Why the fuck didn't you play ALttP with Hyrule Explorer yet?

Why the fuck didn't you play ALttP with Hyrule Explorer yet?

romhacking.net/hacks/4399/

>As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you’ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible.

>Obviously, it would not make sense to allow access to everything at any time. There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.

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Other urls found in this thread:

youtube.com/watch?v=y8wJ6cdDZKo
emulation.gametechwiki.com/index.php/PS1_Tests
twitter.com/SFWRedditImages

I only care about sex hacks

after doing ~900 completed runs of randomizer (I used to speedrun it and race it on SRL), I don't think I want to play more of it

and I certainly didn't have to deal with linearity in any shape or form already, especially when playing entrance rando geez
>tfw also did a run of that romhack that makes certain entrances take you to.. Super Metroid, where you may get ALttP items and bring back to ALttP to progress and vise-versa

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nice blog

You are a nigger.

>There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.
So basically there's no difference to using the Death Mountain descent trick?

Why would I play Hyrule Explorer when I can do randomizer runs? Are you retarded?

probably just because it's more hand-crafted rather than random and isn't something you're going to get stuck on because you missed a location

not that I have any interest in this myself, I'd rather play rando

have sex

>As everyone knows, ALttP enforces a very linear order of the dungeons

What's the ALttP equivalent of this?

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I played the shit out of randomizer as well, it was always a fresh challenge, but after a daily run for the better part of a year, I've put it aside. I still like it, it's simply that even with a randomized path, I'm running out of new things to see.

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Just normal runs would've been boring for me, I mostly played so much because it essentially became an online game with racing other people.

I still do a random run now and then when I'm bored but I had mostly enough.

There's also a lot of crazier versions if really just want it to be different (entrance, enemizer, etc.. some newer rando even has you start in the dark world and go in reverse)

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Yeah, there's a daily seed generated on the randomizer website, I just played that every day. Only one I skipped was major glitches since it wasn't tournament applicable.

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speaking of different
>tfw participated in a daily run of festive rando (the original version) and the entire overworld was ICE PHYSICS
and then I lost by 1 fucking second (although the guy I lost to wasn't restreamed, there was like 50 people in race and just 4 shown, I'm bottom left and fucked up plenty)
youtube.com/watch?v=y8wJ6cdDZKo

reminds me I never even played those mini-games even once in all those runs of rando

think I didn't touch in like 20 years

This. The only reason to play ALttP in the present day is for porn.

Dilate.

What's a sex hack? Replacing the tiny sprites with nude ones?

>>As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you’ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible.
>>Obviously, it would not make sense to allow access to everything at any time. There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.

aka shit the Randomizer already does

I figured out the arrow game watching someone else do it, and it does help for inverted where money is scarce. Depending on the items I get in the village, I'll hit the arrow minigame until I have 200 or 500 rupees so I can afford everything fro the rest of the seed. I feel like getting King Zora out of the way as early as you can will give you a leg up if he gates something good since most people put him off until they have flippers and can clear out his whole area instead of just grab info (I always fake flipper once I get the moon pearl to visit him.).

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What's with the obsession with nonlinearity? Most games I've played with it have pathetically low difficulty across the board because devs can't know what you'll do first or last. It's nice to have a structured sense of progression in gameplay, aesthetics and story.

it's fine, but in this case it's because people want reasons to replay it and being a simple linear game you always play the same way isn't going to cut it (unless you're speedrunning or something)

At least for randomizer, non-linear structures test a different skillset than regular gameplay. Instead of trying to handle the mechanics of combat as efficiently as possible, you're now trying to deduce what your next move is. At the risk of sounding pretentious, it's cerebral rather than mechanical, which for some is a lot more entertaining, especially as you get older and those mechanical skills start to fall by the wayside.

Did you just import Celes sprite sheet?

It's an option on the randomizer page to change Link's sprite between predefined ones. I picked Celes since I was a fan of FF3. I thought about making a Maximillian Zelevas sprite, but my art is shit and he's not really retro related.

Why would i replay a game I've played a gazillion time as a kid? At some point i was so bored I'd just walk around the overworld trying to get away from a imaginary stranger for the sake of fun

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it's all pre-prepared for you and there's a fairly long list

pretty easy to do your own as well

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Neat.

