someone else do it, and it does help for inverted where money is scarce. Depending on the items I get in the village, I'll hit the arrow minigame until I have 200 or 500 rupees so I can afford everything fro the rest of the seed. I feel like getting King Zora out of the way as early as you can will give you a leg up if he gates something good since most people put him off until they have flippers and can clear out his whole area instead of just grab info (I always fake flipper once I get the moon pearl to visit him.).
What's with the obsession with nonlinearity? Most games I've played with it have pathetically low difficulty across the board because devs can't know what you'll do first or last. It's nice to have a structured sense of progression in gameplay, aesthetics and story.
Jack Lewis
it's fine, but in this case it's because people want reasons to replay it and being a simple linear game you always play the same way isn't going to cut it (unless you're speedrunning or something)
Cameron Young
At least for randomizer, non-linear structures test a different skillset than regular gameplay. Instead of trying to handle the mechanics of combat as efficiently as possible, you're now trying to deduce what your next move is. At the risk of sounding pretentious, it's cerebral rather than mechanical, which for some is a lot more entertaining, especially as you get older and those mechanical skills start to fall by the wayside.
Landon White
Did you just import Celes sprite sheet?
Colton Robinson
It's an option on the randomizer page to change Link's sprite between predefined ones. I picked Celes since I was a fan of FF3. I thought about making a Maximillian Zelevas sprite, but my art is shit and he's not really retro related.
Nolan Gray
Why would i replay a game I've played a gazillion time as a kid? At some point i was so bored I'd just walk around the overworld trying to get away from a imaginary stranger for the sake of fun
Thinking about the potential ordering of dungeons is kind of a hobby of mine, so this looks pretty interesting. One can still complete the Dark World dungeons pretty flexibly in the regular game anyway, ditto for the dungeons in Ocarina. The first time I played through OoT at the age of 6-7, I completed them in order:
- Forest - Water - Spirit - Fire - Shadow
Plus it's always possible to do half of a dungeon, get the key item, then leave and use that to access other dungeons and beat them entirly first. That's something I'd like to see better facilitated in games. Warp points like in the Oracles titles from the entrance to the miniboss room, and dungeons with multiple entrances to the overworld that can be organically entered, progressed through and then transitioned out of to do more overworld would all be excellent.
Wolflink0370 is so terrible. He is always condescending and never admits being wrong. Doesnt help that he sounds like the smug nerd who has an uncle working for Nintendo
Ryder Gutierrez
Tell us more user.
How do I do this?
Cameron Turner
How often does the randomizer give you something completely unwinnable?
Joseph King
It has specific 'logic' to make that nigh-impossible, so extremely low to never.
Luis Cruz
never unless you're using a very old version of it that still had bugs
given there's been millions of runs, I don't think there's any chance it can produce something wrong anymore
Oliver Morales
If you die to Ganon you get raped.
Parker Barnes
>tfw always forget rom hacks exist sounds fun
Brody Howard
Out of the hundreds of runs I've done, I think next to impossible now. Even less than impossible for the daily seeds, which are semi-crafted beforehand to not only ensure they're winnable, but also have some off-the-wall challenge to make you think rather than simply being harshly difficult.
Thomas King
I applaud the effort of this graph, but small curves in the arrowlines to indicate when one is crossing over the other is absolutely crucial given how many crossovers there are in here. Still top notch.
some of those rare bugs were fun times though >be in race >get rare bug in palace of darkness that locked out everyone >UNLESS you can hammeryump (like in , although that's the fancy version that's not really useful) >win while most others is forfeiting race ended up being unrecorded though (aka didn't count) oh well
that got fixed anyhow
David Morgan
Thanks good anons! Will try this one.
Joshua Collins
if it's your first time, make sure you save spoilers
so if you end up thinking you're stuck and there's no hope, have a look at it
at most you may have to learn new ways to get to places that are not super obvious, bu they exist and aren't glitches (unless you generated a rom that allowed glitches anyway)
Parker Taylor
The Super Metroid // LttP randomizer is even more fun
Xavier Nguyen
I've actually spotted one oversight with this, there's no mention of using the hover boots to access the haunted wasteland. It is possible to do this so it should be on the chart, and the role of the longshot should be indicated as being more optional.
Cameron Cook
It's an extra dimension to gameplay. Has great potential if implemented correctly, pretty meaningless if not.
Samuel Rogers
fuck off Brellom
Henry Mitchell
it's fun once to experience the concept but after that I'd rather play the randomizers of reach game separately
Isaac Peterson
also wish I remembered which match it was
there was a restreamed tournament match where this happened and neither runners were able to do it
one of them literally went on youtube for a tutorial and learned live while the admins were trying to check if it was really a bug or something they missed (took a while)
after like a hundred tries he finally made it essentially proving that it was the bug without needing the admins
sadly didn't count and there was a rematch
Xavier Ortiz
Why is Ganon such a shitty boss in every single game he's in?
