>dev releases perfect lightning in a bottle game
>sequel is the same game but worse
Dev releases perfect lightning in a bottle game
Well go on then.
Name some games.
Souls series
>devs get upset that their first game was popular so they intentionally ruin their second game and fill it full of butthurt whining
fuck Devolver and fuck hotline Miami 2
borderlands
dark souls
devolver aren't even the devs you pleb
git gud
FEAR. Mass Effect. Dragon Age.
DS2 is better than the first in every way except graphics
>indie makes one popular game
>never makes a good game again but pretends to be a spokesperson for the industry and does nothing but whine about politics on his twitter
Hahahahahahahahahahahahahaha! No
fuck Dennaton too
also fuck Russians, fuck fat people, fuck dogs, fuck the Miami Mutilator, and FUCK NIGGERS
hotline miami
orcs must die
bioshock
max payne
portal
Deltarune
The fuck is wrong with Hotline Miami 2?
>masks all either removed or limited to specific levels
>all the good level design from the first game thrown out the window in favor of dude windows lmao
>half the campaign is the devs being butthurt faggots about people enjoying their first game
>level editor that was promised on launch takes months to release
it's shit
Literally all of these are correct except portal and perhaps Max Payne depending on your opinion
Darkest Dungeon. Yes, I’m from the future.
>he likes Undertale
>>>/tumblr/
>except portal
Are you sure? I completed both SP and MP in 2 and still found the first one much better.
>perhaps Max Payne depending on your opinion
Yeah, MP2 is still GOOD and I wouldn't even object if you called them both 10/10 but it's still a noticeably worse than MP1 the way I see it.
yes
>chan actually
>im a casual fag
Yes we know you want to play the first 7 levels and nothing else of the first game
cope, it's shit
Crysis
I finished the first one but quit 2 as soon as I realized it was going to be nothing but things sniping you through windows, it plays worse than random fanmade levels from amateurs who don't understand level design.
>waaaa I had to try a level more than twice to beat it!
We can all see though you
Literally only the first half of the first game has the level design you are talking about and after you play the stages 2 or 3 times they pretty much play themselves they are so easy. Sorry some of us want the game to continue to ramp up the challenge from where the last game left off
>only HALF of the game is terrible dude lmao stop complaining
>if I say something requires skill then it excuses it from any flaw, right?
>I like sectioned levels that dont interact with each other at all and might as well be a room you bust into and kill 2-3 guys before moving on the the next level
Yep, frog poster wants his tenddie game to spoon feed him feel goods for winning.
killing floor
risk of rain
The level design sucked in HM2 because it only promotes slow stealth grinding through guard patrol loops instead of perfecting quick series of actions like in the first one, it's like the dev didn't get the appeal of his own game.
I love slow-paced stealth pseudo-puzzlers but HM is not supposed to be this kind of game.
It's time we all admitted it.
STALKER: Clear Sky
hl2 was basically just a tech demo pretending to be a game
Demon Souls was the first game and Dark Souls surpassed it
Not the same game tho, it's very different.
I enjoy it and it's an amazing first experience but the overly long non-action sections kill replayability.
>all the good level design from the first game thrown out the window in favor of dude windows lmao
>half the campaign is the devs being butthurt faggots about people enjoying their first game
I agree to the other points but the levels are ok. The two are autists so I am surprised that the story came out half decent
Wolfenstein: The New Order.
>dev releases perfect lightning in a bottle game that cleverly mashes up two different genres
>sequel removes one of the genres
>I gonna prove you right that I am bad at the game
No if you play the 2nd game like that you will literally never beat it. You have to approach it a fury of always moving forward. The only puzzle element is deciding what route you will go down because when you stop is when you get stuck in patrol routes and get shot from a mile away because you where standing still. If you keep moving those long range shots miss.
Which is still horrible level design and breaks the scout > plan > fail > retry > perfect > finish loop that made the first game so popular, bumrushing through shit because the level doesn't allow you to think is not good level design nor "good difficulty".
Hotline Miami 2
>scout
You mean that tactic that only worked for the first part of the first 5 levels?
>plan
If you have to plan you are a brainlet, on top of the ai not reacting the same way every time after they spot you makes plans a shit idea
You're just reinforcing the fact that the level design is terrible and doesn't play well with the game's own mechanics, it's like they outsourced it to some random fan.