>tfw you try to beat ganon without a sword nor silver arrows
t-thanks for being nice enough to let hammer works in this 2 frames window

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that aside, silvers are so boring, don't even use them even if I have them

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Why, I had never heard of it. :o

Thinking about the potential ordering of dungeons is kind of a hobby of mine, so this looks pretty interesting. One can still complete the Dark World dungeons pretty flexibly in the regular game anyway, ditto for the dungeons in Ocarina. The first time I played through OoT at the age of 6-7, I completed them in order:

- Forest
- Water
- Spirit
- Fire
- Shadow

Plus it's always possible to do half of a dungeon, get the key item, then leave and use that to access other dungeons and beat them entirly first. That's something I'd like to see better facilitated in games. Warp points like in the Oracles titles from the entrance to the miniboss room, and dungeons with multiple entrances to the overworld that can be organically entered, progressed through and then transitioned out of to do more overworld would all be excellent.

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Last year's Twitch / Youtube gaming LttP randomizer tournament was fun to watch.

I participated myself in the one from fall 2017, had 100 people + like 300 in the secondary tournament

had just started too, barely made it through the qualifiers for the main one, but then got a lot better and survived well enough

got eliminated in the group stages though after losing to fucking Andy himself, and SpootyBiscuit

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Wolflink0370 is so terrible. He is always condescending and never admits being wrong. Doesnt help that he sounds like the smug nerd who has an uncle working for Nintendo

Tell us more user.

How do I do this?

How often does the randomizer give you something completely unwinnable?

It has specific 'logic' to make that nigh-impossible, so extremely low to never.

never unless you're using a very old version of it that still had bugs

given there's been millions of runs, I don't think there's any chance it can produce something wrong anymore

If you die to Ganon you get raped.

>tfw always forget rom hacks exist
sounds fun

Out of the hundreds of runs I've done, I think next to impossible now. Even less than impossible for the daily seeds, which are semi-crafted beforehand to not only ensure they're winnable, but also have some off-the-wall challenge to make you think rather than simply being harshly difficult.

I applaud the effort of this graph, but small curves in the arrowlines to indicate when one is crossing over the other is absolutely crucial given how many crossovers there are in here. Still top notch.

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some of those rare bugs were fun times though
>be in race
>get rare bug in palace of darkness that locked out everyone
>UNLESS you can hammeryump (like in , although that's the fancy version that's not really useful)
>win while most others is forfeiting
race ended up being unrecorded though (aka didn't count) oh well

that got fixed anyhow

Thanks good anons! Will try this one.

if it's your first time, make sure you save spoilers

so if you end up thinking you're stuck and there's no hope, have a look at it

at most you may have to learn new ways to get to places that are not super obvious, bu they exist and aren't glitches (unless you generated a rom that allowed glitches anyway)

The Super Metroid // LttP randomizer is even more fun

I've actually spotted one oversight with this, there's no mention of using the hover boots to access the haunted wasteland. It is possible to do this so it should be on the chart, and the role of the longshot should be indicated as being more optional.

It's an extra dimension to gameplay. Has great potential if implemented correctly, pretty meaningless if not.

fuck off Brellom

it's fun once to experience the concept but after that I'd rather play the randomizers of reach game separately

also wish I remembered which match it was

there was a restreamed tournament match where this happened and neither runners were able to do it

one of them literally went on youtube for a tutorial and learned live while the admins were trying to check if it was really a bug or something they missed (took a while)

after like a hundred tries he finally made it essentially proving that it was the bug without needing the admins

sadly didn't count and there was a rematch

Why is Ganon such a shitty boss in every single game he's in?

I like him in alttp personally

although a pretty big joke if you're fully geared, rando makes him more interesting since you're often missing something

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LTTP + SM Randomizer is really fun

Exactly. Randomizer is way too much fun compared to how this sounds.

>tfw there'll never be a Parallel Remodel speedrun/randomizer

Not everyone might want to play something completely random and not recognizable as ALttP's dungeons. This is good middle ground.

>using the hover boots to access the haunted wasteland

How the hell would that be possible without first getting the longshot sans glitches?

>and not recognizable as ALttP's dungeons
But the dungeons are untouched

Was that in OG LttP or just some hurrhardcore thing added to randomizer?

How's that a randomizer then?

