coming from a diagnosed aspie that's the most autistic thing I've ever read, good job
Post "artificial difficulty"
Artificial difficulty is basically just either really obvious and unfun trial and error/memory games in a genre where that doesn't belong or horrible RNG to progress.
>Boss does a combo
>Every single time it goes 1-2-3
>Boss does the 1-2-3 combo over and over
>Suddenly the combo goes 1-2-4 to EPIC TRICK STYLE HEH GOTCHA the player with absolutely no way to read or react to it happening without prior knowledge
This also counts.
extended condescending sarcasm is kino faggot
Squirrel PTSD.
It's the idea that difficulty is something that arises naturally from tests of skill, and difficulty that is derived from a source that cannot under any circumstances be circumvented by skill is undesirable.
For example, a racing game that has blind turns into obstacle ridden sections of track is difficult, but can be mastered by training your reflexes, memorizing likely patterns, and using proper strategy to mitigate the time lost by slowing down and taking care. This is fine.
However a racing game where the CPUs always stay on right on your tail regardless of how well you drive and pass you up with legitimately unobtainable speed simply by getting a random powerup from the game is not difficult, just unfair. There is no amount of skill that can help you, since no matter how well you play the CPU is just as good and sometimes arbitrarily better. The difficulty derived from these circumstances comes off as "artificial," since it's not so much a difficult task as it is pure chance.
Shiggles.
there's a long run from the bonfire
it's funny
It lets you put it up on Youtube as "FUNNY SQUIRREL GETS PRANKED VIDEO" and get thousands of dollars.
4 teh luls