I was talking about the first game dude. The rooms are shoebox sized so you only have so many options on top of the fact the ai never reacts the same if you plan you plan outside of the order you are overthinking things and losing the spirit of the game. You are the one playing it like a puzzle game when it is nothing of the sort and the game is pure action.
You are trying to make it a game it isn't by replaying the first 7 levels over and over and ignoring the themes of the story, the tone of the game, and half of the levels the the first and the entirety of the second.
>top of the fact the ai never reacts the same
Guards are actually pretty predictable and always do only a small range of actions, replaying an area over and over will always result in similar situations as long as your timing is the same.
>You are the one playing it like a puzzle game when it is nothing of the sort and the game is pure action.
I don't think you ever played the game much or really get what I meant by perfecting a series of actions.
I completed HM1 and can safely tell you the level design took a nosedive in HM2.
No wonder no one likes you
>dev releases game with a cool concept and great execution but clearly lacked budget to do all they wanted
>they get funded for a second game which is a fantastic sequel, a true successor
>they get pushed into releasing a 3rd game by money grubbing publishers who see the dev as a cash cow now, it's disappointing and ultimately tarnishes the series
What game did you think of?
>im gonna ignore the part about tone and the story
Lmao good to know you are intellectually dishonest on top of being a scrub
> perfect
The fact you use this word at all shows you have no idea what hotline is about. Its about a messy adrenalin fueled killing spree not cold calculated murder.
Also post your achievement for a combo over 99 if you really played the second game.
>Its about a messy adrenalin fueled killing spree
Except fucking up means instant death and not playing perfectly is guaranteed failure and the whole game is designed around quickly retrying until you don't fuck up, you must be thinking that by "perfectly" I mean maximizing your score which is not what I mean at all.
>tone and the story
Completely irrelevant to the crushing level design flaws in HM2.
>world design
>level design
>bosses
>music
>lore
Are you trying to imply Dark Souls 2 is better at the above than DS1?
Please
Your score it pretty much random dude, on top of it promoting more risk because the more times you almost die the higher your score goes so that argument it horseshit. Also you contracted yourself by saying you need to play perfectly when the game rewards sloppy play and the quick reset also reinforces this.
Also lmao at your shit copout about the story and tone, the thing that made the game the cult classic it is.
>when the game rewards sloppy play and the quick reset also reinforces this.
It doesn't and the quick reset is there because the game punishes you for the slightest mistakes, I don't know how you managed to associate quick replaying with messiness being rewarded when the whole instadeath stuff is antithetical to that.
>the thing that made the game the cult classic it is.
The 80's cassette aesthetic and gameplay were the biggest factors, the story is pretty irrelevant for marketing.
risk of rain 2 is fun though
fundamentally inferior due to not having miner and loader
>whe I say play perfectly I was talking about the score
>score goes up by playing sloppy and taking risks
>it literally says this in the games tool tips
>well the game punishes for dying!
>game has a lenient checkpoint system that leaves you not 5 minutes from where you died instantly as many times as you want
>implying aesthetic doesn't fall under tone
Btfo. There is just no other way to say it
Killing things as precisely and quickly as possible is the opposite of "sloppy".
I don't even understand why you are even mentioning story and tone when I'm simply criticizing the shitty level design in HM2.
dark souls 2
somehow they managed to make everything worse
all they had to do was take the models, animations and gameplay from the first game and make another one
but they decided to make everything from scratch and just made it all worse
ds2 is still a good game, it's just worse than all the other soulsbloro games
>your score goes up the more times people shot and or swing shit at you
This isn't rocket science dude. Also the time bonus is miniscule compared to the 3 to 4 flavors of risk bonus on the score screen.
>just drops saying the game punishes you for dying
Gald you accepted you are a casual scrub
>implying the tone and gameplay don't go hand in hand to make this cult classic
Dont say you understand the game if you don't understand this
>I think hl2 levels suck because I play the game wrong
Wow what insight you have
>>just drops saying the game punishes you for dying
>Gald you accepted you are a casual scrub
Dying is the punishment itself and the game instantly kills you for messing up, I never "dropped" that.
>>implying the tone and gameplay don't go hand in hand to make this cult classic
I never implied that, what the fuck are you even trying to do pulling complete strawman non-arguments out of your ass?
>im just gonna drop the score argument
Lmao owned
>but muh dying in one hit
If dying sent you to the beginning of the level and docked your score or took away whatever weapon you had or did somthing besides just sending you to a checkpoint you might have an argument but as the way the game is designed dying is more a result of playing the game rather then any kind of punishment.