The items you get from chests are randomized. That's the main gimmick.

Pretty disappointing.

>rando works fine on most snes emulators _and_ a real snes but starts bugging on zsnes
>devs say fuck it and do this instead (it detects that zsnes is running by attempting to do a 255 + 255 addition, if it equals to 100, then it means you're running zsnes)

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Ok

the 2 frames thing is in OG, but is easily overcome with a sword spin that hits every frames

hammer working indeed added, it's for allowing a 100% swordless run -- and unlike the sword, you can't spin the hammer

Based. If only ePSXe niggers could get BTFO'd like that.

These days you should probably use bSnes now that our guy Byuu's released it separately and programmed in a faster mode.

If you beat the game one time then opening up the dungeon order won't improve exploration. You've already seen everything. Also the exploration was great anyways? Not going to play this.

>"as arbitrary as possible"
so in other words, adding autistic game logic to the base game to pad it out way more than it needs to. A lot like Daughters of Ash was for Dark Souls, which sucked big dick.

ePSXe would probably immediately fix anything that lets a game detect it

they go out of their way to fix edge case "tests" used to test emulator accuracy but don't really reflect how well the games are running, just to appear to be better than the others
emulation.gametechwiki.com/index.php/PS1_Tests

on that note, damn ReARMed is lower than I thought (it's what the PS1 Classic that sony released is using)

XEBRA best, unless you need gay shit like higher rendering resolutions and GTE accuracy. And even then XEBRA supports it somewhat, these days.

it's unlisted but if you want eyecandy and also accuracy, bettle psx hw does the job

it's a fork of mednafen that evolved on its own for a while now

only available as a retroarch core though, works out fine if you like retroarch anyhow

also more importantly, it supportes PGXP

I don't think I can stand ps1 without PGXP anymore, it's not the "accurate" way to render games but there's no arguing that it isn't better

(for those that don't know, it essentially stops textures from wobbling)

That doesn't run well on my notebook.

If we went back to linear games you people would be screaming for nonlinearity again.

yeah it's more intended for modern/better hardware, especially with the vulkan renderer

I heard the Super M + LTTP randomizer combo hack isn't actually that good and you can get stuck easily. Is it worth playing?

I thought regular ALttP was kind of dull so I wouldn't care for any hacks.

>minimize the exploration aspect
>removes linearity as much as possible
???????????

it probably got fixed a fair deal, I haven't touched that in ages myself

it's worth trying at least once I'd say, but I personally wasn't interested in doing multiple runs

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He probably means you don't have to search for the way to go (exploration) since you can go anywhere (removed linearity).

I guess you can argue against this wording.

Why would I completely fucking soil this masterpiece with some amateur tranny speedrunner trash?

I played through it a couple of months ago. The only two ways to get stuck, that I noticed, is if the logic doesn't give you proper bombs and you run out of power bombs for bomb jumping, or morph ball entirely since there's somethings you can get into, but not out of without it.

It was pretty fun overall, though.

>tfw no firerod

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Did a seed actually intend for you to do this?

nah, but when you're in a race and the firerod is in some unnecessary pendant dungeon, doing that kind of stunt can win you the race

I'm guessing Skull Woods was completely optional in this run.

It's a matter of aesthetics. Ganon has the fighting style of a weird ninja yet he looks like a giant bloo pig / evil Superman. Nintendo keep trying out different aesthetics but they don't know how to make a fighting style to fit it.

>TP Ganon
suffered from hideous blandness. Even Demise was less interesting than some Stalfos or an Iron Knuckle from Ocarina.

Agahnim is probably the best incarnation of Ganon, since he
>looks
like a cowardly evil sorceror
>fights
like a cowardly evil sorceror

Lol I completely forgot about that. The chart has lots of weird redundancies like that anyway so I got tricked.

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It happens, but overall firerod being optional is a pretty rare event. Dungeon setup is pretty specific, it also means no trinexx.

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Personally for me, I love the SM-ALttP randomizers so much that's pretty much my go-to now.
More-so than the individual randomizers.

SGDQ is scheduled to have another SM-ALttP randomizer run too, should be fun.

True, yeah I've had runs where I didn't need to enter Turtle Rock at all too.

Honestly all the little dopamine hits of excitement when you find an important item in a randomizer run, that's the shit right there.

What tranny is running it?