Owen Morgan
I like him in alttp personally
although a pretty big joke if you're fully geared, rando makes him more interesting since you're often missing something
Exactly. Randomizer is way too much fun compared to how this sounds.
Nicholas Jenkins
>tfw there'll never be a Parallel Remodel speedrun/randomizer
Aiden Hall
Not everyone might want to play something completely random and not recognizable as ALttP's dungeons. This is good middle ground.
Owen Young
>using the hover boots to access the haunted wasteland
How the hell would that be possible without first getting the longshot sans glitches?
Jack Evans
>and not recognizable as ALttP's dungeons But the dungeons are untouched
Ayden Perez
Was that in OG LttP or just some hurrhardcore thing added to randomizer?
Gabriel Stewart
How's that a randomizer then?
Sebastian Gutierrez
The items you get from chests are randomized. That's the main gimmick.
John Walker
Pretty disappointing.
Jeremiah Edwards
>rando works fine on most snes emulators _and_ a real snes but starts bugging on zsnes >devs say fuck it and do this instead (it detects that zsnes is running by attempting to do a 255 + 255 addition, if it equals to 100, then it means you're running zsnes)
the 2 frames thing is in OG, but is easily overcome with a sword spin that hits every frames
hammer working indeed added, it's for allowing a 100% swordless run -- and unlike the sword, you can't spin the hammer
Lucas Rivera
Based. If only ePSXe niggers could get BTFO'd like that.
These days you should probably use bSnes now that our guy Byuu's released it separately and programmed in a faster mode.
Mason Nguyen
If you beat the game one time then opening up the dungeon order won't improve exploration. You've already seen everything. Also the exploration was great anyways? Not going to play this.
Cooper Russell
>"as arbitrary as possible" so in other words, adding autistic game logic to the base game to pad it out way more than it needs to. A lot like Daughters of Ash was for Dark Souls, which sucked big dick.
Ryan Reyes
ePSXe would probably immediately fix anything that lets a game detect it
they go out of their way to fix edge case "tests" used to test emulator accuracy but don't really reflect how well the games are running, just to appear to be better than the others emulation.gametechwiki.com/index.php/PS1_Tests
Noah Nelson
on that note, damn ReARMed is lower than I thought (it's what the PS1 Classic that sony released is using)
Chase Moore
XEBRA best, unless you need gay shit like higher rendering resolutions and GTE accuracy. And even then XEBRA supports it somewhat, these days.
Jaxon Foster
it's unlisted but if you want eyecandy and also accuracy, bettle psx hw does the job
it's a fork of mednafen that evolved on its own for a while now
only available as a retroarch core though, works out fine if you like retroarch anyhow
Nolan Evans
also more importantly, it supportes PGXP
I don't think I can stand ps1 without PGXP anymore, it's not the "accurate" way to render games but there's no arguing that it isn't better
Levi Wood
(for those that don't know, it essentially stops textures from wobbling)
Lincoln Young
That doesn't run well on my notebook.
Nicholas Bennett
If we went back to linear games you people would be screaming for nonlinearity again.
Nolan Hughes
yeah it's more intended for modern/better hardware, especially with the vulkan renderer
Liam Campbell
I heard the Super M + LTTP randomizer combo hack isn't actually that good and you can get stuck easily. Is it worth playing?
Jordan Hall
I thought regular ALttP was kind of dull so I wouldn't care for any hacks.
Michael Bell
>minimize the exploration aspect >removes linearity as much as possible ???????????
Aiden Evans
it probably got fixed a fair deal, I haven't touched that in ages myself
it's worth trying at least once I'd say, but I personally wasn't interested in doing multiple runs
He probably means you don't have to search for the way to go (exploration) since you can go anywhere (removed linearity).
I guess you can argue against this wording.
Angel Powell
Why would I completely fucking soil this masterpiece with some amateur tranny speedrunner trash?
Jeremiah Brooks
I played through it a couple of months ago. The only two ways to get stuck, that I noticed, is if the logic doesn't give you proper bombs and you run out of power bombs for bomb jumping, or morph ball entirely since there's somethings you can get into, but not out of without it.
nah, but when you're in a race and the firerod is in some unnecessary pendant dungeon, doing that kind of stunt can win you the race
Adam Reyes
I'm guessing Skull Woods was completely optional in this run.
Jonathan Nguyen
It's a matter of aesthetics. Ganon has the fighting style of a weird ninja yet he looks like a giant bloo pig / evil Superman. Nintendo keep trying out different aesthetics but they don't know how to make a fighting style to fit it.
>TP Ganon suffered from hideous blandness. Even Demise was less interesting than some Stalfos or an Iron Knuckle from Ocarina.
Agahnim is probably the best incarnation of Ganon, since he >looks like a cowardly evil sorceror >fights like a cowardly evil sorceror
Eli Jenkins
Lol I completely forgot about that. The chart has lots of weird redundancies like that anyway so I got tricked.